Garres wrote...
Immersion is overrated, at least when the kind of immersion in question is realism. Face facts: games have limitations. Some of those limitations are technical (e.g., limits on raw computing power), while others are practical (e.g., limits on BioWare's legal and financial maneuverability). Either way, video games will never provide a seamless simulation of reality. Get over it. A game doesn't need to visualize everything for you; that's what your imagination is for. Personally, I'm thankful that I got into video games back in the days when graphics sucked -- or were non-existent, thank you text adventures! -- and one had to imagine the visual components of the story. If even a fraction of the budgets that go into graphics these days went instead to story-writing, we'd have a lot more compelling games out there. On that front, I'd say BioWare did a fantastic job with DA:O.
A stronger case might be made that it's deplorably un-immersive to break the fourth wall with dumb in-jokes and Monty Python references... but that's not the subject of this thread.
The people in this thread aren't complaining about technical limitations or game mechanics, though. The problem was that the game had scenes where nudity was implied but it was censored in a very conspicuous manner. They could have cut the scenes out and summarized them with text or dialogue, they could have played with the camera angle so as not to show any boobs or genitals, or they could have shown us everything; none of those options would have broken the game's immersion, and all would have been technically feasible.
It's not that we necessarily want realism or to be shown everything; we just don't want the game to imply one thing but show us something else.





Retour en haut






