For me it came down to simple demographics. Should the darkspawn become intelligent (or sentient or whatever) in large numbers there could come a time, perhaps centuries hence, but perhaps much sooner in which the darkspawn 2.0 go to war with the surface.
Given the fact that they breed like roaches, this would be a very bad thing. To destroy the Architect is to prevent my own race and the others in Thedas from being swept away in the seemingly endless tide of powerful and intelligent darkspawn. After all, given a little peace, they could have an army larger than that of the entire population of Thedas combined.
Who here slew The Architect? Why?
Débuté par
Guest_Capt. Obvious_*
, mars 30 2010 01:55
#26
Posté 30 mars 2010 - 06:24
#27
Posté 30 mars 2010 - 08:38
There's only one thing that my black-hearted, blood-thirsty blood mage witch loves more than slaying darkspawn, and that's free clothing! Killing the Architect meant looting his body for the "robes of the Architect". Basically a win/win for her...
- Treacherous J Slither aime ceci
#28
Posté 30 mars 2010 - 10:04
why did I kill the Architect?
He's a darkspawn. My job is to kill darkspawn.
He's a darkspawn. My job is to kill darkspawn.
- Treacherous J Slither aime ceci
#29
Posté 30 mars 2010 - 10:19
there were 2 cases of infection happening if I'm correct. couldn't I thought people could only catch the taint through eating darkspawn flesh or the getting blood on an open wound? either way I personally don't think that there is enough info to possibly make a decision what if when both remaining old gods are dead all the darkspawn just go suicidal and mass into one group? no that would def be the end. everyone talks about how powerful an enemy the smart ds can make but what about how powerful an ally?
#30
Posté 30 mars 2010 - 10:54
I killed him because I hate enemies that manage to capture me really easily, and that trap in the mines is a prime example. And when he said "I sent the Withered to ask for the Grey Warden's help. I should have anticipated that you might view our approach as an attack." he seemed hopelessly evil, trying to manipulate me, considering that all the grey wardens who were there were either killed or used in his experiments I doubt the intention was anything other than taking all of us, which I resented.
Plus, more intelligent darkspawn? Even if the Architect had no intention to attack the surface one of the free-willed darkspawn would almost inevitable lead an attack eventually. And what would the Architect do once the old gods where killed? I doubt he'd sit in quiet contemplation for the rest of his days. The Calling probably gives more reasons to kill him, I don't know, I've only heard bits about it and I don't have the patience for novels.
Plus, more intelligent darkspawn? Even if the Architect had no intention to attack the surface one of the free-willed darkspawn would almost inevitable lead an attack eventually. And what would the Architect do once the old gods where killed? I doubt he'd sit in quiet contemplation for the rest of his days. The Calling probably gives more reasons to kill him, I don't know, I've only heard bits about it and I don't have the patience for novels.
#31
Posté 30 mars 2010 - 11:41
Well ...
He attacked Vigil's Keep and killed most of the guards there, and nearly made off with Varel
He had the guards killed in the Wending Woods, and tossed in a mass grave. Killed the elves in the wood, then staged the battle to make it look like the humans did it to put them at odds. The result was Velanna ambushed caravans, nearly crippling the economy in the region. Darkspawn minions also attacked my group in the woods
Intelligent Darkspawn - no thanks. Yea, he might stop the cycle of reviving the old gods, but they have to run out of old gods eventually. A supply of smart darkspawn just spells disaster with a capital DARKSPAWN. Smart does not equal Peaceful
He imprisoned me, and took my gear. Sorry, but that alone is a capital offense.
The Mother was his first "OOPS." I'm sure there will be plenty of other OOPS moments, which will lead to almost-blight-level disasters
He needs Warden blood, which means he needs to capture live Wardens. See Vigil Keep, Attack On
He attacked Vigil's Keep and killed most of the guards there, and nearly made off with Varel
He had the guards killed in the Wending Woods, and tossed in a mass grave. Killed the elves in the wood, then staged the battle to make it look like the humans did it to put them at odds. The result was Velanna ambushed caravans, nearly crippling the economy in the region. Darkspawn minions also attacked my group in the woods
Intelligent Darkspawn - no thanks. Yea, he might stop the cycle of reviving the old gods, but they have to run out of old gods eventually. A supply of smart darkspawn just spells disaster with a capital DARKSPAWN. Smart does not equal Peaceful
He imprisoned me, and took my gear. Sorry, but that alone is a capital offense.
The Mother was his first "OOPS." I'm sure there will be plenty of other OOPS moments, which will lead to almost-blight-level disasters
He needs Warden blood, which means he needs to capture live Wardens. See Vigil Keep, Attack On
Modifié par Stornskar, 30 mars 2010 - 11:43 .
- Treacherous J Slither aime ceci
#32
Posté 30 mars 2010 - 11:51
answer me this...why didnt he kill the warden when he had the chance?
#33
Posté 31 mars 2010 - 12:06
I killed him as soon as I could. I'm not trusting any talking Darkspawn, especially not one who knocks me out, steals all of my gear, ransacks my keep before I even get there and kidnaps/kills a whole truckload of my recruits to use in his experiments, then straight-faced claims it was aaaaallllll a misunderstanding. I'm not that dumb, Mr. Architect.
I'd rather be rid of intelligent Darkspawn like him and let Thedas face the next few Blights and succeed like they've always done than let him live on to create more chaos like he did with the Dalish and Merchants in the Wending Wood, ~accidentally~ awaken Archdemons and create horrors like The Mother.
I'd rather be rid of intelligent Darkspawn like him and let Thedas face the next few Blights and succeed like they've always done than let him live on to create more chaos like he did with the Dalish and Merchants in the Wending Wood, ~accidentally~ awaken Archdemons and create horrors like The Mother.
- Treacherous J Slither aime ceci
#34
Posté 31 mars 2010 - 12:10
immortallogic wrote...
answer me this...why didnt he kill the warden when he had the chance?
He needs somebody to off The Mother for him, and The Warden has enough influence to help him with his Master Plan™ later if manipulated correctly.
- Treacherous J Slither aime ceci
#35
Posté 31 mars 2010 - 01:00
Killed him. As as a Grey Warden, my PC's job is to protect mankind from the darkspawn, not just from Blights. Taking his "we had to destroy the village in order to save it" deal and turning mankind into darkspawn isn't exactly what she signed up for (willingly or not).
- Treacherous J Slither aime ceci
#36
Posté 31 mars 2010 - 01:12
Killed him. I wavered a bit, as he seemed reasonable enough for an ugly demonic monster, but in the end Grey Wardens aren't really about making new, improved darkspawn, amirite?
Credit Sigrun with pushing me in that direction-- as I was ruminating, she piped up "This just smells of stupid." Gut instinct agreed with her.
Credit Sigrun with pushing me in that direction-- as I was ruminating, she piped up "This just smells of stupid." Gut instinct agreed with her.
- Treacherous J Slither aime ceci
#37
Posté 31 mars 2010 - 01:43
immortallogic wrote...
answer me this...why didnt he kill the warden when he had the chance?
I see ... siccing two dragon thralls on you was not an attempt to kill you.
I know some will say they were only there to slow you down so he could escape ... why does he wait until you're done fighting them to make his exit?
Two questions back for you:
1) why didn't he discuss this "plan" with you right away after waking up the sleep gas, and instead wait until the endgame?
2) I'll keep asking this: do you know what he did to you while unconscious? If not, why do most people believe what he tells you, which is that all he did was take a little bit of your blood?
... I still have a feeling there was something more than that going on -- something we'll be finding out about in the future.
- Treacherous J Slither aime ceci
#38
Posté 31 mars 2010 - 02:19
Without a doubt I did, the Architect doesn't really know what he's doing. His heart may sorta be in the right place, but as they say, good intentions pave the road to hell. There's just no way his plan is going to work out well for anyone, not the least the darkspawn - that should already be abundantly clear given what happened with Mother.
Furthermore he also wants to expose all of the other races of Thedas to the taint the same way the Wardens are, which would kill countless millions, and leave everyone else tainted the way Utha was. Supposedly this is so that there'd be peace between the darkspawn and other races, but there's no way everything would just work out so perfectly, even if it didn't have such a high cost.
Furthermore he also wants to expose all of the other races of Thedas to the taint the same way the Wardens are, which would kill countless millions, and leave everyone else tainted the way Utha was. Supposedly this is so that there'd be peace between the darkspawn and other races, but there's no way everything would just work out so perfectly, even if it didn't have such a high cost.
#39
Posté 31 mars 2010 - 03:47
Modifié par OrlesianWardenCommander, 31 mars 2010 - 02:34 .
#40
Posté 31 mars 2010 - 04:39
killed him because I figured he would drop some nice loot...if only to be used for another 3 mins before the game ended.
#41
Posté 31 mars 2010 - 06:15
if hes so evil why does he want to stop mother why not use her as a distraction for his sinister plots?
#42
Posté 31 mars 2010 - 09:21
Darkspawn are soulless husks determined to annihilate all life on Thedas, everywhere they go they spread disease and corrupt the land.
Giving them the ability to think makes them even worse, thinking darkspawn may give rise to evil masterminds á la Dr. Evil. And that would be bad.
The architect has already shown that he is incapable to control his sentient darkspawn and that led to the death of many people and almost ruined Ferelden.
Just because they can think it doesen't mean that their goal (kill all!) has changed.
The architect burns everytime.
Giving them the ability to think makes them even worse, thinking darkspawn may give rise to evil masterminds á la Dr. Evil. And that would be bad.
The architect has already shown that he is incapable to control his sentient darkspawn and that led to the death of many people and almost ruined Ferelden.
Just because they can think it doesen't mean that their goal (kill all!) has changed.
The architect burns everytime.
- Treacherous J Slither aime ceci
#43
Posté 31 mars 2010 - 09:54
I did both because I had a saved game (after the silvertine mine incident I had a lot more saves) and wanted to know what the different outcomes would be.
#44
Posté 31 mars 2010 - 11:29
I killed him at my first trial. His vicious experiments on Grey Warden made me feel he had some evil attempts behind. Even though I could use his help to go against the Mother, he might backstab me after that to eliminate all the threats he could have. Moreover, in my view, he had a greater capability and possibility to create the worst Blight (or disaster) ever as an intelligent darkspawn. Therefore, he must be eliminated.
For my second trial (another character), however, would like to accept his suggestion. Due to her role playing setting, she is the one who can achieve her goal by all means (somehow like Architect?), and I would like to explore the other ending as well ...
For my second trial (another character), however, would like to accept his suggestion. Due to her role playing setting, she is the one who can achieve her goal by all means (somehow like Architect?), and I would like to explore the other ending as well ...
#45
Posté 31 mars 2010 - 02:25
Killed him. Played as Dwarven warrior (Aeducan/female). Couldn't let darkspawn, or any other race, threaten the mighty Orzammar. Never.
#46
Posté 31 mars 2010 - 02:37
Um, hello -> talking darkspawn with firey inferno who steals your blood to make more talking darkspawn... how is that ever good? I mean, no Blights =yay! but whole world becomes nasty rotting darkspawn creatures to accomplish that. I call that a lose-lose proposition for Thedas.
Unless you think it's the Maker's will that the whole world gets turned into a cesspool of darksapwn taint, and in that case I'm totally going to pull a Lt. Dan.
Unless you think it's the Maker's will that the whole world gets turned into a cesspool of darksapwn taint, and in that case I'm totally going to pull a Lt. Dan.
#47
Posté 31 mars 2010 - 02:48
The biggest question is will he create more blights by giving darkspawn freewill?
Now thats the big question thats the only think that i can think of that contradicts what i said on page one cause if a intelligent brood mother can lead a new blight what else could the archetect create? Then we got evil darkspawn that can talk and lead how many more intelligent darkspawn could he create then you have almost endless amounts of blights,
So when you think about it there is no right choice you take a gamble eather way.
Maybe in the end its better off just to kill him he experments on wardens bleeding them dry at first i thought it was right be seeing what you guys have to say makes me want to kill him cause in the end darkspawn just need to die all of them smart or not except for that cool darkspawn at amaranthine ill let him go.
Now thats the big question thats the only think that i can think of that contradicts what i said on page one cause if a intelligent brood mother can lead a new blight what else could the archetect create? Then we got evil darkspawn that can talk and lead how many more intelligent darkspawn could he create then you have almost endless amounts of blights,
So when you think about it there is no right choice you take a gamble eather way.
Maybe in the end its better off just to kill him he experments on wardens bleeding them dry at first i thought it was right be seeing what you guys have to say makes me want to kill him cause in the end darkspawn just need to die all of them smart or not except for that cool darkspawn at amaranthine ill let him go.
Modifié par OrlesianWardenCommander, 31 mars 2010 - 02:56 .
#48
Posté 31 mars 2010 - 02:58
It's not really a gamble to kill him, by my counting we only have 2 or 3 more blights left and then there are no more Old Gods to taint, so there can only be a few more blights, and since each one HAS been defeated, there is no reason to think that the next couple won't be defeated as well.
But releasing intelligent, capable, and crafty darkspawn upon the world seems to lead to a never-ending supply of problems.
But releasing intelligent, capable, and crafty darkspawn upon the world seems to lead to a never-ending supply of problems.
- Treacherous J Slither aime ceci
#49
Posté 31 mars 2010 - 04:45
I had to kill him, as Warden Commander I couldn't let the world be invaded by a master race of darkspawn. Plus I couldn't let more of my people be captured and killed so he use there blood.
All darkspawn must die.
All darkspawn must die.
- Treacherous J Slither aime ceci
#50
Posté 31 mars 2010 - 10:43
I spared him my first playthrough, because my rogue has a pragmatic, "ends justify the means" mentality.
My mage (which I just now finished DA:O with, so I'll be starting DA:OA with her soon) will probably kill him. Her mentality is a little harder to define - generally "good", but I pretty much just do the opposite of what my rogue did so that I can experience more unique dialog and events. :-P
My mage (which I just now finished DA:O with, so I'll be starting DA:OA with her soon) will probably kill him. Her mentality is a little harder to define - generally "good", but I pretty much just do the opposite of what my rogue did so that I can experience more unique dialog and events. :-P





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