ME2 just isn't very replayable
#101
Posté 01 avril 2010 - 08:34
#102
Posté 01 avril 2010 - 11:46
#103
Posté 02 avril 2010 - 12:01
#104
Guest_Raga_*
Posté 02 avril 2010 - 03:01
Guest_Raga_*
That being said, I think little differences can make all the difference in the world. Just picking a different LI, different backgrounds and diferent classes lets me completely write a new worldview for each Shep. In that case, WHAT they do may not differ that much, but WHY they do it differs a lot. I really get into roleplaying so this creates the illusion of lots of difference for me. Plus, I think there is a lot of difference playing as a different gender for instance. My dudeshep playthrough felt WAY different from my femsheps and so on. I've had tremendous fun playing about a million different versions of paragades and paragons without ever even going full renegade. So for me the game felt intensely replayable even if my actual decisions never varied much.
#105
Posté 02 avril 2010 - 03:16
Personally, I think ME2 was superior to ME1 in practically every way.
#106
Posté 02 avril 2010 - 03:17
but it's not as replayable as ME1
#107
Posté 02 avril 2010 - 03:27
#108
Posté 02 avril 2010 - 03:46
I will say that there are certain slog-points in both games that make me want to just pack it in. I don't look forward to Horizon with its annoying combat pitted against my (at that point) still underpowered squad. I don' look forward to the Huskathon that is the Reaper IFF mission. And, I have to say, the large number of loyalty missions you have to do to get the best ending can make the game seem long when you're only a third of the way through a playthrough.
Then there's the much-belaboured point that replays don't offer much variety. I will restrict my answer to one word: INSANITY. Playing through on the highest difficulty and NG+ made me completely reevaluate the combat and the areas where it takes place. Insanity made my second playthrough more thrilling than the first.
The third playthrough I did with a Sentinel, which I found to be a bit of a boring class with its defensive focus. Nevertheless, playing as female and strict Renegade supplied just enough interest to make it worthwhile (though more lesbian intrigue would've been nice).
For the fourth playthrough I actually tried something radically different: honest roleplaying. It's been OK, but I find the Infiltrator feels too much like a nerfed Soldier. Maybe that'll change once I get to use the evolved incendiary blast.
Though, I'm ashamed to admit it, the fifth playthrough is just to try out the Revenant, since some genius at Bioware decided it would be a good idea to lock the weapon specialization. Still, a good excuse to spend some time with my "classic" Shep.
Modifié par nokori3byo, 02 avril 2010 - 03:53 .
#109
Posté 02 avril 2010 - 03:49
KotOREffecT wrote...
Laterali wrote...
I replayed a few times, but haven't touched it since. I have yet to download the firewalker pack because all I hear about is how lame it is. I agree that ME2 doesn't hold as much replay value for me as ME1 did.
Really? Because all I hear is how much of a blast it is to control the HH and how smooth it is, dispise the test beta like missions and the weak armor system and guns, most people agree the Hammerhead will be better upgraded with better sheilds and more guns in ME 3 than the Mako.Laterali wrote...
Yes, the combat is much better, but to me, the immersion is worse. By that I mean that it seems like you are on your own completely. Very rarely do your squad members speak, and them speaking to each other is non existent.
Immersion is worse? Really? Infact because of the upgraded conversation system, the lighting, the fact that characters actual move now when talking, plus the whole updated cinematic feel to it, I find it much more immersing. Not to mention Paragon/Renegade interrupt FTW!Laterali wrote...
And instead of Lance Henricksen, or a vid phone, we got facebook.... Seriously? Shepard doesn't need facebook, it's the ****ing future, people with future blouses and space furniture don't need facebook, they have holograms coming out of their eyeballs but they still need email?
You'd complain about anything wouldn't you? But then again thats usually what ME 2 haters do, complain about anything from that to the freakin sqaud hubs for crying out loud. To even the simple mission complete screens... I'm just saying, seems like you nit picked about this one, esp when in a replayability thread, whats a simple email system have to do with that?Laterali wrote...
And I much prefer the mako to planet scanning. I swear that mini game is going to give me a tumor it's so awful. So I refuse to do it anymore.
You'd be surprised how many people don't, which is shocking, I know. I'd def take the Mako or the HH over planet scanning as well, but when a bunch of people would take planet scanning over the Mako as seen in many topics and polls, then theres something up with the Mako. Plus we got the Hammerhead now, and it will be much better in the future long run.Laterali wrote...
ME2 is the better game in the long run, but there's things that bug me enough that I don't feel like playing it anymore..
That's opinion, both games had things that were great and needed to be expanded on or fixed, both games are epic, and I'm sure when the best things out of both games get mixed into ME 3, that will be great!
uh about the movement while talking I found that to be a big immersion breaker every time you say something do you change your pose? No, People mainly move their hands and heads when talking they don't generally strike a completely new pose every time they say something new. Reminded me of Family guy when they were making fun of william shatner every time he said something he changed positions see link www.youtube.com/watch
Not to mention the fact that the new dialogue system really sucked IMHO. If you didn't stick to either renegade or paragon for the entire conversation it really made the conversation not make any sense a lot of time. Not make sense from the perspective of if I just called the illusive man a douche bag and a terrorist why would I turn around and tell him it's good to be working with him. I mean god damn they really need to work on making the conversations feel consistent. Each paragon/ renegade conversation should take me down a different path. What they did in ME2 was let each paragon/renegade choice take you down the same path. IMHO it didn't work and made the conversation really awkward at times.
Modifié par DoNotResistHate, 02 avril 2010 - 04:01 .
#110
Posté 02 avril 2010 - 03:55
Modifié par DoNotResistHate, 02 avril 2010 - 04:14 .
#111
Posté 02 avril 2010 - 03:56
Modifié par DoNotResistHate, 02 avril 2010 - 03:57 .
#112
Posté 02 avril 2010 - 04:01
#113
Posté 02 avril 2010 - 04:01
ME1's only obstacle was the Citadel-wall-of-quests.
ME2's main obstacle is called Scanning Planets.
I've done 1 NG+ in ME2, and since then I've stuck to ME1 imports.
#114
Posté 02 avril 2010 - 04:16
Maera Imrov wrote...
I replayed ME2 far more than I did ME1, since I enjoyed the darker story more. I wasn't -never have been- a massive achievement hoarder, so I never much cared for gathering them all in ME1 (or 2, really), so I had no great impetus to play through 1 more than twice. In fact, when I got a new 360 and ME2 was getting close, I couldn't even gather the desire to play through 1 again. Then it became irrelevant, as I got 2 for the PC and just d/l'd a save that was close to my original in choices and Save Edited the rest. 2, I've gone through 4 times now. But that's just me. I can certainly appreciate the reasons why the OP doesn't see 2 as very replayable, though.
I never have been huge on achievements either. That being said I had all the achievements for ME1 because they gave in game bonuses. And exactly what parts of ME2 did you think where darker than ME1?
Modifié par DoNotResistHate, 02 avril 2010 - 04:23 .
#115
Posté 02 avril 2010 - 04:23
#116
Posté 02 avril 2010 - 05:45
DoNotResistHate wrote...
I never have been huge on achievements either. That being said I had all the achievements for ME1 because they gave in game bonuses. And exactly what parts of ME2 did you think where darker than ME1?
I can't point at specific places/plot points and say "here, here and here." Just in general, I enjoyed the atmosphere and tone in ME2 more, since it seemed darker overall. Not that 1 wasn't amazing. I wouldn't be here if it hadn't been. I just enjoyed 2 more, as I've always been a sucker for darker/more uncertain/blahblahblah atmosphere. The Two Towers (I am aware that LotR is not actually a trilogy but point stands), ME2, Empire Strikes Back, etc.
But it is pretty linear. I do wish that at least PC could get a patch to shake up recruitment order, or something.
#117
Posté 02 avril 2010 - 05:50
#118
Posté 02 avril 2010 - 05:51
#119
Posté 02 avril 2010 - 05:52
I disagree.
#120
Posté 02 avril 2010 - 06:00
TMA LIVE wrote...
And I'm just making the same choices over, and over again.
Same here, I just cant stop romancing garrus and miranda or pushing people through windows
#121
Posté 02 avril 2010 - 06:03
I just wondered because IMO ME1 was darker. Collectors want to kill everyone on earth Sovereign wants to kill everyone in the Galaxy. Jenkins dies then Saren shoots Nihilus in the back. The experiment on Feros, Beneziahs betrayal. The first time I played Virmire I lost Wrex and Kaiden. Then in the middle of all that you uncover all kinds of crazy cerberus experiments and keep crossing paths with all kinds of murderers and terrorists. Then you take the Mako through the Mass relay and you find the Citadel in flames and all the races of the galaxy on the brink of total annihilation.
Modifié par DoNotResistHate, 02 avril 2010 - 06:08 .
#122
Posté 02 avril 2010 - 06:31
Utter hell! I'm still missing Ashley's achievement and I have ABSOLUTELY no desire to go back and touch that game again thanks to ME2, just for an achievement for a character I hated the most. I enjoyed the game play of ME1, but the story and characters and a handful of other things made the whole game a miserable chore and uninteresting. I was more then happy to get something new.
ME2, I've played 7 times in 3 months. No, not because it was quick and easy. I think I did 40-50 hours each, my first play-through was 73. The first time I played ME1, I got through it in 40 hours and the following playthroughs were 20. Playing on insanity adds this whole new level to ME2, I feel like I have to actually plan out everything. In ME1, half the time I was running around with Shepard alone because the team was dead and tediously killing things. Now Shepard can't do everything alone.
Both games had a half way point. ME1 was Virmire and ME2 was Horizon. Otherwise, I don't feel like either was linear at all. I just didn't give a crap about saving the Galaxy in ME1. I just wanted to shoot stuff. There was nothing there to make me really care about anything, the Virmire decision was easy. Kill the one I hated more. ME2 actually has a lot more character to it and even with characters I hate, it was far harder to let them die then in ME1 because you actually got to see more of their personality and lives to give a damn about them. YES SEE, not hear them, actually see them react and behave, not listen to them talk your ear off or have random side comments in elevators that you try to avoid.
I still want to replay more of ME2 because I have a game save where I didn't recruit Garrus in ME1, I also want to see what happens when I do other options in particular situations, such as actually romancing the poor, ignored Jacob. Otherwise, I'm still finding crap I didn't notice in my first 7 playthroughs.
I also just have to play once where I have everyone die and I want to see just how soon you can go through that Relay, and see who I can get away with not recruiting and still finish the game with everyone else alive.
There is just so much crap to go back and do. All ME1 had for me were the achievements and not recruiting Garrus, which only proved my theory that he was utterly useless in that game. ME2, he is very useful and I love him to death now.
Modifié par Lucky Thirteen, 02 avril 2010 - 06:32 .
#123
Posté 02 avril 2010 - 06:47
I think there also needs to be a sense of working towards something. When ME2 was announced ME1 players had a new reason to replay the game, get the storyline they wanted to carry across, the level bonuses and paragon and renegade bonuses and cash.
#124
Posté 02 avril 2010 - 07:39
DoNotResistHate wrote...
*******Spoiler alert*******
I just wondered because IMO ME1 was darker. Collectors want to kill everyone on earth Sovereign wants to kill everyone in the Galaxy. Jenkins dies then Saren shoots Nihilus in the back. The experiment on Feros, Beneziahs betrayal. The first time I played Virmire I lost Wrex and Kaiden. Then in the middle of all that you uncover all kinds of crazy cerberus experiments and keep crossing paths with all kinds of murderers and terrorists. Then you take the Mako through the Mass relay and you find the Citadel in flames and all the races of the galaxy on the brink of total annihilation.
I think the cool stuff you mention in ME1 are dramatic (and in some way more dramatic) plot points. IMO when people discuss the 'darker' ME2 it's more related to tone. The bleakness of the Terminus Systems... from Omega to the Batarian slave planet descriptions... working with the ethically horrendous Cerberus... the look and feel of many of the planets - Korlus etc, even beautiful Illium is depicted at sunset.
In Star Wars, Luke's adoptive parents were killed, Alderaan destroyed, Ben killed... and yet you could hardly call it dark.
On topic. I love ME1 and have played in 9 times over two years. I'm at four playthroughs of ME2 in two months and still loving it. And weirdly: My four playthroughs have been all (mostly) Paragon Vanguards based on the same (my-canon) ME1 character. I just can't give up biotic charge.
#125
Posté 02 avril 2010 - 02:54
Modifié par TMA LIVE, 02 avril 2010 - 02:54 .





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