Renegade= Logical decisions?
#1
Posté 30 mars 2010 - 08:00
For example: When you're on Mordin's loyalty mission, you're given an opportunity to blow up the fuel tank below a Krogan who's monologuing. To me, this doesn't seem renegade; it seems like the logical decision. After all, you end up killing him and his guards anyway, so why not save some time and bullets?
There's also one during Miranda's loyalty mission where you're given the option to shoot a crate and have it drop on a few guards. Again, you end up killing them anyway, so why not do it?
#2
Posté 30 mars 2010 - 08:08
#3
Posté 30 mars 2010 - 08:10
#4
Posté 30 mars 2010 - 08:11
I am paragon myself but all my current runs ends whit full Paragon and about 25% renegade bar because i stopped playing boy scout and start more like Punisher.
And that's why i won't hesitate to grill that Krogan but i will never send "biotic god" against Waseea.
And whit those mercs during Miri's mission... why not let her have "little fun" too.
#5
Posté 30 mars 2010 - 08:13
#6
Posté 30 mars 2010 - 08:14
If you weren't metagaming, you could Paragon-think, maybe if I don't kill them they'll surrender. So I'll let him bluster on until I have a chance to talk. You don't know that you'll end up killing them for sure, and by removing the option, you're taking the Renegade path. That's the reasoning I see.
#7
Posté 30 mars 2010 - 08:18
#8
Posté 30 mars 2010 - 08:42
Daewan wrote...
Meh, it's the same reasoning behind the laws of war. Don't bomb buildings with a red cross on them, and don't store explosives in buildings with red crosses. Keeping the playing field level, not taking unfair advantage of the situation, that's Paragon. Winning at all costs, regardless of consequences, that's Renegade.
If you weren't metagaming, you could Paragon-think, maybe if I don't kill them they'll surrender. So I'll let him bluster on until I have a chance to talk. You don't know that you'll end up killing them for sure, and by removing the option, you're taking the Renegade path. That's the reasoning I see.
That only makes sense if you can't figure out what they're going to do based on their behavior.
#9
Posté 30 mars 2010 - 08:49
Asheer_Khan wrote...
Sometimes is good to "use" others to do dirty work.
I am paragon myself but all my current runs ends whit full Paragon and about 25% renegade bar because i stopped playing boy scout and start more like Punisher.
And that's why i won't hesitate to grill that Krogan but i will never send "biotic god" against Waseea.
And whit those mercs during Miri's mission... why not let her have "little fun" too.
I'm the same way. My Shep is paragon, but with a little renegade thrown in. He's compassionate and gentle with victims and those he feels he needs to protect. He's blunt and a little gruff, but respectful of his friends and colleagues and he just has NO PATIENCE whatsoever for villains. He'll rarely shoots first and never into someone's back (like the mechanic you can electrocute on Omega), but he won't hesitate to char that Krogan that was fanatical and wouldn't listen. My Shep will kill people, but he'll never execute them, that sort of thing.
#10
Posté 30 mars 2010 - 10:57
I think shooting at that krogan shows that you are not going to stand around and wait for them to finish talking about taking innocent lives.
I think they want you to think carefully about the situation, things are not straightforward black & white.
#11
Posté 30 mars 2010 - 11:01
#12
Guest_Shandepared_*
Posté 30 mars 2010 - 11:04
Guest_Shandepared_*
In some or even most scenarios, yes. There are a few cases where I think the paragon path is the smart path though.
#13
Posté 30 mars 2010 - 11:10
But my rant is a small one that comes from an amazing game, I'm just happy that brought in these interrupts at all really, they add versatility to the story and how it plays out, not to mention I felt totally bad-ass pushing that guy out the window.
#14
Posté 30 mars 2010 - 11:22
It's because renegade things are bold actions, like the ones you mentioned, not evil onesSaberwolf116 wrote...
I'm playing Paragon at the moment, so i'm not doing any of the renegade interrupts. However, a few of them didn't really seem renegade at all.
For example: When you're on Mordin's loyalty mission, you're given an opportunity to blow up the fuel tank below a Krogan who's monologuing. To me, this doesn't seem renegade; it seems like the logical decision. After all, you end up killing him and his guards anyway, so why not save some time and bullets?
There's also one during Miranda's loyalty mission where you're given the option to shoot a crate and have it drop on a few guards. Again, you end up killing them anyway, so why not do it?
#15
Posté 30 mars 2010 - 11:26
The game's P/R decisions are a little arbitrary, though. Take RI when uncorking Grunt, threaten to shoot him. Wait, take Paragon option, shoot him in the goddamn face and get Paragon points for it. WTF, game.
#16
Posté 30 mars 2010 - 11:29
This is pretty much what I did on my insanity playthrough and it's true.enormousmoonboots wrote...
Even if you're playing Paragon, there's no reason not to take Renegade Interrupts. In 95% of Interrupts, there's only one alignment available (the only ones that gives you both options, I think, are the very first one with Veetor and interrupting Mordin when you first meet). And taking Renegade options doesn't decrease your Paragon bar, we're not playing KOTOR here.
There's not much reason to end the game as 100% paragon, minimal renegade when you can end it as 100% paragon, 80% renegade without using any glitches.
I wouldn't be surprised if 100% / 100% without glitches is possible. I made a few extra paragon choices past 100%
#17
Posté 31 mars 2010 - 12:48
Saberwolf116 wrote...
I'm playing Paragon at the moment, so i'm not doing any of the renegade interrupts. However, a few of them didn't really seem renegade at all.
For example: When you're on Mordin's loyalty mission, you're given an opportunity to blow up the fuel tank below a Krogan who's monologuing. To me, this doesn't seem renegade; it seems like the logical decision. After all, you end up killing him and his guards anyway, so why not save some time and bullets?
There's also one during Miranda's loyalty mission where you're given the option to shoot a crate and have it drop on a few guards. Again, you end up killing them anyway, so why not do it?
Most renegade desicions are logical, because they are about "the ends justify the means". That includes all the major choices: killing off the Rachni queen (safety protocol), destroying the Heretics' station (safety protocol), killing Shiala (security protocol), killing Wrex (suppressing the mutiny), abandoning the Council (tactical advantage), keeping the C-base (strategic advantage) and so on.
There are however a few, that are just frantic ones, like punching Kalissah and Manuel.
#18
Posté 31 mars 2010 - 12:55
Non hostile interrupts = paragon.
Lame, but it's proven true.
#19
Posté 31 mars 2010 - 12:56
#20
Posté 31 mars 2010 - 12:57
#21
Posté 31 mars 2010 - 01:02
CmdrFenix83 wrote...
It's all a silly Rules of Engagement type issue. Example: Garrus' recruitment mission. Renegade interrupt to shoot a mech in the head that's on its' way to attack you. You would think any kind of Shepard would have taken the shot. Apparently it's a Renegade move to eliminate an enemy before it has actually begun shooting at you. Self-defense is the only justification, I guess...
It's a renegade option becuase he's unarmed and his back is turned, and he doesn't actually fight.
If it had been someone I didn't know, I might have thought objectively about it, after "damn turian sniper" came up, he done got hisself stabbed.
All very relative.
#22
Posté 31 mars 2010 - 01:02
Modifié par Terror_K, 31 mars 2010 - 01:03 .
#23
Posté 31 mars 2010 - 01:05
Gavinthelocust wrote...
Killing a whole sentient race is not logical
Giving it a second chance is even less logical.
(Ha, you aren't going to catch me on the logical fallacy here, are you?)
Also, the Reapers disagree. And they are damn professional, and renegade.
Modifié par Zulu_DFA, 31 mars 2010 - 01:07 .
#24
Posté 31 mars 2010 - 01:06
Modifié par Xaijin, 31 mars 2010 - 01:07 .
#25
Posté 31 mars 2010 - 01:11
Terror_K wrote...
I never quite understood why being against an A.I. on your ship was a Renegade thing personally. I'm mostly Paragon with my main FemShep, but she doesn't trust an A.I. being on her ship and believes there's a good reason for them to be illegal for safety reasons... yet wanting rid of EDI is a Renegade thing. Personally, while not a Paragon thing necessarily, I thought objecting to EDI should have been the type of thing that split off and then whether it was Paragon or Renegade depended on a motivation (i.e. instead of simply "I want that thing off my ship!" = Renegade, it should be "I want that thing off my ship!" and another character asking "Why?" and then some additional choices as to your reasoning, such as "I don't trust it. It could endanger lives if it were to gain control of the ship" for a Paragon version).
It's like any hostility is interpreted as renegade. If you're combative, argumentative in any way... it all seems to fall under renegade.
Pfft. Unless, of course, you're talking to Mordin about the genophage, in which case being hostile, combative and argumentative seems to be the paragon thing to do. Grr!





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