Dragon Age 3?
#126
Posté 31 mars 2011 - 03:49
#127
Guest_TheDragonPrincess_*
Posté 31 mars 2011 - 01:19
Guest_TheDragonPrincess_*
#128
Posté 31 mars 2011 - 03:09
Modifié par x 50 LIONS x, 31 mars 2011 - 03:10 .
#129
Posté 31 mars 2011 - 04:57
too all of you that are being so disrespectful to DA2, if you dont like it stop complaining and play origins.. jesus.
says the poster on the Dragon Age Origins forum.
#130
Posté 31 mars 2011 - 06:18
Dalish Duelist wrote...
My hopes for dao3 is hopefully something along the lines of da2's visuals, combat mechanics and conversation wheel.
I disagree with the DA2's visuals. I expected just more of an updated graphics and resolution for DA2 but keep the realistic 3D animation; like Mass Effect's or most WRPGs of today. I don't care for the cartoon, Brutal Legend's makeover that they did to our familiar characters. What they did to the elves is just criminal. They look like goblins now, or as someone on here had posted that busted me up laughing, mutant-elven goat people.
DA2's combat is useless button mashing. The cooldown skills are the same as Origins, but now you are requried to push X (PS3 having no auto attack) in between your waiting for your skills to cooldown. I can't remember the last time I only had to push one button for combat. I think it was in my Sega days. Pushing X continuously is pointless and tedious. I think that's why more console users gave the game a poorer rating than the PC users on metacritic. PC users get the luxury of using auto attack. And if you're a console user like me who played the DA2 demo right after coming off of playing AC Brotherhood, the combat was very unimpressive if that was suppose to be a major selling point of the game. Also, the combat animations are ridiculous. You don't have enough stamina to use your special strike, yet you can continously flip twenty feet backwards? Simple sword/staff strikes make enemies explode? re-spawning enemy out of the ground/air? No moving your character into position, but by pushing a button you traverse the fifty feet instantanously? This is the stuff you see those games like Heavenly Sword, but in those games you have continue use of combos to create special attacks and are not limited with cool downs. The thing that gets forgotten about Origins is that it brought the gameplay of a PC RPG to console and had overwhelming success. Yet DA2 to tried to compete with the gameply of console action games, and it failed miserably.
#131
Posté 31 mars 2011 - 07:11
Thoughts?
#132
Posté 31 mars 2011 - 07:19
#133
Posté 31 mars 2011 - 07:19
Jerrybnsn wrote...
Dalish Duelist wrote...
My hopes for dao3 is hopefully something along the lines of da2's visuals, combat mechanics and conversation wheel.
What they did to the elves is just criminal. They look like goblins now, or as someone on here had posted that busted me up laughing, mutant-elven goat people.
AMEN! Ah, if only the Bioware people would read your post... I want to be a privileged PC player, not a console player that got shortchanged with a PC...The thing that gets forgotten about Origins is that it brought the gameplay of a PC RPG to console and had overwhelming success. Yet DA2 to tried to compete with the gameply of console action games, and it failed miserably.
I have to add that I want to know exactly WHAT my character is going to say, not what mood it will be... perhaps both elements (text and symbols) could be combined or selectable...?
Modifié par Marvin_Arnold, 31 mars 2011 - 07:22 .
#134
Posté 31 mars 2011 - 08:00
danny jones 99 wrote...
Dragon age 2 combat is better, the buttons feel more responsive an the abilities are alot better to use,
I'm not sure which platform you are playing on, but for the PS3 you only get one button (X) to attack an enemy. It's no different than Mario with his hammer. There's a right way to improve combat and a wrong way. Button mashing is just so 1980s and earlier 90s. Shoot, even the God of War series, which has been labled as a big button masher, has combos to use, a diffent button for blocks, a different button for jumping. But I'd rather play a God of War combat rather than a DA2 combat system if that's what type of game I was looking for.
Again, the abilities are used the exact same way as Origins through a cool down system, so I don't see how DA2 is more responsive with using abilities than Origins. With Origins I invested my rouge with a lot of willpower so my cooldowns were pretty quick and my combat looked fluid with enough different moves, and Awakenings gave each class more specialized combat abilities. I could seriously do without the flipping, and unexplainable explosion, or the instantainoulsy closing in on an enemy. (Think about it, Ezio had to close ground in order to attack his enemy, he can't just cover fifty feet in a second with one push of a button. Nobody's saying AC is a bad combat game because of it.)
#135
Posté 31 mars 2011 - 11:20
#136
Posté 02 avril 2011 - 07:27
#137
Posté 02 avril 2011 - 08:51
#138
Posté 02 avril 2011 - 11:14
#139
Posté 02 avril 2011 - 04:44
Modifié par ElvenDragon, 02 avril 2011 - 04:45 .
#140
Posté 02 avril 2011 - 07:30
Also i think that DA3 will be about the war between at the end of Dragon Age 2.
#141
Posté 02 avril 2011 - 10:03
I'd hope the story would be mainly about the Mage/Templar/Chantry war but just as things calm down another Blight appears. Like the Qunari problems in Act 1/2 then Meredith/Orsino problems in Act 3.
#142
Posté 02 avril 2011 - 11:55
#143
Posté 03 avril 2011 - 12:13
KeselvonTresel wrote...
One idea for DA3 is that you can play as a new Warden or an imported one. From this save you could also import your Champion. Hawke would be an NPC but retaining your customised features if imported or having default if not.
I'd hope the story would be mainly about the Mage/Templar/Chantry war but just as things calm down another Blight appears. Like the Qunari problems in Act 1/2 then Meredith/Orsino problems in Act 3.
Yehh.. how amazingly satesfying would it be if Dragon Age III had about 3 origin stories?
Maybe about an hour long each, importing either the Warden, or Hawke as 2 options for your origin story.
How much would you love BioWare if they made the effort ?! Wishful thinking maybe.. =(
I mean i dunno about you guys but my Warden has unfinished business with a certain red headed bard.. and NEEDS his happily ever after! Even if it's one cutscene @ the end of DA: III
But another blight ? Seriously ? lol.
My prediction - Other worldly threats from beyond comprehension threaten the Maker and his world of Thedas and the only one capable of putting an end to it is the Hero of Ferelden! Or that Hawke guy of course.. and seen as though DA: III may attract some new players there would have to be a 3rd Origin story involving no import from previous games - an elf, human or dwarf commoner leaving an orphenage or something. Hire me BioWare! =D
#144
Posté 03 avril 2011 - 02:47
Jerrybnsn wrote...
Dalish Duelist wrote...
My hopes for dao3 is hopefully something along the lines of da2's visuals, combat mechanics and conversation wheel.
I disagree with the DA2's visuals. I expected just more of an updated graphics and resolution for DA2 but keep the realistic 3D animation; like Mass Effect's or most WRPGs of today. I don't care for the cartoon, Brutal Legend's makeover that they did to our familiar characters. What they did to the elves is just criminal. They look like goblins now, or as someone on here had posted that busted me up laughing, mutant-elven goat people.
DA2's combat is useless button mashing. The cooldown skills are the same as Origins, but now you are requried to push X (PS3 having no auto attack) in between your waiting for your skills to cooldown. I can't remember the last time I only had to push one button for combat. I think it was in my Sega days. Pushing X continuously is pointless and tedious. I think that's why more console users gave the game a poorer rating than the PC users on metacritic. PC users get the luxury of using auto attack. And if you're a console user like me who played the DA2 demo right after coming off of playing AC Brotherhood, the combat was very unimpressive if that was suppose to be a major selling point of the game. Also, the combat animations are ridiculous. You don't have enough stamina to use your special strike, yet you can continously flip twenty feet backwards? Simple sword/staff strikes make enemies explode? re-spawning enemy out of the ground/air? No moving your character into position, but by pushing a button you traverse the fifty feet instantanously? This is the stuff you see those games like Heavenly Sword, but in those games you have continue use of combos to create special attacks and are not limited with cool downs. The thing that gets forgotten about Origins is that it brought the gameplay of a PC RPG to console and had overwhelming success. Yet DA2 to tried to compete with the gameply of console action games, and it failed miserably.
Very well said. 100% agree. Very tiresome and tedious to push the X button constantly in combat. Add this to the flat story and lack of emotional connection with the main characters and you have a game that is a cross between Golden Axe and Pac Man.
#145
Posté 03 avril 2011 - 02:16
#146
Posté 03 avril 2011 - 07:20
#147
Posté 04 avril 2011 - 06:40
Ps: No more Chubby/weird Alistair is all I wanted for DA 3.
#148
Posté 04 avril 2011 - 02:58
#149
Posté 04 avril 2011 - 04:04
#150
Posté 04 avril 2011 - 09:15
Well, that's the least we can expect...Thetri wrote...
In DA3, "the magic will come back. All of it. Everyone will be just like they were. The shadows will part and the skies will open wide. When he rises, everyone will see".




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