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Archery, Haste Bug, Rapid Aim...oh my


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#1
Bluebruiser

Bluebruiser
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Greetings,

So I'm almost done with my AW/BM DA:O playthrough (my 5th character or so) and in thinking about Awakenings I've been considering my party. I'd like to go Anders, Velenna, Nathanial with all my mages being AW's. My hope was to have two using haste and basically have a 3 mage party that wade's into melee combat with nathanial as my lock opener, ranged damage dealer.

My biggest concern has been the well documented haste bug. Given that Nathanial will have a rapid aim item and with 2x haste running...i'm not sure if that will break the attack speed. Can anyone provide any insight? I know that haste + rapid aim is actually slower.

You'd think that by this point they would have fixed this bug and just put a cap such that nothing makes the speed go faster at a certain point...

#2
Hundbert

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Why two mages both using haste?