hi guys, I don't fully comprehend how does the colouring of hair models work.
the base model has no color, so a tint is used in morph editor to change the hair colour of a specific character, right?
but isn't a .dds file needed? if so, where is it?
second question: I downloaded an hair mod that I think doesn't use tints, since it comes with different .dds files for the different hair colours.
how can a total noob in texturing like me do the same thing with a model already in game, so that I have not to choose a tint in morph editor but I have a .dds file to colour the model?
many thanks!
hair models textures and tints
Débuté par
codo85
, mars 30 2010 01:01
#1
Posté 30 mars 2010 - 01:01
#2
Posté 30 mars 2010 - 03:23
The basic hair texture file is named "uh_har_0d.dds". It's the one used for female hair at least, not sure if male hair uses the same file.codo85 wrote...
but isn't a .dds file needed? if so, where is it?
#3
Posté 30 mars 2010 - 07:52
tmp7704 wrote...
The basic hair texture file is named "uh_har_0d.dds". It's the one used for female hair at least, not sure if male hair uses the same file.codo85 wrote...
but isn't a .dds file needed? if so, where is it?
many thanks!!!
and how can I change this file in order to give the hair a colour?
or where can I find another .dds file to replace this file with?
Modifié par codo85, 30 mars 2010 - 07:55 .
#4
Posté 30 mars 2010 - 09:58
Not sure since i didn't dig into it, but i think in order for the hair mesh to use different texture you'd have to adjust the *.mmh file associated with that hair so it points to a modifed *.mao file which in turn points to the *.dds texture you'd like it to use. You can get some detail on how these file types work at the DA Builder Wiki site.
#5
Posté 30 mars 2010 - 11:09
yeah, the answer is in this .mao file.
now it's easy, thanks for the tip tmp
now it's easy, thanks for the tip tmp





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