CaptainZaysh wrote...
In Lothering, desperate for troops, but seriously: this guy murdered eight civilians. Is there a rationale to freeing him beyond "we could use an extra sword"?
(origins and awakenings spoilers below)
thats a great point and i have thought this as well. my problem is, 1 its 'just' a game but adversely, 2 its a game i try and play close to my own ethics and morals...
unfortunately in both origins and awakenings there are situations in which i feel that as though i would NOT allow a character to join my group, bioware does not give me enough of a reason to stand up for my beliefs and decline letting any of these following characters a chance to join me-
morrigan- an evil bish, period. from the 1st conversation shes making fun of Alistair for giving a **** that our order was betrayed and killed. and if you do ANYTHING in the ethos of altruism she scorns you... lol
Sten- killed civilians.
Velanna- killed merchants and wants to be a grey warden JUST to find her sister, not for the better of fereldan!
zeveran- andy dick meets dog the bounty hunter... (he tried to kill me but i let him join anyways...)
it just doesnt seem that bio gives us a reason to keep these characters from our group. just like gathering that box in the chasind lands for the dead husband's wife, you give it to her and get NO XP, cash or gear. why not keep it then? especially when no one in the group disapproves???
in one respect i like that shady decisions arent a simple "right or wrong" answer, but i also would like to get something for choosing to keep these evil folks out of my group...