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ME2 just isn't very replayable


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#1
Wholetyouinhere

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I think this is the bit that gets lost in the whole "ME1 vs ME2" debate. Don't get me wrong; I loved both games for different reasons, which seems the most sensible approach. That said, I cannot fathom playing ME2 again.

Yes, I could go "bad cop" or tinker with another class. Doesn't interest me. The game was very linear. Not a bad thing in and of itself, but it does tend to stamp the experience as one-and-done.

ME1 felt much, much bigger. As the player, I felt a lot more "in control" because there were so many more places to go and things to do. It wasn't a perfect game, and they fixed a lot for the sequel. Including, unfortunately, the scale.

ME2 is on rails. Again, not necessarily a bad thing. The game is more focused and, arguably, intense. Plus the shooting is much improved. But replayability? Drastically reduced or even nonexistent, IMO.

If you're someone who played ME1 through multiple times, I can see why ME2 might disappoint. The initial value is easily on par with just about anything the first game had to offer, but the depth and scope are missing - by design, apparently.

I have to stress, though, how much I did enjoy ME2. Much anticipated, and I damn near played it straight through. I think I might have taken two breaks to sleep/eat, and I'm not exactly a teenager on summer break here. But I don't think it will ever eclipse ME1 for me simply because I spent a lot more time with the first game.

Anyways, some basic questions to finish this off. Do I think ME2 is a very fine creation and a must-play for most any gamer? Absolutely. Do I wish it had the depth to sustain another 1-2 play-throughs? Yes. Looking back, will I think more fondly of ME1? Probably.

#2
Mikenator700

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I... actually agree with OP.

The only reason I replayed it was to get the Lvl 30 and combat achievements. I only liked playing soldier and found ME2 very linear, being forced to do certain missions at certain times.

I'll probably do a complete replay once all of the DLC's come out.

#3
Gocad

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 I guess it boils down to personal preference. I'm even willing to admit that ME1 feels bigger than ME2, but that's just an illusion really.  While there is no doubt that the levels in ME1 seem to be bigger (i.e the Citadel), they are no more alive than in ME2. Same with the side missions. Once you have seen one planet, you pretty much have seen all. The same could be said of level design of the side mission locations.

And in my opinion ME1 has lost a lot of its appeal to me since ME2 has come out. 

#4
AngryFrozenWater

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I think ME1 and ME2 play a little different.

ME1's crew member recruitment missions integrate in the story. That adds to the feeling that the main story line is longer. The game also actually becomes longer if you pay all side missions, because there were more UNC missions than M7 missions.

In ME2, most of the recruitment missions stand or their own. Only Miranda, Jacob, Tali and (maybe) Legion are part of the main story. There are less side missions, because they were more complex to develop. As a result the main story line feels shorter.

That shorter story line probably adds to the feeling of a less replayable game. ;)

Modifié par AngryFrozenWater, 31 mars 2010 - 01:53 .


#5
greghorvath

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I felt exactly the same. Then I did start a second playthrough. I think I am at the 7th right now...

#6
Mister Mida

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True. Mass Effect 2 is more linear. But I AM busy on my 8th playthrough Image IPB

#7
Heart Collector

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Hehe, while you have some valid points which I agree with OP, I personally find ME2 to have more replayability, simply because I find the classes to be far more distinct. Granted, I prefer a number of things about ME (story and choices, genuine though usually crap-filled inventory system, MAKO and others), but I find the combat of ME2 (excluding the silly ammo system) to be far more engrossing, and combined with the distinct classes, I feel far more inclined to replay ME2.

You'll argue that you have more meaningful choices storywise in ME? True... But I can never bring myself to choose the "nasty" option... So The story usually goes in a linear way for me :)

As you said though, I also love both games for different reasons.

Cheers!

#8
jeffreykm

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I agree, ME2 is harder to replay. Then again, my first replay has been for insanity completion--and it's a total faceplant. Very hard. I imagine a hardcore setting might be more fun.



Regardless, given the nature of the missions, I think he is right---each single mission doesn't offer a ton of branching paths, or even different outcomes. Then again, thinking back, ME1 didn't either, really, at all.



I think the real problem is that the majority of missions are all for recruiting---that as a shell doesn't make the meat inside of it feel very epic.

#9
Noble 1

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My fourth playthrough with the soldier class alone while also two playthroughs with the infiltrator and vanguard say you're wrong about replayability

#10
ImperialOperative

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I've always found "replayability" an interesting concept (ie, people can actually STAND to play the same content over and over and actually enjoy doing it?!).

Personally, I can't stand to go through the same content more than once or twice.

So, essentially every single game I've ever bought has the same amount of "replayability" unless it has a good multiplayer component (which can last a while, but will certainly get tired after every tactic, style of play, map, etc has been explored and repeated).

Modifié par ImperialOperative, 31 mars 2010 - 02:19 .


#11
Frraksurred

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I am also in agreement with the OP. While I do not want to dampen all the work the Team put into this game, it lost nearly everything that brought be back to ME1 for replay after replay... apart from the story. I also felt as though ME1 rewarded the 'good guy' much better than ME2. I truly felt like a hero at the end of ME1. The end of ME2 barely had shades of that. ME2 Paragon Shep felt like a sell out imo. Took the wind out of my sails, along with any remaining interest in replaying the game. I've played ME1 more since buying ME2 than I have the later.

#12
TheSeventhJedi

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Yeah, my sixth playthrough disagrees.

See also: social.bioware.com/brc/683119

Modifié par TheSeventhJedi, 31 mars 2010 - 02:31 .


#13
Timerider42

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ME1 actually feels smaller to me. There's less places to go that are actually occupied. The main reason it might feel big is the empty planets you drive around on. Driving around on random planets just felt like a chore.

#14
ToJKa1

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Well i got about six playtroughs out of ME2, but have no desire to play it anytime soon. it is linear, and eventhough the classes are more diverse than in ME1, it adds little replay value. For me ME1 wasn't really more replayable either, there are only so many things you can do differently, both games are mostly same each playtrough.

Thus i've returned to Fallout 3 and Oblivion, thanks to hyper active modding community and the openworld gameplay, they have nearly limitless replay value: once i've played my characters trough with the FWE mod, i need to  play them again with the FOOK2 mod. Then i need to go see what's new in the Oblivion modding circles. So many games and mods, and not enough time to play them all :D

Also the reason why i've no interest in BW's hour long DLCs.

Modifié par ToJKa1, 31 mars 2010 - 02:40 .


#15
A7XPWD93

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I myself am on my 6th playthrough of ME2, and I can't get enough of it, it has consumed my life, but there are things from ME1 I dearly miss oh sooooooooooooooo much, like getting to actually explore the presidium, and you bright up an excellent point OP, the characters actually tie into the story, whereas no one in ME2 actually ties into the story.

In ME1, garrus was investigating Saren and what he was up to, wrex worked for saren at one point, tali had the info that benezia was working with saren, liara was benezias daughter and you had to sacrifice either Ashley or Kaiden on virmire.

So I do agree that ME1 was better squad-wise, but I dissagree that ME2 has no replayability

#16
ShowMeTheMonkey

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Hmmm. I played ME1 for the first time a month before ME2. And I imported my character and completed ME2 on insanity. So I could import a renegade character I replayed ME1. ME1 is rubbish! The combat is very weak, the inventory pissed me off, the story missions are awful and the AI running towards you was very annoying.



ME2 is a huge improvement is terms of game play and missions, the variety of the classes is brilliant. I don't understand how the ME1 was "bigger". It just wasn't, you only have 5 story missions if you think about it, yes they were slightly longer, but they definitely dragged on.



On my 1st play though of ME1 it was amazing! After playing ME2, I find it very hard to go back to ME1...

#17
keginkc

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I found it to be initially more engrossing than the original game in terms of multiple playthroughs. We'll see how that holds up over time. The first one I finished 6 times over the course of a year-and-a-half. The sequel I finished 3 times in the first month. And it stopped me cold from playing through another great game, Dragon Age, whereas when the first game was out, I had literally nothing else I wanted to play at the time, for a period of months.



In the end, I just found the sequel to be a better *game*. In my opinion, it lacks a few "wow!" moments of discovery from the original, but surpasses it in virtually every other way. I just couldn't stop playing it in February, and I would imagine when I pick it up again in a few weeks/months time, I'll still find the same thing to be true.

#18
Sanunes

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Personally, ME2 would have been far superior if the Collector missions weren't forced when you were to do them and you could recruit most of the characters at anytime in the game. ME1 the places you visited did feel a little bigger, but it also felt like I was going to the same three or four places all the time, so I rather explore the areas of ME2 with multiple playthroughs. I have ten to twelve playthroughs of ME1 over the last two years, but I am already on my fifth with ME2.

#19
ToJKa1

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ShowMeTheMonkey wrote...
ME2 is a huge improvement is terms of game play and missions, the variety of the classes is brilliant. I don't understand how the ME1 was "bigger". It just wasn't, you only have 5 story missions if you think about it, yes they were slightly longer, but they definitely dragged on.

On my 1st play though of ME1 it was amazing! After playing ME2, I find it very hard to go back to ME1...


This i have to agree with, ME2 is much more pleasant game to play than ME1, and just that adds to it's replayability. Except the planet scanning, i'll never forgive BW for that  :pinched: Luckily us PC gamers have that handy save game editor.

#20
Xpheyel

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Heart Collector wrote...

Hehe, while you have some valid points which I agree with OP, I personally find ME2 to have more replayability, simply because I find the classes to be far more distinct. Granted, I prefer a number of things about ME (story and choices, genuine though usually crap-filled inventory system, MAKO and others), but I find the combat of ME2 (excluding the silly ammo system) to be far more engrossing, and combined with the distinct classes, I feel far more inclined to replay ME2.


Yeah, I feel the same way about the classes. 

#21
Laterali

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I replayed a few times, but haven't touched it since. I have yet to download the firewalker pack because all I hear about is how lame it is. I agree that ME2 doesn't hold as much replay value for me as ME1 did.



Yes, the combat is much better, but to me, the immersion is worse. By that I mean that it seems like you are on your own completely. Very rarely do your squad members speak, and them speaking to each other is non existent.



And instead of Lance Henricksen, or a vid phone, we got facebook.... Seriously? Shepard doesn't need facebook, it's the ****ing future, people with future blouses and space furniture don't need facebook, they have holograms coming out of their eyeballs but they still need email?



And I much prefer the mako to planet scanning. I swear that mini game is going to give me a tumor it's so awful. So I refuse to do it anymore.



ME2 is the better game in the long run, but there's things that bug me enough that I don't feel like playing it anymore..

#22
Comdawg

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Xpheyel wrote...

Heart Collector wrote...

Hehe, while you have some valid points which I agree with OP, I personally find ME2 to have more replayability, simply because I find the classes to be far more distinct. Granted, I prefer a number of things about ME (story and choices, genuine though usually crap-filled inventory system, MAKO and others), but I find the combat of ME2 (excluding the silly ammo system) to be far more engrossing, and combined with the distinct classes, I feel far more inclined to replay ME2.


Yeah, I feel the same way about the classes. 


This.

#23
Rodriguer2000

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mass effect 2 too me has the one of the biggest replay values in a game im on my 8th play through and i havent even played as an infiltrator or engineer

#24
SymbolicGamer

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It's replayable in a different way. I'll keep coming back to Mass Effect 2 with each new DLC

#25
Pacifien

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I've replayed ME2 a handful of times, compared to my dozen plus some of playthroughs with ME1. And it's not like I play ME1 drastically every single time - I never could do Renegade without feeling like the bad karma was leaking into my own life. :P

So with ME1, for all the times I replayed it, I was essentially playing the same game to varying levels of Paragon. The only thing that was different was the order in which I played the planets. It is similar with ME2, I play the character to varying levels of Paragon, so the only thing that differs is the order in which I pick up my teammates.

So why did I feel like ME1 was so much more replayable than ME2? Part of it is perhaps ME1 has the advantage of being new: it is the introduction into a new science fiction universe. All ME2 can do is expand upon that, and perhaps it didn't do that enough for me.

Maybe it's because ME1's story was much more open. Yes, I had to wait to do two planets before Virmire, but I never had to do the planets in a certain order aside from that. Since the changing factor in ME2 is how you get your teammates, there is a sense of frustration in having to do certain story elements at a set time. I also am given the same teammates to recruit before the required events: there's no going to Illium before Horizon. And I can't begin loyalty missions until after Horizon. So for the recruitment to be the main factor I can change around in ME2, it feels awfully like it's on rails.

For each time I've played ME2, I find myself doing the playthrough to experience how combat is different. I never seem to play just to experience the story again like I did ME1.