Small complaint about ME2 companions.
#76
Posté 29 mars 2010 - 09:59
#77
Posté 29 mars 2010 - 10:01
#78
Posté 29 mars 2010 - 10:01
Sure a company doesn't like it when a game has several discs because it's a waste of resources and they would rather use them for Casual Sports game #3082 (which will sell like hot cakes) and yes, behind the company doors it costs more but it doesn't increase the price of the game.Xaijin wrote...
How about publishing versus pressing costs first off, and then "royalties" and "per disc" are good things to put in the appropriate fields, and batch title allocations while you're at it.
I've got several games with more than three discs and none of them costed more than any of my games with only one. Maybe it's different in 'MERICA.
#79
Posté 29 mars 2010 - 10:11
I enjoy discussing the elements of the story and plot with you. You could say that great minds think alike.Nightwriter wrote...
I am beginning to notice a pattern, Collider. Every time I visit a thread, and react to the topic in discussion in said thread, I check the posts to find that you have already said what I am thinking. This is very uncanny.
Now I am having an individuality crisis. And am beginning to suspect you can see into my mind.
#80
Posté 29 mars 2010 - 10:12
#81
Posté 29 mars 2010 - 10:13
Collider wrote...
I enjoy discussing the elements of the story and plot with you. You could say that great minds think alike.Nightwriter wrote...
I am beginning to notice a pattern, Collider. Every time I visit a thread, and react to the topic in discussion in said thread, I check the posts to find that you have already said what I am thinking. This is very uncanny.
Now I am having an individuality crisis. And am beginning to suspect you can see into my mind.
The tension between you two is electrifying.
#82
Posté 29 mars 2010 - 10:15
#83
Posté 29 mars 2010 - 10:16
I thought Saren was a great villain, at least after Virmire. Benezia...eh, not really, as you said, we didn't really know much about her, although I enjoyed killing her. You have a good point, it's harder to hate the collectors, especially since they basically have no human traits.TMA LIVE wrote...
Collider wrote...
There is no central villain in ME2, unlike ME1, so it's not quite the same. The game was structured more for Shepard to gain the squad mates's loyalty, not really loyalty against Harbinger. I'd consider someone saving you a more compelling debt than just revenge. Then again, that's more up to the individual.TMA LIVE wrote...
The Mass Effect 1 team my have come along for the ride, but they still felt like they needed to come with you in order to prove themselves, and because Saren ment something to them (He tried to kill Tali. He screwed Garrus's investigation because he was a Spectre, and is a disgrace to all Turians. And Wrex was hired to kill him, but finds out he was developing a cure. Ash lost her team on Eden Prime and wants some pay back. Kaidan... well, he's bland, so I got nothing). They at least had something invested into the plot. While with MS2 characters, they're there because of money, killing, honor, or friendship. That's it.
Well, you could probably also argue that the main problem is the Colector's themselves. Because we know so little about them (including Harbinger), and because we only encounter them 3 times (4 if you include Joker's level), we don't really have anything to make the character's care about them (besides Mordin, Jacob, Maranda, and crew). I had the similar problem with Saren and Benezia. You didn't get to know them that well, thus you never developed a "hate" or "need" to stop them. But they seemed more interesting villians then the Collectors, who are honestly just drones. They tried to make things better by having the Collector's take your crew (which did kind of worked for your character) but it didn't make a need for your teammates. MS1 characters at least had small revenge needs, plus they learned to like you as a character. In MS2, you have the "we learned to like and respect you" part, but not the need.
#84
Posté 29 mars 2010 - 10:17
*starts to feel uncomfortable*
*exits thread*
#85
Guest_JohnnyDollar_*
Posté 29 mars 2010 - 10:18
Guest_JohnnyDollar_*
Yeah, or you could say big heads think alike.Collider wrote...
I enjoy discussing the elements of the story and plot with you. You could say that great minds think alike.Nightwriter wrote...
I am beginning to notice a pattern, Collider. Every time I visit a thread, and react to the topic in discussion in said thread, I check the posts to find that you have already said what I am thinking. This is very uncanny.
Now I am having an individuality crisis. And am beginning to suspect you can see into my mind.
Modifié par JohnnyDollar, 29 mars 2010 - 10:24 .
#86
Posté 29 mars 2010 - 10:18
Collider wrote...
I thought Saren was a great villain, at least after Virmire. Benezia...eh, not really, as you said, we didn't really know much about her, although I enjoyed killing her. You have a good point, it's harder to hate the collectors, especially since they basically have no human traits.
My GOD, Benezia was a bad villain.
I mean the scene between her and Liara is CRINGE-inducing. That and she tires herself out by... opening doors?
Modifié par InvaderErl, 29 mars 2010 - 10:19 .
#87
Posté 29 mars 2010 - 10:22
InvaderErl wrote...
The tension between you two is electrifying.
You KNOW I'm self-conscious about the fact that my skull plate conducts electricity... the last lady who tried to cut my hair was electrocuted...
Now my feelings are hurt.
#88
Posté 29 mars 2010 - 10:22
#89
Posté 29 mars 2010 - 10:25
Collider wrote...
I hated the boss battle too. I'm unable to move because of some biotic power and I get killed
Getting hit by a biotic in the first one is a rage inducing experience, especially if there's more than 1.
Nightwriter wrote...
InvaderErl wrote...
The
tension between you two is electrifying.
You
KNOW I'm self-conscious about the fact that my skull plate conducts
electricity... the last lady who tried to cut my hair was
electrocuted...
Now my feelings are hurt.
Your disability amuses me.
#90
Posté 29 mars 2010 - 10:26
Not even a Mordin-like, oh-we-get-over-these-things-much-faster explanation.
#91
Posté 29 mars 2010 - 10:29
Let's not forget the hilarious, game crippling gltiches that can happen from it. And people complained about femshep's neck on the normandy...InvaderErl wrote...
Collider wrote...
I hated the boss battle too. I'm unable to move because of some biotic power and I get killed
Getting hit by a biotic in the first one is a rage inducing experience, especially if there's more than 1.
www.youtube.com/watch
#92
Posté 29 mars 2010 - 10:34
Collider wrote...
Let's not forget the hilarious, game crippling gltiches that can happen from it. And people complained about femshep's neck on the normandy...
www.youtube.com/watch

Nightwriter wrote...
Not to mention the fact that Liara
gets over the grief of losing her mother in a nanosecond. I was like,
"wow". She's over it as soon as it happens.
Not even a
Mordin-like, oh-we-get-over-these-things-much-faster
explanation.
Yeah that was kind of awful.
That scene look so slapped together. No final moment between Liara and her mother? No crying over the corpse? Nothing?
Really, "No light" is how we want to end this emotional moment? Okay, game - you're the boss.
Modifié par InvaderErl, 29 mars 2010 - 10:35 .
#93
Posté 29 mars 2010 - 10:36
The cutscene with Liara when you first see Benezia reminds of the typical...moustache twirling villain. "Haha! I'm so evil and you'll never win!" perhaps sprinkled with some inane announcement of dastardly plans. It'd be better if we had more exposition from her, and know more about her.
Yeah, Benezia's kind of out of left-field. Even her 'so evil' conversation is kind of bizarre; what was that line, "There is power in creating life, power that you do not understand." Excuse me, what? Do you have some kind of Kegel Crush attack or something, because that has nothing to do with anything else that's happening right now.
And though I like her voice, TNG exposure means I can't shake the impression of Deanna Troi trying really, really hard to sound scary.
#94
Posté 29 mars 2010 - 10:36
#95
Posté 29 mars 2010 - 10:40
Onyx Jaguar wrote...
Holy **** I've seen a ton of glitches in that game but NEVER have I seen that one. The worst one that happened to me in that fight was that I fell through the platform so I had to wait for a Geth Sniper to kill me.
That happened once but I was knocked on the ground and just started stretching. I got a few extra feet of torso before I finally got killed.
#96
Posté 29 mars 2010 - 10:43
enormousmoonboots wrote...
Yeah, Benezia's kind of out of left-field. Even her 'so evil' conversation is kind of bizarre; what was that line, "There is power in creating life, power that you do not understand." Excuse me, what? Do you have some kind of Kegel Crush attack or something, because that has nothing to do with anything else that's happening right now.The cutscene with Liara when you first see Benezia reminds of the typical...moustache twirling villain. "Haha! I'm so evil and you'll never win!" perhaps sprinkled with some inane announcement of dastardly plans. It'd be better if we had more exposition from her, and know more about her.
And though I like her voice, TNG exposure means I can't shake the impression of Deanna Troi trying really, really hard to sound scary.
You have failed to master the Iron Cervix. The 27 Steps will never be yours.
#97
Posté 29 mars 2010 - 10:47
Nightwriter wrote...
That's what happens when you don't really have an event-based plotline.
Just a plotline that involves one... characer... at... a time...
Whereas plotlines like KOTOR and Dragon Age could involve all the characters at the same time, making personal quests just a way of enriching individual characters for us as a way of enhancing, not hurting, the big picture.
Of course....I hope they don't repeat this in ME3. I still think they could have done a better job weaving these characters throughout the entire plot (possibly have more confrontations with other crew or with Shepard triggered by entering Collecor Ship or finishing this level, etc.) but they didn't.
Less squad mates might help this feeling of not connecting to them. Ten was too many.
InvaderErl wrote...
I mean hell you could argue ME1 forgets about Kaiden/Ashley after their moment in the sun.
Not really. They never had a moment in the sun as did the ME2 squad mates. Their interaction was just paced along with major plot events. Plus, you have the 'Virmire event' that brings them back up.
Modifié par jlb524, 29 mars 2010 - 10:48 .
#98
Posté 29 mars 2010 - 10:49
jlb524 wrote...
Not really. They never had a moment in the sun as did the ME2 squad mates. Their interaction was just paced along with major plot events. Plus, you have the 'Virmire event' that brings them back up.
I was referring to the Virmire event as their moment in the sun. The game sort of forgets that they exist after that.
#99
Posté 29 mars 2010 - 10:51
Nightwriter wrote...
Not to mention the fact that Liara gets over the grief of losing her mother in a nanosecond. I was like, "wow". She's over it as soon as it happens.
Oh, not this again!
She's not 'over it' she just sets those personal feelings aside for the sake of the important mission....something ME2 squad mates can't seem to do.
Oh snap!!!
#100
Posté 29 mars 2010 - 10:52




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