WillyPete2171 wrote...
I understand your point of view, but I feel you are a little misguided. Maybe this isnt the game you thought it was supposed to be. Im sure youve heard this before - the game has its roots in the Baldurs Gate series. For the Baldurs Gate fans and fans of Dragon Age itslef who have been following its development over the years, the spacebar gameplay is what the game is all about. The game was built around spacebar gameplay. It never was meant to be an action game or a real-time RPG. Its a tactical combat RGP. Its like playing chess - stop the game, take in the big picture and plan out your moves, then start the action again, ect. The very premise of the game is its ability to stop the action and micro manage your troops to victory. It was never meant to be about "run and gun" action. Again, this is what Baldurs Gate was all about, and is also what made it stand out and become successful.
Bioware has obvioulsy tried to streamline differect aspects to allow for more fluid gameplay and to reach out to a wider audience. Its possible to play in real time to a certain extent. Group sharing of items is another streamline feature they built into the game. I used to soend hours in Baldurs Gate trying to arrange my items in my backpack... Allowing for a targeting feature in my opinion would take away even more from the Baldurs Gate "feel."
I think that many too many gamers that bought the game got too caught up in just watching the gameplay vids thinking it looked really cool, but not really reading up what what the game was about. When Bioware said its a "spiritual successor" to Baldurs Gate, that should have sent off alarms to people. First question would have been, "what kind of game was Baldurs Gate?" The Baldurs Gate series was a legendary, and easliy are my favorite games. Althought its not "perfect", and no game is, Dragon Age matches up pefectly to what I was expecting.
O_o
I'm not dissappointed with this game by any means. I just don't see the harm in having a feature for those that would prefer not to use the spacebar for pausing unless they feel they absolutely have to. Everyone has different play styles and and speeds they're able to work around controlling different people or having people do certain things. All I'm saying is I would prefer the game have both options available for players. Whether you would choose to simply rely on one or the other or mix it up like I tend to do is completely up to the player.
I don't see how having a targeting feature would take away from the BG feel of the game. It's not like having that addition means you have to use it.





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