A suggestion for Bioware to add some atmosphere and team spirit on the Normandy in ME3
#151
Posté 01 février 2011 - 05:09
#152
Posté 01 février 2011 - 05:51
yeah.
#153
Posté 01 février 2011 - 06:52
#154
Posté 01 février 2011 - 07:54
Brenon Holmes wrote...
"Is this good for the COMPANY?"
#155
Posté 02 février 2011 - 10:19
StarMarine wrote...
Although I am aware of the fact that the squadmates in ME1 and 2 don't have to like each other I cannot believe that they are going going to spend so much time together on a "small" vessel without socializing among each other.
There are a lot of SciFi TV series (SG Atlantis, Firefly, etc.) in which the major characters spend some spare time together, talking, gambling, exercising or just hanging around. In ME Shepard seems to be the only one who seeks the company of his crewmates.
Wouldn't it be better and maybe more realistic if for example Tali would visit Joker in his cockpit to talk about old times or starship technology? Or if Shepard would bump into Jacob and Garrus discussing about favorite weapons or fighting maneuvers, Thane and Samara philosophising in front of the window of the observatory lounge? There are lots of possibilities to deepen the emphasis with each squadmember - future and current ones...
Please BioWare > do this. bring more live to the normandy!!
#156
Posté 04 avril 2011 - 11:41
I am expecting to see this evolution continue in Mass Effect 3. I understand we will mostly likely still be confined to the Normandy, but I expect life on board will be more dynamic then it ever was before. I am really excited when I start to ponder what the developers might have in store.
#157
Guest_SoulfulStarfish_*
Posté 04 avril 2011 - 11:43
Guest_SoulfulStarfish_*
#158
Guest_Nyoka_*
Posté 04 avril 2011 - 11:49
Guest_Nyoka_*
Right now, if I want to talk with someone, I know where everybody is. It's more practical.
Modifié par Nyoka, 04 avril 2011 - 11:55 .
#159
Posté 05 avril 2011 - 12:06
And they did put some character interaction in the forms of those conflicts.
#160
Posté 05 avril 2011 - 12:40
#161
Posté 05 avril 2011 - 12:45
Yes, I would like THEM to come to YOU to talk. Make them feel less like dolls in a dollhouse.
Maybe even see one of them come out of the bathroom.
Modifié par Zelnik, 05 avril 2011 - 12:46 .
#162
Posté 05 avril 2011 - 12:46
#163
Posté 05 avril 2011 - 12:56
LOL,its a good idea to see companions talking to each other, or even doing something different or being in different places that they always are, but in the other hand is quiet hard to start doing this probably with the game in stage 4/5...just adding the companion chats during the citadel etc and elevators back is fine for me.
#164
Posté 05 avril 2011 - 01:04
I_am_a_Spoon wrote...
I also miss the "post-mission-debriefings" from ME1, where the entire team would assemble in the comms-room after a plot quest and discuss the events that took place.
+1
snfonseka wrote...
I don't know if anyone has already mentioned this... It would be great that instead of one default dialog (when the characters use after all the dialog options have been used by the player), if there are different default dialogs. So those characters can use those dialogs by shuffling them.
Exp:
In ME2
1st time - Garrus:"Can it wait? Because I am middle of some calibrations"
2nd time - Garrus:"Can it wait? Because I am middle of some calibrations"
3rd time - Garrus:"Can it wait? Because I am middle of some calibrations"
4th time - Garrus:"Can it wait? Because I am middle of some calibrations"
In ME3
1st time - Garrus:"Can it wait? Because I am middle of some calibrations"
2nd time - Garrus:"There is a problem in Thanix Cannon controls. So I have to look into it. Can we talk later?"
3rd time - Garrus:"I am clearing the place. Can we talk later?"
4th time - Garrus:"Can it wait? Because I am middle of some calibrations"
+1
#165
Posté 05 avril 2011 - 01:10
Then I thought, "OMG, how annoying is it going to be to find crew member X if you need to talk to them to progress the storyline?"
Then I thought, "Oh wait what if you could just ask your admin assistant (ie Kelly Chambers) where any given person was?"
Now I'm back to thinking it's a fantastic idea.
#166
Posté 05 avril 2011 - 01:10
Remember people, Mass 2 took so much work from the team that Kelly Chambers was almost cut, and only included because team members created her in their own off the clock time.
So these sorts of immersive world creating ideas are great, but a game like Mass Effect takes ALOT of work from many, many people. If it doesn't make it in, it's not for lack of want. There's only so much devs can do.
Modifié par mattahraw, 05 avril 2011 - 01:11 .
#167
Posté 05 avril 2011 - 01:23
#168
Posté 05 avril 2011 - 01:25
Janus Prospero wrote...
First, I thought this was a fantastic idea.
Then I thought, "OMG, how annoying is it going to be to find crew member X if you need to talk to them to progress the storyline?"
Then I thought, "Oh wait what if you could just ask your admin assistant (ie Kelly Chambers) where any given person was?"
Now I'm back to thinking it's a fantastic idea.
This is all cool and stuff unless Kelly is dead. Which in my game, she is.
#169
Posté 05 avril 2011 - 01:27
mattahraw wrote...
Remember people, Mass 2 took so much work from the team that Kelly Chambers was almost cut, and only included because team members created her in their own off the clock time.
And she was superb! i was always asking her and really helped me save a lot of time, plus the easter egg dancing was gold.
That off the clock time was well spended
#170
Posté 05 avril 2011 - 03:00
Silmane wrote...
Janus Prospero wrote...
First, I thought this was a fantastic idea.
Then I thought, "OMG, how annoying is it going to be to find crew member X if you need to talk to them to progress the storyline?"
Then I thought, "Oh wait what if you could just ask your admin assistant (ie Kelly Chambers) where any given person was?"
Now I'm back to thinking it's a fantastic idea.
This is all cool and stuff unless Kelly is dead. Which in my game, she is.
That's why I said, "your admin assistant" and offered Kelly as an example rather than just say, "Kelly Chambers." In theory, you'd get someone to replace her if she died in your ME2 playthrough, or just get someone entirely new for ME3.
Modifié par Janus Prospero, 05 avril 2011 - 03:04 .
#171
Posté 05 avril 2011 - 03:11
#172
Posté 05 avril 2011 - 03:16
Modifié par Akizora, 05 avril 2011 - 03:17 .
#173
Posté 05 avril 2011 - 04:21
Akizora wrote...
I would love it if there was some "downtime" where the crew would gather in the mess hall and just talk, or well a few of the crew. That you would just click on the chair to sit down and it would play out a scene over dinner, a game of cards or just a random discussion. This would be a natural way to get to know the crew and see them actually interact with eachother rather than just answering questions for me.
Exactly what I was thinking. Make it optional, but add small bonuses like Paragon points, loyalty levels, and new conversation options depending on what scene plays out.
#174
Posté 05 avril 2011 - 05:25
As in, you go visit Garrus. Find him discussing sniper rifles with Zaeed. Who gets one more line in, nods at you and leaves.
You check up on Grunt, and he's sparring with Jack. They decided not to use weapons, so they only broke half the room. You then get to scold them. (Or join in, I suppose.)
What's Joker doing? He's arguing with Kaidan, who would like a co-pilot seat. EDI calmly and infuriatingly points out this is redundant.
Eeeetcetera.
Modifié par Stick668, 05 avril 2011 - 05:26 .
#175
Posté 05 avril 2011 - 07:19





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