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Arcane Warrior Build Help Please


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22 réponses à ce sujet

#1
Tibus Heth

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Hello im very intrested in making an arcane warrior but i dont know much about how it works. i know so far you are a mage to start with and to put most your points like 2 magic 1 willpower. how do you get the specialization at lv 8 to become one first of all ? and what are the best ways to build one ? id liek to do good dmg and prefer to be a sprit healer over a blood mage as many say seems to be good. kindof like a paladin i suppose lol. any advice on arcane warrior appreciated thanks.

#2
Purify

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Well then go into some primal to get through till you get the spec and then if you want something like a pally then do some healing also. I quite agree with you blood mage is not that great. But when you go to recruit the elves in the Brecillian forest in the basement of the ruins in one of the rooms there is a chest with a gem in it. It is warm to the touch and it looks like there is blood in it.Do everything nice to it and when you can put it on the pedestal do so it will ask you if you want to learn the ways of an Arcane Warrior, say yes. Next time you level up learn it it is on the first page but you have to have a specialization point. And as far as attributes go one level do something like 2 willpower 1 magic next one either do strength and dexterity or do more magic becaused you need the strength and dexterity for using your weapons.

#3
miltos33

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The last time I played as an AW/SH I would put every two levels 3 magic, 2 willpower, 1 dexterity and it worked pretty well for me.

#4
JunkInMyTrunk

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What kind of AW are you wanting to make?

Tank?
Melee damager?
Caster damager?
Healer?

Like a Paladin? Would that be a D&D Paladin or a Warcraft Paladin or some other variant?
If it's tank or melee then as Miltos said, 3M2W1D is a winner.

Modifié par JunkInMyTrunk, 31 mars 2010 - 10:27 .


#5
Tibus Heth

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like a melle dps pretty much with some spells and healing i suppose lol. also do the wep enchants stacks from multiple mages ? e.g. fire and frost on wep at same time ?

#6
Tibus Heth

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also do arcane warriors have to ****** around ENTER COMBAT > CAST SPELLS > USE BUFFS > AUTO ATTACKS ??? I mean i cba to do that especialy on a ps3 the time it would take to start a fight then mes around buffing for a 4 mobs u will kill in a few hits it seems unessesery... this aint how AW fights is it ? soudns offputting to me

#7
miltos33

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A good idea is to have as many items as possible that give you mana regeneration so you can sustain your main buffs all the time and just have to turn combat magic on when you go to melee.

#8
Tibus Heth

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what happens if im wearing plate admn turn combat magic off ? wont it remove my armor or something ?

#9
JunkInMyTrunk

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Some spells can be cast with your sword in hand while others require you to sheath first (rather annoying for a melee).
http://dragonage.wik...or_Spellcasting

If you don't mind fan mods you can have all spells castable with weapons drawn:
http://social.bioware.com/project/683/

As a melee damager with backup healing, you'll face the only real downside to AW and that's their rather low attack rating.

On the plus side though, mages have spells to lower the enemy defence :)

Miasma is a rather handy sustainable for this and you can use Weakness on those harder to hit mobs.

The other problem is the big fatigue penalty but if you run out of mana just drink a mana potion :)

EDIT:
The passive effect of Combat magic is to allow magic to replace strength for armour/weapon requirements.
The active part is the attack and damage boosts.

Modifié par JunkInMyTrunk, 31 mars 2010 - 11:08 .


#10
Tibus Heth

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hang on ? so if i use combat magic e.g. 100 magic goes to 100 strength i get ... but does your magic go to 0 ? or does your magic still stay as 100 so you can cast powerfull spells while in combt magic ?

#11
JunkInMyTrunk

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Magic stays at 100. The weapons and armour will just say "Requires 42 Magic" instead of "Requires 42 Strength". It's what makes AW good for every type of mage.

#12
Tibus Heth

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ok then i shall go make my AW now :P last question quikly can i go get AW specialization straight after lothering place ? or do i need to do places liek redcliff first ? red is furthest i got after lothering > shale quest > red

#13
JunkInMyTrunk

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After Lothering you can go straight to the Brecilian Forest, if I remember right, and do that section of the main quest to pick up AW specialisation.

#14
Tibus Heth

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ok thanks a lot ill post back here tomorrow to say how its gone :)


#15
JunkInMyTrunk

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A rough guide I just made up:

Lvl1 Elf +5magic, Combat training, Winter's Grasp, Frost Weapons
Lvl2 +3 Magic, Cone of cold (now you have some good spells for beating up things)
Lvl3 +3 Willpower, Combat training, Heal (now you're allmost looking like a paladin)
Lvl4 +1 Willpower, +2 Magic, Weakness
Lvl5 +1 Willpower, +2 Magic, Paralyse
Lvl6 +1 Dexterity, +1 Willpower, +1 Magic, Miasma (Skill point is saved until after you do the Circle tower, then just use for tactics if that's what you want)
Lvl7 +1 Willpower, +2 Magic, Add AW Specialisation, Combat Magic (now you're a paladin)

In all likelyhood you'll be well past lvl7 by the time you unlock AW.

#16
Addai

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Check out the Arcane Warrior Spellcasting wiki page to see what spells can be cast with weapon drawn. It will save frustration later.



One point in AW will allow you to equip weapons and armor based on magic stat, as already explained. You will just be a terrible, wimpy melee fighter if you don't have Combat Magic enabled. If you are doing SH/AW you will definitely want mana regen buffs as much as possible. Note that if you run out of mana, Combat Magic will disable.



My AW wields a staff most of the time, using it as a ranged weapon and switching to melee when enemies get close just like an archer would.

#17
JunkInMyTrunk

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Addai67 wrote...

Check out the Arcane Warrior Spellcasting wiki page to see what spells can be cast with weapon drawn. It will save frustration later.

One point in AW will allow you to equip weapons and armor based on magic stat, as already explained. You will just be a terrible, wimpy melee fighter if you don't have Combat Magic enabled. If you are doing SH/AW you will definitely want mana regen buffs as much as possible. Note that if you run out of mana, Combat Magic will disable.

My AW wields a staff most of the time, using it as a ranged weapon and switching to melee when enemies get close just like an archer would.

Combat Magic won't disable itself. You're thinking of Shimmering Shield, which turns itself off due to draining mana constantly to fuel itself.
This is true for the following:
Shimmering Shield
Cleansing Aura
Haste
+ A whole bunch of new sustainables in Awakenings

Basicaly any spell that says "drains mana constantly".

#18
Addai

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Hm, I am positive that I have been kicked out of Combat Magic/ Fade Shroud and have had to wait for it to cool off to go back in. I had assumed this was due to being out of mana (doesn't happen often since I use blood magic) but perhaps it was an accidental click on that icon or something.

#19
Crunchyinmilk

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Combat magic can be disabled by anti magic spells. The templar skill, direct anti magic spells and walking into anti magic wards, even those you put down yourself. One of the more frustrating side effects of friendly fire.



The key difference to arcane warriors from other mages is the need to spend a little in dexterity. Keeping your attack score high throughout the build is the challenge. You don't have melee skills with a higher chance of connecting with difficult foes, you just have the default swings. Missing again and again makes your build a sorry turtle.



Spells like disorient, horror, all of the means of paralysis, and glyphs make for a happier arcane warrior. I always tend to play them as battlefield commanders on the front line controlling the enemy while the real damage is done by a melee rogue (auto critical on stunned ability) or warrior (with rally to increase your attack rating). I keep Wynne along as a pure buff/heal queen (Telekinetic weapons, haste, regeneration). Who needs primal spells?

#20
ShadowPlay 14

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Going off the topic slightly, is it possible to easily solo Origins with the AW/SH?

#21
REngler

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My fist character was an AW/SH, and I beat it fine. I can argue about having to put points in dex, as combat magic takes care of your hit rate.



What is more important to invest in as an AW is Con. Wearing heavy armor makes you a target after all, unless you dont plan on wearing heavy armor.

#22
Zilod

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REngler wrote...

My fist character was an AW/SH, and I beat it fine. I can argue about having to put points in dex, as combat magic takes care of your hit rate.

What is more important to invest in as an AW is Con. Wearing heavy armor makes you a target after all, unless you dont plan on wearing heavy armor.


if you dont go bm route you hardly need any con, there are some items that boost con/hps by a good amount and when you get aw3 your dmg reduction is so high that you will not get much hurt anyway

dex is a better choice as aw have a veeery bad to hit bonus (wonder if str can be used for same purpose)
will can also be helpfull to sustain more spells or have some more room for normal casting

#23
REngler

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Str is just as good as Dex when it comes to melee attack. I generally dont use melee weapons and keep the staff anyway. My first mage was not all that geared to be an AW anyway