Yukon Jake wrote...
ModerateOsprey wrote...
Yukon Jake wrote...
the_one_54321 wrote...
Expansion packs were a step down from sequels but were still fairly decent in a lot of cases. DLC is a further step down, and they lead to even further steps down. It's a slipery slope, and at some point you have to stop and say "no."
The premise of your argument is that an expansion and DLC are "a step down". I'm not sure what you mean by that. The strength of your argument is based on the validity of your premise, so could you provide some further detail as to what you mean?
Step down in quality?
Amount of play time?
Amount of time to develop?
Price?
Step down an actual ladder?
What?
I took it to mean something like:
DAO > DA:A > RtO, Shale, etc, > single weapon, etc.
The point trying to be made is still ambiguous. One is greater than the other in what context? I don't fully understand the point the_one_54321 was trying to make.
Presuming he was talking about the quality of the product in terms of "polished bug free playability", the "amount of play time added to the original game", and the highly subjective "amount of fun to be had" I suppose I'd be inclined to agree that the DA:A expansion was less than DA:O.
In any case, a compnay shouldn't stop making expansions and items because they are "less than" the original product. The "No" point the_one_54321was talking about will occur naturally. Companies will continue to reinvent and market product expansions and in game items as long as revenue returns are greater than production costs modified slightly by the status of company's reputation with their customers. In Bioware's case their reputation is high. This might have also been a contributing factor to why DA:A was priced so high--they used a little bit of their high riding rep to generate some liquidity.
In game terms:
You receive 100 gold for releasing an awesome game!
Gaming community approves +10!
You receive 25 gold from the sales of your less well received expansion!
Gaming community disapproves -5!
Sounds like a net win to me.
Well in business terms, gaining initial approval is a lot easier than gaining back ground from disapproval. I can't speak for One, but he presented a quickly analogy of categorisation that would probably be not too different from the from what would exist in a product development managers notes. I symbolised it, One expanded on it to show we were 'on the same page'. I agreed with his analogy.
Someone has to set pricing for DLC. Their job is to factor in a whole pile of stuff, including the things you have mentioned like playtime and fun quotient. As I mentioned earlier, the notion of DLC is relatively new to everyone, so there is a lot of experimentation going on.
Using One's model. I have decided I will not buy the appearance pack or the new heavy weapon for ME 2 and I don't send MS points on avatars in XBox live either. But my decisions here isn't that simple. I have got nearly every appearance mod there is in my DA, for free! I would like more appearance options and weapons in ME, but they are lower in importance to playing the game - they are cosmetic. As it happens, my lad got his weapon pack for a game he is playing instead

That money didn't go to BW, but a different developer. Now, if BW was to offer me a family licence for DLC, then the purchase may have gone differently.