Hi!
1-in your opinion which are the 2 best specializations for a cun melee rogue?and why?
2-between bard and ranger which one is the best specialization in your opinion?
3-and which is the best between song of courage from bard and dueling/keen defense from duelist?
Best specializations for melee cun rogue?
Débuté par
Hawnkblade
, mars 29 2010 09:39
#1
Posté 29 mars 2010 - 09:39
#2
Guest_Elps_*
Posté 31 mars 2010 - 06:37
Guest_Elps_*
It depends on how you build your party. Assassin/Duelist are my favourites but if your party doesn't have any buffs coming from your warriors then Assassin/Bard is useful for the buffs you get from the songs.
Dueling/keen defense is useful for that character only but the songs provide benefits for the entire party.
Ranger is pretty much useless by mid-game.
Dueling/keen defense is useful for that character only but the songs provide benefits for the entire party.
Ranger is pretty much useless by mid-game.
#3
Posté 31 mars 2010 - 06:57
Yeah. Definitely Assassin and Bard for cunning rogue. They get the most benefits from high cunning. Other specializations are not that great. Perhaps put a single point in legionnaire scout for your third spec in awakening.
#4
Posté 31 mars 2010 - 07:08
The only real benefit, I've noticed, to being or having a ranger in your party is if you regularly tote around a blood mage as well. You can suck blood for the summoned animal and keep going, and it barely hurts the beast.
Assassin and Duelist are your best bet. Maybe swap out Assassin for Bard if your team uses a lot of talents and has low willpower.
Assassin and Duelist are your best bet. Maybe swap out Assassin for Bard if your team uses a lot of talents and has low willpower.
#5
Posté 31 mars 2010 - 11:09
I don't think the duelist spec will benefit cunning rogue much. You are supposed to backstab and kill opponents as quickly as possible and not get attacked much. With cunning rogue you are supposed to have another team member to tank with. Whereas bard song of courage is a sustained ability that should be on all the time. Bonuses to attack, damage and critical chance for every team member is golden.
#6
Posté 01 avril 2010 - 03:13
Poomermon is correct. You get little use out of duelist class unless you pick it for roleplaying purposes.
It's simple. Melee rogues backstab. A backstab is an attack that is an automatic critical hit.
No sense activating skills that provide critical hits since critical hits and backstabs don't stack.
Having a sustained talent like dueling that gives you more defence isn't really needed either since rogues are not supposed to get hit anyway.
If you find your melee rogue taking damage you aren't doing it right.
I don't get why duelist is a rogue specialization. Rogues get nothing out of it. It should be a warrior specialization.
Assassin is the best specialization for melee rogues. Don't listen to the guy who posted above me he doesn't know what he is talking about. This spec was made for melee rogues. All four skills are just superb. Bard and ranger are never bad choices. The pets and auras are just great. If you play awakening shadow is really nice too.
Ranger pets are amazing. I let the bear tank the inferno golem in awakening while the rest of my party took care of the darkspawn mage boss. I used the ranger pets from level 7 to level 30.
Oh and the only way to regenerate stamina in combat as a rogue is to backstab kill bad guys. And you need assassin for this. This is the only way. You have no death blow or second wind as warriors have.
It's simple. Melee rogues backstab. A backstab is an attack that is an automatic critical hit.
No sense activating skills that provide critical hits since critical hits and backstabs don't stack.
Having a sustained talent like dueling that gives you more defence isn't really needed either since rogues are not supposed to get hit anyway.
If you find your melee rogue taking damage you aren't doing it right.
I don't get why duelist is a rogue specialization. Rogues get nothing out of it. It should be a warrior specialization.
Assassin is the best specialization for melee rogues. Don't listen to the guy who posted above me he doesn't know what he is talking about. This spec was made for melee rogues. All four skills are just superb. Bard and ranger are never bad choices. The pets and auras are just great. If you play awakening shadow is really nice too.
Ranger pets are amazing. I let the bear tank the inferno golem in awakening while the rest of my party took care of the darkspawn mage boss. I used the ranger pets from level 7 to level 30.
Oh and the only way to regenerate stamina in combat as a rogue is to backstab kill bad guys. And you need assassin for this. This is the only way. You have no death blow or second wind as warriors have.
Modifié par Hundbert, 01 avril 2010 - 03:22 .
#7
Posté 01 avril 2010 - 03:41
Duelist and Ranger are only useful in a few certain situations.
#8
Posté 01 avril 2010 - 03:45
Rubbish. The bear can knockdown and the spider can paralyze. Both have a high chance of freeing a party member beeing overwhelmed for example. You know those situations when one of your guys get grabbed and all your interrupts are recharging.
#9
Posté 01 avril 2010 - 10:50
Ranger is an excellent class for a rogue especially on the PC. Both Awakening and Origins can have up to three rogues (if you warden is a rogue). You can have each rogue spec to Ranger, which means you can have up to three pets at one time. You go from a 4 member party to a 7 member party.
The consoles only allow one pet period, but it is still quite useful.
The pet wolves make excellent mage killers. Sic three of them on a mage or mages they will be to busy defending against the wolves to notice those arrows of slaying you have aimed at them. Nathaniel as archer and pets make an awesome combination.
As it has been said a great bear makes an excellent tank and three bears are simply more fun. And the spiders webbing all your enemies makes them easier to kill.
The consoles only allow one pet period, but it is still quite useful.
The pet wolves make excellent mage killers. Sic three of them on a mage or mages they will be to busy defending against the wolves to notice those arrows of slaying you have aimed at them. Nathaniel as archer and pets make an awesome combination.
As it has been said a great bear makes an excellent tank and three bears are simply more fun. And the spiders webbing all your enemies makes them easier to kill.
Modifié par Realmzmaster, 01 avril 2010 - 10:51 .
#10
Posté 02 avril 2010 - 02:37
For me the most interesting combo in Awakenings is Shadow, Duelist, Assassin. You have dueling on, mark a boss for death, activate pinpoint strike, shadow form with shadow striking, and finally momentum ... too bad the baddies go down really, really fast as you backstab them to a pulp.
#11
Posté 02 avril 2010 - 10:16
Sammy0721 wrote...
For me the most interesting combo in Awakenings is Shadow, Duelist, Assassin. You have dueling on, mark a boss for death, activate pinpoint strike, shadow form with shadow striking, and finally momentum ... too bad the baddies go down really, really fast as you backstab them to a pulp.
Pinpoint strike will do nothing. Save the stamina for something else. You can't perform critical hits when backstabbing.
The other skills you mentioned work well however.
#12
Posté 05 avril 2010 - 01:53
I see lots of opinions and no stats. So far, this thread hasn't told me anything I haven't observed once or twice on my own. So..where are the stats.





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