My mage is level 9, I have gone for the ice line (up until CoC), along with the crushing prison line and the arcane for the passive bonuses. Now I find myself in quite a conundrum for what should i do next with it. My ideas are either do another primal line to vary my damage, or start on the other spirit lines for mana clash and similar spells. Any suggestions would be appreciated. All i have to say is that I tend to like damage / cc, for a healer i already have wynne =)
Mage Help
#1
Posté 30 mars 2010 - 05:47
My mage is level 9, I have gone for the ice line (up until CoC), along with the crushing prison line and the arcane for the passive bonuses. Now I find myself in quite a conundrum for what should i do next with it. My ideas are either do another primal line to vary my damage, or start on the other spirit lines for mana clash and similar spells. Any suggestions would be appreciated. All i have to say is that I tend to like damage / cc, for a healer i already have wynne =)
#2
Posté 30 mars 2010 - 06:05
First, let me say that no matter if u go AW or BM, the spells remain usefull, only as AW u need to get some more armor spells(u already got arcane shield, so add Rock armor to that)
Well, the best line to go first is fire, up to fireball. since its the best fast cast Aoe spell there is, and can stop a army in its tracks! also put a point in Blizzard, since its the best big AOE there is, and might come in handy for the big fights and to take on spread out enemies while u snipe them from outside the spell effect(hehe)
Next, go get the glyph line up to glyph of repulsion, i have never taken the last one but it can be devastating against casters(if they live that long lol) the repulsion glyph is handy in to cast in doorways to keep enemies back while u cast a fireball in their faces!
another to get is the full hex line, they are great in boss fights! Hex of misdirection works against most bosses and makes them miss all their physical attacks for a while! great against dragons!!
death hex is great with some good melee chars to finish of a boss quickly!
For the rest get the heal spell, as well as some single-target spells like lightning bolt and drain life. stonefist is great in combination with CoC, shatter some non-elite enemies in 1 hit!(or knock them down)
And ofc the lines of whatever specs u choose.
As for Stats, get magic,willpower,cunning(up to 16 only) and constitution, cons is handy in all regards and comes in handy if u go AW or BM, 16 cunning couse u need to get all ranks in the coursion skill(helps greatly for conversations) and u don't need more.
the other 2 speak for themselves, magic 1st ofc, willpower whenever u have the points for it, couse its always handy no matter your choice.
Hope this helps! feel free to leave me a message if u need more help
#3
Posté 30 mars 2010 - 07:01
mana clash is another nice option, invaluable vs mages but is a 4th spells and the first 3 spells in the line are not that good
if you want more cc you can go with nightmare line or even glyphs....
in the end it mostly depends by what kind of mage you want to play and if you will have another mage in the party
#4
Posté 30 mars 2010 - 07:35
#5
Posté 30 mars 2010 - 08:03
#6
Posté 30 mars 2010 - 08:07
#7
Posté 30 mars 2010 - 08:18
Three points into the Blood Mage line you get Blood Wound, which could very well be the best spell in the game.
I never put fire and cold on the same character. You can't maintain both Flaming Weapons and Frost Weapons on the same Mage. If you don't care about these spells, then it doesn't matter. Wynne handles fire well.
To max out spellpower, try out Spell Might and Spell Wisp.
Two points in the Hex line is nice for maximizing damage.
#8
Posté 30 mars 2010 - 08:31
p.s. I'd say the most important tip is not which spells to take but rather - put all your points in magic. You don't need points in willpower. More magic = more powerful spells = quicker victory, and chug a lyrium potion for the occasional fight that drags on.
Modifié par DWSmiley, 30 mars 2010 - 08:42 .
#9
Posté 30 mars 2010 - 08:32
#10
Posté 30 mars 2010 - 08:48
You may want to vary your damage to account for resistances and immunities. Lightening line is nice, as a lot of things don't have resistances or immunities to it. Walking bomb is really nice with crushing prison too, keeps the bloody bomb from splattering you in most cases. Wouldn't take virulent, as it turns all enemies into suicide bombers. Without mass paralyze, that can get you killed.
#11
Posté 30 mars 2010 - 09:26
I got 4/4 Fire I didnt know inferno was so bad....lol....4/4 earth for petrify shatter combo, 1 in frost obviously 3/4 blood and spell wisp and grease.
Im level 14....thing is I also have I think +30% fire damage and my stave is elemental fire dmg.....so idk where to put points in next....hex? But i have no problems with bosses as it is im wondering if i need to go SH cause i can heal fine with me and morrigan both with heal and regen.
Sorry for the wall of text im @ work and bored
#12
Posté 30 mars 2010 - 09:28
#13
Posté 30 mars 2010 - 10:50
Mastocow wrote...
Im in the same boat with where to go with spells next...
I got 4/4 Fire I didnt know inferno was so bad....lol....4/4 earth for petrify shatter combo, 1 in frost obviously 3/4 blood and spell wisp and grease.
Im level 14....thing is I also have I think +30% fire damage and my stave is elemental fire dmg.....so idk where to put points in next....hex? But i have no problems with bosses as it is im wondering if i need to go SH cause i can heal fine with me and morrigan both with heal and regen.
Sorry for the wall of text im @ work and bored
i'm not a big fan of inferno too, but you need something to set it up correctly, try to use earthquake and then inferno... or even better if you have morry with blizzard cast both on the same area (at same time) this way blizzard/earthquake will cc the enemies and slow enemies while inferno can apply its dmg
sh is always good if you use bm a lot and where to go next... hex is a solid choice to boost dmg as it will be to complete ice or even go with cc... it depends by what you want to do with your mage
#14
Posté 31 mars 2010 - 12:01
Yea i use BM not as often as I hear others do just when my manas depleated and i have 37 constitution so i can use it no problem, I just dont unless i want that mass stun 3rd level spell.
SH sounds like what i need Im gunna have morrigan go that route also but will I even have time to use Healing spells in BM form or will i need to come out of it to sucessfully heal?
#15
Posté 31 mars 2010 - 02:03
#16
Posté 31 mars 2010 - 02:13
I think with BM/SH combo on my main I might be able to run what I want a one party mage.
Probably not the best idea but its more for what i like tank archer melee dps and mage/healer
#17
Posté 31 mars 2010 - 02:13
Zilod wrote...
i'm not a big fan of inferno too, but you need something to set it up correctly, try to use earthquake and then inferno... or even better if you have morry with blizzard cast both on the same area (at same time) this way blizzard/earthquake will cc the enemies and slow enemies while inferno can apply its dmg
Enemies in a Blizzard gain fire resistance, though. What I do is lay down a Blizzard right on top of the enemies. Next, put an Earthquake/Inferno combo spaced out on their path towards your party. Tempest and Death Cloud fit in there nicely as well.
This works best in interior areas, where there are twists and turns in the corridors to further hamper enemy movement.
#18
Posté 31 mars 2010 - 02:19
lazuli wrote...
Enemies in a Blizzard gain fire resistance, though. What I do is lay down a Blizzard right on top of the enemies. Next, put an Earthquake/Inferno combo spaced out on their path towards your party. Tempest and Death Cloud fit in there nicely as well.
This works best in interior areas, where there are twists and turns in the corridors to further hamper enemy movement.
Thats alot of AoE how many mages are you using?
#19
Posté 31 mars 2010 - 02:57
Mastocow wrote...
Thats alot of AoE how many mages are you using?
Two, of course. Any more is overkill, any less is... not my style.
#20
Posté 31 mars 2010 - 06:11
#21
Posté 31 mars 2010 - 01:22
lazuli wrote...
Zilod wrote...
i'm not a big fan of inferno too, but you need something to set it up correctly, try to use earthquake and then inferno... or even better if you have morry with blizzard cast both on the same area (at same time) this way blizzard/earthquake will cc the enemies and slow enemies while inferno can apply its dmg
Enemies in a Blizzard gain fire resistance, though. What I do is lay down a Blizzard right on top of the enemies. Next, put an Earthquake/Inferno combo spaced out on their path towards your party. Tempest and Death Cloud fit in there nicely as well.
This works best in interior areas, where there are twists and turns in the corridors to further hamper enemy movement.
yes blizard gives fire resist, but inferno have the highest aoe dmg so it still do good dmg even in a blizzard, comparable to other aoe, still i prefer too lightning or dearh cloud (my fav). for earthquake prob depends by the difficuly, in higher difficulties i always had problem to make it work reliably, many mobs seem totally immune to it
#22
Posté 31 mars 2010 - 05:29
And i agree with some others here, either get fire or frost on your main char, since both takes way to much points if u ask me.. and your 2nd mage might need forst more anyway since he's most likely your healer...
#23
Posté 31 mars 2010 - 05:35
Ice4 (Blizzard), on the other hand, is fantastic, because it CCs the targets while doing damage.
Lightning4 (Chain Lightning) is godawful by default. However, there is a mod out there that improves the damage and removes the casting time from it. Now THAT is a Tier 4 spell! Modded Chain Lightning wrecks a very nice amount of face (yours included, if you are on the receiving end) without being overpowered - it hits harder than the fireball, but lacks the CC component of it.
#24
Posté 31 mars 2010 - 06:14
Damar Stiehl wrote...
Fire4 (Inferno) is fairly worthless. Sure, the AoE potential is good, but it has zero crowd control and a long cast time. So, once you drop it, the enemies simply run out of it before it can do enough damage (and usually get in your face). Same applies to Lightning3 (Tempest).
Ice4 (Blizzard), on the other hand, is fantastic, because it CCs the targets while doing damage.
Lightning4 (Chain Lightning) is godawful by default. However, there is a mod out there that improves the damage and removes the casting time from it. Now THAT is a Tier 4 spell! Modded Chain Lightning wrecks a very nice amount of face (yours included, if you are on the receiving end) without being overpowered - it hits harder than the fireball, but lacks the CC component of it.
Inferno and Tempest work great indoors because you can block the doorway with a glyph of repulsion.
#25
Posté 31 mars 2010 - 07:22
Faster, less mana cost, doesn't require scouting ahead and setting up.





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