two main tasks ahead of you
- append the ***_variation.gda file to allow you to choose the weapon models from within the toolset
- jump into the toolset and go through the weapons, changing their appearance.
the _variation.gda files (5-15 minute job per file, 4 files needed maybe?)- In the toolset, open Program Files\\\\Dragon Age\\\\packages\\\\core\\\\data\\\\2da.erf
- locate the relevant erf, ex. longsword_variation.gda
- extract anyplace
- open using GDApp
- add your lines - use unique IDs, start above 100 to prevent conflict with official releases (ideally reserve them on Builder Wiki)
- remove the official ones (or see below)
- save as longsword_variation_adonnay.gda or similar (first bit MUST be longsword_variation_)
- place GDA in your Program Files override
alternatively (I should say, this doesnt work for me, but is the "proper" way to do it)
- open Program Files\\\\Dragon Age\\\\tools\\\\Source\\\\2DA\\\\rules\\\\ItemVariations.xls
- add your lines - use unique IDs, start above 100 to prevent conflict with official releases (ideally reserve them on Builder Wiki)
- remove the official ones (or see below)
- save as longsword_variation_adonnay.xls or similar (first bit MUST be longsword_variation_)
- put through the excelprocessor.
- place GDA in your Program Files override
toolset (1 hour job to go through all weapons and choose a different appearance)- start toolset (or restart)
- change module to Single Player (your changes will only take effect on single player module games - i dont know of a way of changing the database for all core resources, sorry)
- change whichever items you fancy like changing. The Item Variation should have your new appearances, if not, somethings gone wrong!
alternative naming (5 minute per weapon... optional)May I offer an alternative to replacing them by using the same name as the official stuff? You can change the _variation file to point to a differently named model (ex. w_lsw_adsweps1). By doing this, your mod can be replacing or non-replacing by a very small GDA change? To replace the official stuff, just change the ModelSubType column to point to your model names for existing official IDs. extend the IDs as mentioned above to add further variations.
One super-elegant solution would be to have all your models listed in IDs ranged 100-110, say and put that in one _variation file. In another variation file, you point the official IDs to your models.
As it is, I am unable to prevent your models using a material with the same name as the official campaign ones. This means even if i rename the model, it will have to use the official material by that name, or the official model will have to use your material. see my dilemma?
Good luck with it! Let me know how you get on
Modifié par mikemike37, 31 mars 2010 - 01:23 .