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PC: In defense of spacebar gameplay


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#1
bleedspretty

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I feel for those complaining about the spacebar gameplay, I really do, if I had been anticipating something different I too would have been surprised. I read reviews, was concerned about it, bought anyway. Here is why the mechanic has amazing gameplay potential, and I think people should give it a chance.

1. It provides epic battle sequences: When Alistar and the player character, attacked by three opponents, stun two for time to a whither a third, switch back at end of stun to their original opponents, while Morrigan provides winters grasp for the frozen death of the withered…..That is something you don’t get in hotbar or tactics combat. Its how I imagine a heros combat. Choices, reactions, stringing of attacks for maximum impact, and the glory in the well planned attack.

2. It adds to the roleplaying: Those combat choices add to my connection with the character. My player character loves to Flurry at frozen mobs, and when he does it I can imagine Morrigan chuckle and Alistar roll his eyes.

3. Every combat sequence is different:  Yep. I find the game hard. But surprisingly after a wipe I am energized to find a tactical response. I have none of the “I just wish I could get by this stupid Boss” feeling.  I am currently hording game saves at boss battles so I can return to replay. To test spells, skills and tactics.

4. and finally, I am just too old for twitch shooters: there I said it. Be a hater, but I am 40 and love to be reminded of pen and paper, the benefits of having a brain, and that I need not (metaphorically) retire to the gameplay rocking chair.

If I never have to trudge through another RPG grind, I will be so happy.

#2
miltos33

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I totally agree with your post. I just wish it was possible to queue orders so you don't have to pause all that much.

#3
Wickedjelly

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I don't mind it. I'm not sure why some would have a problem with it. The only thing that irritates me about this game's setup is it doesn't have some type of targeting feature as in some other games so there are times I'm forced to use the spacebar option simply because trying to battle in real time gets too messy because clicking around the screen ends up accidentally activating another player and the like.

I don't mind the spacebar option at all but it would have been nice if there was some type of targeting feature available for those that would prefer not to use the spacebar feature if they can help it. I would rather enjoy the battle in real time than have to constantly pause but that's just me.

I'm certainly not going to fault those that feel differently, and I'm glad an option is available for those that would prefer that type of gameplay or aren't into twitch style gameplay.

Modifié par Wickedjelly, 08 novembre 2009 - 05:31 .


#4
wrexingcrew

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I'm with you too, OP. It's great to be able to swing the camera around, zoom out, zoom in, and consider the different possibilities while the game is paused - or to just select, click, unpause, pause, select, hotkey, click, etc. I think the match between gameplay and content is terrific.



And for what it's worth, I actually love twitch shooters, but we don't have enough games that encourage you to study your next move instead of slamming your head against the wall til it cracks (preferably the wall).



That said, I think a poster started a topic in the last couple days with the premise that BioWare could add to the ease of real-time combat without detracting from spacebar play, and I'm all for that to the extent possible.

#5
Viz79

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I don't even think Normal is spacebar gameplay. Yes I pause now and then but I find a lot of it is real time combat... its probably because I am comfortable with these games (I played the original BG etc). Now hard and definitely nightmare will be spacebar and I can't wait. Its probabky the equiv to the old Icewind Dale difficulty and I 'love' games that make you think.

#6
spool32

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Effective use of Tactics can cut out most of the pausing to acquire new targets. It's very important to be successful on Hard mode...

#7
JediMB

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What I like about the pause function is that it encourages me to actually take control over ALL of my party members, and (along with the difficulty) prevents the game from becoming a snooze fest like Final Fantasy XII.

#8
Seifz

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The biggest problem with the space bar is that I always want to hit it to make my character jump when I'm walking around. I blame WoW and the fact that the default DA:O controls are almost identical to WoW controls. :P

#9
Gacatar

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Why would you ever want to jump in this game?

#10
ValnKmere

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I agree wholeheartedly with the OP. I've setup tactics for my party but I still at times pause to manage the battle. It doesn't necessarily make it less fun if you have proper tactics because the adjustment during the pauses isn't constant.

#11
5Fists

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I completely agree with your whole post. I love the spacebar combat. Like you say, it makes the battles that much more epic, and when you do wipe, your first thought is 'how can I make this fight go my way next time?' not the usual 'stupid game, what a dumb battle'.

#12
Jace1333

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I play on nightmare and have to pause 24/7.

#13
Seifz

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Gacatar wrote...

Why would you ever want to jump in this game?


Because my fingers get bored when I'm running?  I don't know.  It's a habitual thing.  People make fun of WoW players all the time for being ADD kids who jump around everywhere, but there's some truth to it.  Running is so boring!  Running plus jumping is much more distracting!  :)

This wouldn't be a problem if click-to-move was better, or if WASD was worse.  As it is, I find myself using WASD for most movement and since the other keys are all just like WoW (1-0 hotbar, F1-F4 party selection, P/C/I/J, etc.) my thumb just always wants to jump.  :(

#14
Oliver Sudden

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I like the spacebar because it lets me exercise the thinking part of my brain instead of just the reactive part. And, I love zooming and panning around during paused combat to see just what everything looks like and how everyone looks, something I can never do in real time.

#15
Wickedjelly

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Seifz wrote...

Because my fingers get bored when I'm running?  I don't know.  It's a habitual thing.  People make fun of WoW players all the time for being ADD kids who jump around everywhere, but there's some truth to it.  


It was those damn night elves that started that whole non stop jumping while playing mentality >_<
:P

#16
Lucasian

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Haha, I've paused the game many times so far as well...not for tactics but for jumping~~

#17
Azrailx

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i love twitch shooters and i love space bar games



peeps need to realize all games dont need to be the same...

#18
Gavmundo

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Well pausing action in RPG's is nothing new, especially with Bioware games. Infact CRPG's are a development of pen n paper RPG games where everything is done in rounds so a true RPG uses this type of system. The only reason I could see someone having a with this sort of thing is someone who has been brought up playing the Action RPG which, in most cases, have very little to do with roleplaying.

#19
ToJKa1

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In Oblivion i'm constantly doing this forest parkour on cliffs and fallen trees. Dragon age's view point is too different to invoke those reactions though.



On topic, i love the ability to pause the game to reconsider my situation, and issue new order for my party. IMO, it is a must for this kind of a game. That feature is also why i like Relic's RTS games (except DoW2, but let's not go there..)

#20
Gacatar

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Azrailx wrote...

i love twitch shooters and i love space bar games

peeps need to realize all games dont need to be the same...

I'm afraid the developers need to realize this first, considering that most RPGs released in the last 5 years were Diablo clone action hack and slash games.
I suppose people have problems getting used to pausing in a game, when the last tactical party-based RPG released for the pc was 10 years ago.

#21
WillyPete2171

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Wickedjelly wrote...

I don't mind it. I'm not sure why some would have a problem with it. The only thing that irritates me about this game's setup is it doesn't have some type of targeting feature as in some other games so there are times I'm forced to use the spacebar option simply because trying to battle in real time gets too messy because clicking around the screen ends up accidentally activating another player and the like.

I don't mind the spacebar option at all but it would have been nice if there was some type of targeting feature available for those that would prefer not to use the spacebar feature if they can help it. I would rather enjoy the battle in real time than have to constantly pause but that's just me.

I'm certainly not going to fault those that feel differently, and I'm glad an option is available for those that would prefer that type of gameplay or aren't into twitch style gameplay.



I understand your point of view, but I feel you are a little misguided.  Maybe this isnt the game you thought it was supposed to be.  Im sure youve heard this before - the game has its roots in the Baldurs Gate series.  For the Baldurs Gate fans and fans of Dragon Age itslef who have been following its development over the years, the spacebar gameplay is what the game is all about.  The game was built around spacebar gameplay.  It never was meant to be an action game or a real-time RPG.  Its a tactical combat RGP.  Its like playing chess - stop the game, take in the big picture and plan out your moves, then start the action again, ect.  The very premise of the game is its ability to stop the action and micro manage your troops to victory.  It was never meant to be about "run and gun" action.  Again, this is what Baldurs Gate was all about, and is also what made it stand out and become successful. 

Bioware has obvioulsy tried to streamline differect aspects to allow for more fluid gameplay and to reach out to a wider audience.   Its possible to play in real time to a certain extent.  Group sharing of items is another streamline feature they built into the game.  I used to soend hours in Baldurs Gate trying to arrange my items in my backpack...  Allowing for a targeting feature in my opinion would take away even more from the Baldurs Gate "feel." 

I think that many too many gamers that bought the game got too caught up in just watching the gameplay vids thinking it looked really cool, but not really reading up what what the game was about.  When Bioware said its a "spiritual successor" to Baldurs Gate, that should have sent off alarms to people.  First question would have been, "what kind of game was Baldurs Gate?"  The Baldurs Gate series was a legendary, and easliy are my favorite games.  Althought its not "perfect", and no game is, Dragon Age matches up pefectly to what I was expecting.

#22
Trajan60

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miltos33 wrote...

I totally agree with your post. I just wish it was possible to queue orders so you don't have to pause all that much.


If you set up tactics correctly you should rarely have to pause. When I first got the game, I was pausing and micromanaging far too much. Since I got a thorough understanding of the tactics window and how to use it, I rarely pause except in boss fights and I usually just control the main character.

#23
Lucas78

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I'm playing on hard and I disabled the tactics. Feels like good ol' Icewind Dale and I love it :)

#24
Drag0n-RD

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People who want to play it like a hack and slash could do so on the easy difficulty setting.  I am currently playing the game on Nightmare and even with decent a tactics layout I am still required to pause every so often, if only to use a potion. 

I'm glad the game has space pausing and to be honest I think it adds to the game rather than takes away from it. 

#25
Gacatar

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You could always try soloing the game on easy. Make sure you pick up a lot of stuns and crowd controls.



It's a not-so-well documented feature that all crowd controls you use last an extra 1 second for each party member that you miss from the party. That's +3 seconds for each stun when soloing.