I already post it somewhere else, but here it can maybe start of discussion
Maybe co-op,I know it is quite unpopular about you ´I want only singleplayer and nothing else´,but just take your time and read my article, which I created in one short evening+add some things later. I don´t want destroy your personal feeling from be the one,who will save the world. I want have feeling and experince that story with my closest friend/family member without you will be damaged in any way. We would be playing our own game, if it would be include (co-op), which effect only us.
Okay, let get sound the something about possibly co-op in Dragon Age franchize
1.More work to make co-op into game-I don´t agree with that.I think It would be just some sort of simple net code and one option in menu and maybe possible one slighty different system of dialogue for companions which are controled second player,nothing more.Story and everything else would be same for co-op as for singleplayer, if you count with participing of other player(or other two players).Look at Sacred 2-it is game, which have game time around 500 hour. It is really huge and you can play it both way-singleplayer or co-op, and what do you think that need more work-create world and quest+story or make some net/online component?Answer is clear,for me. Look at Dungeon Siege 3-in basic it is singleplayer RPG. You have your hero, you have AI companion, there is plenty of cutscenes and you always meet your partners in depend on which character you have and who is your partner. If you don´t switch one option in menu, you will still feeling you play (and you play) singleplayer RPG.And this is important-it is still singleplayer type of game,unless you won´t change that in menu
2.How it should work (some concept of co-op in possible future Dragon Age 3)-I am really huge fan how did it Dungeon Siege 3-you are the host, you are the boss. How many people do really want co-op with strangers on internet? No, I want co-op with somebody who I really know well (friend,member of family),on some type of private server and go throught all story with him/her. There is some option how can be this co-op really personaly – you can be both in same room, have PC/notebooks near each other,or play on one console and be very good team- almost better then you will be with AI. When you play with friend, you know him and you trust him as he trust you, so there wouldn´t be any problem. Before you will run your game, you can divide your role-who will pick that character. Not everybody want be main guy, he isn´t only who fight against evil. After you completed the game, you can switch the role-for example (main guy/companion in party). Make that like in Dungeon Siege 3/Sacred 2-everybody can trade, but only on host will be when he want begin dialog, leave area.There isn´t also any danger that any player would kill important person-becuse I think in Dragon Age series you can´t simply attack on person, which is not enemy (and I think in designed area you can´t draw your weapon). That do not ruin your singleplayer experince – and you forward into you story as you want. It is not fair for second player, but co-op isn´t really about competition, if that player won´t help and don´t respected rule, just kick him out. There can´t be two leader-in game you are leader, so it should be respected everyone other who join. It is role-playing game, or not? If somebody don´t respected that, he can host his own game. But if it leader good player, he will listen others players and try it keep in balance, what they want and how keep progress. Relationship system would be also interesting if there was option when first player one set of dialogue options, he/she choose one, then it switch to other player and he again choose from his dialogue options(still it will work like in singleplayer dialogue-restricted range of dialogue option, after you get into end, dialogue over with some result). It can be harder to include, but do you can imagine how this can improve interaction with companion. Also only two player should be able to make dialogue between each other, but in case of NPC everybody can participated,if leader run dialog with that NPC – and answer should choose how each players choose their answer (just use vote system, if two or more dialogue option get same number of vote, we use system of dice). As for save system-again like in Dungeon Siege 3- but players can bring some of their companion (which they choose as they join to game) and this companion replace one of host companion (but quest players should be able choose only from companions, which have host already in game),and there should be some option for level limit (same level as player have,+1 level,no limit level).Also when will be host in menu, where he/she choose companions, every quests players should be able to suggest some companion, which he/she want use and then host should have option to refuse or accept that choice. Every change, which will be occured during progress story (that mean new levels+new equipment+entries in kodex) will be saved to quest computer in this character, on host PC/console should save whole game excepct status of compaion(s),which are controlled human. As player leaves, control of companion return to AI, but it will stay on level, which would be reach during if it there wasn´t human player. Equipment after human player left would be include from what have AI companion before+all what he earned during he/she play (and what he/she do not sold). Pause-it would be host game, so he/she would have exclusive right to pause/unpause game.Inventory-Host should their inventory as every companion, which would be controled other[s] player[s]. Also all companions you use firstly for co-op game should be from your singleplayer game, after you join and your character will be saved, it should create co-op copy, which will be used for all future co-op games. Loot-Players should get the same loot as main player/host or some similar system.
Last thing-I wouldn´t be suggest co-op for this type of RPG like Dragon Age if there was enough type of epic RPG like this-but in these years it is like desert which was created after nuclear impact. Everything what release today is-a)diablo-like clones (in recent time-Sacred 2,Dungeon Siege 3,future-Diablo 3,Torchlight 2) ,b)MMORPG(many,many,include also Star Wars-The old Republic direct from EA),c)very simple fighting game, in which are RPG feautures only that you haven´t feeling that game is very simple action -no thanks,I am slowly tired from these types of game. No games like Neverwinter Nights 2 (release 2006,from that time almost zero hardcore RPG with co-op like NWN 2), which was quite hardcore RPG, in basic singleplayer RPG, and ready for co-op. And do you know what is irony? That favourite singleplayer series KOTOR, which you many think it can be only singleplayer RPG and nothing else, is now MMMORPG (aka Star Wars-The of Old Republic).
Modifié par BringSomeGoodCo-opRPGs, 14 avril 2012 - 11:04 .