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Renegade= Logical decisions?


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#1
Saberwolf116

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 I'm playing Paragon at the moment, so i'm not doing any of the renegade interrupts. However, a few of them didn't really seem renegade at all.

For example: When you're on Mordin's loyalty mission, you're given an opportunity to blow up the fuel tank below a Krogan who's monologuing. To me, this doesn't seem renegade; it seems like the logical decision. After all, you end up killing him and his guards anyway, so why not save some time and bullets?

There's also one during Miranda's loyalty mission where you're given the option to shoot a crate and have it drop on a few guards. Again, you end up killing them anyway, so why not do it?

#2
Talogrungi

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I suppose the reasoning behind it is that making the premptive strike doesn't allow the enemy a chance to surrender. It's kinda daft though, 'cos it's bloody obvious that they ain't gonna. The thing I like about ME2 is that there's no see-saw .. doing renegade actions (when sensible) as a paragon doesn't lose you paragon points or gimp you in any way.

#3
JazmanX

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You refused to testify. Obviously you hate justice and deserve this.

#4
Asheer_Khan

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Sometimes is good to "use" others to do dirty work.

I am paragon myself but all my current runs ends whit full Paragon and about 25% renegade bar because i stopped playing boy scout and start more like Punisher.

And that's why i won't hesitate to grill that Krogan but i will never send "biotic god" against Waseea.

And whit those mercs during Miri's mission... why not let her have "little fun" too.

#5
laxduck40

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With the one on Miranda's loyalty mission there's also the matter of you're destroying some neutral third party's stuff *shrug* guess that's a bit renegade.

#6
Daewan

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Meh, it's the same reasoning behind the laws of war. Don't bomb buildings with a red cross on them, and don't store explosives in buildings with red crosses. Keeping the playing field level, not taking unfair advantage of the situation, that's Paragon. Winning at all costs, regardless of consequences, that's Renegade.

If you weren't metagaming, you could Paragon-think, maybe if I don't kill them they'll surrender. So I'll let him bluster on until I have a chance to talk. You don't know that you'll end up killing them for sure, and by removing the option, you're taking the Renegade path. That's the reasoning I see.

#7
Xaijin

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Except those laws are constructs.

#8
Saberwolf116

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Daewan wrote...

Meh, it's the same reasoning behind the laws of war. Don't bomb buildings with a red cross on them, and don't store explosives in buildings with red crosses. Keeping the playing field level, not taking unfair advantage of the situation, that's Paragon. Winning at all costs, regardless of consequences, that's Renegade.
If you weren't metagaming, you could Paragon-think, maybe if I don't kill them they'll surrender. So I'll let him bluster on until I have a chance to talk. You don't know that you'll end up killing them for sure, and by removing the option, you're taking the Renegade path. That's the reasoning I see.


That only makes sense if you can't figure out what they're going to do based on their behavior.

#9
Badpie

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Asheer_Khan wrote...

Sometimes is good to "use" others to do dirty work.
I am paragon myself but all my current runs ends whit full Paragon and about 25% renegade bar because i stopped playing boy scout and start more like Punisher.
And that's why i won't hesitate to grill that Krogan but i will never send "biotic god" against Waseea.
And whit those mercs during Miri's mission... why not let her have "little fun" too.


I'm the same way. My Shep is paragon, but with a little renegade thrown in.  He's compassionate and gentle with victims and those he feels he needs to protect.  He's blunt and a little gruff, but respectful of his friends and colleagues and he just has NO PATIENCE whatsoever for villains.  He'll rarely shoots first and never into someone's back (like the mechanic you can electrocute on Omega), but he won't hesitate to char that Krogan that was fanatical and wouldn't listen.   My Shep will kill people, but he'll never execute them, that sort of thing.

#10
Nu-Nu

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I've notice some renegade actions give you renegade and more paragon points then just a straight-forward paragon choice. There's a reason why it's called paragon & renegade, not good and evil. I'm paragon but with a little bit of renegade when it earnt me more paragon points then a normal paragon choice.



I think shooting at that krogan shows that you are not going to stand around and wait for them to finish talking about taking innocent lives.



I think they want you to think carefully about the situation, things are not straightforward black & white.

#11
CmdrFenix83

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It's all a silly Rules of Engagement type issue. Example: Garrus' recruitment mission. Renegade interrupt to shoot a mech in the head that's on its' way to attack you. You would think any kind of Shepard would have taken the shot. Apparently it's a Renegade move to eliminate an enemy before it has actually begun shooting at you. Self-defense is the only justification, I guess...

#12
Guest_Shandepared_*

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@thread title

In some or even most scenarios, yes. There are a few cases where I think the paragon path is the smart path though.

#13
FTA Talisman

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Like everyone is getting at, there are moments where Renegade is the most practical and logical and vice versa for Paragon. For example, killing Branka during The Archangel Recruitment mission, though killing him is a Renegade move I agree, I'm sure there could of been another way to disable or damage the gunship. Maybe they should have added Paragon/Renegade solutions to every task, and not just give you one or the other that way you can really choose how to solve the situation your own way.



But my rant is a small one that comes from an amazing game, I'm just happy that brought in these interrupts at all really, they add versatility to the story and how it plays out, not to mention I felt totally bad-ass pushing that guy out the window.

#14
Daurf815

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Saberwolf116 wrote...

 I'm playing Paragon at the moment, so i'm not doing any of the renegade interrupts. However, a few of them didn't really seem renegade at all.

For example: When you're on Mordin's loyalty mission, you're given an opportunity to blow up the fuel tank below a Krogan who's monologuing. To me, this doesn't seem renegade; it seems like the logical decision. After all, you end up killing him and his guards anyway, so why not save some time and bullets?

There's also one during Miranda's loyalty mission where you're given the option to shoot a crate and have it drop on a few guards. Again, you end up killing them anyway, so why not do it?

It's because renegade things are bold actions, like the ones you mentioned, not evil ones

#15
enormousmoonboots

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Even if you're playing Paragon, there's no reason not to take Renegade Interrupts. In 95% of Interrupts, there's only one alignment available (the only ones that gives you both options, I think, are the very first one with Veetor and interrupting Mordin when you first meet). And taking Renegade options doesn't decrease your Paragon bar, we're not playing KOTOR here.



The game's P/R decisions are a little arbitrary, though. Take RI when uncorking Grunt, threaten to shoot him. Wait, take Paragon option, shoot him in the goddamn face and get Paragon points for it. WTF, game.

#16
Rive Caedo

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enormousmoonboots wrote...

Even if you're playing Paragon, there's no reason not to take Renegade Interrupts. In 95% of Interrupts, there's only one alignment available (the only ones that gives you both options, I think, are the very first one with Veetor and interrupting Mordin when you first meet). And taking Renegade options doesn't decrease your Paragon bar, we're not playing KOTOR here.

This is pretty much what I did on my insanity playthrough and it's true.

There's not much reason to end the game as 100% paragon, minimal renegade when you can end it as 100% paragon, 80% renegade without using any glitches.

I wouldn't be surprised if 100% / 100% without glitches is possible. I made a few extra paragon choices past 100%

#17
Zulu_DFA

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Saberwolf116 wrote...

 I'm playing Paragon at the moment, so i'm not doing any of the renegade interrupts. However, a few of them didn't really seem renegade at all.

For example: When you're on Mordin's loyalty mission, you're given an opportunity to blow up the fuel tank below a Krogan who's monologuing. To me, this doesn't seem renegade; it seems like the logical decision. After all, you end up killing him and his guards anyway, so why not save some time and bullets?

There's also one during Miranda's loyalty mission where you're given the option to shoot a crate and have it drop on a few guards. Again, you end up killing them anyway, so why not do it?


Most renegade desicions are logical, because they are about "the ends justify the means". That includes all the major choices: killing off the Rachni queen (safety protocol), destroying the Heretics' station (safety protocol), killing Shiala (security protocol), killing Wrex (suppressing the mutiny), abandoning the Council (tactical advantage), keeping the C-base (strategic advantage) and so on.

There are however a few, that are just frantic ones, like punching Kalissah and Manuel.

#18
Nightwriter

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Hostile interrupts = renegade.



Non hostile interrupts = paragon.



Lame, but it's proven true.

#19
Gavinthelocust

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Killing a whole sentient race is not logical

#20
tommyt_1994

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In regards to the examples the OP mentioned, most paragons agree that those are the smart decisions to make. My main shepards are paragon and i always make these decisions

#21
Xaijin

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CmdrFenix83 wrote...

It's all a silly Rules of Engagement type issue. Example: Garrus' recruitment mission. Renegade interrupt to shoot a mech in the head that's on its' way to attack you. You would think any kind of Shepard would have taken the shot. Apparently it's a Renegade move to eliminate an enemy before it has actually begun shooting at you. Self-defense is the only justification, I guess...


It's a renegade option becuase he's unarmed and his back is turned, and he doesn't actually fight.

If it had been someone I didn't know, I might have thought objectively about it, after "damn turian sniper" came up, he done got hisself stabbed.

All very relative.

#22
Terror_K

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I never quite understood why being against an A.I. on your ship was a Renegade thing personally. I'm mostly Paragon with my main FemShep, but she doesn't trust an A.I. being on her ship and believes there's a good reason for them to be illegal for safety reasons... yet wanting rid of EDI is a Renegade thing. Personally, while not a Paragon thing necessarily, I thought objecting to EDI should have been the type of thing that split off and then whether it was Paragon or Renegade depended on a motivation (i.e. instead of simply "I want that thing off my ship!" = Renegade, it should be "I want that thing off my ship!" and another character asking "Why?" and then some additional choices as to your reasoning, such as "I don't trust it. It could endanger lives if it were to gain control of the ship" for a Paragon version).

Modifié par Terror_K, 31 mars 2010 - 01:03 .


#23
Zulu_DFA

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Gavinthelocust wrote...

Killing a whole sentient race is not logical


Giving it a second chance is even less logical.

(Ha, you aren't going to catch me on the logical fallacy here, are you?)

Also, the Reapers disagree. And they are damn professional, and renegade.

Modifié par Zulu_DFA, 31 mars 2010 - 01:07 .


#24
Xaijin

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Because EDI is a good guy, and EDI's a good guy cause BW says so. Just like BW says helping Liara is a renegade action, even though someone's trying to kill her.

Modifié par Xaijin, 31 mars 2010 - 01:07 .


#25
Nightwriter

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Terror_K wrote...

I never quite understood why being against an A.I. on your ship was a Renegade thing personally. I'm mostly Paragon with my main FemShep, but she doesn't trust an A.I. being on her ship and believes there's a good reason for them to be illegal for safety reasons... yet wanting rid of EDI is a Renegade thing. Personally, while not a Paragon thing necessarily, I thought objecting to EDI should have been the type of thing that split off and then whether it was Paragon or Renegade depended on a motivation (i.e. instead of simply "I want that thing off my ship!" = Renegade, it should be "I want that thing off my ship!" and another character asking "Why?" and then some additional choices as to your reasoning, such as "I don't trust it. It could endanger lives if it were to gain control of the ship" for a Paragon version).


It's like any hostility is interpreted as renegade. If you're combative, argumentative in any way... it all seems to fall under renegade.

Pfft. Unless, of course, you're talking to Mordin about the genophage, in which case being hostile, combative and argumentative seems to be the paragon thing to do. Grr!