Nightwriter wrote...
sammcl wrote...
I've had to be careful on new games not to fall into the trap of making my decision based on knowing the outcome, even knowing that the merc in Thane's recruitment mission was the Volus' killer I let her go with my paragon, because i think he'd want to believe her story and let her go. My renegade just killed her, rationalising that "every Eclipse sister commits a murder to earn her uniform", better safe than sorry.
I think this is a trap all of us fall into at one point or another. And I thought it was Samara's recruitment mission?
Anyway, I thought this was a unique time when being paragon actually proved to turn out badly, something that doesn't happen very often. I honestly let her go - the second time.
The first time, my paragon saw her go for her gun and I shot her out of pure instinct, before even hearing her story.
I suppose this might be one way to justify this particular renegade interrupt, then, because she was drawing on you. If you apply your reasoning above, and try to play like you don't know the outcome, this might be a justification. But second time, I heard her story and let her go. I paid for this later.
You paid for it later?
Funny, I don't remember her showing up again. Did I miss something? The time I let her go, was my first playthrough and I was only playing on Veteran. Does she show up again if you let her go on higher difficulties?





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