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Every game will have a sequel import not just ME in the future.


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#1
Tooneyman

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I hate to say this and I don't know if bioware is paying attention, but what I've seen people are going to want sequel imports on all of their games now. Who doesn't like seeing an avatar or character you created be imported to another game just see seem them go back into action. Its probably the most meaningful things bioware has ever created and I'm glad I bought mass effect and Dragon age: Origins. Just being able to use my character again gives me a great meaning for creating the character I have come to call my own. Thank you BioWare now you have set a new standard on Game. I hope other companies follow your example and let use use the same characters we create ex: say Elder scrolls serious, Fallout, maybe even the new JRPG's might pick up on this new way of thinking in gaming and realize how much fun and cool it is. This is definitely something to think about. What other games in the future do you think will let you import your character over to another game? What games do you think will be made like trilogys with custom avatar characters and actually make  great stories with it.

#2
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IMPORTING IS THE FUTURE!!

#3
Onyx Jaguar

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I'd like to see it, but then again I won't mind if it is a rare trend.



When the engines get more advanced and character creation hits its apex, then I would definately like the import/export feature to become more widespread.

#4
Layn

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character transfer is something hard to do, i don't think this will start any big trend. Bioware has always had it, just without transferring story decisions. by transferring completely it can happen that you make a lot of content that most or part of the players will never see (its worth it anyway though, seriously bioware...).

the big problem with awakening is that bioware was very selective about what gets transfered, so people got disappointed, since a big part of DA:O was about how you interact with the world.



so, yeah, chracter transfers are a hard thing to get right, so devs will probably continue to avoid it.

#5
Rive Caedo

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It is an interesting phenomena. But I don't think we'll see it in all that many places.

I can't see the Japanese RPGs doing it because they're usually not direct sequels.

I can't see small companies doing it because, like Crrash said - it's hard.

Plus it encourages people to buy their OLD games at at a discount, instead of their new one.

So it may stay pretty Bioware-exclusive.

#6
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Crrash wrote...

character transfer is something hard to do.

making a good game is hard to do... and have you ever made a charecter transfer game? I assume not.

#7
Sherana

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You can only really do plot imports when you know what the whole plot is going to be ahead of time, which limits your sequel options something fierce.

#8
Loerwyn

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Doubt it'll be every game. Some series will, others won't.

Elder Scrolls won't - Each game is barely linked, if at all. There's sometimes a nod to events from other games, but for the most part, nope.

Mass Effect 1-3 will have progressive importing due to the nature of the game.

Dragon Age: Origins might do, depending on how far BioWare can take it. Some of the choices are scarily big and I'm worried they're biting off more than they can chew with it.

The Witcher is for 1 > 2, although I can't comment too much as I've not finished it.



But a lot of games with sequels have some degree of linearity or the sequels aren't direct. I wouldn't expect to see a carry over between Half Life 2 and Half Life 3, for example, because of the linearity of the storyline. There also likely wouldn't be one between Fallout 3 and Fallout 4 as the chances are it's an indirect sequel - No different to, say, Fallout 3 and New Vegas.

#9
Crixt

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Western and Japanese RPGs seem to be going two completely different directions if you compare BioWare games to the latest final fantasy game, for example. I don't understand, even a little, what's interesting about a game that's just a movie where you push a few buttons between scenes, and you have no choices at all, on top of it not being difficult.



Here's to you, BioWare.

#10
Seagloom

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I don't expect this to become a regular feature either. This has been around since the days of Wizardry. The difference is past RPGs didn't none of your few meager decisions and instead focused on stats and items. Unless BioWare does exactly this, I don't see how they will keep up. Sooner or later comes a time when a character is better off retired because there story is over. I definitely can't see them dragging out Shepard for another ME trilogy, of instance.

I only like this importing when it makes sense to continue a story. It made sense in Baldur's Gate. It makes sense in Mass Effect. (Granted, ME was built with this in mind.) It may make sense for Dragon Age; although Awakening has cemented my desire for a whole new protagonist in DA2.

However it turns out, I don't think this is a feature we should expect to become a standard gaming convention just yet.

Modifié par Seagloom, 30 mars 2010 - 08:22 .


#11
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I hope we can import our commander shepard's into elder scrolls games!

#12
Arbiter Libera

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Rive Caedo wrote...

I can't see the Japanese RPGs doing it because they're usually not direct sequels..

Apparently you missed Suikoden series where you could always import a save game from previous title and get some benefits for doing so (for example, Suikoden 2 supported import from Suikoden 1 and it actually bumped up some playable characters to a higher level by default, unlocked the main character from S1 as a playable, etc). But nonetheless, The Witcher 2 is doing it as well so it may become one of those practices to look forward to IF it becomes a stapple in the industry.

Modifié par Arbiter Libera, 30 mars 2010 - 08:36 .


#13
taynar09

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I want it will catch on but I'm not holding my breath. Few will put in the work that's required to do it well.

#14
MerinTB

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Seagloom wrote...

I don't expect this to become a regular feature either. This has been around since the days of Wizardry. The difference is past RPGs didn't none of your few meager decisions and instead focused on stats and items. Unless BioWare does exactly this, I don't see how they will keep up. Sooner or later comes a time when a character is better off retired because there story is over. I definitely can't see them dragging out Shepard for another ME trilogy, of instance.

I only like this importing when it makes sense to continue a story. It made sense in Baldur's Gate. It makes sense in Mass Effect. (Granted, ME was built with this in mind.) It may make sense for Dragon Age; although Awakening has cemented my desire for a whole new protagonist in DA2.


I was going to post something along these lines, but of course Seagloom beats me to it. <_<

Anywho, WAY back in the day you didn't just port your characters to game sequels, you could port characters to games by different companies.  Might & Magic, Bard's Tale, Ultima, Wizardry....

But, to me, the classic "porting" of characters came in the SSI Gold Boxes.  No other game series comes close to the excellence of taking your characters from Pool of Radiance through Curse of the Azure Bonds and Secrets of the Silver Blades to finish up high level in Pools of Darkness.  The Krynn series and Savage Fronteirs and Buck Rogers were good, but the Pools series was the best!   Even better than Bard's Tale 1-3!

#15
A Killing Sound

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Rive Caedo wrote...

It is an interesting phenomena. But I don't think we'll see it in all that many places.
I can't see the Japanese RPGs doing it because they're usually not direct sequels.


Suikoden 2 did, and that was near a decade ago.
I remember saying we'll see this feature more often after that...but no dice.

#16
Tooneyman

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I guess its why bioware decided to make imports for ME series. The feeling you had from those games when you played it gave you something more to look forward to when you played the sequel. It made the game more interactive with any character you made and it also gives you bonus with the new game you don't get unless you play it a second time through. I just see this feature making a major impact on gaming more in the future. I maybe only stay a bioware thing, but I think after ME 3 and if its a major block buster, companies will go this route.

#17
kappus117

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I feel as if Bioware is really breaking some gaming industry ground with the importing feature. Much as I feel Halo 3's replay system was simply incredible. (Still upset more games haven't implemented such a detailed replay feature though.)



Hopefully we'll be seeing alot more of it from Bioware, and the rest of the gaming industry.

#18
Rive Caedo

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A Killing Sound wrote...

Rive Caedo wrote...

It is an interesting phenomena. But I don't think we'll see it in all that many places.
I can't see the Japanese RPGs doing it because they're usually not direct sequels.


Suikoden 2 did, and that was near a decade ago.
I remember saying we'll see this feature more often after that...but no dice.

You seem to have missed my word "usually" :happy:

If I wanted to be even more conservative I could say "less often than Western RPGs"

#19
Onyx Jaguar

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Arbiter Libera wrote...

Rive Caedo wrote...

I can't see the Japanese RPGs doing it because they're usually not direct sequels..

Apparently you missed Suikoden series where you could always import a save game from previous title and get some benefits for doing so (for example, Suikoden 2 supported import from Suikoden 1 and it actually bumped up some playable characters to a higher level by default, unlocked the main character from S1 as a playable, etc). But nonetheless, The Witcher 2 is doing it as well so it may become one of those practices to look forward to IF it becomes a stapple in the industry.


Yep, also could do it in Digital Devil Saga 1 to 2 and a couple other games.