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How can I add runes to my save game with the toolset?


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#26
GunnyCanuck

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I wonder if it's the item I am trying to copy...Ring of Ages. I am going to try with a different item.

#27
Amlaria

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sorry doing this during football game's commercials



getting same issue now that comp installed a sql update, if you right click the savegame_backpack and insert a structure it auto fills the value for the new items tree, you can then copy paste rest the fields, sorry lil distracted curr, if brain still awake after game i'll look closer into it to see if i can fig out what was changed and what correct value should be

#28
GunnyCanuck

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Thanks Amlaria, I appreciate the help! :D



PS: Which game are you watching?

#29
AdamTaylor

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I copied an entry (ie 31 on the list).

I paste it. I get a whole entry exactly like what was in 31. It shows up as NEWITEM or whatever. I change the entry number to be one more than the last item (so if my bag had 50 items, I make the new one 51).



What else has to be done for a rune?

#30
GunnyCanuck

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Adam, when you change the entry does it add anything infront of what you have typed?

#31
Simon.Omega

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AdamTaylor wrote...

I copied an entry (ie 31 on the list).
I paste it. I get a whole entry exactly like what was in 31. It shows up as NEWITEM or whatever. I change the entry number to be one more than the last item (so if my bag had 50 items, I make the new one 51).

What else has to be done for a rune?


I had to manually add the keys. Right Click the "SaveGame_Backpack" make a new struct. It should auto number to the next one if you have 30 you will get a blank 31 struct. Right click it and create each keytype of the item you want to clone. Then populate it's data fileds with those of the other item.

#32
DecalGuy

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Anyway to increse your maximum backpack size beyond 120 or whatever the max end game is?

#33
Amlaria

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Simon.Omega wrote...

AdamTaylor wrote...

I copied an entry (ie 31 on the list).
I paste it. I get a whole entry exactly like what was in 31. It shows up as NEWITEM or whatever. I change the entry number to be one more than the last item (so if my bag had 50 items, I make the new one 51).

What else has to be done for a rune?


I had to manually add the keys. Right Click the "SaveGame_Backpack" make a new struct. It should auto number to the next one if you have 30 you will get a blank 31 struct. Right click it and create each keytype of the item you want to clone. Then populate it's data fileds with those of the other item.


you dont have to create and enter you can copy paste the fields to the new structure you just created, saves you the step of populating the same data

PS. sillies and cowgirls

#34
Amlaria

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DecalGuy wrote...

Anyway to increse your maximum backpack size beyond 120 or whatever the max end game is?


dunno what max is but...

Top Level Struct
-> SAVEGAME_PARTYLIST
     ->  SAVEGAME_MAX_ITEMS

that looks like the backpack limit value

#35
GunnyCanuck

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Amlaria wrote...

dunno what max is but...

Top Level Struct
-> SAVEGAME_PARTYLIST
     ->  SAVEGAME_MAX_ITEMS

that looks like the backpack limit value


I have tested this and it works, but it is best to apply it early to avoid any complications with lost gear etc.  Other posts on this board have indicated that it is extremely advisable not to exceed 1000...but I would suggest keeping it under 500 at the absolute most, just to be sure.

Modifié par GunnyCanuck, 09 novembre 2009 - 05:07 .


#36
DecalGuy

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Amlaria wrote...

DecalGuy wrote...

Anyway to increse your maximum backpack size beyond 120 or whatever the max end game is?


dunno what max is but...

Top Level Struct
-> SAVEGAME_PARTYLIST
     ->  SAVEGAME_MAX_ITEMS

that looks like the backpack limit value


Where do u find this?

#37
Amlaria

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DecalGuy wrote...

Amlaria wrote...

DecalGuy wrote...

Anyway to increse your maximum backpack size beyond 120 or whatever the max end game is?


dunno what max is but...

Top Level Struct
-> SAVEGAME_PARTYLIST
     ->  SAVEGAME_MAX_ITEMS

that looks like the backpack limit value


Where do u find this?


its the path you follow when you open your save in the toolset

#38
Chris H. Fleming

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When copying items around in the save game file, make sure to update the position and object id of the pasted item. People fiddling with save files are getting crashes because they are creating invalid saves.



The easiest thing to do is put some junk item in your inventory, use the position and object id for that on the pasted item, and then delete the junk item.



Also note that there are two kinds of item stacks. The trivial kind of item stack (what is used for potions) is what you are editing in the stack element. The non-trivial kind of item stack (what is used for weapons/armor) is set by the position vector.



This game makes some very strange use of 3-vectors. Inventory listing (with stacks) is one of them. Equiped item sets is another.

#39
Xenoseroster

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So it seems most of these instructions are geared towards copying items that you have already, is there a dependable way to add new items? IE I want to get a generic Dragonbone Greatsword, can I just over-write some other item in my inventory, do I have to create a new item listing and copy some fields, do I have to modify certain fields after I copy, etc. etc?

#40
Whailor

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OK, so for OBJECT_ID I can try to use the ID of some trash item.. What about ITEM_ABILITYID? If I make a custom item with couple of abilities (in properties, or which one does this field exactly want?) then from where can I get this?

EDIT: are you sure that I can just use some random OBJECT_ID from some 'trash' item? I may as well use then some completely random ID, or are these still tied to a specific object somehow?

Modifié par Whailor, 10 novembre 2009 - 09:44 .


#41
Chris H. Fleming

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Whailor wrote...

OK, so for OBJECT_ID I can try to use the ID of some trash item.. What about ITEM_ABILITYID? If I make a custom item with couple of abilities (in properties, or which one does this field exactly want?) then from where can I get this?


I haven't played much with the toolset yet, but creating a custom item from scratch directly inside your save file seems kind of crazy to me. Though you might look at some magic weapons to get ideas.

EDIT: are you sure that I can just use some random OBJECT_ID from some 'trash' item? I may as well use then some completely random ID, or are these still tied to a specific object somehow?


If your random OBJECT_ID happens to collide with another existing object id, then you will be in for some trouble. My presumption is that the game assigns OBJECT_ID's sequentially as they are created. I don't know much about them except that they are a unique means of referencing objects. Also note that lots of things have OBJECT_ID's other than things in your inventory.

#42
Whailor

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Thanks for the response. This toolset is not.. as easy to use as some others are :) I'm wondering how I can add some item I create myself into the game. In other games or with other toolsets it was possible to add them very easily, or at very least to simply use a console command to summon the item in-game. In DA: O the toolset, for now, is kind of pain and I know no console commands which would allow to import items into game. For example to fix the issue which occurs when playing dwarf noble origin.


#43
AdamTaylor

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I still haven't been able to properly add runes. It's getting quite annoying.