Hello everybody, i'd like to ask a little hand on understanding something about lightning in the toolset!
For the process of illumination of my Room environment , i followed the instructions on the DA Builder Wiki, or the way i understand them. I'm creating a static light with a comprehensive radius, so i can control the color/darkness of my individual room's shadows. afte that, i just start adding other lights for my lamps, sunbeams, etc.
My problem is that, it seems, the toolset doesn't allow one object to be lit by more than 2 static lights, so if i have, let's say, a long carpet and 2 sunshines casting light on it, it stops to receive light information from my omnipresent light.
It seems that the toolset chooses the lights that casts more intensely over the carpet, once if i boost the omnipresent light's "Color Intensity" parameter, it stops to add light from one of my sunshines, and replace it with the omnipresent.
If i just knew it is a limitation of the toolset, i would gladly accept it. However, i can find visual evidence that in many Area Layouts from the main campaign, they have several lights over a single object, like in the entrance hall of Eamon's estate, they have at least 4 lights over a blue carpet, and it works fine!
Do anyone have an idea of what i am doing wrong?
Thanks in advance!
Only two lights over each object?
Débuté par
Dherelv
, mars 31 2010 01:21
#1
Posté 31 mars 2010 - 01:21





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