ME2 just isn't very replayable
#1
Posté 31 mars 2010 - 01:30
Yes, I could go "bad cop" or tinker with another class. Doesn't interest me. The game was very linear. Not a bad thing in and of itself, but it does tend to stamp the experience as one-and-done.
ME1 felt much, much bigger. As the player, I felt a lot more "in control" because there were so many more places to go and things to do. It wasn't a perfect game, and they fixed a lot for the sequel. Including, unfortunately, the scale.
ME2 is on rails. Again, not necessarily a bad thing. The game is more focused and, arguably, intense. Plus the shooting is much improved. But replayability? Drastically reduced or even nonexistent, IMO.
If you're someone who played ME1 through multiple times, I can see why ME2 might disappoint. The initial value is easily on par with just about anything the first game had to offer, but the depth and scope are missing - by design, apparently.
I have to stress, though, how much I did enjoy ME2. Much anticipated, and I damn near played it straight through. I think I might have taken two breaks to sleep/eat, and I'm not exactly a teenager on summer break here. But I don't think it will ever eclipse ME1 for me simply because I spent a lot more time with the first game.
Anyways, some basic questions to finish this off. Do I think ME2 is a very fine creation and a must-play for most any gamer? Absolutely. Do I wish it had the depth to sustain another 1-2 play-throughs? Yes. Looking back, will I think more fondly of ME1? Probably.
#2
Posté 31 mars 2010 - 01:42
The only reason I replayed it was to get the Lvl 30 and combat achievements. I only liked playing soldier and found ME2 very linear, being forced to do certain missions at certain times.
I'll probably do a complete replay once all of the DLC's come out.
#3
Posté 31 mars 2010 - 01:48
And in my opinion ME1 has lost a lot of its appeal to me since ME2 has come out.
#4
Posté 31 mars 2010 - 01:49
ME1's crew member recruitment missions integrate in the story. That adds to the feeling that the main story line is longer. The game also actually becomes longer if you pay all side missions, because there were more UNC missions than M7 missions.
In ME2, most of the recruitment missions stand or their own. Only Miranda, Jacob, Tali and (maybe) Legion are part of the main story. There are less side missions, because they were more complex to develop. As a result the main story line feels shorter.
That shorter story line probably adds to the feeling of a less replayable game.
Modifié par AngryFrozenWater, 31 mars 2010 - 01:53 .
#5
Posté 31 mars 2010 - 01:50
#6
Posté 31 mars 2010 - 01:54
#7
Posté 31 mars 2010 - 01:57
You'll argue that you have more meaningful choices storywise in ME? True... But I can never bring myself to choose the "nasty" option... So The story usually goes in a linear way for me
As you said though, I also love both games for different reasons.
Cheers!
#8
Posté 31 mars 2010 - 01:59
Regardless, given the nature of the missions, I think he is right---each single mission doesn't offer a ton of branching paths, or even different outcomes. Then again, thinking back, ME1 didn't either, really, at all.
I think the real problem is that the majority of missions are all for recruiting---that as a shell doesn't make the meat inside of it feel very epic.
#9
Posté 31 mars 2010 - 02:05
#10
Posté 31 mars 2010 - 02:16
Personally, I can't stand to go through the same content more than once or twice.
So, essentially every single game I've ever bought has the same amount of "replayability" unless it has a good multiplayer component (which can last a while, but will certainly get tired after every tactic, style of play, map, etc has been explored and repeated).
Modifié par ImperialOperative, 31 mars 2010 - 02:19 .
#11
Posté 31 mars 2010 - 02:24
#12
Posté 31 mars 2010 - 02:29
See also: social.bioware.com/brc/683119
Modifié par TheSeventhJedi, 31 mars 2010 - 02:31 .
#13
Posté 31 mars 2010 - 02:30
#14
Posté 31 mars 2010 - 02:34
Thus i've returned to Fallout 3 and Oblivion, thanks to hyper active modding community and the openworld gameplay, they have nearly limitless replay value: once i've played my characters trough with the FWE mod, i need to play them again with the FOOK2 mod. Then i need to go see what's new in the Oblivion modding circles. So many games and mods, and not enough time to play them all
Also the reason why i've no interest in BW's hour long DLCs.
Modifié par ToJKa1, 31 mars 2010 - 02:40 .
#15
Posté 31 mars 2010 - 02:37
In ME1, garrus was investigating Saren and what he was up to, wrex worked for saren at one point, tali had the info that benezia was working with saren, liara was benezias daughter and you had to sacrifice either Ashley or Kaiden on virmire.
So I do agree that ME1 was better squad-wise, but I dissagree that ME2 has no replayability
#16
Posté 31 mars 2010 - 02:38
ME2 is a huge improvement is terms of game play and missions, the variety of the classes is brilliant. I don't understand how the ME1 was "bigger". It just wasn't, you only have 5 story missions if you think about it, yes they were slightly longer, but they definitely dragged on.
On my 1st play though of ME1 it was amazing! After playing ME2, I find it very hard to go back to ME1...
#17
Posté 31 mars 2010 - 02:42
In the end, I just found the sequel to be a better *game*. In my opinion, it lacks a few "wow!" moments of discovery from the original, but surpasses it in virtually every other way. I just couldn't stop playing it in February, and I would imagine when I pick it up again in a few weeks/months time, I'll still find the same thing to be true.
#18
Posté 31 mars 2010 - 02:42
#19
Posté 31 mars 2010 - 02:44
ShowMeTheMonkey wrote...
ME2 is a huge improvement is terms of game play and missions, the variety of the classes is brilliant. I don't understand how the ME1 was "bigger". It just wasn't, you only have 5 story missions if you think about it, yes they were slightly longer, but they definitely dragged on.
On my 1st play though of ME1 it was amazing! After playing ME2, I find it very hard to go back to ME1...
This i have to agree with, ME2 is much more pleasant game to play than ME1, and just that adds to it's replayability. Except the planet scanning, i'll never forgive BW for that
#20
Posté 31 mars 2010 - 02:47
Heart Collector wrote...
Hehe, while you have some valid points which I agree with OP, I personally find ME2 to have more replayability, simply because I find the classes to be far more distinct. Granted, I prefer a number of things about ME (story and choices, genuine though usually crap-filled inventory system, MAKO and others), but I find the combat of ME2 (excluding the silly ammo system) to be far more engrossing, and combined with the distinct classes, I feel far more inclined to replay ME2.
Yeah, I feel the same way about the classes.
#21
Posté 31 mars 2010 - 03:20
Yes, the combat is much better, but to me, the immersion is worse. By that I mean that it seems like you are on your own completely. Very rarely do your squad members speak, and them speaking to each other is non existent.
And instead of Lance Henricksen, or a vid phone, we got facebook.... Seriously? Shepard doesn't need facebook, it's the ****ing future, people with future blouses and space furniture don't need facebook, they have holograms coming out of their eyeballs but they still need email?
And I much prefer the mako to planet scanning. I swear that mini game is going to give me a tumor it's so awful. So I refuse to do it anymore.
ME2 is the better game in the long run, but there's things that bug me enough that I don't feel like playing it anymore..
#22
Posté 31 mars 2010 - 03:23
Xpheyel wrote...
Heart Collector wrote...
Hehe, while you have some valid points which I agree with OP, I personally find ME2 to have more replayability, simply because I find the classes to be far more distinct. Granted, I prefer a number of things about ME (story and choices, genuine though usually crap-filled inventory system, MAKO and others), but I find the combat of ME2 (excluding the silly ammo system) to be far more engrossing, and combined with the distinct classes, I feel far more inclined to replay ME2.
Yeah, I feel the same way about the classes.
This.
#23
Posté 31 mars 2010 - 03:24
#24
Posté 31 mars 2010 - 03:45
#25
Posté 31 mars 2010 - 03:47
So with ME1, for all the times I replayed it, I was essentially playing the same game to varying levels of Paragon. The only thing that was different was the order in which I played the planets. It is similar with ME2, I play the character to varying levels of Paragon, so the only thing that differs is the order in which I pick up my teammates.
So why did I feel like ME1 was so much more replayable than ME2? Part of it is perhaps ME1 has the advantage of being new: it is the introduction into a new science fiction universe. All ME2 can do is expand upon that, and perhaps it didn't do that enough for me.
Maybe it's because ME1's story was much more open. Yes, I had to wait to do two planets before Virmire, but I never had to do the planets in a certain order aside from that. Since the changing factor in ME2 is how you get your teammates, there is a sense of frustration in having to do certain story elements at a set time. I also am given the same teammates to recruit before the required events: there's no going to Illium before Horizon. And I can't begin loyalty missions until after Horizon. So for the recruitment to be the main factor I can change around in ME2, it feels awfully like it's on rails.
For each time I've played ME2, I find myself doing the playthrough to experience how combat is different. I never seem to play just to experience the story again like I did ME1.





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