Is their any kind of online stat builder or class builder if so could someone give me a link. Thanks! I plan on revisiting Mass Effect and start my UBER PLAYTHROUGH ME and ME 2.
Mass Effect Online Character Builder
Débuté par
ODST Steve
, mars 29 2010 02:50
#1
Posté 29 mars 2010 - 02:50
#2
Posté 29 mars 2010 - 02:53
Yeah. That would be awesome if one existed out there! :-)
#3
Posté 29 mars 2010 - 02:56
I want to make a Vanguard but just don't feel like doing the math and I don't understand it.
#4
Posté 29 mars 2010 - 05:59
Here is one:
http://masseffect.ma...Calculator.aspx
I'd also recomend checking out:
http://masseffect.wi...rd_class_Builds
http://masseffect.ma...Calculator.aspx
I'd also recomend checking out:
http://masseffect.wi...rd_class_Builds
Modifié par The Grey Ranger, 29 mars 2010 - 06:00 .
#5
Posté 29 mars 2010 - 06:55
Thanks alot.
#6
Posté 30 mars 2010 - 12:11
the link for the Gold Standard Builds is an empty wikia page
#7
Posté 30 mars 2010 - 12:18
Sorry about that just go to the mass effect wiki and do a search for gold standards builds.
Here is one I use that I like. Note this is a build that takes advantage of the free points for multiple play throughs for charm intimidate
Pistol 8
Shotgun 12
Assault Training 12
Armor 8
Throw 8
Lift 12
Warp 6
Barrier 7
Vanguard/Shocktrooper 12
Singularity 12 (bonus)
Spectre 5
You can drop pistol back to 6 and armor down to 7, though that will lose advanced marksman and advanced shield boost. Barrier is only taken to advanced since the shock trooper bonus will allow you to have a permanent barrire that regens. With medical exos and a decent amp it will have very solid crowd control with both master lift and master singularity.
Here is one I use that I like. Note this is a build that takes advantage of the free points for multiple play throughs for charm intimidate
Pistol 8
Shotgun 12
Assault Training 12
Armor 8
Throw 8
Lift 12
Warp 6
Barrier 7
Vanguard/Shocktrooper 12
Singularity 12 (bonus)
Spectre 5
You can drop pistol back to 6 and armor down to 7, though that will lose advanced marksman and advanced shield boost. Barrier is only taken to advanced since the shock trooper bonus will allow you to have a permanent barrire that regens. With medical exos and a decent amp it will have very solid crowd control with both master lift and master singularity.
Modifié par The Grey Ranger, 30 mars 2010 - 12:32 .
#8
Posté 30 mars 2010 - 06:01
Your ideas intrigue me and I wish to subscribe to your newsletter.
#9
Posté 30 mars 2010 - 08:01
Here's my stock answer to the Vanguard question
Shotgun
Pistols - 6
Shotgun - 12
Assault Training - 12
Tactical Armor - 7
Throw - 12
Lift - 12
Warp - 6
Barrier - 7
Singularity - 12
Shock Trooper - 12
Spectre Training - 4
Pistol
Pistols - 12
Shotgun - 0
Assault Training - 12
Tactical Armor - 7
Throw - 12
Lift - 12
Warp - 12
Barrier - 7
Singularity - 12
Shock Trooper - 12
Spectre Training - 4
The pistol Vanguard in my experience performs significantly better: it's very rare that shot guns will out perform master marksman. The shotgun build works on the assumption you want to use the shotgun irrespective of it's relative performance to pistol and cost. That being the case on the minimium number of points are spent on pistols because you will be using them very rarely. Even basic marksman is enough on those few occasions where the shotguns lack of reach is too crippling. You keep all the biotics bar Master Warp.
Shotgun
Pistols - 6
Shotgun - 12
Assault Training - 12
Tactical Armor - 7
Throw - 12
Lift - 12
Warp - 6
Barrier - 7
Singularity - 12
Shock Trooper - 12
Spectre Training - 4
Pistol
Pistols - 12
Shotgun - 0
Assault Training - 12
Tactical Armor - 7
Throw - 12
Lift - 12
Warp - 12
Barrier - 7
Singularity - 12
Shock Trooper - 12
Spectre Training - 4
The pistol Vanguard in my experience performs significantly better: it's very rare that shot guns will out perform master marksman. The shotgun build works on the assumption you want to use the shotgun irrespective of it's relative performance to pistol and cost. That being the case on the minimium number of points are spent on pistols because you will be using them very rarely. Even basic marksman is enough on those few occasions where the shotguns lack of reach is too crippling. You keep all the biotics bar Master Warp.
Modifié par Devos, 30 mars 2010 - 08:02 .
#10
Posté 31 mars 2010 - 04:07
Yep both are solid. It comes down to some minor differences in point distribution but, any of these builds will play great on any difficulty.
#11
Posté 31 mars 2010 - 05:38
Thanks TGR
#12
Posté 31 mars 2010 - 08:35
The Grey Ranger is awesome. now i can start to make my uber awesome classes




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