Modifié par Calin Pandurescu, 29 mars 2010 - 07:30 .
Guest_Calin Pandurescu_*
Modifié par Calin Pandurescu, 29 mars 2010 - 07:30 .
Guest_Calin Pandurescu_*
Modifié par errant_knight, 06 avril 2010 - 11:33 .
Modifié par Thor Rand Al, 10 avril 2010 - 03:28 .
MugWumpBW wrote...
When I got this quest, I choose to go find the Dark Wolf - but when I go see him, he wants 50 gold for information and that seems like an awful lot, so I broke down and checked the Wiki and found that if I just let the assassination attempt take place I can gain 4000 XP while the Dark Wolf quest only gains 1000 XP and costs 50 gold. So, in order to maximize this quest it would seem like it would be best to either either ignore the Dark Wolf or arrest him - which I assume leads to a battle where I kill him.
I know that a lot of these complex quests in Awakening seem to be bugged, so I am asking will that plan cause me problems?
- Choose the Dark Wolf when I get the quest
- When I meet the Dark Wolf, kill him
- Wait and kill the assassins eventually
Xandurpein wrote...
As far as I understand it, doing the Dark Wolf quest does not affect the assassination attempt. I did the Dark wolf quest and killed some of the conspiratos at a farm, but still got the assassination attempt at Vigil's Keep. As far as I have managed to piece it together doing the Dark wolf quest does however weaken the conspiracy so you are able to talk the populace out of the food riots with high persuasion, and that leads to an overall happier ending I think. I tend to care more about what happens than netting maximum xp.
errant_knight wrote...
I thought this thread was going to be about beer. I'm so Canadian.Next thing you know, I'll be thinking there's hockey.
Serissia wrote...
Xandurpein wrote...
As far as I understand it, doing the Dark Wolf quest does not affect the assassination attempt. I did the Dark wolf quest and killed some of the conspiratos at a farm, but still got the assassination attempt at Vigil's Keep. As far as I have managed to piece it together doing the Dark wolf quest does however weaken the conspiracy so you are able to talk the populace out of the food riots with high persuasion, and that leads to an overall happier ending I think. I tend to care more about what happens than netting maximum xp.
In the epilogue what infomation did it give you about the peasents? When I talked them out of the riot the ending was iffy at best for being considered happy.
sylvanaerie wrote...
I hear if you give them grain it emboldens them later to riot more and they have to be put down violently causing more loss of life than just killing the ones at the keep in the first place so I felt better with killing them but definitely its a crappy solution either way. I wish I knew what choices to make that would help with the persuade. I also tried killing the conspirators right after I talked with the Dark Wolf and they still rioted and still couldn't be persuaded.
Serissia wrote...
sylvanaerie wrote...
I hear if you give them grain it emboldens them later to riot more and they have to be put down violently causing more loss of life than just killing the ones at the keep in the first place so I felt better with killing them but definitely its a crappy solution either way. I wish I knew what choices to make that would help with the persuade. I also tried killing the conspirators right after I talked with the Dark Wolf and they still rioted and still couldn't be persuaded.
Yeah, that's the epilogue that I got. That it empowered them to riot again in the future.
Perhaps I'm daft but I didn't grasp the whole troop allocation thing. I selected to have my troops try to protect everything. Then later on Wade and other people asked me for troops to protect such and such. I was weary at first but then I ended up just saying sure whatever take what you want. That didn't seem to have any adverse outcome.
carlosjuero wrote...
Hrm - I sent the troops to the city, protected the granite mine, and didn't go to Dark Wolf. I sided with my ally in the land deal and had the person who killed the knight investigating the consipiracy beheaded. During the peasant riot I easily talked them down with 2 persuade checks - probably helps that I had coercion maxed out (all 4 skill slots taken for it).
In other words, with a high enough coercion skill you can talk down the peasants no matter what.
sylvanaerie wrote...
Mine was maxed too and I succeeded the first one and failed the second. But your troop deployment to the city was different from mine and I imprisoned the murderer for the loooong long investigation into the matter. Maybe next time I will try it that way and see what happens.
sylvanaerie wrote...
I tried the intimidate too (was doing a lot of reloads trying different options) and I didn't succeed on that one either. I think to get it you almost have to play a tyrant (hold the nobles hostage, kill the deserter, flog the shepard etc.) I think in that instance the poster also sent his troops to the city but I could be wrong.
Yadk wrote...
They can be scared away... Start with "I killed thousands of darkspawn, whats a few peasants?" then a persuade check
sylvanaerie wrote...
Yadk wrote...
They can be scared away... Start with "I killed thousands of darkspawn, whats a few peasants?" then a persuade check
Somehow they didn't find my warden that impressive, it failed for me. But then I dealt with it the only way left to me and they didn't riot anymore so I guess a small loss of life then was better than larger losses later.
sylvanaerie wrote...
Somehow they didn't find my warden that impressive, it failed for me. But then I dealt with it the only way left to me and they didn't riot anymore so I guess a small loss of life then was better than larger losses later.