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Who here slew The Architect? Why?


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#201
Terastar

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Does everyone remember that it also takes the Arch Demon's blood to make a grey warden. So when all of the arch demon's are dead and the supply of their blood is gone their can be no more grey warden's. Maybe that is why the Architect woke up the old god to get his blood to add to the humans he was experimenting on to try and make grey wardens out of them. He dies in my game.
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#202
Chot

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I killed him, only because I find Sigrun sexy.

#203
Rikaelus

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My first playthrough I left him alive.

Rationale:

My character is an educated human noble who, to that point, often gave people second chances. The only exception was Logaine because I wanted my character to marry Alistair and the scripting disallows saving him and having the option to marry Alistair, even if he's hardened. Ideally he would have been given a second chance, too.

From the perspective of my character the Architect had noble intentions but was just as fallible as any sentient. He didn't mean to start the Blight and, indeed, stated his goal is to end them. Knowing he's responsible for all the deaths it caused would punish him. He also showed regret with the madness some Darkspawn suffer from his works, indicating he does have a moral compass. He also stated that the Warden blood he used was from already-dead Wardens.

After that it came down to three logical points:

The goal of the Wardens is foremost to stop the Blights, not every roaming Darkspawn. If they cared about every Darkspawn they'd all be fighting in the Deep Roads between Blights, which they don't. Their goal is to win the wars--not every battle. Therefor something that could end the Blights indefinitely is something worth considering. Killing the Architect right then and there would have prevented any further thought or research to that end.

If he needs Warden blood, it's not really a big deal. Blood can be taken regularly without any Wardens having to die. And it'd be a small price to pay if it could mean ending the Blights, or even just lessening the number of Darkspawn that search for and would follow Archdemons.

Darkspawn or not, they're slaves to their nature. If that nature could be broken and them freed, it's the right thing to do.

Conclusion:
The conclusion was pretty good. I was able to convince both Sigrun and Justice to stay on. The epilogue stated that the Deep Roads was more clear of Darkspawn than ever and nothing else negative was mentioned.

So it left me uneasy but, thus far, seems to be a positive outcome.

#204
Ihavenoidea

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If I had awakening I would kill him just for the hell of it and for awakening an old god (mistake or not it caused alot of damage) and He's a darkspawn who thinks making everybody take in the taint will cause peace but the problem is I think only 1/7th of the popluation of thedas will survive the taint and than what happens if the darkspawn realize we're out numbered and the Architect decide's to just wipe out the remaining humans or decide's to do something more synical He's better left dead and let us worry about the blight. Also He made the mother realize she was a hideous creature but with one famous admire-or (oghren)

#205
Endurium

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I'm of the mind that if the only way to "improve" myself is to become something disgusting in appearance, it ain't worth it. Odd thing in games is that developers can't improve on the human appearance so when they "improve" humanity it always ends up looking like trash. :P

So I killed the Architect despite his silver tongue.

Modifié par Endurium, 19 juillet 2012 - 06:01 .

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#206
SirCrashalot

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I let him live simply because without him the events in DA:O wouldn't have happened and the game would have been boring. ;p

#207
Riverdaleswhiteflash

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Apparently in DA2, it turns out that Nathaniel was attacked by darkspawn in a chamber the Architect said was safe. I believe that to be the only time he is ever mentioned as anything less than perfect as a way of changing the darkspawn, apart from his rather obvious failures with Urthemiel and La Madre. So... probably safer to kill him.

As to whether or not I'd kill him if I had Awakenings... it depends on which character. My first char is a straight up hero, and would take the gamble: he did with Jowan. My second would take it too, just because I'm metagaming him for the worst possible outcomes. My third is being metagamed for the best possible outcomes, so opposite. My fourth is ruthlessly pragmatic and willing to do messed up things, but this didn't extend to siding with the obviously insane Branka... I'm not sure what I'd do with him. Fifth and sixth I'm not really doing anything with... seventh is kind of the same as third except that I also made him king.

Modifié par Riverdaleswhiteflash, 28 juillet 2012 - 04:51 .


#208
Blazomancer

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I killed him just once to see how tough he's in combat, which he isn't. Otherwise, my warden believed in 'prevention is better than cure', & the architect seemed honest in his wish to repent.

#209
Blazomancer

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Modifié par Blazomancer, 28 juillet 2012 - 07:28 .


#210
Guest_Magick_*

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I killed the bastard because I knew his true nature. He wanted to play old gods and conserve his stock of dark spawn for himself. Create a false peace to give humanity a reason not to make anymore grey wardens and let him kill off the rest of the wardens for more talking dark spawn. Then when humanity is at its weakest the Architect unleashes his army of dark spawn and kill everyone.

#211
Bhryaen

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I only played to the end of Awakenings once, but I recall having killed him. My character Kruklya had been stripped of all her stuff, thrown in a cell, and her life threatened due to that freak of unnature, and now at the very end he wants to make nice-nice? He'd done a terrible job of making the case for sparing him up to that point. It just reeked of the slaver boss- his thugs dead all around him- mentioning, "I don't suppose you'd be willing to just let me leave and return to my slaving career, would you?" With the Architect's type around doing more "experimenting," it seemed like maybe that was how all the Archdemons had been awoken, so already the world seemed safer without him. "Oops" doesn't really cut it when it comes to blights. Plus it's hardly a sound strategy to leave defeat of the darkspawn to some guy who merely promises to make his horde play nice-nice despite having failed miserably at it already- particularly given how sanguinary is his method of doing so. They never requested a Gray Warden Blood Bank for regular consumption: they just killed people. And respect for alien species is all well and good unless that species is a vicious predator and parasite on one's own species. Better to just remove the chief strategist behind the forces of taint and corruption when she had the chance- which is what she did... Still, I can't recall the interaction all that well- only the end.

#212
luna1124

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Because he was evil!!!!! :)
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#213
Blackguard82

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Don't really know what to do either... My evil mage sided with him, but now I have a goodey shoes warden that killed him. Still not sure what the ´´paragon´´ choice is though...

#214
stretchbl

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not giving him moral equivalence so killed him



#215
Guest_starlitegirlx_*

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He seems cool enough when you talk to him, but frankly, he's still a darkspawn and his methods, his actions are reprehensible at best. I look up and see a fellow grey warned tained or whatever she is and I think that if I let him live, there will be more of this just so we can have no more blights? So there can be peace with these things that are revolting? Mindless revolting things that taint everything? Nah, that just doesn't seem like a good plan overall. Blights are problematic but we always win, drive them back, get a break from the darkspawn for a long time before the next blight. I'd rather let that cycle continue than have darkspawn turn everything vile. And they are vile. That's not even counting that they don't all seem to fall in line with Architect's plan or how crazy it made that broodmother. She was a piece of work. Or that I now have darkspawn running up to me prebattle and having a conversation with me like it's totally normal when it's frankly quite disturbing. I'll have none of that on my watch. And that's just the side of the coin IF the architect COULD be trusted which I am not convinced he can be. Who is to say that once they are all organized and smart they won't become even more of a threat, whether by him or by their own choosing. Too many assumptions there that have no basis in reality.



#216
ElvaliaRavenHart

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@ greengoron89

 

It's not just broodmothers who create darkspawn, even though they create the most darkspawn at once it seems.

 

From the book "The Calling and DLC as Legacy,  it's also established that when Grey Wardens go on their calling they also turn into darkspawn. 



#217
ghostgenesis

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Watch this video in a Nightmare playthrough with mods 



#218
Guest_Magick_*

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"The road to hell is paved with good intentions". I'm just going to assume those who ask this question feels empathy for this "thing". You spend the whole entire game killing darkspawn and now that one talks you second guess yourself. Really!? Its us or them. An if you consider "them" then consider what it takes for more talking darkspawn and the consequences it poses for all of humanity or what's left of it.


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#219
Aren

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You have no choice.

Probably there are  more than just 1 architect in the deeproads, also i think that corypheus have the same skill of the architect so you will never stop the creation of more disciples, the difference is that the architect is not evil as corypheus, and also sooner or later  the corruption always wins, in fact the disciples and intelligent darkspawn have very limited life


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#220
Eckister

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on my first playthrough I let him live, considering his actions MIGHT stop the blights.

on my second playthrough, however, I killed him because letting him live is all about the possibility of ending a blight, not the guarantee of doing so. so he would give darkspawn the ability to resist the archdemons calling, sounds well and good. but what went wrong with the Mother then? what guarantee is there it wouldnt happen again? what guarantee is there, the sentient darkspawn wouldnt band together to try and awaken another archdemon and start another blight? such darkspawn could use tactics, ambushes and maneuvers on fereldan defenders... even IF all of those questions had no foundation - would the surface people or the dwarves accept the sentient darkspawn? wouldnt their fear and negative past experiences cause an all-out war against the darkspawn? and EVEN THEN - where would they live? the deep roads? the dwarves surely wouldnt just let that stand...

while the blights cost a lot of lives and goods, regular darkspawn just bash themselves against their opponents and are thus somewhat easier to defeat than sentient ones.

Im all for giving second chances, but the abovementioned reasoning made me decide against the architect.



#221
Grand Admiral Cheesecake

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Honestly? My every instinct tells me to kill him but I don't because the world is more interesting with him in it, consequences be damned!
 



#222
animedreamer

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let him go once, and once i killed him... he was kind of harder than the mother to be honest.

 

I let him go originally for the same reason I let Avernes live. Technically he could end up helping the Warden's with his experiments, or so i was led to believe, so i let him live that once. The time i killed him, i did it simply for the reveal and see what happens.



#223
Magdalena11

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I always kill him (not that I think he stays dead.)  He admits readily that he doesn't understand humans and their motivations, and obviously didn't understand what enlightening darkspawn would do to them either, but thinks he can solve problems between them?  As a result of his botched efforts so far, the 5th blight began, a contingent of intelligent darkspawn went mad, and a whole new breed of darkspawn arose (the children.)  That guy's dangerous!



#224
dekarserverbot

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he is a scientist... that's why



#225
LadyKarrakaz

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My canon warden killed him.

 

Sentient darkspawn seems to me even more a menace than the Blight (sentient darkspawn are still darkspawn and wear the taint, see the epilogue with Awakening's messenger contaminating people, despite trying to help them).

A sentient blighted enemy is worse than a stupid blighted enemy.

 

Reading the calling, I was also convinced that the Architect was ready for anything, whatever the cost.

Spoiler

His cause may be noble (saving his brethren), but he creates more evil than good (and remember he was the cause of the 5th Blight).

 

So I let him die. He is far too dangerous alive.


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