...and I thought rogues were insane...
Modifié par Gage123, 29 mars 2010 - 07:42 .
Modifié par Gage123, 29 mars 2010 - 07:42 .

Modifié par TBastian, 29 mars 2010 - 07:58 .
TBastian wrote...
Yes, and it also shows a mage casting VULNERABILITY before Oghren attacked. Besides, the Oghren in the vid is using a skill - Beyond the Veil is draining his stamina by 10 points every tick (and with Vulnerability, that actually counts as two skills). You can try to counter that with +stamina items, but a Rogue will then simply use +ranged critical damage/rapid aim items. Not to mention rogues can reach 100% critical easy with the Bard Song and Aim, and a rogue can push his DPS further with the ranger pets/skills - unlike the Spirit Warrior, rogues don't have to deal with -10 stamina regen.
While the Spirit Warrior's damage is indeed impressive (especially for a warrior), don't try to flaunt it too much because everything is overpowered in Awakenings. There's always something that can outdamage something else given the right conditions.
_Loc_N_lol_ wrote...
Some people don't seem to get what the "PS" part of DPS means...
Modifié par Valsung, 29 mars 2010 - 10:13 .
TBastian wrote...
Yes, and it also shows a mage casting VULNERABILITY before Oghren attacked. Besides, the Oghren in the vid is using a skill - Beyond the Veil is draining his stamina by 10 points every tick (and with Vulnerability, that actually counts as two skills). You can try to counter that with +stamina items, but a Rogue will then simply use +ranged critical damage/rapid aim items. Not to mention rogues can reach 100% critical easy with the Bard Song and Aim, and a rogue can push his DPS further with the ranger pets/skills - unlike the Spirit Warrior, rogues don't have to deal with -10 stamina regen.
While the Spirit Warrior's damage is indeed impressive (especially for a warrior), don't try to flaunt it too much because everything is overpowered in Awakenings. There's always something that can outdamage something else given the right conditions.
Modifié par TBastian, 30 mars 2010 - 08:01 .
TBastian wrote...
Well? Where's your Second Wind against the rogue's lower fatigue and stamina pots? Where's your +50% spirit damage attempts to the rogues +stat/+ranged critical damage/+ranged critical chance items? Where's the part that says that that SW build relies on skills from other characters to solidly outdamage the rogue (skills with -cooldowns- and which can possibly be resisted)? Should we start introducing (Blood Wound + Nature's Vengeance) x 2 via Time Spiral instead of casting Vulnerability/Affliction, now? Or cone spells spam + Fireball and Elemental Chaos? +Dex/+backstab and damage/spell immunity from rogue specializations so he can keep attacking even when under heavy fire? Mark of Death and Weak Points to further amplify a very high +ranged critical damage mods? Ability to reach perma-crit by itself?
Don't forget diminshing returns - enemy HP doesn't improve much in Awakenings. There is always something that canoutdamageoutkill something else in DA:A under the right conditions.
Modifié par Gage123, 31 mars 2010 - 05:35 .