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A suggestion for Bioware to add some atmosphere and team spirit on the Normandy in ME3


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#51
I_am_a_Spoon

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I also miss the "post-mission-debriefings" from ME1, where the entire team would assemble in the comms-room after a plot quest and discuss the events that took place.

#52
Ragnarok521

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uzivatel wrote...

Worrywort wrote...

Who knows? That's just speculation. I bet the squadmates socialize with each other when Shepard leaves the ship.

Maybe but who with whom? Other than Jacob, Kasumi and maybe Zaeed?


They have to depend on each other to survive their missions, I'm certain they'd like to know who is watching their back.

#53
ODST 5723

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I think Legion and Tali should learn to co-exist by sharing the responsibility of owning a puppy.

#54
snfonseka

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I don't know if anyone has already mentioned this... It would be great that instead of one default dialog (when the characters use after all the dialog options have been used by the player), if there are different default dialogs. So those characters can use those dialogs by shuffling them.

Exp:

In ME2
1st time - Garrus:"Can it wait? Because I am middle of some calibrations"
2nd time - Garrus:"Can it wait? Because I am middle of some calibrations"
3rd time - Garrus:"Can it wait? Because I am middle of some calibrations"
4th time - Garrus:"Can it wait? Because I am middle of some calibrations"

In ME3
1st time - Garrus:"Can it wait? Because I am middle of some calibrations"
2nd time - Garrus:"There is a problem in Thanix Cannon controls. So I have to look into it. Can we talk later?"
3rd time - Garrus:"I am clearing the place. Can we talk later?"
4th time - Garrus:"Can it wait? Because I am middle of some calibrations"

:P

Modifié par snfonseka, 11 août 2010 - 03:31 .


#55
Guest_Adriano87_*

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snfonseka wrote...

I don't know if anyone has already mentioned this... It would be great that instead of one default dialog (when the characters use after all the dialog options have been used by the player), if there are different default dialogs. So those characters can use those dialogs by shuffling them.

Exp:

In ME2
1st time - Garrus:"Can it wait? Because I am middle of some calibrations"
2nd time - Garrus:"Can it wait? Because I am middle of some calibrations"
3rd time - Garrus:"Can it wait? Because I am middle of some calibrations"
4th time - Garrus:"Can it wait? Because I am middle of some calibrations"

In ME3
1st time - Garrus:"Can it wait? Because I am middle of some calibrations"
2nd time - Garrus:"There is a problem in Thanix Cannon controls. So I have to look into it. Can we talk later?"
3rd time - Garrus:"I am clearing the place. Can we talk later?"
4th time - Garrus:"Can it wait? Because I am middle of some calibrations"

:P

Yes good explaining.
I want classic music or Marches to be heard all over the Normandy. the crew should have high moral for the war :lol:
Also more Talking and Discussions between Squadmates in Normandy and also on missions.

Modifié par Adriano87, 11 août 2010 - 04:36 .


#56
Computer_God91

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I_am_a_Spoon wrote...

I also miss the "post-mission-debriefings" from ME1, where the entire team would assemble in the comms-room after a plot quest and discuss the events that took place.


Yea, I loved those. It seems like they attempted it in ME2 but it was always just miranda and jacob or one or the other. ME1 style Debreifs would be awesome

#57
SirVincealot

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Some simple A.I. routines would transform the game dramatically - get these people off their arse and out of their quarters at intervals. Pretty basic stuff, really.

#58
Khirzask

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Brenon Holmes wrote...

"Is this good for the COMPANY?"



Yeaaahhh... Miranda, I'm gonna need you to go ahead and come in on Saturday...... yeeeeeeaaaaaahhhhhhhh....................

#59
Terror_K

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snfonseka wrote...

I don't know if anyone has already mentioned this... It would be great that instead of one default dialog (when the characters use after all the dialog options have been used by the player), if there are different default dialogs. So those characters can use those dialogs by shuffling them.

Exp:

In ME2
1st time - Garrus:"Can it wait? Because I am middle of some calibrations"
2nd time - Garrus:"Can it wait? Because I am middle of some calibrations"
3rd time - Garrus:"Can it wait? Because I am middle of some calibrations"
4th time - Garrus:"Can it wait? Because I am middle of some calibrations"

In ME3
1st time - Garrus:"Can it wait? Because I am middle of some calibrations"
2nd time - Garrus:"There is a problem in Thanix Cannon controls. So I have to look into it. Can we talk later?"
3rd time - Garrus:"I am clearing the place. Can we talk later?"
4th time - Garrus:"Can it wait? Because I am middle of some calibrations"

:P


Yeah. Mordin at least had about eight or so different responses, each of which were actually pretty damn funny at that. It'd be nice if it was similar for other companions too.

#60
Lumikki

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Terror_K wrote...

Ever since the first game I had always hoped that Mass Effect would adopt the KotOR 2 practice of having small cutscenes involving companions triggering whenever you returned to The Normandy.

But I did not like those cut scenes. In my opinion they are annoying as hell. In ME1 sometimes squad members did make one or two sentense comment, I'm fine with that. How ever, I never liked how example in Kotor 1 everyting stoped so that two squad members can argue about something.

My point is that alot of long interupted dialogs between squad members doesn't make it better. How ever, nor does that they are allways quiet. Saying ones of while some opinion or something, makes them more live. Sure squad members could also talk so that they don't interupt main character, so that I as player can ignore they talking. How ever, don't make it too long talking if it interupts players, because it can become annoying.

Modifié par Lumikki, 11 août 2010 - 10:20 .


#61
Terror_K

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Lumikki wrote...

Terror_K wrote...

Ever since the first game I had always hoped that Mass Effect would adopt the KotOR 2 practice of having small cutscenes involving companions triggering whenever you returned to The Normandy.

But I did not like those cut scenes. In my opinion they are annoying as hell. In ME1 sometimes squad members did make one or two sentense comment, I'm fine with that. How ever, I never liked how example in Kotor 1 everyting stoped so that two squad members can argue about something.

My point is that alot of long interupted dialogs between squad members doesn't make it better. How ever, nor does that they are allways quiet. Saying ones of while some opinion or something, makes them more live. Sure squad members could also talk so that they don't interupt main character, so that I as player can ignore they talking. How ever, don't make it too long talking if it interupts players, because it can become annoying.


Well, if you did them KotOR 2 style then you could just hit "Esc" or "Space" (or whatever your skip button/key is) to skip them, since Shepard wouldn't be involved in the scenes anyway, and then that way people who didn't want to see them could just instantly skip past them and get straight to playing, while those of us who want to see them can (though I personally can't imagine why a Mass Effect fan would want to skip them and not see more dynamics between the characters).

I personally loved the KotOR 1 thing you mentioned, since it brought the characters into the story more rather than just having them as silent tag-alongs. That said, I'd prefer ME3 give them DAO style trigger points, combined with the ability to activate the squaddies to get input on the area you're in, ala ME1 and the conversation triggers at certain locations ME2 had. If they had the KotOR 1 mechanic whereby a companion insists on interrupting you just in the middle of exploring I'd just do it so you can ignore them, and just have whatever is bothering them trigger next time you got to The Normandy again and speak with them. Either that, or if what they have to say is actually crucial to the mission or location, then you simply miss it for ignoring them, in which case it's your own fault. If there was an approval system, ala KotOR 2 and DAO, then this would probably mean approval loss.

#62
ShadoX_LV

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Yeah, thats one of the things I would like to see in ME3. Its kinda weird that none of your crew members actually ever move from their pace and are just a static object sitting around on the ship.. I would actually like to see them walking around the ship doing their job or just talk to each other.. It would make it only more believable.. :)

#63
Lumikki

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Terror_K wrote...

(though I personally can't imagine why a Mass Effect fan would want to skip them and not see more dynamics between the characters).

Okey, I try to explain.

If You have played Mage in DAO. I just happen to play it at the moment, taking break from Kotor 2, because got so annoyed. mm.. okey to point.

When you wake after fade situation and start exploring. You see many situation where some npcs are talking. Like the two mage training to control fire or the children answering questions. Or how you can over hear politic talk of two mage. These are situation what happens (trigers) if you come too near the npcs first time. How ever, if you want listen and watch, you can do that, but you can just totally run off and ignore them. That's how it works well.

In Kotor1 and Kotor2, those scenes totally interupted what player was doing. Like example entering the Ebon Hawk or when Mission and Carth argued. Meaning while it happens, you are totally unable to do anythign else, you are stuck in that situation. You can skip the situation, by hiting esc, but it's not same than passing trough and over hear or see something. It's forced situation to you.

Like you say below here, DAO does it better. Don't force situation as scenes, let player over hear or see. It makes game world feel more live without it become forced to player.

I personally loved the KotOR 1 thing you mentioned, since it brought the characters into the story more rather than just having them as silent tag-alongs. That said, I'd prefer ME3 give them DAO style trigger points, combined with the ability to activate the squaddies to get input on the area you're in, ala ME1 and the conversation triggers at certain locations ME2 had. If they had the KotOR 1 mechanic whereby a companion insists on interrupting you just in the middle of exploring I'd just do it so you can ignore them, and just have whatever is bothering them trigger next time you got to The Normandy again and speak with them. Either that, or if what they have to say is actually crucial to the mission or location, then you simply miss it for ignoring them, in which case it's your own fault. If there was an approval system, ala KotOR 2 and DAO, then this would probably mean approval loss.



#64
Terror_K

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ShadoX_LV wrote...

Yeah, thats one of the things I would like to see in ME3. Its kinda weird that none of your crew members actually ever move from their pace and are just a static object sitting around on the ship.. I would actually like to see them walking around the ship doing their job or just talk to each other.. It would make it only more believable.. :)


The only issue with this is finding them everytime. Yeah... we could use the Normandy map, as well as have where they are listed by the elevator each time, but I'd say most players have a kind of "do the rounds" routine that they do with each return to The Normandy, and it could get a bit annoying to have to hunt people down every time when knowing where they are each time is just easy and makes sense from a gameplay standpoint.

Beyond the suggested cutscenes on return visits that could add something, I suppose if they were to have two or three possible locations it wouldn't be too bad, so long as these locations were consistent and made clear. Perhaps even if they cycled in the same order (i.e. you know on visit 1 Garrus will be with the guns, on visit 2 he'll be in engineering and on visit 3 he'll be near Joker, then it goes back to 1 again, etc.). A third alternative would be to have them possibly wandering around the ship, but making sure they always at least stuck to their deck and the map kept check of them. I imagine even that would frustrate some players though.

I would like to see the return of the post-mission briefings, as well as the "what's your opinion of the last mission?" question Shepard got to ask the human companions in ME, but for all the companions in ME3 (I was always disappointed it was only limited to them, because hearing what Liara, Garrus, Tali and Wrex had to say on each major mission would have been nice too).

#65
Terror_K

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Lumikki wrote...

If You have played Mage in DAO. I just happen to play it at the moment, taking break from Kotor 2, because got so annoyed. mm.. okey to point.

When you wake after fade situation and start exploring. You see many situation where some npcs are talking. Like the two mage training to control fire or the children answering questions. Or how you can over hear politic talk of two mage. These are situation what happens (trigers) if you come too near the npcs first time. How ever, if you want listen and watch, you can do that, but you can just totally run off and ignore them. That's how it works well.

In Kotor1 and Kotor2, those scenes totally interupted what player was doing. Like example entering the Ebon Hawk or when Mission and Carth argued. Meaning while it happens, you are totally unable to do anythign else, you are stuck in that situation. You can skip the situation, by hiting esc, but it's not same than passing trough and over hear or see something. It's forced situation to you.

Like you say below here, DAO does it better. Don't force situation as scenes, let player over hear or see. It makes game world feel more live without it become forced to player.


I can understand that. But at the same time I'd still like something akin to the KotOR 2 Ebon Hawk scenes, simply because it'd nice to actually get a glimpse of something that's completely seperate from Shepard. Y'know... to get a glimpse of how two characters would react to each other when Shepard isn't around to watch them. We almost got a bit of that in ME2 with the confrontations, but then Shepard would step in and the situation would change (not that these were bad... in fact, they were great. Wish there had been more of them).

I guess the best way to describe it is like "being a fly on the wall of a conversation" or witnessing your own funeral, etc. We all know how these characters behave around Shepard and regard him/her and the like, but it would be nice to see more of them outside of those confines. The KotOR 2 Evon Hawk cutscenes were great at this, allowing characters to interact with each other independently of the main character, while sometimes referencing the main character without said character knowing, but allowing the player to see it. I mean... imagine what a scene may be in ME3 between Liara and Tali if a Shepard romanced the former and not the latter, or visa versa. If Shepard were there you'd get a completely different situation than one where he/she wasn't. And it'd be nice to get a glimpse into the companions in that way.

As I said too, I would prefer the DAO way of instigating dialogue on-mission though as opposed to the KotOR 1 way, though I wouldn't object if it were used either.

While on the topic and while making KotOR comparisons, I'd also love to see the mechanic of certain quests in certain locales only being triggered with certain party members present (e.g. you visit Earth in ME3 and a certain quest only triggers if Kaidan or Ashley are there, and a certain one only triggers if Kasumi is there. You go to Palaven and having Garrus triggers a quest. You go to Mannovai and Mordin's presence triggers something, etc.)

Modifié par Terror_K, 11 août 2010 - 11:15 .


#66
Archon-god

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Terror_K wrote...

ShadoX_LV wrote...

Yeah, thats one of the things I would like to see in ME3. Its kinda weird that none of your crew members actually ever move from their pace and are just a static object sitting around on the ship.. I would actually like to see them walking around the ship doing their job or just talk to each other.. It would make it only more believable.. :)


The only issue with this is finding them everytime. Yeah... we could use the Normandy map, as well as have where they are listed by the elevator each time, but I'd say most players have a kind of "do the rounds" routine that they do with each return to The Normandy, and it could get a bit annoying to have to hunt people down every time when knowing where they are each time is just easy and makes sense from a gameplay standpoint.

Beyond the suggested cutscenes on return visits that could add something, I suppose if they were to have two or three possible locations it wouldn't be too bad, so long as these locations were consistent and made clear. Perhaps even if they cycled in the same order (i.e. you know on visit 1 Garrus will be with the guns, on visit 2 he'll be in engineering and on visit 3 he'll be near Joker, then it goes back to 1 again, etc.). A third alternative would be to have them possibly wandering around the ship, but making sure they always at least stuck to their deck and the map kept check of them. I imagine even that would frustrate some players though.

I would like to see the return of the post-mission briefings, as well as the "what's your opinion of the last mission?" question Shepard got to ask the human companions in ME, but for all the companions in ME3 (I was always disappointed it was only limited to them, because hearing what Liara, Garrus, Tali and Wrex had to say on each major mission would have been nice too).


Well if the Normandy will have the same elevator in ME 3 that was in it in ME 2 then I think that won't be a problem,because it will state that which crew members are on the deck you want to go to,BioWare should only make a few modifications,like stating the exact location of the crew mamber(like Garrus:cockpit,Mordin,Comm Room etc.).

Modifié par Archon-god, 11 août 2010 - 11:16 .


#67
Killjoy Cutter

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Terror_K wrote...

Lumikki wrote...

Terror_K wrote...

Ever since the first game I had always hoped that Mass Effect would adopt the KotOR 2 practice of having small cutscenes involving companions triggering whenever you returned to The Normandy.

But I did not like those cut scenes. In my opinion they are annoying as hell. In ME1 sometimes squad members did make one or two sentense comment, I'm fine with that. How ever, I never liked how example in Kotor 1 everyting stoped so that two squad members can argue about something.

My point is that alot of long interupted dialogs between squad members doesn't make it better. How ever, nor does that they are allways quiet. Saying ones of while some opinion or something, makes them more live. Sure squad members could also talk so that they don't interupt main character, so that I as player can ignore they talking. How ever, don't make it too long talking if it interupts players, because it can become annoying.


Well, if you did them KotOR 2 style then you could just hit "Esc" or "Space" (or whatever your skip button/key is) to skip them, since Shepard wouldn't be involved in the scenes anyway, and then that way people who didn't want to see them could just instantly skip past them and get straight to playing, while those of us who want to see them can (though I personally can't imagine why a Mass Effect fan would want to skip them and not see more dynamics between the characters).

I personally loved the KotOR 1 thing you mentioned, since it brought the characters into the story more rather than just having them as silent tag-alongs. That said, I'd prefer ME3 give them DAO style trigger points, combined with the ability to activate the squaddies to get input on the area you're in, ala ME1 and the conversation triggers at certain locations ME2 had. If they had the KotOR 1 mechanic whereby a companion insists on interrupting you just in the middle of exploring I'd just do it so you can ignore them, and just have whatever is bothering them trigger next time you got to The Normandy again and speak with them. Either that, or if what they have to say is actually crucial to the mission or location, then you simply miss it for ignoring them, in which case it's your own fault. If there was an approval system, ala KotOR 2 and DAO, then this would probably mean approval loss.


I prefer the way that some squadmates will make comments or have brief exchanges as you're moving through missions, without the game going to a cut scene. 

#68
JustValiant

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Killjoy Cutter wrote...

I prefer the way that some squadmates will make comments or have brief exchanges as you're moving through missions, without the game going to a cut scene. 




Perhaps a mixture of both would please us all. ;)

#69
ShadoX_LV

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Archon-god wrote...

Terror_K wrote...

ShadoX_LV wrote...

Yeah, thats one of the things I would like to see in ME3. Its kinda weird that none of your crew members actually ever move from their pace and are just a static object sitting around on the ship.. I would actually like to see them walking around the ship doing their job or just talk to each other.. It would make it only more believable.. :)


The only issue with this is finding them everytime. Yeah... we could use the Normandy map, as well as have where they are listed by the elevator each time, but I'd say most players have a kind of "do the rounds" routine that they do with each return to The Normandy, and it could get a bit annoying to have to hunt people down every time when knowing where they are each time is just easy and makes sense from a gameplay standpoint.

Beyond the suggested cutscenes on return visits that could add something, I suppose if they were to have two or three possible locations it wouldn't be too bad, so long as these locations were consistent and made clear. Perhaps even if they cycled in the same order (i.e. you know on visit 1 Garrus will be with the guns, on visit 2 he'll be in engineering and on visit 3 he'll be near Joker, then it goes back to 1 again, etc.). A third alternative would be to have them possibly wandering around the ship, but making sure they always at least stuck to their deck and the map kept check of them. I imagine even that would frustrate some players though.

I would like to see the return of the post-mission briefings, as well as the "what's your opinion of the last mission?" question Shepard got to ask the human companions in ME, but for all the companions in ME3 (I was always disappointed it was only limited to them, because hearing what Liara, Garrus, Tali and Wrex had to say on each major mission would have been nice too).


Well if the Normandy will have the same elevator in ME 3 that was in it in ME 2 then I think that won't be a problem,because it will state that which crew members are on the deck you want to go to,BioWare should only make a few modifications,like stating the exact location of the crew mamber(like Garrus:cockpit,Mordin,Comm Room etc.).

Thats also a nice idea, but I would actually like to see the elevators return. I actually liked to listen to my team mates while riding the elevator or just the music or radio that we got to hear in the Citadel.. So perhaps the map would be a nice idea? I mean.. most people are already used to run around the Normandy on each level to check for some new conversation.. so its not like you wouldn't get to talk to them.. they would just be in different places.. perhaps even doing something.. like playing cards or having a conversation of their own.. (like someone mentioned above)

It would work as long as you don't want to talk to someone specifc.. but even in that case.. you could just check the map or check a PC to see where everyone is..
[edit] BTW: Don't you think that BioWare should know by now how to actually stream content? So that those elevator rides don't take so long?

Modifié par ShadoX_LV, 11 août 2010 - 11:04 .


#70
GamerJ

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StarMarine wrote...

Wouldn't it be nice if Garrus, Tali, Separd and Liara would celebrate their reunion after the upcoming DLC mission by sharing a drink in the Normandy bar (Kasumi's place)? ;)

agreed that would be verry cool if kaiden/ashley wrex liara joins u again that garrus and tali  are going to celebrate in kasumi's roomB) then zaeed joins the party and says buy me a fcking drink:P and it would also be cool if u then see sometimes ur squadmates talking with eachother that they are walking around and sometimes talk with eachoter :lol: and hopefully then dr chakwas mordin and liara work together and find a cure for thane:)

#71
DrSpoonbender

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Managing the intricacies of the Normandy would be a much more exciting mini-game then scanning planets. We are going to need a crack crew and a seamlessly running ship if we hope to defeat the Reapers. That would require a living Normandy rather than static immutable one.



-Just think if you were able to manage things like assigning your squad/crew their roles aboard ship.



-Call squad/crew member to your office for a change if you want to talk in private.



There is a lot that can be done to engage the player, rather then spending time on something as tangential as scanning for minerals.

#72
Destroy Raiden_

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I'm sick of running around like a needy little brother/ sister! Can they find me? Or interact with each other!



If my characters are talking to each other then I can still approch them and either join in their conversation or ask to speak to one of them if they agree to speak with me the origional person they where talking to if they had an opinion on our subject could add to it.



This way if I'm making my rounds and say Samara is not in her room but is with Chakwas and I specifically wanted to check in with her then I could go to them, interrupt and see how each woman is doing in seprate convos then either divert back to their origional convo or leave them be.



would definitly add to the over all experiance and make the ship feel less lonely.

#73
Destroy Raiden_

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Finding missing characters could be solved with a clock while on ship at certain times of the day so and so might be off duty and therefor in the mess or in their sleeper pod, room, or bunk if its night shift. If so and so is a fighting character beyond Legion no squad member would be up. In Day time they would be at work but at noon they would be eating or visiting a friend.



This time clock worked well in Shemune you had to time stores ( which posted their hours) and people based on time and day of the week. A shop worker I spoke to regularly was not in her store one day when I went to see her her grandmother said she went out and even told me where to find her! So if you had a squad member who works with people like Tali for instance if you check on her at noon Gabby says " If you're looking for tali she went to ___" fill in the blank she will change locations and Gabby will say.



But say you want to track down Jack see EDI or Kelly and ask about so and so they will tell you if you don't want to physically track them .

#74
Juls1616

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I would love for this to happen.

#75
Intax

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This is a great idea. To those saying you don't want to have to go find where squaddies are to get the extra conversations. It would be very doable for them to placed in such ways that they seem natural. For example say Kelly informs you that Tali needs to talk to you (loyalty trigger) on your way down to her you find Zaeed and Jack talking about whatever outside the cargo bay. Or you need to do some upgrades so you head into Mordin's lab only to find Garrus talking to him. There are tons of possibilities for this stuff as you go about business as usual on the Normandy.



There already is a lot of this in game, just not with your squad. Rupert and the diners, the flight crew just outside the cockpit, Ken and Gabby, EDI and Joker, the 2 in the living quarters. It would be awesome to find your squad interact like the crew extras do.