Aller au contenu

Photo

armor piercing or incendiary ammo for soldier


  • Ce sujet est fermé Ce sujet est fermé
28 réponses à ce sujet

#1
Baconman666

Baconman666
  • Members
  • 29 messages
yep well you can tell by the title so what do think.

ps. if there is another topic with the answer you can just post the link plz and thank you

#2
Nostradamoose

Nostradamoose
  • Members
  • 2 169 messages
Inferno ammo with Revenant, you are simply gonna be 100% ownage.

#3
thisisme8

thisisme8
  • Members
  • 1 899 messages

Nostradamoose wrote...

Inferno ammo with Revenant, you are simply gonna be 100% ownage.


You won't be able to tell the difference in damage.

You will be able to tell the difference between enemies panicked and on fire and enemies still shooting at you.

Edit:  I meant to quote the OP, but oh well.

Modifié par thisisme8, 31 mars 2010 - 03:08 .


#4
Rive Caedo

Rive Caedo
  • Members
  • 814 messages
Right. The CC and AOE aspects of Inferno make it the clear choice for most people.

#5
ODST Steve

ODST Steve
  • Members
  • 279 messages
Inferno's addition effects with organics give it much more value than Armor-Piercing.

#6
FoFoZem

FoFoZem
  • Members
  • 669 messages
It's just more aesthetically and sadistically pleasing than AP

#7
SymbolicGamer

SymbolicGamer
  • Members
  • 345 messages
I also recommend Inferno.

So much fun watching enemies burn.

Modifié par SymbolicGamer, 31 mars 2010 - 04:06 .


#8
Tlazolteotl

Tlazolteotl
  • Members
  • 1 824 messages
Well, incendiary ammo > armor piercing ammo ... unless you're really skimping for points and think it takes too long to max out ('cos you need to unlock it with disruptor).

Could always start with AP ammo, then switch over later.


#9
N7 MACK

N7 MACK
  • Members
  • 55 messages
Inferno, it makes the enemies panick, and I'm pretty sure inferno does the same damage if not more than AP. The only time you shoud use AP is if you can't use Inferno (like me, i'm an engineer).

#10
Killy_Mcgee

Killy_Mcgee
  • Members
  • 11 messages
Inferno ammo will also set robots on fire as well. It's my favorite ammo, but the Disruptor Ammo also holds a close spot.

#11
nikki191

nikki191
  • Members
  • 1 153 messages
well incendiary to me has a couple of advantages over armour piercing. the main one for me is that it puts a halt on regeneration for vorcha and krogan, and secondly it makes organics panic.

#12
the red boon

the red boon
  • Members
  • 465 messages
The specialist ammo incendiary and disruptor are a super combo than ap ammo. The reason why is the specialist ammo will stop opponents from shooting you.

#13
Crixt

Crixt
  • Members
  • 780 messages
Incendiary is better in almost every aspect, and the only reason to get something else is just to try it out for variety's sake.

#14
Spartas Husky

Spartas Husky
  • Members
  • 6 151 messages
So ....if I am doing the squad point glitch. Should I bother with anyone's ammo power? like Jack's? Garrus? and thanes?? ...nvm thane....

#15
Maria Caliban

Maria Caliban
  • Members
  • 26 094 messages

Nostradamoose wrote...

Inferno ammo with Revenant, you are simply gonna be 100% ownage.


This.

#16
swk3000

swk3000
  • Members
  • 1 825 messages
Sinosleep did a video comparing the damage of AP ammo versus Inferno ammo. The difference in damage wasn't even noticeable. Inferno ammo's crowd control aspect and the ability to stop Krogan and Vorcha from regenerating makes it far more useful than AP Ammo.



That being said, AP ammo isn't completely useless. Soldiers start the game with one point in Disruptor Ammo, so they have an ammo to deal with mechs. However, they have no ammo to deal with organics unless they spend 3 Squad Points, and early on, you want to get your core skills (Combat Mastery and Adrenaline Rush) set up. By taking AP ammo as your bonus power, you have a way to deal extra damage to organic enemies without spending any squad points, which gets your core powers maxed out and evolved that much sooner. Once you've got those maxed, you can use Retrain Powers to yank the point from AP ammo and start filling out Disruptor and Inferno Ammo for better results.

#17
rumination888

rumination888
  • Members
  • 1 297 messages
^ You already have a way to deal with organics without spending any of Shepard's talent points. Just grab Jacob's squad incendiary ammo. Can be done right after Freedom's Progress. Its by far the best decision any player, regardless of class, can do.

Modifié par rumination888, 31 mars 2010 - 03:23 .


#18
padaE

padaE
  • Members
  • 578 messages
Inferno ammo because burning enemys is very helpful, especialy in New Game+


#19
swk3000

swk3000
  • Members
  • 1 825 messages

rumination888 wrote...

^ You already have a way to deal with organics without spending any of Shepard's talent points. Just grab Jacob's squad incendiary ammo. Can be done right after Freedom's Progress. Its by far the best decision any player, regardless of class, can do.


I'm not a fan of Squad ammo. It locks down your choices for squad members, so you have less freedom in who you take with you.

Besides, I didn't say to put any points into AP Ammo. The one point you get right off the bat just for taking the power is all you need.

#20
Shep309

Shep309
  • Members
  • 211 messages
I'm partial to the tungsten ammo myself. I don't really have a good reason, maybe it's cause I get my fill of inferno ammo playing my vanguard, or maybe it's cause I think my squad does fine with the ammo they have since I'm a bullet magnet any time I pop my head out of cover.


#21
NYG1991

NYG1991
  • Members
  • 2 018 messages
i like max incendiary for the squad and use tunsten for myself. i do alot of sniping so tungsten is better for headshots. inferno makes them hop around all crazy. does decent damage but the erratic movements make a follow up headshot difficult

#22
rumination888

rumination888
  • Members
  • 1 297 messages

swk3000 wrote...

I'm not a fan of Squad ammo. It locks down your choices for squad members, so you have less freedom in who you take with you.

Besides, I didn't say to put any points into AP Ammo. The one point you get right off the bat just for taking the power is all you need.


Freedom? If I don't grab Grunt or Jacob's squad incendiary then I have less freedom in who I take with me. They're simply outclassed by other squadmates if you take away their squad incendiary ammo.

Grunt, Jacob, and Zaeed are the only characters with a CC ammo type. If you take 2 people with you that have their own ammo powers, then that doesn't mean their squad ammo is useless. Its effectiveness as a CC isn't diminished.

#23
implodinggoat

implodinggoat
  • Members
  • 1 822 messages
Personally I use squad inferno and squad disruptor for my team and heavy warp ammo for myself. That gives my squad a good ammo for any situation and me a very effective ammo against armor and barriers. If you don't want to use your bonus power on another ammo power though then I'd take Inferno Ammo which does a lot of damage to armor and has the added bonus of splash damage which can panic organic enemies.

#24
implodinggoat

implodinggoat
  • Members
  • 1 822 messages

rumination888 wrote...

swk3000 wrote...

I'm not a fan of Squad ammo. It locks down your choices for squad members, so you have less freedom in who you take with you.

Besides, I didn't say to put any points into AP Ammo. The one point you get right off the bat just for taking the power is all you need.


Freedom? If I don't grab Grunt or Jacob's squad incendiary then I have less freedom in who I take with me. They're simply outclassed by other squadmates if you take away their squad incendiary ammo.

Grunt, Jacob, and Zaeed are the only characters with a CC ammo type. If you take 2 people with you that have their own ammo powers, then that doesn't mean their squad ammo is useless. Its effectiveness as a CC isn't diminished.


I'd strongly advise against taking two allies with differernt squad ammo powers with you since it will cause their AI to freak out and constantly switch back and forth between ammo powers since the AI is scripted to automatically activate their ammo power whenever they aren't under its affect.  

Personally, when I'm playing as a soldier I always take all the points out of ammo powers so I can still override their ammo with my own squad ammo.

Feel free to help petition for a patch if you'd like.

http://social.biowar...index/1261824/1

#25
Leon Zweihander

Leon Zweihander
  • Members
  • 131 messages
Inferno and Disruptor ammos, cc for organics and synthetics.