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DLC: the biggest crock of this generation?


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#276
Zem_

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Wicked 702 wrote...

Yeah, I was about to comment on this until I scrolled down and read your post. We actually studied this exact case in my law class a few months back. I was with everyone else, assuming that the person was an idiot for burning himself/herself (can't remember which gender at the moment), but after reading the case study it is 100% clear that McDonalds really was at fault legally........bigtime. The assumptions everyone has about this case are truly false.

/derail


First, I don't think she's an idiot.   Even smart people can make stupid mistakes like holding a cup of hot coffee in their lap immediately after being served it.  I have more than once burned myself on the edges of my oven or cut myself with a knife in the kitchen.   I don't intend to sue either manufacturer over their "unreasonably dangerous" products, however. 

Second, yes, it's a derail, but since people are ignorantly assuming I haven't read any actual articles on the subject, I'll just post a link in my own defense and leave it at that.  It's not the article I read before posting (that was wikipedia) but it has some information wikipedia did not.  I don't know anything more about the case than is in this link or the wikipedia entry so if you know something they don't, PM me or something.   I'm willing to learn and I'm happy not going further off topic if you are.

Getting back on topic.  Let's just put it this way, even with warning labels as on the DAO box about one-time-use codes for DLC (and on the cup of coffee in question) it is still possible to sue over pretty much anything and the guy will probably try to say the same thing: that the warning was not large enough or obvious enough.  Not that this guy probably stands to win much more than the price of a used copy of DAO, I suppose...

#277
AlanC9

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Thanks, darkshadow136.

I never considered some of those issues, mostly since I didn't get any of the preorder items even after they were available -- the Blood Dragon Armor convinced me that was a fool's game. But I guess that means that I agreed with the article, since I deliberately avoid the DLC items.

I'll give Bio a pass on poor Levi Dryden, though. I don't think it was obvious ahead of time that integrating buying DLC into the game wouldn't work.

And yeah, the point system does kinda suck.

#278
Zem_

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TheMadCat wrote...

I see someone has only been reading what they want to read. Where have I ever brought up anti-trust laws? Where have I ever even made the claim any publishers selling DLC has done anything even remotely illegal?


Now that's irony for you.  Did I not just say (and you even quoted it) that I "realize you probably aren't trying to make a legal argument here"?  I guess I am not the only one doing selective reading.  I am referring to the language you are using, which most certainly carries a very negative connotation BECAUSE it is so much more often applied to cases of actual legal wrong-doing.  

DLC in a coercive monoply, one company controls the creation and distribution of the product


This is a ridiculously broad definition of coercive monopoly.  By the same definition, Coca-Cola is a coercive monopoly in the market defined by people who only like Coca-Cola products.  But any reasonable person would say Coke is NOT a coercive monopoly because you can always buy Pepsi, right?  

You are saying the same thing regarding DLC.  I would argue the market is "Computer and Video Games" and just because you don't like other products in that market as much as you like DAO, does not mean DAO itself can be defined as a coercive monopoly.  It is still your personal choice to prefer one product over a competing product in the same market.

and due to domestic and international copyright laws no one else may enter the field without permission from the controling entity of the IP.


Absolutely false.  Anyone can create a competing product to DAO and market their own DLC for their own product which uses their own IP.  Pepsi does not have to use Coke's formula to compete with Coke.   No one has to use Bioware's IP to compete with Bioware.   Nor is competition defined as two products which are as similar as Coke is to Pepsi.  Coke competes with a wide range of beverages for your drinking dollar just as DAO competes for your gaming dollar with things as dissimilar as Final Fantasy or WoW.

It is a controlled market and that allows for far higher prices than an uncontrolled market would ever permit, do you dispute this?


I'm pretty sure I just did so rather convincingly.  But add to this the fact that Return to Ostagar is priced $2 less than Warden's Keep.   Why, if indeed they exercise such unfettered price control?  I suppose some comparison of things like the amount of voice acting or whatever can be done but this would be comparing costs and margins and coming up with a fair price.  This is something they would not have to do if they really had a coercive monopoly.  They could not only charge the same as WK.  They could charge more.

#279
TheMadCat

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Now that's irony for you.  Did I not just say (and you even quoted it)
that I "realize you probably aren't trying to make a legal argument
here"?  I guess I am not the only one doing selective reading.  I am
referring to the language you are using, which most certainly carries a
very negative connotation BECAUSE it is so much more often applied to
cases of actual legal wrong-doing. 


No, I understood what you wrote. You said the language I'm using is similar to that found in anti-trust laws, which it's not as I used common, multi meaning words such as market, competition, value, ect.. Aside from the occasional toss in of monopoly there was nothing in my wording to strictly identify anything with anti-trust laws or to even remotely suggest I'm questioning the legal status. I mean what words would you exactly prefer I use when dicussing things such as market competition, monoply, consumer choice, and such?

This is a ridiculously broad definition of coercive monopoly.  By the
same definition, Coca-Cola is a coercive monopoly in the market defined
by people who only like Coca-Cola products.  But any reasonable person
would say Coke is NOT a coercive monopoly because you can always buy
Pepsi, right?  


Correct.

You are saying the same thing regarding DLC. 
I would argue the market is "Computer and Video Games" and just because
you don't like other products in that market as much as you like DAO,
does not mean DAO itself can be defined as a coercive monopoly.  It is
still your personal choice to prefer one product over a competing
product in the same market.


You could argue that, we'd be here for days on end but you could argue that. Mind you the point isn't whether coercive monopoly is legally the correct terminology to use here, rather the principle of of coercive monopoly in in fact in effect when talking about DLC because for each individual game that produces DLC, only one company may produce, distribute, advertise, duplicate, and sell all content for that individual game without the IP's owners permission. If you want to waste both of our times striking at terminology though be my guest, I'm always up for a healthy debate.

Absolutely false.  Anyone can create a competing product to DAO and
market their own DLC for their own product which uses their own IP. 
Pepsi does not have to use Coke's formula to compete with Coke.   No
one has to use Bioware's IP to compete with Bioware.   Nor is
competition defined as two products which are as similar as Coke is to
Pepsi.  Coke competes with a wide range of beverages for your drinking
dollar just as DAO competes for your gaming dollar with things as
dissimilar as Final Fantasy or WoW.


Pepsi and Coke are both soft drinks and directly compete against one another for the same consumer and the same market share. Using this as an example, Bethesda's Fallout 3 DLC is in no way competing against EA's Dragon Age DLC. Fallout 3 is competing against Dragon Age the product because they are both seeking the same consumers, video game enthusiasts looking for a game in the RPG genre, same consumer and piece of the market. But Point Lookout is not competing for the same consumer or the same market share as Warden's Keep, it is in it's own individual market which is strictly that of Fallout 3 owners and no other company may touch this market. If you don't like content and/or price for Dragon Age you can goto Beth and pick up Fallout 3. If you don't like RTO because of the content and/or price you can't go anywhere else for an alternative, which gives each company controlling the respective market an distinct advantage on pricing, similar to what is seen in a coercive monopoly.

I'm pretty sure I just did so rather convincingly.  But add to this the
fact that Return to Ostagar is priced $2 less than Warden's Keep.  
Why, if indeed they exercise such unfettered price control?  I suppose
some comparison of things like the amount of voice acting or whatever
can be done but this would be comparing costs and margins and coming up
with a fair price.  This is something they would not have to do if they
really had a coercive monopoly.  They could not only charge the same as
WK.  They could charge more.


They could indeed, like I said earlier just because you feel you got a good deal doesn't necessarily mean you did. I've never actually claimed this is happening and I've never pinned this on a particular company, I've stated about 5 times in every post the system is set up to allow it and that's as far as I go. We, the uneducated consumers, do not know exactly what that price means in terms of possible net generation, we do not know whether the price would indeed be the same or entirely different in a competitive market. We can guess, I'm guessing, your guessing, but neither of us know. As I said we do know for a fact is the system is set up to allow it and because it deals with such minuscule values without a terrible amount of commotion. EA may have taken a loss on RTO, they may have generated a 1,200% net. We don't know.

Do you feel WK would be $5 in a competitive environment?

Modifié par TheMadCat, 03 avril 2010 - 04:45 .


#280
traversc

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...make stupid mistakes like holding a cup of hot coffee in their lap immediately after being served it.


Seriously?? So holding coffee in one's lap is a "mistake" now?  I suppose holding coffee OVER your lap is just as dangerous a "mistake"?  So I guess the only safe way is to hold it while standing? 

All sarcasm aside, you imply that she did something stupid.  That's completely untrue.  She did not.  Heck, she even took precautions that most people wouldn't. 

There is no reasonable expectation to recieve third degree burns after spilling coffee on oneself.  50 degrees lower, the temperature it was supposed to be served at, and there is no burn hazard at all.  And considering McD admitted in court that that customers were not aware about the danger, after 700 previous cases of 3rd degree burns, you'd think they'd learn to at least give warning. 

Second, yes, it's a derail, but since people are ignorantly assuming I haven't read any actual articles on the subject, I'll just post a link in my own defense and leave it at that. 


To be honest, your "link" is absolutely preposterous and even factually incorrect at one point.  The author really just avoids the issues altogether.  Here is a less biased source.  http://www.lectlaw.com/files/cur78.htm

#281
AlanC9

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TheMadCat wrote...
Pepsi and Coke are both soft drinks and directly compete against one another for the same consumer and the same market share. Using this as an example, Bethesda's Fallout 3 DLC is in no way competing against EA's Dragon Age DLC. Fallout 3 is competing against Dragon Age the product because they are both seeking the same consumers, video game enthusiasts looking for a game in the RPG genre, same consumer and piece of the market. But Point Lookout is not competing for the same consumer or the same market share as Warden's Keep, it is in it's own individual market which is strictly that of Fallout 3 owners and no other company may touch this market. If you don't like content and/or price for Dragon Age you can goto Beth and pick up Fallout 3. If you don't like RTO because of the content and/or price you can't go anywhere else for an alternative, which gives each company controlling the respective market an distinct advantage on pricing, similar to what is seen in a coercive monopoly.


Which proves... what, exactly? If you look at entertainment spending as a whole, or even individual games including their DLCs, the market is obviously competitive. The "coercive monopoly issue" only emerges because of the artificial constraints you're putting on the analysis. The equivalent for soft drinks would be limiting your analysis to drinks that taste exactly like Coke.


They could indeed, like I said earlier just because you feel you got a good deal doesn't necessarily mean you did


I guess this comes down to your theory of value. I go with the exchange theory. What's yours?

#282
TheMadCat

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Which proves... what, exactly? If you look at entertainment
spending as a whole, or even individual games including their DLCs, the
market is obviously competitive. The "coercive monopoly issue" only
emerges because of the artificial constraints you're putting on the
analysis. The equivalent for soft drinks would be limiting your
analysis to drinks that taste exactly like Coke.


How so? Pepsi, Coke, Canada Dry, and the dozens of other companies are competeing for the same shelf space, targeting the same consumer, trying to grab at the same market share. Bethesda, CD Porjekt, BioWare, Radon Labs, Pirhanna Bytes, and others are all competeing for the same "shelf space", targeting the same consumer, and trying to grab at the same market share when it comes to their retail titles. I mean, exactly how does DLC from Beth, DLC from Blizzard, and DLC from BioWare compete against one another when they are not actually competeing against one another? They all target a unique consumer base, it's a restricted market controlled by the entierly by the entity owning the respective IP. How do they influence on another when market wise they are in completely different and restriced sectors?

I guess this comes down to your theory of value. I go with the exchange theory. What's yours?


Been awhile since I've gone over the various theories and I don't believe I ever fully subscribed to any single one. The one I most related to was the intrinsic theory, a products value should be derived solely from the time and resources needed to create said product. In order for the theory to exsist there has to be a compeititive enviorment as that helps foster lower prices which brings a product closer to it's "intrinsic" value, or something like that. As I said, been awhile. 

Don't remember the exchange theory though, I'm guessing it's the same thing as the social exchange theory?

Modifié par TheMadCat, 03 avril 2010 - 09:16 .


#283
Zem_

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TheMadCat wrote...

How so? Pepsi, Coke, Canada Dry, and the dozens of other companies are competeing for the same shelf space, targeting the same consumer, trying to grab at the same market share. Bethesda, CD Porjekt, BioWare, Radon Labs, Pirhanna Bytes, and others are all competeing for the same "shelf space", targeting the same consumer, and trying to grab at the same market share when it comes to their retail titles. I mean, exactly how does DLC from Beth, DLC from Blizzard, and DLC from BioWare compete against one another when they are not actually competeing against one another?


I buy Fallout 3 and I buy DAO.  I enjoy both.  They come out with DLC offerings and DAO thinks theirs is worth $20 while Beth is offering it for $10 for roughly the same amount of content in gameplay hours  (not actual numbers, just an example).   If I find the price of DAO DLC outrageous I have a choice to spend my entertainment dollar on the Fallout DLC instead.   Admittedly, soft drinks are a bad analogy.  Books were better.  You rather arbitrarily stated that if I thought Harry Potter books were too expensive I could switch to some other book with a similar story.  In fact, I can switch to any other book even if it is not specifically about a boy wizard, just as with computer games I might dump DAO's franchise entirely as not worth my time in terms of DLC and spend my money elsewhere whether on retail games OR their DLC offerings.  You somehow allow that books created with the Harry Potter IP do not constitute a monopoly but game content created with Bioware IP do.  The one real difference is technical.  As DLC I cannot buy it stand-alone whereas I could with any of the HP sequels.  But this alone does not force me to accept Bioware's pricing model.  I am just as free to walk away and choose a different game as I am to choose a different book to read.

#284
Tasmac

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DLC is really being over analyzed! I guess would should be happy that these forums don't base thier

topics on texting plans.......Of couse if they did we would see far less of this type of replies.

That beig said If your that worried over the content download, just wait for someone else to post the reviews.........of couse that puts us to full circle! danged if ya do and danged if ya dont.

"you cant please everyone all the time" so just go to the curve, in that case DLC is growing!

#285
AlanC9

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Zem_ handled the first response nicely.

TheMadCat wrote...
Been awhile since I've gone over the various theories and I don't believe I ever fully subscribed to any single one. The one I most related to was the intrinsic theory, a products value should be derived solely from the time and resources needed to create said product. In order for the theory to exsist there has to be a compeititive enviorment as that helps foster lower prices which brings a product closer to it's "intrinsic" value, or something like that. As I said, been awhile. 

Don't remember the exchange theory though, I'm guessing it's the same thing as the social exchange theory?


I don't think the neoclassical economists would say "social," but it's essentially the same concept. Personally, I get there from the postmodernist/CLS critique of normative argument as being worthless rather than from economics. But we've wound up in the same place; "intrinsic" values, whether economic or any other kind, are inherently subjective and indeterminate. Useful as rhetoric, but that's about it.

And I think this thread illustrates the point.

#286
Harcken

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The irony, this post comes just a couple of days before Bioware releases the feastda-, I mean feastdung pack.

#287
TheMadCat

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I buy Fallout 3 and I buy DAO.  I enjoy both.  They come out with
DLC offerings and DAO thinks theirs is worth $20 while Beth is offering
it for $10 for roughly the same amount of content in gameplay hours 
(not actual numbers, just an example).   If I find the price of
DAO DLC outrageous I have a choice to spend my entertainment dollar on
the Fallout DLC instead. 


Two problems with this. Firstly, for this idea to even come into play you have to guarantee that everyone who owns DA:O also owns FO3 otherwise we're shooting blanks here because for those individuals there is no "choice" and as a result it's still a uncompetitive market. The second problem is the fact that they are still separate markets, every game has it's own specific market when it comes to DLC plain and simple. You want DA:O content, there is one place to go and you either pay that price or not, there is no direct competition anywhere to be found. Of course you can pass on DA:O content and pick up FO3 content, but that still deosn't explain what bearing one has over the other, you'll still never have the option to purchase that DA:O content because the price will remain stagnant due to the fact there is nothing there to devalue it.

Admittedly, soft drinks are a bad analogy.  Books were better.  You
rather arbitrarily stated that if I thought Harry Potter books were too
expensive I could switch to some other book with a similar story.  In
fact, I can switch to any other book even if it is not specifically
about a boy wizard, just as with computer games I might dump DAO's
franchise entirely as not worth my time in terms of DLC and spend my
money elsewhere whether on retail games OR their DLC offerings.  You
somehow allow that books created with the Harry Potter IP do not
constitute a monopoly but game content created with Bioware IP do.  The
one real difference is technical.


You're missing one crucial factor with this book thing, the wild card, the middle man, the retailer. You don't buy directly from the publisher, rather you buy from the retailer who buys from the publisher. Now, retailers compete against one another just as publishers are so while you have convinced me books themselves are in similar situation, distribution and retail prevents them from falling into the same fold as DLC.

Here is a simplified example. Harry Potter book #142 comes out, the publisher suggest a MSRP of $50 and sells to the publishers accordingly, well above the market medium for a new novel. So Barnes & Nobles looks who controls the largest market share in NA I believe looks at this and says hell no we'll never sell this at $50, we can drop it to $35 and still make profit. Borders sees this and obviously they can't keep it at $50 when a direct competitor is selling for $35, so they drop it $40, smaller market share so they had to pay more per. Amazon sees this and unwilling to fall behind orders a stadium worth of books, gets a great deal because of the quanity ordered, and sells it for $25. And it goes on and on.

As I said that was oversimplified but the point is there. Even though there may not be direct competition for the respective IP, there is still the direct competition between the various retailers who are actually selling you the product and as a result the same function is served, an uncontrolled competitive market which ultimately tilts in favor of the consumer.

How does this differ from DLC? Well, with DLC the publisher sells directly to you. There are no middle men also competing for your business. It is a one on one relationship between you and the entity controlling the IP. This is what I mean by total market control. There is nothing tilting this even an inch in favor of the consumer.

As DLC I cannot buy it stand-alone whereas I could with any of the HP
sequels.  But this alone does not force me to accept Bioware's pricing
model.  I am just as free to walk away and choose a different game as I
am to choose a different book to read.


You are absolutely correct, there is nothing forcing you to abide by EA's price model. But at the same time there will be no other opportunity to purchase content for your game so at the end of the day it's no skin off anyones teeth. People who don't purchase DLC aren't looked at as lost sales. But ultimately, it is the consumer that loses in such an environment. 

I don't think the neoclassical economists would say "social," but it's
essentially the same concept. Personally, I get there from the
postmodernist/CLS critique of normative argument as being worthless
rather than from economics. But we've wound up in the same place;
"intrinsic" values, whether economic or any other kind, are inherently
subjective and indeterminate. Useful as rhetoric, but that's about it.

And I think this thread illustrates the point.


I think you need to read up on the intrinsic economic theory. ;)

Intrinsic value simply states that a product is worth whatever resources and time went into said product, if RTO cost BioWare $10,000 to make than RTO is valued at $10,000 and the product should be priced and sold directly reflecting that, it's not in anyway subjective. Obviously companies are in it to profit and not break even which is why it also states there must be a healthy competitive enviorment as that encourages pricing to be brought down to better reflect the products actual value.

Edit: BTW, thank you both. First time I've had even a remotely semi-intellectual debate on this forum and it's been pretty fun so keep it coming.

Modifié par TheMadCat, 03 avril 2010 - 05:27 .


#288
AlanC9

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I think you need to read up on the intrinsic economic theory. ;)

Intrinsic value simply states that a product is worth whatever resources and time went into said product


Oh, I'm familiar with that theory. I just think it's worthless. The cost of development of a video game, or anything else, doesn't tell me anything at all about its value.

I'm willing to acknowledge that this is an artifact of certain philosophical commitments I've made. Doesn't bother me. After all, since I think values are subjective, the value of theories of value is also subjective.

#289
TheMadCat

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AlanC9 wrote...

I think you need to read up on the intrinsic economic theory. ;)

Intrinsic value simply states that a product is worth whatever resources and time went into said product


Oh, I'm familiar with that theory. I just think it's worthless. The cost of development of a video game, or anything else, doesn't tell me anything at all about its value.

I'm willing to acknowledge that this is an artifact of certain philosophical commitments I've made. Doesn't bother me. After all, since I think values are subjective, the value of theories of value is also subjective.


I don't necessarily disagree, but I don't think it's worthless. Afterall you're not going to buy a chair for $100 if it cost them $10 to make it, materials used would be terrible and the craftsmanship would be shoddy. But yeah it certainly doesn't give the whole picture of a products value and that's where I diverge from theory a bit. Everything is worth something different to everyone, we all have our own expectations and standards and have our own individual pleasures. But I do believe that the resources needed to create a product should be the biggest piece in determining it's value, it's a great base to start from and gives one a general idea on the quality of a product and I'm also a strong advocate of direct competition. DLC is set up to stray away from such ideas, personally I don't like it. I suppose that is where we differ.

#290
SotF

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I've had more fun recently due to dlc than I had before I got my 360. I've never sold a game and don't plan on starting because I tend to be careful with which games I buy and only get the ones I think I'll like and if I don't, there are enough people visiting that it'll keep someone entertained.



Now, the only real problem I have with the dlc is that most of it is already obsolete thanks to it being unimportable into Awakening (Something I seriously believe should be changed).



Hell, I'd pay $20 for all of the dlc (baring Awakening) if you add the preorder and side purchase stuff to the mix, not including stone prisoner/blood dragon armor/lucky stone/Journeys trio. There were far to many different preorder items available and I seriously doubt that anyone would be willing to preorder enough to get them all (There are more items from different places than there are versions of the game itself...).



I've yet to be disappointed in them other than the RtO bugs, but it was still a fun thing to play

#291
Zem_

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TheMadCat wrote...
But I do believe that the resources needed to create a product should be the biggest piece in determining it's value, it's a great base to start from and gives one a general idea on the quality of a product and I'm also a strong advocate of direct competition. DLC is set up to stray away from such ideas, personally I don't like it. I suppose that is where we differ.


What would direct competition even look like in terms of DLC for a single game?  They are always going to be the copyright owner so even if they tried to create a more open marketplace (an AppStore model for DLC for their game) they would still have direct control over setting a price floor at the very least, which would be their "cut" or "fee" for entering their controlled marketplace and they could exclude anyone that directly competes with their own DLC offerings.  Doesn't Apple do this on the iPhone still or has that changed?

It makes sense for them.  They do all the work creating the game itself, it's lore, artwork, model, texture, animation resources... and then someone comes along and gets to compete with their DLC without having made the same investment?  That hardly seems fair.  That's riding someone else's coat-tails for free.

I still don't see the problem with DLC.  Calling it a coercive monopoly doesn't make it anything like a government run electrical utility (a much more typical example) where I might really have no other viable choice to power my home.  I can always substitute other games to feed my gaming habit if I feel one is not offering a good enough entertainment value for its products.  They know I can and that absolutely DOES provide pressure on them to keep their prices reasonable.  Not to mention the desire to maintain customer goodwill when it comes to their next big game release.

If there were three different vendors all creating a product that looked and played exactly like Warden's Keep would the price be lower?  Probably.  But what a ridiculously hypothetical situation to worry about.  It's just never going to happen without drastic changes in copyright law.   Again, the AppStore model might be implemented by someone eventually, but it still wouldn't be the direct competition with the IP owner's DLC that you may be lookng for.

Modifié par Zem_, 04 avril 2010 - 12:53 .


#292
TheMadCat

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You're right which is why I never said this is a system that could and should allow direct competition, rather I stated how and why the lack of it attributes to the reasons I do not like it. You're making my complaint way more complex than it needs to be so I'll say it once more. I do not like the system as a whole because it is setup so easy for the company to exploit the markets consumers and you, Alan, and Iwannaname have been unable to convince me that it's not even which is a shame because conspiracy and paranoia aren't really subjects I like to adhere to.

And obviously you're right it's nothing like electric company holding a monopoly, one provides something typically seen as a necessity while the other provides an entertainment product. But again, you're overstating the importance of you ability to pick other DLC. Fact is you can't, not for that particular product and ultimately that's the only one the company cares about. You picking Point Lookout over Warden's Keep is not looked at as a lost sale or a missed opportunity because they haven't lost or missed anything, you either want the content for the stated price to expand your game or you don't you have nowhere else to go.

As I've said a dozen times already, DLC can be a great thing or a terrible thing and unfortunately that decision rests solely in the hands of the company seeking to maximize it's value. They lay down a product with $5 tag and all you see is the product with the $5 tag and judge it on that, which is fine, Personally, I see the product with the $5 tag, I think about 100k customers and I see EA pulling $500k for a product that may have cost $50k to make and for someone who is of the belief that the majority of a products value should be derived from the resources needed to create said product, I kind of scratch my head and wonder. It's a belief I know few share these days and to me it's a shame, but it is what it is. And I understand what companies are in business to do but I do believe there is a line between successful profits and unnecessary greed at the expense of consumers, we all have that line we just place it at various spots we see fit.

But we're making little headway on each other and we're starting to go in circles. If you want to continue on I'll happily oblige though I feel we'll be repeating ourselves till we go insane. If not I thank the three of you for the interesting arguments, was fun and interesting. :)

#293
purplesunset

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TheMadCat wrote...

But we're making little headway on each other and we're starting to go in circles. If you want to continue on I'll happily oblige though I feel we'll be repeating ourselves till we go insane. If not I thank the three of you for the interesting arguments, was fun and interesting. :)


That kind of back-and-forth is right up my alley. I know I've made some incredibly long posts in the past :blush:

But in the off-chance that someone from Bioware actually read through it (the probability is very low), what are the odds that someone who is in a position of power to change things will read it.

When do you think was the last time the EA suits had a nice, long intellectual debate about whether or not they really want to get maximum profits for measly costs? Exactly. There is no debate, unless people actually stopped buying the DLC's.

Modifié par purplesunset, 05 avril 2010 - 04:30 .


#294
CybAnt1

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Actually the debate has raised another question in my mind.



Let's say someone else other than Bioware wants to make a DlC for DA. Ossian Studios? Obsidian? Who the hell knows, but I'll throw out those two examples.



Could they do it? Would EA allow them to market it through the game's "built in" "online content store"? Could someone else sell you DlC that you downloaded and manually installed, even if it had to circumvent the normal "in game" system?



I believe amateur mod makers who make any player made mods with the Toolset cannot charge for them according to the license. Correct?



But what about other professional developers?



I guess I'm wondering whether this *could* be an open market, or not.




#295
TheMadCat

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purplesunset wrote...

That kind of back-and-forth is right up my alley. I know I've made some incredibly long posts in the past :blush:

But in the off-chance that someone from Bioware actually read through it (the probability is very low), what are the odds that someone who is in a position of power to change things will read it.

When do you think was the last time the EA suits had a nice, long intellectual debate about whether or not they really want to get maximum profits for measly costs? Exactly. There is no debate, unless people actually stopped buying the DLC's.


Oh I'm well aware there is no chance, hell is there anything less than no chance we can use. :P

But I'm not arguing and debating because looking to catch the developers eyes or because I'm blindly hoping to change the world or cause corporations to radicly shift their practices due to new found morals and faireness, hell if I was in their shoes I'd be doing the exact same thing. But I'm not in their shoes, I'm in my own. I look at things, examine them, judge them, and form an opinion and views on them. I gave my opinion and explained it when questioned. I expect this thread and my words in it to eventually fade away into obscurity, nothing more and nothing less. I do try to be a realist when possible.

Actually the debate has raised another question in my mind.



Let's
say someone else other than Bioware wants to make a DlC for DA. Ossian
Studios? Obsidian? Who the hell knows, but I'll throw out those two
examples.



Could they do it? Would EA allow them to
market it through the game's "built in" "online content store"? Could
someone else sell you DlC that you downloaded and manually installed,
even if it had to circumvent the normal "in game" system?



I
believe amateur mod makers who make any player made mods with the
Toolset cannot charge for them according to the license. Correct?



But what about other professional developers?



I guess I'm wondering whether this *could* be an open market, or not.


Not unless EA gives them permission, and in the unlikely case they did it would be done in the form of outsourcing meaning EA pays them to make the content, they hand it back to EA and they sell it just as they do now. Reality is the heads of EA would be deemed mentally handicap if they did anything to create a form compitition in their little DLC market and as much as I'd love to see Riccitiello running through the streets shouting "ENCHANTMENT" it's not going to happen, ever.

#296
TheGriffonsShallRiseAgain

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This issue could be easily fixed, if a few companies banded together to release a universal game product. Say Square-enix, Bioware, and Lionhead studios band together and release a super RPG. Each company, since they individualy would own a portion of the product, could there after each proceed to release DLC for the game. This would bring profits for the companies individually and thus they make a profit, we as consumers get more than one source, they produce different DLC, and the price becomes balanced and unmovable because they wouldnt want to compete against each other and cause an inbalance in the revenue produced by the market.

#297
InebriatedPizza

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Rhazesx wrote...

My problem with DLCs is developers that hold back from the original game for DLCs. EA does this in other games hopefully it won't infect Bioware.


Already has, my good man/woman.

The Stone Prisoner "DLC" was made at the same time as DA:O. Look at the way Shale was integrated into the story - complete with voice interactions with your other companions - it's seemless. The production value is grander on the whole scale.

Modifié par InebriatedPizza, 05 avril 2010 - 07:20 .


#298
Wholetyouinhere

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Zem, your overriding point seems to be that any legal business model/approach is 100% above reproach. I can't make any strictly legal argument against such a stance. I will offer some thoughts, though:

- In a "business transaction" where one side opts to trade valuable hard currency for something as extraneous and unnecessary as "entertainment", does it make any sense to criticize emotional reactions among gamers? It's an emotional exchange for us, necessarily. We're not buying office supplies here.

- If it's okay to take the hardened view that there's nothing wrong with EA trying to make an easy buck, what's wrong with me taking an equally hardened view of them? They want to make as much money for as little effort as possible. Cool. I want to take a dump on them in a public forum. Sounds fair.

- Despite all the well-reasoned arguments in favor of whatever business practices dominate the day, don't you ever sit back and think "Huh. That's really kinda lame. I wish they wouldn't do that." This intuition, in "business speak", is your inner "company" recognizing a bad deal. DLC definitely strikes this chord.

Anyways, feel free to continue dismissing outright the emotional component of a discussion involving an entertainment industry. We're all wasting money here. The "business logic" ship set sail the moment I walked in the store. Or clicked on the "checkout" link, as it was. Nothing illegal going on here, we know. But cheap, insulting, annoying, borderline infuriating? Check x4 - for those of us who aren't emotionally retarded, anyways.

#299
Zem_

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Wholetyouinhere wrote...
Zem, your overriding point seems to be that any legal business model/approach is 100% above reproach.

 
No, I wouldn't say that.  Nor am I even saying you shouldn't complain.  One person can always express their opinion so long as they realize it is one among many.  When I say that if something is selling well the company is "doing it right" it is not really a pro-company viewpoint.  After all, if it is selling well then consumers as a whole are saying, "Yes, that is worth the price you are asking."   It doesn't mean literally everyone is or should be happy with that price.  It doesn't mean we wouldn't welcome a lower price.  Of COURSE we would. 

On the other hand, what some are trying to say here is that this is not the case.  That if it is selling well, it can actually be the case that most people DON'T think it is a fair price but are paying it anyway because they have no choice.  Do some people behave this way?  Probably.  Most people?  I really doubt it.  To most people, I figure this is just a game and can be substituted for with other games should it be seen as a poor value.  Moreover, it is in the best interests of the company to provide a price point at which many people WILL stick with it and buy the DLC.  They are not just in it to make back their cost.  They want to make as much money as they can, but they also want to maintain customer loyalty.  Pissing off the customer base will bite them when it comes time to release the next game.  That exerts downward pressure on the price.

Whatever the business practices are, therefore, are "voted" on by consumers as to whether they are seen as "evil" or "manipulative" or whatever.   So long as there is no deception involved.  So long as I am getting what I was promised to get for the price, I can't say they have done anything unethical.  If I don't like their price and yet still buy, I have only myself to blame.

#300
PrinceAmir

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I really don't see the problem with DLC. If you don't like the idea, don't buy it. It's not like Dragon Age lacks any content on it's own, but the path is there for people who do want to expand their game with small bits.



I'm going to buy every DLC that gets out.and take every bit of content that gets out. That's my choice. You can make yours.



DLC is an OPTION, you're not forced to buy it. The truth is that -someone- needs to be doing all those things and all that effort put in will make the content cost a little. You're a smart boy, you should know that.