Motivationals
#7751
Posté 01 septembre 2010 - 03:51
#7752
Posté 01 septembre 2010 - 03:54
#7753
Posté 01 septembre 2010 - 04:20
Lee-gion wrote...
That girl is on high ...
#7754
Posté 01 septembre 2010 - 05:04

Modifié par Lee-gion, 01 septembre 2010 - 06:01 .
#7755
Posté 01 septembre 2010 - 06:25
#7756
Posté 01 septembre 2010 - 06:29
#7757
Posté 01 septembre 2010 - 06:35
The problem with this is that it's in the Terminus systems, so even if the Alliance or Council was willing to fight the Collectors, sending a dreadnought would spark war. And Cerberus doesn't have any dreadnoughts to send.JackhammerGR wrote...
#7758
Posté 01 septembre 2010 - 06:49
wizardryforever wrote...
The problem with this is that it's in the Terminus systems, so even if the Alliance or Council was willing to fight the Collectors, sending a dreadnought would spark war. And Cerberus doesn't have any dreadnoughts to send.JackhammerGR wrote...
Besides,the only reason the Normandy manages to destroy it is because it's so small and agile, a dreadnaught would be blown up before it could fire it's guns.
#7759
Posté 01 septembre 2010 - 07:15
JackhammerGR wrote...
The problem with this is that every relay is like a cannon that shoots you to a certain area. So it's not a portal like system. You can't wait near the relay for someone to come out. You can just use it to give you a push to get some where. It is only an entry point. Exit point can be anywhere in the system or even in the sector.
"Space," - "is big. Really big. You just won't believe how vastly
hugely mindbogglingly big it is. I mean you may think it's a long way
down the road to the chemist, but that's just peanuts to space,
listen..."
Modifié par demersel, 01 septembre 2010 - 07:17 .
#7760
Posté 01 septembre 2010 - 07:54
Er...no, mass relays connect only to each other. Two mass relays create a corridor in space-time for a vessel to travel through, then Relay A launches the vessel through that corridor to reach Relay B. If the vessel needs to travel elsewhere after that, it then uses its conventional FTL drive to travel the shorter distances.demersel wrote...
The problem with this is that every relay is like a cannon that shoots you to a certain area. So it's not a portal like system. You can't wait near the relay for someone to come out. You can just use it to give you a push to get some where. It is only an entry point. Exit point can be anywhere in the system or even in the sector.JackhammerGR wrote...
#7761
Posté 01 septembre 2010 - 08:01
Modifié par Lee-gion, 01 septembre 2010 - 08:02 .
#7762
Posté 01 septembre 2010 - 08:07
Right, I know about drift, but the way the other poster worded it made it sound like you could intentionally target anywhere on the far side of the other relay.Lee-gion wrote...
Yes, but after using a relay there is drift. You won't end up at a predetermined point when using a mass relay, you could end up thousands of kilometers off. Just like the beginning of the first game where Joker's relay jump brought them "just under 1500k" from the relay. That's quite a large distance to cover in itself, and the Collector ship seems to be more precise with its jumps (since it was right on top of the Normandy SR2 when it showed up to abduct the crew).
The Reaper IFF was probably also needed to keep the Normandy from drifting too far from the exit point of the Omega 4 Relay, otherwise they likely would have ended up just another ship in that massive debris field.
#7763
Posté 01 septembre 2010 - 08:08
Actually it is like a big cannon, or slingshot if you like. What corridor? If there were a corridor then you'd always end up in the same spot and Nihlus wouldn't be saying that drift of 1500k was good. There also wouldn't be theories of ending up landing in a black hole after going through the omega 4 relay. There is no 'wormhole' here, dude. Accidental intervening objects would be a ****...Randy1083 wrote...
Er...no, mass relays connect only to each other. Two mass relays
create a corridor in space-time for a vessel to travel through, then
Relay A launches the vessel through that corridor to reach Relay B. If
the vessel needs to travel elsewhere after that, it then uses its
conventional FTL drive to travel the shorter distances.
Modifié par krasnoarmeets, 01 septembre 2010 - 08:10 .
#7764
Posté 01 septembre 2010 - 08:11
wizardryforever wrote...
The problem with this is that it's in the Terminus systems, so even if the Alliance or Council was willing to fight the Collectors, sending a dreadnought would spark war. And Cerberus doesn't have any dreadnoughts to send.JackhammerGR wrote...
Hmmmm considering that its the system that has Omega in it which is controlled by Aria who just had her station cleared of a biological weapon developed by Collectors who have no reason to like her. Seems to me that she'd say ok guys do what you want doesnt bother me.
#7765
Posté 01 septembre 2010 - 08:11
Hey, don't look at me, that's how they describe it in the Codex.krasnoarmeets wrote...
Actually it is like a big cannon, or slingshot if you like. What corridor? If there were a corridor then you always end up in the same spot and Nihlus wouldn't be saying that drift of 1500k was good. There also wouldn't be theories of ending up landing in a black hole after going through the omega 4 relay. There is no 'wormhole' here, dude. Accidental intervening objects would be a ****...Randy1083 wrote...
Er...no, mass relays connect only to each other. Two mass relays create a corridor in space-time for a vessel to travel through, then Relay A launches the vessel through that corridor to reach Relay B. If the vessel needs to travel elsewhere after that, it then uses its conventional FTL drive to travel the shorter distances.
Modifié par Randy1083, 01 septembre 2010 - 08:12 .
#7766
Posté 01 septembre 2010 - 08:12
demersel wrote...
JackhammerGR wrote...
The problem with this is that every relay is like a cannon that shoots you to a certain area. So it's not a portal like system. You can't wait near the relay for someone to come out. You can just use it to give you a push to get some where. It is only an entry point. Exit point can be anywhere in the system or even in the sector.
"Space," - "is big. Really big. You just won't believe how vastly
hugely mindbogglingly big it is. I mean you may think it's a long way
down the road to the chemist, but that's just peanuts to space,
listen..."
Reread how Mass Relays work. They are PAIRED - you enter at one exit at another.
#7767
Posté 01 septembre 2010 - 08:19
#7768
Posté 01 septembre 2010 - 08:20
CaptainFarrell wrote...
Dont even....
#7769
Posté 01 septembre 2010 - 08:35
Darthnemesis2 wrote...
CaptainFarrell wrote...
Dont even....
Oh, and construct additional pylons!
#7770
Posté 01 septembre 2010 - 08:36
glacier1701 wrote...
Reread how Mass Relays work. They are PAIRED - you enter at one exit at another.
i read it just fine the first time. They are paired. But in a way that a relay can shoot you only in a certain area or number of areas, and somewhere in that area there is another relay that can shoot you back. So it's like there are two fields and thre are a cannon on the each field. one cannon shoot a cannon ball, and it lands on the other field. then it gets loaded into the cannon on that field, and that cannon can shoot it back. the cannon ball can fall anywhere in the field. and the chances of it getting back heavily depend on it's ability to locate the second cannon on it's own.
So the system of mass relays - is the system of cannon that can shoot you to a point somewhere near the other cannon. They are basicly huge mass accelerators.
#7771
Posté 01 septembre 2010 - 08:50
Lee-gion wrote...

:wizard:yay for giving ashley udina's style in political treatment
#7772
Posté 01 septembre 2010 - 08:55
Yes!!! SUCCESS!!!glacier1701 wrote...
demersel wrote...
JackhammerGR wrote...
The problem with this is that every relay is like a cannon that shoots you to a certain area. So it's not a portal like system. You can't wait near the relay for someone to come out. You can just use it to give you a push to get some where. It is only an entry point. Exit point can be anywhere in the system or even in the sector.
"Space," - "is big. Really big. You just won't believe how vastly
hugely mindbogglingly big it is. I mean you may think it's a long way
down the road to the chemist, but that's just peanuts to space,
listen..."
Reread how Mass Relays work. They are PAIRED - you enter at one exit at another.
I managed to wake up the thread! The road to the 400 pages just got shorter...
And yes I know It's the terminus...But it's the 22nd century. I bielieve they would have found an agreement.
And the dreadnoughts are like 1 kilometre(0.6 miles) long. The collector ship would literally fart it. And who said anything about entering the relay. When the ship comes out from the omega-4 relay...BOOM it goes from the patient alliance ship.
Modifié par JackhammerGR, 01 septembre 2010 - 08:58 .
#7773
Posté 01 septembre 2010 - 09:05
wizardryforever wrote...
The problem with this is that it's in the Terminus systems, so even if the Alliance or Council was willing to fight the Collectors, sending a dreadnought would spark war. And Cerberus doesn't have any dreadnoughts to send.JackhammerGR wrote...
Those with ships in the Terminus systems don't go near the Omega-4 relay. There are warning beacons all over it, telling others to steer clear. It's more logical and efficient to camp it and track/destroy anything coming out of it (psst: the Collectors.) It's also more logical to first identify the target, and then have a damn good reason to resurrect a dead hero for such a specific reason, if they and only they can combat such a threat.
#7774
Posté 01 septembre 2010 - 09:52
smudboy wrote...
wizardryforever wrote...
The problem with this is that it's in the Terminus systems, so even if the Alliance or Council was willing to fight the Collectors, sending a dreadnought would spark war. And Cerberus doesn't have any dreadnoughts to send.JackhammerGR wrote...
Those with ships in the Terminus systems don't go near the Omega-4 relay. There are warning beacons all over it, telling others to steer clear. It's more logical and efficient to camp it and track/destroy anything coming out of it (psst: the Collectors.) It's also more logical to first identify the target, and then have a damn good reason to resurrect a dead hero for such a specific reason, if they and only they can combat such a threat.
Yeah well, the dreadnought has to get there somehow, yes? Upon entering the Terminus systems, such a dreadnought would incite war with the races there. As I understand it (could be mistaken) Omega is deep inside the Terminus, so a ship would have to enter Terminus space before arriving there. The Terminus races may back off if they realize that the ship is headed for the Omega-4, but the point remains it is quite a lot of risk on the Council's part.
While I do agree that it makes sense for Cerberus to identify the Collectors before resurrecting Shepard, I think the Collectors started attacking colonies only recently (a few months ago), whereas resurrecting Shepard took two years. So they were already working on Lazarus when the first colony was abducted. They spent the obscene amount of money to bring Shepard back just because he/she is a good leader, for what that's worth.
Modifié par wizardryforever, 01 septembre 2010 - 10:26 .
#7775
Posté 01 septembre 2010 - 10:36





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