Rob_R wrote...
The whole vanishing warden is a major disincentive to play. You play thoughtfully to get the 'right' outcome, like DA:O. You agonize over all decisions, cultivate relationships, set the scene for the Ferelden you believe in. Going AWOL for no reason, and meeting your LI once in a Denerim bar is hardly the stuff to inspire another playthrough.
It's clear that Awakening is the end for the Warden you have (no epilogue save, he/she is waaaay overpowered etc etc). Why not make it a feel-good one? Ask the player a set of questions like in the coronation of DA:O and give them that ending. Maybe I'm wrong here and the whole world apart from me wants to see their warden fall off a bridge at the end and be remembered as a malificar (with rumours of molesting Sandal)?
Yes we all know that you have to face your calling, but until then? Why not end him/her as an epic Warden commander, hero of Ferelden, statue of you in Denerim and then move on to DA2? Presumably a new warden chasing some swamp witch with an old god...
I don't quite agree that Awakening is definitely the end for the Warden. It may be, but there are quite a few tricks to reduce your power at the beginning of your next adventure. (e.g. you tried a dangerous ritual to cure the lethal side effect of the taint, and it almost killed you etc.). They pulled it off in Mass Effect 2, and probably the same will happen in Mass Effect 3.
We have no idea where the story line of the sequel will start. The ending screens saying that your warden vanished after a few years may hint that there is a plot brewing somewhere, and your warden may have left to investigate it secretly.





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