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A Brewing Conspiracy


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#1
Guest_Calin Pandurescu_*

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Hello,can anyone help me with this quest? Posted Image

Modifié par Calin Pandurescu, 29 mars 2010 - 07:30 .


#2
Shadowrun1177

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Your screwed if said you were gonna get the info from him and killed him. Just gonna have to wait till they make their move and try to kill you.

#3
Guest_Calin Pandurescu_*

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So the quest is bugged? Has a bug ? Or i must wait to a random encounter?

#4
Sarah1281

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The quest isn't bugged, you're just not supposed to kill the Dark Wolf. You could kill him after he gave you the information (which required you to give him 50 sovereign, enter a building, and then leave it again to find him waiting for you in the same spot) but if it's before he can't help you, obviously. You missed the chance to take hostages so now you're at the equivalent of the 'wait and see' approach where Ser Tamra gets murdered and after the food riot you return to the keep to find the plotters hired crows to try and kill you so you have to deal with them. You actually do learn more about the conspirators that way.

#5
MugWumpBW

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When I got this quest, I choose to go find the Dark Wolf - but when I go see him, he wants 50 gold for information and that seems like an awful lot, so I broke down and checked the Wiki and found that if I just let the assassination attempt take place I can gain 4000 XP while the Dark Wolf quest only gains 1000 XP and costs 50 gold.  So, in order to maximize this quest it would seem like it would be best to either either ignore the Dark Wolf or arrest him - which I assume leads to a battle where I kill him. 

I know that a lot of these complex quests in Awakening seem to be bugged, so I am asking will that plan cause me problems?

- Choose the Dark Wolf when I get the quest
- When I meet the Dark Wolf, kill him
- Wait and kill the assassins eventually

#6
Caldarin V

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or you could just take hostages!

#7
errant_knight

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I thought this thread was going to be about beer. I'm so Canadian. ;) Next thing you know, I'll be thinking there's hockey.

Modifié par errant_knight, 06 avril 2010 - 11:33 .


#8
Thor Rand Al

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A curious thing just happened to me after my third time playing this. Usually you get this quest by talking to that one woman (sorry I forget her name), the one that tells you about the conspiracy's. Well this time it wasn't her that told me, it was Ander's and I was wondering if anyone else has had this happen. Or is this something that's random? Like I said the first 2 times I've played this it was the woman but this time it was Ander's.

I am kind of curious about something if anyone's had this happen. If you decide to let matter's take thier course when talking to Varel, since it was Ander's who told me will that noble guy try and come after Ander's? I know he'll go after the woman if she tells you about the conspiracy. Lol sorry if this doesn't make sense, just something I'm curious about.


EDIT: 

Modifié par Thor Rand Al, 10 avril 2010 - 03:28 .


#9
Xandurpein

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MugWumpBW wrote...

When I got this quest, I choose to go find the Dark Wolf - but when I go see him, he wants 50 gold for information and that seems like an awful lot, so I broke down and checked the Wiki and found that if I just let the assassination attempt take place I can gain 4000 XP while the Dark Wolf quest only gains 1000 XP and costs 50 gold.  So, in order to maximize this quest it would seem like it would be best to either either ignore the Dark Wolf or arrest him - which I assume leads to a battle where I kill him. 

I know that a lot of these complex quests in Awakening seem to be bugged, so I am asking will that plan cause me problems?

- Choose the Dark Wolf when I get the quest
- When I meet the Dark Wolf, kill him
- Wait and kill the assassins eventually


As far as I understand it, doing the Dark Wolf quest does not affect the assassination attempt. I did the Dark wolf quest and killed some of the conspiratos at a farm, but still got the assassination attempt at Vigil's Keep. As far as I have managed to piece it together doing the Dark wolf quest does however weaken the conspiracy so you are able to talk the populace out of the food riots with high persuasion, and that leads to an overall happier ending I think. I tend to care more about what happens than netting maximum xp. 

#10
Serissia

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Xandurpein wrote...
As far as I understand it, doing the Dark Wolf quest does not affect the assassination attempt. I did the Dark wolf quest and killed some of the conspiratos at a farm, but still got the assassination attempt at Vigil's Keep. As far as I have managed to piece it together doing the Dark wolf quest does however weaken the conspiracy so you are able to talk the populace out of the food riots with high persuasion, and that leads to an overall happier ending I think. I tend to care more about what happens than netting maximum xp. 


In the epilogue what infomation did it give you about the peasents?  When I talked them out of the riot the ending was iffy at best for being considered happy. 

#11
asaiasai

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I did the dark wolf quest killed the conspiritors at the farm and i did not get an assisnation attepmt at the Keep. I think there is one more step that determines the outcome, if when your holding court, the 2 nobles fighting over the bridge if you side with your noble ally they want you dead? If you promise to make it up to the looser i think your ok no assisnation attempt, and can talk the riot down. Personaly i like killing Bann Esmerald (think that is her name) annoying tart that she is.



Asai

#12
XiNAVRO

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errant_knight wrote...

I thought this thread was going to be about beer. I'm so Canadian. ;) Next thing you know, I'll be thinking there's hockey.


Went throught the exact same thought process. Minus the hockey part.
Imagine Oghren, his usual drunk self, playing hockey. What the puck.

#13
sylvanaerie

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Serissia wrote...

Xandurpein wrote...
As far as I understand it, doing the Dark Wolf quest does not affect the assassination attempt. I did the Dark wolf quest and killed some of the conspiratos at a farm, but still got the assassination attempt at Vigil's Keep. As far as I have managed to piece it together doing the Dark wolf quest does however weaken the conspiracy so you are able to talk the populace out of the food riots with high persuasion, and that leads to an overall happier ending I think. I tend to care more about what happens than netting maximum xp. 


In the epilogue what infomation did it give you about the peasents?  When I talked them out of the riot the ending was iffy at best for being considered happy. 




For me I ended up having to fight the peasants (the only option was to persuade, intimidate or give them grain) and I ended up NOT giving in to their demands.  I got a good epilogue card since I had sent troops to the farms to protect them as much as they could and it said the peasants all loved the WC because of it.  So either my epilogue got bugged (a real possibility since the game is full of them) or it really was an okay ending.  I did the Dark Wolf quest but didn't deal with the conspirators till the riot cause I wanted to kill all of them at once and pretty much see what happens if I didn't.

I hear if you give them grain it emboldens them later to riot more and they have to be put down violently causing more loss of life than just killing the ones at the keep in the first place so I felt better with killing them but definitely its a crappy solution either way.  I wish I knew what choices to make that would help with the persuade.  I also tried killing the conspirators right after I talked with the Dark Wolf and they still rioted and still couldn't be persuaded.

#14
Serissia

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sylvanaerie wrote...
I hear if you give them grain it emboldens them later to riot more and they have to be put down violently causing more loss of life than just killing the ones at the keep in the first place so I felt better with killing them but definitely its a crappy solution either way.  I wish I knew what choices to make that would help with the persuade.  I also tried killing the conspirators right after I talked with the Dark Wolf and they still rioted and still couldn't be persuaded.


Yeah, that's the epilogue that I got.  That it empowered them to riot again in the future. 


Perhaps I'm daft but I didn't grasp the whole troop allocation thing.  I selected to have my troops try to protect everything.  Then later on Wade and other people asked me for troops to protect such and such.  I was weary at first but then I ended up just saying sure whatever take what you want.  That didn't seem to have any adverse outcome. 

#15
sylvanaerie

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Serissia wrote...

sylvanaerie wrote...
I hear if you give them grain it emboldens them later to riot more and they have to be put down violently causing more loss of life than just killing the ones at the keep in the first place so I felt better with killing them but definitely its a crappy solution either way.  I wish I knew what choices to make that would help with the persuade.  I also tried killing the conspirators right after I talked with the Dark Wolf and they still rioted and still couldn't be persuaded.


Yeah, that's the epilogue that I got.  That it empowered them to riot again in the future. 


Perhaps I'm daft but I didn't grasp the whole troop allocation thing.  I selected to have my troops try to protect everything.  Then later on Wade and other people asked me for troops to protect such and such.  I was weary at first but then I ended up just saying sure whatever take what you want.  That didn't seem to have any adverse outcome. 


Me as well except for the fact I sent them to the farms it was the same, I protected the miners and stuff.  Not sure if any of it had an impact (except at the end).  The keep got successfully upgraded, the peasant and the conspiracy riots quashed and it still seemed like an okay ending for me.

#16
carlosjuero

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Hrm - I sent the troops to the city, protected the granite mine, and didn't go to Dark Wolf. I sided with my ally in the land deal and had the person who killed the knight investigating the consipiracy beheaded. During the peasant riot I easily talked them down with 2 persuade checks - probably helps that I had coercion maxed out (all 4 skill slots taken for it).



In other words, with a high enough coercion skill you can talk down the peasants no matter what.

#17
sylvanaerie

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carlosjuero wrote...

Hrm - I sent the troops to the city, protected the granite mine, and didn't go to Dark Wolf. I sided with my ally in the land deal and had the person who killed the knight investigating the consipiracy beheaded. During the peasant riot I easily talked them down with 2 persuade checks - probably helps that I had coercion maxed out (all 4 skill slots taken for it).

In other words, with a high enough coercion skill you can talk down the peasants no matter what.


Mine was maxed too and I succeeded the first one and failed the second.  But your troop deployment to the city was different from mine and I imprisoned the murderer for the loooong long investigation into the matter.  Maybe next time I will try it that way and see what happens.

#18
Serissia

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sylvanaerie wrote...
Mine was maxed too and I succeeded the first one and failed the second.  But your troop deployment to the city was different from mine and I imprisoned the murderer for the loooong long investigation into the matter.  Maybe next time I will try it that way and see what happens.


Yeah, I failed on the second too.  I used a normal opition giving them the grain to avoid killing the poor sods. 

Does anyone know if that choice about the fact you've killed the Archdemon and a few peasents would present absolutely no challenge works in the Wardens favor?  I think it's an intimidation check.  I've never tried it. 

#19
sylvanaerie

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I tried the intimidate too (was doing a lot of reloads trying different options) and I didn't succeed on that one either. I think to get it you almost have to play a tyrant (hold the nobles hostage, kill the deserter, flog the shepard etc.) I think in that instance the poster also sent his troops to the city but I could be wrong.

#20
Serissia

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sylvanaerie wrote...

I tried the intimidate too (was doing a lot of reloads trying different options) and I didn't succeed on that one either. I think to get it you almost have to play a tyrant (hold the nobles hostage, kill the deserter, flog the shepard etc.) I think in that instance the poster also sent his troops to the city but I could be wrong.


That's a pity that they can't just be easily intimidated to go away.  I gave into them which is kind of the wrong choice I guess...  I just find it hard to stomach slaughtering peasents that are only angry because they're starving. 

I felt that the choices in Awakening were much harder to make morally than Origins.  I mean the hardest moral choice I can think of in Origins is putting Bhelen on the throne knowing he pitted his brothers aganist each other and manipulated nobles.  

#21
Yadk

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They can be scared away... Start with "I killed thousands of darkspawn, whats a few peasants?" then a persuade check


#22
sylvanaerie

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Yadk wrote...

They can be scared away... Start with "I killed thousands of darkspawn, whats a few peasants?" then a persuade check


Somehow they didn't find my warden that impressive, it failed for me.  But then I dealt with it the only way left to me and they didn't riot anymore so I guess a small loss of life then was better than larger losses later.

#23
Xandurpein

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sylvanaerie wrote...

Yadk wrote...

They can be scared away... Start with "I killed thousands of darkspawn, whats a few peasants?" then a persuade check


Somehow they didn't find my warden that impressive, it failed for me.  But then I dealt with it the only way left to me and they didn't riot anymore so I guess a small loss of life then was better than larger losses later.


The best way if you want to feel like a good ruler is to do the Dark Wolf quest first as it apparently makes persuade checks easier if you do it that way. (I'm haven't quite worked up the nerve to take hostages yet). At least I had no problem convincing the peasants to disperse quietly that way.

#24
Serissia

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sylvanaerie wrote...
Somehow they didn't find my warden that impressive, it failed for me.  But then I dealt with it the only way left to me and they didn't riot anymore so I guess a small loss of life then was better than larger losses later.


Yeah same thing for me.  Are intimidation checks based off of strength or is it still cunning?  My rogue had barely any strength since I was using the mod for light armor to be based on dexterity. 

#25
sylvanaerie

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Strength for intimidate but this was on my DW warrior with a strength over 50 but maybe I needed it to be higher. I would say it was higher but I don't know for certain so I can only testify it was 50+ (whatever the minimum was for skills not counting armor buffs).