Who here slew The Architect? Why?
#201
Posté 13 octobre 2011 - 03:06
- Cobra's_back aime ceci
#202
Posté 18 octobre 2011 - 06:32
#203
Posté 01 juillet 2012 - 08:51
Rationale:
My character is an educated human noble who, to that point, often gave people second chances. The only exception was Logaine because I wanted my character to marry Alistair and the scripting disallows saving him and having the option to marry Alistair, even if he's hardened. Ideally he would have been given a second chance, too.
From the perspective of my character the Architect had noble intentions but was just as fallible as any sentient. He didn't mean to start the Blight and, indeed, stated his goal is to end them. Knowing he's responsible for all the deaths it caused would punish him. He also showed regret with the madness some Darkspawn suffer from his works, indicating he does have a moral compass. He also stated that the Warden blood he used was from already-dead Wardens.
After that it came down to three logical points:
The goal of the Wardens is foremost to stop the Blights, not every roaming Darkspawn. If they cared about every Darkspawn they'd all be fighting in the Deep Roads between Blights, which they don't. Their goal is to win the wars--not every battle. Therefor something that could end the Blights indefinitely is something worth considering. Killing the Architect right then and there would have prevented any further thought or research to that end.
If he needs Warden blood, it's not really a big deal. Blood can be taken regularly without any Wardens having to die. And it'd be a small price to pay if it could mean ending the Blights, or even just lessening the number of Darkspawn that search for and would follow Archdemons.
Darkspawn or not, they're slaves to their nature. If that nature could be broken and them freed, it's the right thing to do.
Conclusion:
The conclusion was pretty good. I was able to convince both Sigrun and Justice to stay on. The epilogue stated that the Deep Roads was more clear of Darkspawn than ever and nothing else negative was mentioned.
So it left me uneasy but, thus far, seems to be a positive outcome.
#204
Posté 18 juillet 2012 - 11:40
#205
Posté 19 juillet 2012 - 05:56
So I killed the Architect despite his silver tongue.
Modifié par Endurium, 19 juillet 2012 - 06:01 .
- Cobra's_back aime ceci
#206
Posté 23 juillet 2012 - 06:53
#207
Posté 28 juillet 2012 - 04:43
As to whether or not I'd kill him if I had Awakenings... it depends on which character. My first char is a straight up hero, and would take the gamble: he did with Jowan. My second would take it too, just because I'm metagaming him for the worst possible outcomes. My third is being metagamed for the best possible outcomes, so opposite. My fourth is ruthlessly pragmatic and willing to do messed up things, but this didn't extend to siding with the obviously insane Branka... I'm not sure what I'd do with him. Fifth and sixth I'm not really doing anything with... seventh is kind of the same as third except that I also made him king.
Modifié par Riverdaleswhiteflash, 28 juillet 2012 - 04:51 .
#208
Posté 28 juillet 2012 - 07:44
#209
Posté 28 juillet 2012 - 07:44
Modifié par Blazomancer, 28 juillet 2012 - 07:28 .
#210
Guest_Magick_*
Posté 28 juin 2013 - 04:27
Guest_Magick_*
#211
Posté 28 juin 2013 - 10:15
#212
Posté 29 juin 2013 - 12:35
- Cobra's_back aime ceci
#213
Posté 13 février 2014 - 10:07
#214
Posté 22 mars 2014 - 09:38
not giving him moral equivalence so killed him
#215
Guest_starlitegirlx_*
Posté 22 mars 2014 - 10:22
Guest_starlitegirlx_*
He seems cool enough when you talk to him, but frankly, he's still a darkspawn and his methods, his actions are reprehensible at best. I look up and see a fellow grey warned tained or whatever she is and I think that if I let him live, there will be more of this just so we can have no more blights? So there can be peace with these things that are revolting? Mindless revolting things that taint everything? Nah, that just doesn't seem like a good plan overall. Blights are problematic but we always win, drive them back, get a break from the darkspawn for a long time before the next blight. I'd rather let that cycle continue than have darkspawn turn everything vile. And they are vile. That's not even counting that they don't all seem to fall in line with Architect's plan or how crazy it made that broodmother. She was a piece of work. Or that I now have darkspawn running up to me prebattle and having a conversation with me like it's totally normal when it's frankly quite disturbing. I'll have none of that on my watch. And that's just the side of the coin IF the architect COULD be trusted which I am not convinced he can be. Who is to say that once they are all organized and smart they won't become even more of a threat, whether by him or by their own choosing. Too many assumptions there that have no basis in reality.
#216
Posté 24 avril 2014 - 05:21
@ greengoron89
It's not just broodmothers who create darkspawn, even though they create the most darkspawn at once it seems.
From the book "The Calling and DLC as Legacy, it's also established that when Grey Wardens go on their calling they also turn into darkspawn.
#217
Posté 27 avril 2014 - 02:19
Watch this video in a Nightmare playthrough with mods
#218
Guest_Magick_*
Posté 13 mai 2014 - 04:10
Guest_Magick_*
"The road to hell is paved with good intentions". I'm just going to assume those who ask this question feels empathy for this "thing". You spend the whole entire game killing darkspawn and now that one talks you second guess yourself. Really!? Its us or them. An if you consider "them" then consider what it takes for more talking darkspawn and the consequences it poses for all of humanity or what's left of it.
- dekarserverbot et Eckister aiment ceci
#219
Posté 05 août 2014 - 10:04
You have no choice.
Probably there are more than just 1 architect in the deeproads, also i think that corypheus have the same skill of the architect so you will never stop the creation of more disciples, the difference is that the architect is not evil as corypheus, and also sooner or later the corruption always wins, in fact the disciples and intelligent darkspawn have very limited life
- DeathScepter aime ceci
#220
Posté 19 août 2014 - 01:08
on my first playthrough I let him live, considering his actions MIGHT stop the blights.
on my second playthrough, however, I killed him because letting him live is all about the possibility of ending a blight, not the guarantee of doing so. so he would give darkspawn the ability to resist the archdemons calling, sounds well and good. but what went wrong with the Mother then? what guarantee is there it wouldnt happen again? what guarantee is there, the sentient darkspawn wouldnt band together to try and awaken another archdemon and start another blight? such darkspawn could use tactics, ambushes and maneuvers on fereldan defenders... even IF all of those questions had no foundation - would the surface people or the dwarves accept the sentient darkspawn? wouldnt their fear and negative past experiences cause an all-out war against the darkspawn? and EVEN THEN - where would they live? the deep roads? the dwarves surely wouldnt just let that stand...
while the blights cost a lot of lives and goods, regular darkspawn just bash themselves against their opponents and are thus somewhat easier to defeat than sentient ones.
Im all for giving second chances, but the abovementioned reasoning made me decide against the architect.
#221
Posté 19 août 2014 - 01:36
Honestly? My every instinct tells me to kill him but I don't because the world is more interesting with him in it, consequences be damned!
#222
Posté 19 août 2014 - 01:54
let him go once, and once i killed him... he was kind of harder than the mother to be honest.
I let him go originally for the same reason I let Avernes live. Technically he could end up helping the Warden's with his experiments, or so i was led to believe, so i let him live that once. The time i killed him, i did it simply for the reveal and see what happens.
#223
Posté 22 août 2014 - 12:58
I always kill him (not that I think he stays dead.) He admits readily that he doesn't understand humans and their motivations, and obviously didn't understand what enlightening darkspawn would do to them either, but thinks he can solve problems between them? As a result of his botched efforts so far, the 5th blight began, a contingent of intelligent darkspawn went mad, and a whole new breed of darkspawn arose (the children.) That guy's dangerous!
#224
Posté 22 août 2014 - 06:20
he is a scientist... that's why
#225
Posté 22 août 2014 - 09:16
My canon warden killed him.
Sentient darkspawn seems to me even more a menace than the Blight (sentient darkspawn are still darkspawn and wear the taint, see the epilogue with Awakening's messenger contaminating people, despite trying to help them).
A sentient blighted enemy is worse than a stupid blighted enemy.
Reading the calling, I was also convinced that the Architect was ready for anything, whatever the cost.
His cause may be noble (saving his brethren), but he creates more evil than good (and remember he was the cause of the 5th Blight).
So I let him die. He is far too dangerous alive.
- Magdalena11 aime ceci





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