Small complaint about ME2 companions.
#1
Posté 29 mars 2010 - 08:00
I try to get excited for them... and I honestly they are well developed, and I am interested in a few of their backstories, but I never really had a chance to really emotionally invest myself into their characters. Garrus and Tali are excused, they have been around since the beginning. When they returned from the beginning, it anchored my investment into them. However the severe lack of dialogue,"Maybe later commander, im busy commander, must meditate commander" really hampered any sort of attatchment I might have had with the new cast.
Maybe it is the lack of dialogue during sidequests, (Why does Tali not say ANYTHING aboout the Geth weather device?) or maybe its their sever lack of interest in talking to me, but this has dampened my enthusiasm for future runthroughs. Here is to hoping for improvement in ME3.
#2
Posté 29 mars 2010 - 08:03
#3
Posté 29 mars 2010 - 08:11
Take the big decision with Samara and Morinth. I save Samara because I am a paragon character, and she has already swore an oath to me. (Though apparently the choice hardly changes the game at all) I just did not feel any weight to the decision. How can I care for Samara when she brushes me off every time I ask?
#4
Posté 29 mars 2010 - 08:11
Now I am having an individuality crisis. And am beginning to suspect you can see into my mind.
Quick! What am I thinking right now?!
#5
Posté 29 mars 2010 - 08:12
#6
Posté 29 mars 2010 - 08:13
#7
Posté 29 mars 2010 - 08:17
Maybe it's because the game has more humans? The human characters in ME1 were pretty bland, too (here is the nice one. Here is the mean one. Kill whoever's redundant). Jack only could get interesting if you romanced her, which I could not (thanks for that, Bioware :|).
If I was to make a list, I'd still put Thane and Samara above the humans, but even they'd be miles below Wrex/Tali/Garrus.
#8
Posté 29 mars 2010 - 08:17
I agree, every time I'm about to type something he has already stated it. What up with that man?Nightwriter wrote...
I am beginning to notice a pattern, Collider. Every time I visit a thread, and react to the topic in discussion in said thread, I check the posts to find that you have already said what I am thinking. This is very uncanny.
Now I am having an individuality crisis. And am beginning to suspect you can see into my mind.
Quick! What am I thinking right now?!
#9
Posté 29 mars 2010 - 08:18
Why, oh why, must you complain? If you hate the game so much, go play something else. This is the best game ever made because so many reviewers have given it such a high score. If you think the characters are less developed in ME1, then you are wrong; because they are so obviously more developed. Go cry somewhere else.
I hope you have enjoyed my thorough dismantling of your opinion. Have a nice day!
#10
Posté 29 mars 2010 - 08:20
I like their individual stories and found their '15 minutes' interesting, but I have no motivation to continue caring about them after that.
#11
Posté 29 mars 2010 - 08:21
Xaijin wrote...
Tacos.
...
Goosebumps, Xaijin. Goosebumps.
#12
Posté 29 mars 2010 - 08:22
I posted this partly to rant, and to partly voice my opinion in hopes it will be improved upon.
#13
Posté 29 mars 2010 - 08:24
Nashiktal wrote...
I posted this partly to rant, and to partly voice my opinion in hopes it will be improved upon.
That's good....you are not alone in thinking this aspect needs improved upon.
#14
Posté 29 mars 2010 - 08:24
#15
Posté 29 mars 2010 - 08:24
#16
Posté 29 mars 2010 - 08:25
Someone claimed that the ME2 squad mates actually had the same number of dialogue as the ME1 squad mates, but when it comes right down to it, ME2 squad mates' dialogues are short.
ME1 squad mates at least had lengthy stories to share with you. Take Ashley's story about what happened to her youngest sister as an example.
Modifié par LebatomiBeni, 29 mars 2010 - 08:26 .
#17
Posté 29 mars 2010 - 08:26
#18
Posté 29 mars 2010 - 08:27
I'm not sure it has anything to do with humans, at least for me. I consider Miranda's loyalty mission with her sister quite poignant and melting the ice queen's heart a bit. Jacob's might have been better if he you know...talked about it. I get that he might not be one to share feelings (or have feelings, haha), but the guy just saw his father as a monster, and either killed or sent to prison. At the very least, he could have expressed his satisfaction to seeing his father put to justice more.enormousmoonboots wrote...
Yeah, I get kinda the same feeling. I like most of them, but I don't care about them. I'd throw Jack or even Thane under the bus for Wrex in a hot second.
Maybe it's because the game has more humans? The human characters in ME1 were pretty bland, too (here is the nice one. Here is the mean one. Kill whoever's redundant). Jack only could get interesting if you romanced her, which I could not (thanks for that, Bioware :|).
If I was to make a list, I'd still put Thane and Samara above the humans, but even they'd be miles below Wrex/Tali/Garrus.
#19
Posté 29 mars 2010 - 08:30
Collider wrote...
I'm not sure it has anything to do with humans, at least for me. I consider Miranda's loyalty mission with her sister quite poignant and melting the ice queen's heart a bit. Jacob's might have been better if he you know...talked about it. I get that he might not be one to share feelings (or have feelings, haha), but the guy just saw his father as a monster, and either killed or sent to prison. At the very least, he could have expressed his satisfaction to seeing his father put to justice more.enormousmoonboots wrote...
Yeah, I get kinda the same feeling. I like most of them, but I don't care about them. I'd throw Jack or even Thane under the bus for Wrex in a hot second.
Maybe it's because the game has more humans? The human characters in ME1 were pretty bland, too (here is the nice one. Here is the mean one. Kill whoever's redundant). Jack only could get interesting if you romanced her, which I could not (thanks for that, Bioware :|).
If I was to make a list, I'd still put Thane and Samara above the humans, but even they'd be miles below Wrex/Tali/Garrus.
I do not think it is the human factor either. I also agree that Miranda's mission was fun, really showed some emotion in that one. However Jacob was a good example of people I simply could not get attatched to. He felt more of a secretary than Kelly even did.
#20
Posté 29 mars 2010 - 08:31
Xaijin wrote...
Tali may say nothing about the weather device because the mission was crafted after her lines were delivered.
Don't you hate it when someone interrupts your complaining with perfectly reasonable development explanations like this?
It's like it takes all the air out of your grumble balloon. And for what? A stupid, stupid development constraint you can't change. Damn the development constraints. Damn them!
#21
Posté 29 mars 2010 - 08:32
#22
Posté 29 mars 2010 - 08:36
LebatomiBeni wrote...
True.
Someone claimed that the ME2 squad mates actually had the same number of dialogue as the ME1 squad mates, but when it comes right down to it, ME2 squad mates' dialogues are short.
ME1 squad mates at least had lengthy stories to share with you. Take Ashley's story about what happened to her youngest sister as an example.
The number I saw was; a total of 30% more squadmate dialogue in ME2 but there is double the number of squadmates in ME2.
ME1 characters have more to say on an individual basis but if added together, have less total dialogue because there is less of them.
ME2 characters have less to say on an individual basis but have more total dialogue because there is more of them.
#23
Posté 29 mars 2010 - 08:38
#24
Posté 29 mars 2010 - 08:39
#25
Posté 29 mars 2010 - 08:39
Nashiktal wrote...
Oh? So the mission was created when all of Tali's dialogue was finished recording? That is an immersion breaker all the same. Hope they watch that and have a better handle on the schedule next game if this is true.
It's very rare the QA is told to measure immersion. That's what FGs are for, and I've NEVER seen ANY dev focus test an entire playthrough... ever.
Modifié par Xaijin, 29 mars 2010 - 08:39 .




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