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Dragon Age 3?


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#476
Bratt1204

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morgan rose wrote...

TheMakersChosen wrote...

There is nothing wrong on having a new character. I think it is a way of building history in the world of dragon age and having grand stories of heroes. But I don't think they should finish the story of the warden and if they do they should do it properly. Like have the warden die protecting the new hero like how Duncan died when he was angry about the death of his king. And then have a another moment where you play as the warden when they go to the other side. Like alitser died to save me and slay the arch demon and I would love if he was there to guide me to the side of the maker and for him to say "the world is closer to a better end" have you go and rest in piece. Have the warden have a proper end.




If I wanted my warden's story to end I would have killed him/her of in the first game.


Right on!

#477
sammiex

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I think I would rather be a warden. Yes, hawke had a great purpose but being a grey warden is what set me to this game and enjoy it so much. Every choice you made effected everyone in the game. Your purpose as being a warden was greater. i enjoyed playing Dragon age better then the second. I also hope, they bring back being able to talk to your followers any time you want in stead of the way in dragon age 2. <3

#478
Dratkin

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@Glitch007
That would be hilarious if the Warden and the champion did a hook up.

#479
Dratkin

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I am not going to be a jerk or anything but all I have to say is:
Dragon Age Origins >>> Dragon Age 2.
To me Dragon Age 2 should be a spinoff. We still need a real sequel to Origins.

#480
Dratkin

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sammiex Agree with everything you said.

#481
Guest_Faerunner_*

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Even if we don't become a Grey Warden again, I would still like to join some sort of meaningful order and participate in a meaningful conflict that allows the protagonist to come from different races and backgrounds and explore more diverse populations than just... Kirkwall as Hawke. >_<

Modifié par Faerunner, 11 avril 2012 - 04:30 .


#482
Teredan

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- More fluid combat (which doesn't mean more exaggerated highspeed combat), because after replaying origins combat saying it's pretty clunky is a valid critic point.

- Make it tactical combat rather then actiony combat, have more class/ability synergies where combining them can decide victory (similar to biotic detonations in ME or how you could create a tempest storm in DA:O or to some extent how it was in DA2, but the combos there were useless at least on hard enemies died most of the time before I could really apply them.)

- If it gets more tactical maybe trying to borrow pathfinding technology from strategy games might be good, because origins pathfinding was ok but it didn't feel great. (Besides aren't don't they have a team that works on a new C&C)

- Keep animation/balance grounded. I don't have a problem with it being more speedy but the animation in DA2 seemed so out of place after playing DA:O. Since DA:O really communicated this fantasy of being very grounded where your hero can't succeed alone and the whole party has to work together to defeat bands of enemies whereas in DA2 you're this all powerfull being who kills 10-15 trashmobs with 1-2 skills, that created a disconnect for me and made it really hard to immerse myself (and yeah knowing that might be because varric exaggerated during his story didn't help me to ignore this).

- This is important, now I also didn't like the graphics style of DA2. Although objectively speaking it looked better, I think? But what really irked me was the color palette and the way thinks were colored. It was way to bright and skin looked really weird in my opinion being so clean colored. But the major thing really was how dull Kirkwall looked, for the place where you spend most of your time in this seemed very unforgivable.
So maybe if you're sticking with the the DA 2 artstyle maybe refining it might be good.
I also really think that having a timeless artstyle for DA is a good fit and a really smart design decision.
That's something I feel many studios that don't quite succeed with emulating a Photorealistic style(due resources or what not) should explore.
Blizzard has been going this way for years and it did more than good.

- New Hero, I'm really not interested in Hawke and I'm ready to let go of my warden before the technical issues or the challenge to account for his deeds retcons him into oblivion. I think I read somewhere that DA:O wasn't made to be like a ME trilogy so I'd rather you guys don't bother trying to do it now. I mean despite the fact that I didn't enjoy DA2 nearly as much as DA:O I really appreciate that you've set the DA World into an interesting state. So maybe build these import features from DA3 onwards.

Modifié par Teredan, 11 avril 2012 - 12:02 .


#483
sirwho13ish

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Honestly, I'm still waiting for the true sequal to Neverwinter Nights 1. Atari junked nwn2 and the mutiplayer was hardly interesting and over complicated as well as the HUD being clumsy and buggy.

Neverwinter Nights was without hesitation the best game I ever played. The reasons are here:

1. Player hosted multiplayer servers
There are countless options and possibilities in this sort of setup where players can create their own servers, their own rules etc. Nobody seems to understand that MMOs are a step backwards as they completely destroy the RP element.

2. Toolset!
This is already there in Dragon Age and is an awsome thing. Keep this going definetly. In Neverwinter Nights this allowed players to create their own worlds and use them on MP servers without players having to download packs etc. before logging in to those servers. Priceless!

3. Catagories
The convienient catagories on the multiplayer list made it easy to find the type of server you were looking for. Arena, RP, Action, etc. Each catagory had its own public chat room...the entire way multiplayer HUD was setup was great.

4. Armor Customization
Armors were split up into 16 seperate peices, allowing for creationg of completely new looking armors using only a few base items. The ability to add 6 different color types was also great! This made it all the more easy to create custom worlds and add new character to the atmosphere.

As you've noticed I'm really just saying, take a look at the NWN multiplayer again and PLEASE PLEASE PLEASE create something similar for the DA3 multiplayer. I doubt anyone will argue the point that NWNs single player was less than brilliant and that that games success was soley because of its incredible multiplayer aspect. It was so flawless and user friendly!

It is because of NWN that I took any interest in Dragon Age. I saw it as a possible TRUE NWN2. Nobody else can to it Bioware, its up to you!;)

#484
BringSomeGoodCo-opRPGs

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I already post it somewhere else, but here it can maybe start of discussion


Maybe co-op,I know it is quite unpopular about you ´I want only singleplayer and nothing else´,but just take your time and read my article, which I created in one short evening+add some things later. I don´t want destroy your personal feeling from be the one,who will save the world. I want have feeling and experince that story with my closest friend/family member without you will be damaged in any way. We would be playing our own game, if it would be include (co-op), which effect only us.


Okay, let get sound the something about possibly co-op in Dragon Age franchize

1.More work to make co-op into game-I don´t agree with that.I think It would be just some sort of simple net code and one option in menu and maybe possible one slighty different system of dialogue for companions which are controled second player,nothing more.Story and everything else would be same for co-op as for singleplayer, if you count with participing of other player(or other two players).Look at Sacred 2-it is game, which have game time around 500 hour. It is really huge and you can play it both way-singleplayer or co-op, and what do you think that need more work-create world and quest+story or make some net/online component?Answer is clear,for me. Look at Dungeon Siege 3-in basic it is singleplayer RPG. You have your hero, you have AI companion, there is plenty of cutscenes and you always meet your partners in depend on which character you have and who is your partner. If you don´t switch one option in menu, you will still feeling you play (and you play) singleplayer RPG.And this is important-it is still singleplayer type of game,unless you won´t change that in menu



2.How it should work (some concept of co-op in possible future Dragon Age 3)-I am really huge fan how did it Dungeon Siege 3-you are the host, you are the boss. How many people do really want co-op with strangers on internet? No, I want co-op with somebody who I really know well (friend,member of family),on some type of private server and go throught all story with him/her. There is some option how can be this co-op really personaly – you can be both in same room, have PC/notebooks near each other,or play on one console and be very good team- almost better then you will be with AI. When you play with friend, you know him and you trust him as he trust you, so there wouldn´t be any problem. Before you will run your game, you can divide your role-who will pick that character. Not everybody want be main guy, he isn´t only who fight against evil. After you completed the game, you can switch the role-for example (main guy/companion in party). Make that like in Dungeon Siege 3/Sacred 2-everybody can trade, but only on host will be when he want begin dialog, leave area.There isn´t also any danger that any player would kill important person-becuse I think in Dragon Age series you can´t simply attack on person, which is not enemy (and I think in designed area you can´t draw your weapon). That do not ruin your singleplayer experince – and you forward into you story as you want. It is not fair for second player, but co-op isn´t really about competition, if that player won´t help and don´t respected rule, just kick him out. There can´t be two leader-in game you are leader, so it should be respected everyone other who join. It is role-playing game, or not? If somebody don´t respected that, he can host his own game. But if it leader good player, he will listen others players and try it keep in balance, what they want and how keep progress. Relationship system would be also interesting if there was option when first player one set of dialogue options, he/she choose one, then it switch to other player and he again choose from his dialogue options(still it will work like in singleplayer dialogue-restricted range of dialogue option, after you get into end, dialogue over with some result). It can be harder to include, but do you can imagine how this can improve interaction with companion. Also only two player should be able to make dialogue between each other, but in case of NPC everybody can participated,if leader run dialog with that NPC – and answer should choose how each players choose their answer (just use vote system, if two or more dialogue option get same number of vote, we use system of dice). As for save system-again like in Dungeon Siege 3- but players can bring some of their companion (which they choose as they join to game) and this companion replace one of host companion (but quest players should be able choose only from companions, which have host already in game),and there should be some option for level limit (same level as player have,+1 level,no limit level).Also when will be host in menu, where he/she choose companions, every quests players should be able to suggest some companion, which he/she want use and then host should have option to refuse or accept that choice.  Every change, which will be occured during progress story (that mean new levels+new equipment+entries in kodex) will be saved to quest computer in this character, on host PC/console should save whole game excepct status of compaion(s),which are controlled human. As player leaves, control of companion return to AI, but it will stay on level, which would be reach during if it there wasn´t human player. Equipment after human player left would be include from what have AI companion before+all what he earned during he/she play (and what he/she do not sold). Pause-it would be host game, so he/she would have exclusive right to pause/unpause game.Inventory-Host should their inventory as every companion, which would be controled other[s] player[s]. Also all companions you use firstly for co-op game should be from your singleplayer game, after you join and your character will be saved, it should create co-op copy, which will be used for all future co-op games. Loot-Players should get the same loot as main player/host or some similar system.


Last thing-I wouldn´t be suggest co-op for this type of RPG like Dragon Age if there was enough type of epic RPG like this-but in these years it is like desert which was created after nuclear impact. Everything what release today is-a)diablo-like clones (in recent time-Sacred 2,Dungeon Siege 3,future-Diablo 3,Torchlight 2) ,b)MMORPG(many,many,include also Star Wars-The old Republic direct from EA),c)very simple fighting game, in which are RPG feautures only that you haven´t feeling that game is very simple action -no thanks,I am slowly tired from these types of game. No games like Neverwinter Nights 2 (release 2006,from that time almost zero hardcore RPG with co-op like NWN 2), which was quite hardcore RPG, in basic singleplayer RPG, and ready for co-op. And do you know what is irony? That favourite singleplayer series KOTOR, which you many think it can be only singleplayer RPG and nothing else, is now MMMORPG (aka Star Wars-The of Old Republic).

Modifié par BringSomeGoodCo-opRPGs, 14 avril 2012 - 11:04 .


#485
BringSomeGoodCo-opRPGs

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sirwho13ish wrote...

Honestly, I'm still waiting for the true sequal to Neverwinter Nights 1. Atari junked nwn2 and the mutiplayer was hardly interesting and over complicated as well as the HUD being clumsy and buggy.

Neverwinter Nights was without hesitation the best game I ever played. The reasons are here:

1. Player hosted multiplayer servers
There are countless options and possibilities in this sort of setup where players can create their own servers, their own rules etc. Nobody seems to understand that MMOs are a step backwards as they completely destroy the RP element.

2. Toolset!
This is already there in Dragon Age and is an awsome thing. Keep this going definetly. In Neverwinter Nights this allowed players to create their own worlds and use them on MP servers without players having to download packs etc. before logging in to those servers. Priceless!

3. Catagories
The convienient catagories on the multiplayer list made it easy to find the type of server you were looking for. Arena, RP, Action, etc. Each catagory had its own public chat room...the entire way multiplayer HUD was setup was great.

4. Armor Customization
Armors were split up into 16 seperate peices, allowing for creationg of completely new looking armors using only a few base items. The ability to add 6 different color types was also great! This made it all the more easy to create custom worlds and add new character to the atmosphere.

As you've noticed I'm really just saying, take a look at the NWN multiplayer again and PLEASE PLEASE PLEASE create something similar for the DA3 multiplayer. I doubt anyone will argue the point that NWNs single player was less than brilliant and that that games success was soley because of its incredible multiplayer aspect. It was so flawless and user friendly!

It is because of NWN that I took any interest in Dragon Age. I saw it as a possible TRUE NWN2. Nobody else can to it Bioware, its up to you!;)


100% agree, still waiting on some type of RPG like Neverwinter Nights, which have in basic very intersting story, it have quite strong singleplayer, but always ready to co-op and also show that multiplayer RPG isn´t only MMORPG (althought some are very close to system of singleplayer RPG).And also possibility how you can customize multiplayer in NWN.

Modifié par BringSomeGoodCo-opRPGs, 13 avril 2012 - 01:01 .


#486
BringSomeGoodCo-opRPGs

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And if that co-op mode should be only some extra mode, then thank you I am not interested in that. Co-op fully integred into singleplayer story and gameplay or leave it as is in Dragon Age and Dragon Age 2.

#487
BringSomeGoodCo-opRPGs

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And do you know that Dungeon Siege 3 have also some system of relationship between group member (althought you can be only friendly with that member)? So this wouldn´t problem for co-op play to have system of relationship (as it in Dragon Age 2 and Origins) and co-op in one game.

#488
scousekiwi

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How about this when you have the converstaion with king of frelden about the possibility of war with there neighbouring nation why don't they do somthing along the line's of that and you find hawke went to meet the hero of frelden and he became a warden or somthing? and as this war progresses an other blight worse than the on in 9:30 dragon erupts. Personally i would like that and also the return of some characters for dao and dao 2 just like merill which actually shocked me abit ass ihave just started my dalish play through on dao :-)

#489
BringSomeGoodCo-opRPGs

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scousekiwi wrote...

How about this when you have the converstaion with king of frelden about the possibility of war with there neighbouring nation why don't they do somthing along the line's of that and you find hawke went to meet the hero of frelden and he became a warden or somthing? and as this war progresses an other blight worse than the on in 9:30 dragon erupts. Personally i would like that and also the return of some characters for dao and dao 2 just like merill which actually shocked me abit ass ihave just started my dalish play through on dao :-)


So as I suggest somewhere else-have Grey Warden+Hawke (both would be imported from your save file from Dragon Age 2) and maybe one new guy. Also it wouldn´t be bad if some characters return (from DA-O and also DA 2)

#490
BringSomeGoodCo-opRPGs

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And what I would left from Dragon Age 2 would be that horn, which are o different place and you can change party with that+also that isn´t extra ability to lock-pick, but both rogue in Dragon Age 2 have it automatically and it is only depend on cunning

Modifié par BringSomeGoodCo-opRPGs, 22 avril 2012 - 02:13 .


#491
gitarafa

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l

#492
gitarafa

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i´m sorry

#493
BringSomeGoodCo-opRPGs

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So I am desperaly ask-where are sngleplayer RPG type of Dragon Age which singleplayer story I can play in co-op? Bioware was company who based this hardcore singleplayer RPG with possiblity of co-op. It was also maybe only one company who made this - just look at series Gothic or Elder Scroll-always singleplayer. Games from Bioware wasn´t diablo-clones/gauntlet clone (or ARPG) and althought they have co-op, however nobody else haven´t it (atleast don´t make that type of RPG). Their RPG was very close to hardcore RPG genre and have co-op. But after Neverwinter Nights they stop....and there wasn´t almost nobody that made this type of RPG with so such singleplayer experience which you can do in co-op. Only Obsidian do something similar which we can named like hardcore singleplayer RPG with co-op option.Pitty-you were first and maybe only one Bioware who do this type of RPG where you can play singleplayer story in co-op.Congratulation Bioware,you helped to kill co-op in singleplayer RPG type of Dragon Age/Baldur´s Gate/NWN.

#494
BringSomeGoodCo-opRPGs

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Okay,I have great idea-make two version of Dragon Age 3-one without co-op (really only singleplayer) and one with co-op (call it for example Co-op edition, but I want be sure that I can go throught singleplayer portion of version without co-op). You can develop co-op version longer or it can be more expensive, it doesn´t matter to me. But I want in that co-op version be able to go throught all possible singleplayer story,it s clear? Singleplayer players can say nothing, because they have their exclusive singleplayer version and if somebody is against, then he is in my opinion selfish. Co-op players would have also what they want and everyone is happy, or not? In EA you must have many developers, so if it too much on one team, take two teams.

#495
MrN1CKERS

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One small idea I think would make me swoon over DA3 immediately for seemingly no reason:

Better character portraits. I realize after 3D making a portrait that looks like your character is important. Nothing has beat the character and beauty of the Baldur's Gate era character portraits IMO, and I would love to see the NPC's at least represented in this way on top of their 3D rendered persona's.

The Player character perhaps could maybe select from a set number of jovial expressions and receive a post processing makeover that emulates the style of a painted portrait. I am not saying it would be easy to do, it would just add so much. I look at the 3D portraits DA is rocking and just yearn for the stylish personalities of the old painted counterparts. The expressions most of the characters have are also not so flattering or interesting.

Other than this Dragon Age: Origins hit the mark for me on most accounts. Obviously a graphical update couldn't hurt. I respect DA2, but was unable to get into it. Being of the Baldur's Gate generation I am stubborn and like my party equipment customization and the ability to explore new locations.

I don't expect co-op like Baldur's Gate or Neverwinter Nights, but that would be amazing. Also bringing parties back to 5 followers would get me on my knees pretty quickly. I do love Bioware, even if the whole world wants to rag on some decisions they have made .. I still respect them incredibly.

#496
Hazman3

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I'm not sure if this is in the right place, please let me know if there is a better place to disscus DA3.

Honestly, I believe DA3 should have a new hero. It's bound to be in Orlais as the vid I watch from PAX East said they would be going somewhere "french", that means Orlais as well as Bodhan said they were going there. I honestly don't care if the Hero is voiced (look at The Elder Scrolls games, they get by fine with no dialouge from your PC). For me Morrigan and Alister are "iconic" compainions, and I expect more from Morrigan (as she is on the cover of DA:O with the Warden, I think, though it could be Alister, in full heavy/massive armour.) If the Warden returned I wouldn't care if he/she wasn't voiced and/or just had a cameo with no dialouge. None of the compainions in DA2 really stood out for me like Morrigan and Alister. I wish someone from DA:O was in your party in DA2, so in DA3 I hope there is someone from DA:O and DA2 in it. I don't like it if you kill Leliana she is there in DA2 (did the maker save her??). I hope there is more "free roam" like you can just go to a pub/tavern and have a drink and forget about the world for a night, maybe more towns/cities than Origins.

Anyway hope I didn't ramble on to much.

EDIT: I thought of something also. Maybe Sandel is a dwarven mage and Dagna will help teach him? Just another thought.

Modifié par Hazman3, 20 avril 2012 - 01:46 .


#497
rsnix

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DA3 should keep the combat fun and also have the RTS camera for more tactical control.I also think companions should keep their unique look .....like in DA2..but here is something why not make some subtle changes to their look everytime the PC finds armor upgrades for the party members....like for ex if I find an upgrade for a warrior companion.....they should get a cool looking shoulder guard or a breastplate.Also plzz ditch the ME conversation wheel,DA3 deserves its own unique look.Dont Mass Effect DA3.Iam bored with the whole Paragon..Renegade thingy...ditch dat too.......instead give value to being neutral....after all  Grey wardens are known for their notorious neutrality.DA2 had some neutral gameplay with Varric...i thought dat was cool.

Also make more pretige classes...I would luv to play as a rouge/mage hybrid  or  a warrior/cleric.....Add lots more spells.I dont care abt the story...Bioware always gets dat right...

#498
Tinned Bread

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Judging from DA2's ending, I think it's going to be leading up to a massive war between Templars, blood mages and demons. And seeming as at the very end (When the seeker is finished talking with Varric), both Hawke and the Warden are "Gone", it could hint at more darkspawn involvement, with a hint of demonic possession. Either way, It's more than likely to include blood mages and templars.

Just my thoughts anyhow. :).

#499
BringSomeGoodCo-opRPGs

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Now I was trying Lord of The Rings-War in North and I would say that is how it can be working-three characters, which are all have same importance. It has also quite long and almost cinematic sequence (similar to Dragon Age 2,maybe slightly better in my opinion) and system of dialogue which is same as Dragon Age 2 (or almost). It has possibility to play in three people or in only one, as others are controled with AI, which are following you and if is need,they are helping with fight (so it is same as in Dragon Age/Dragon Age 2). And do you remember that you can choose which you want go in map? I noticed that Lord of The Rings-War in North have same system. And it has what I propose for co-op - only when are both (or three) players together or very near, they can travel to next location, not in any other cases. So something similar can be do in possibly co-op Dragon Age (as I proposed). Also as I say, it has very similar dialogue system to Dragon Age 2 (circle with answers and questions), but n these case only one player can talk to NPC (which begin dialogue with NPC). Now I am thinkng which should system of dialogue be best system for possible future co-op Dragon Age-if system of Dungeon Siege 3, if system of dialogue in Lord of The Ring-War in North or my enhanced possible system of dialogue, based on dialogue system from Dungeon Siege 3. So when I see how quite similar are The Lord of The Rings-War in North and Dragon Age 2 in game mechanics and when co-op is perfectly include in story, design etc. if will be Dragon Age 3 same as Dragon Age 2, then where would be problem? If Warner Bros games-Snowblind did it, then do you want stay back, Bioware?
Update-Ok, after six hour of playing Lord of The Rings-War in North (played on Playstation 3) I am convinced that possible co-op (in Dragon Age 3) would be work almost with no problem and with no impact on singleplayer story (on very strong story). Just use that co-op system, which is in that game (in LOTR-War in North) and you would have still great singleplayer, but also co-op. In my opinion that style of co-op (which is in LOTR-War in North) would be more suitable then old system of co-op like in Baldur Gate/Neverwinter Nights
2.Maybe one problem would be relationship between characters (companions), but easiest option would be that only host can romance with companions (althought if  there would be system when companions(players) would be able to romance between each other (but only one player+other one player,no more), it would be possible fantastic. 

Modifié par BringSomeGoodCo-opRPGs, 28 avril 2012 - 12:00 .


#500
BringSomeGoodCo-opRPGs

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Hmm...I am still wondering that nobody isn´t direct refuse my co-op opinion (possibilty to go throught singleplayer story with somebody else). And do you know what is saying-who is silence, then he/she agree with that opinion. So isn´t this some signal, Bioware? I doubt that Dragon Age with co-op can´t be worse then Dragon Age 2. What do you think, Bioware?

Modifié par BringSomeGoodCo-opRPGs, 28 avril 2012 - 01:23 .