TheGriffonsShallRiseAgain wrote...
What im speaking of is more in a general sense, where is this headed? Are we gonna buy games that are 15 hours(Mirrors Edge, Fable 2) and then pay more for just 2 hours of content? It just isnt satisfying anymore. Im for DLC I just think it shouldnt be a rip off. I dont want a gun, I want an arena!
I think communities like this one are great for providing feedback. Evaluating feedback is one of the key ingredients to successful strategic planning sessions. So in a sense, we are telling them where to go.
I'm with you though, I don't want to feel like I've been ripped off.
I'd guess that the key demographic for these games is mid to late 20's down. That group isn't a high income group and is less likely to drop $100 on a single purchase than say my group which would pay that much for a good bottle of wine with dinner.
So if you consider that the key demographic is more comfortable with a $40 price tag than a $100 one, how do you adjust for inflation and increasing operation and labor costs? Keep the price and give them less product.
The price of a new console game back in the 90's was about $40-$50, and the price of a new game now is $40-$50.
If you are saying that a you as a player are noticing you are getting less for your buck you probably are.
I'm not seeing it, though that may be because I don't have the skillz I used to have when I was young





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