Arcane Warrior Build Help Please
#1
Posté 31 mars 2010 - 09:14
#2
Posté 31 mars 2010 - 09:41
#3
Posté 31 mars 2010 - 10:01
#4
Posté 31 mars 2010 - 10:26
Tank?
Melee damager?
Caster damager?
Healer?
Like a Paladin? Would that be a D&D Paladin or a Warcraft Paladin or some other variant?
If it's tank or melee then as Miltos said, 3M2W1D is a winner.
Modifié par JunkInMyTrunk, 31 mars 2010 - 10:27 .
#5
Posté 31 mars 2010 - 10:48
#6
Posté 31 mars 2010 - 10:51
#7
Posté 31 mars 2010 - 11:02
#8
Posté 31 mars 2010 - 11:06
#9
Posté 31 mars 2010 - 11:06
http://dragonage.wik...or_Spellcasting
If you don't mind fan mods you can have all spells castable with weapons drawn:
http://social.bioware.com/project/683/
As a melee damager with backup healing, you'll face the only real downside to AW and that's their rather low attack rating.
On the plus side though, mages have spells to lower the enemy defence
Miasma is a rather handy sustainable for this and you can use Weakness on those harder to hit mobs.
The other problem is the big fatigue penalty but if you run out of mana just drink a mana potion
EDIT:
The passive effect of Combat magic is to allow magic to replace strength for armour/weapon requirements.
The active part is the attack and damage boosts.
Modifié par JunkInMyTrunk, 31 mars 2010 - 11:08 .
#10
Posté 31 mars 2010 - 11:18
#11
Posté 31 mars 2010 - 11:22
#12
Posté 31 mars 2010 - 11:26
#13
Posté 31 mars 2010 - 11:30
#14
Posté 31 mars 2010 - 11:35
#15
Posté 01 avril 2010 - 12:08
Lvl1 Elf +5magic, Combat training, Winter's Grasp, Frost Weapons
Lvl2 +3 Magic, Cone of cold (now you have some good spells for beating up things)
Lvl3 +3 Willpower, Combat training, Heal (now you're allmost looking like a paladin)
Lvl4 +1 Willpower, +2 Magic, Weakness
Lvl5 +1 Willpower, +2 Magic, Paralyse
Lvl6 +1 Dexterity, +1 Willpower, +1 Magic, Miasma (Skill point is saved until after you do the Circle tower, then just use for tactics if that's what you want)
Lvl7 +1 Willpower, +2 Magic, Add AW Specialisation, Combat Magic (now you're a paladin)
In all likelyhood you'll be well past lvl7 by the time you unlock AW.
#16
Posté 01 avril 2010 - 04:01
One point in AW will allow you to equip weapons and armor based on magic stat, as already explained. You will just be a terrible, wimpy melee fighter if you don't have Combat Magic enabled. If you are doing SH/AW you will definitely want mana regen buffs as much as possible. Note that if you run out of mana, Combat Magic will disable.
My AW wields a staff most of the time, using it as a ranged weapon and switching to melee when enemies get close just like an archer would.
#17
Posté 01 avril 2010 - 08:35
Combat Magic won't disable itself. You're thinking of Shimmering Shield, which turns itself off due to draining mana constantly to fuel itself.Addai67 wrote...
Check out the Arcane Warrior Spellcasting wiki page to see what spells can be cast with weapon drawn. It will save frustration later.
One point in AW will allow you to equip weapons and armor based on magic stat, as already explained. You will just be a terrible, wimpy melee fighter if you don't have Combat Magic enabled. If you are doing SH/AW you will definitely want mana regen buffs as much as possible. Note that if you run out of mana, Combat Magic will disable.
My AW wields a staff most of the time, using it as a ranged weapon and switching to melee when enemies get close just like an archer would.
This is true for the following:
Shimmering Shield
Cleansing Aura
Haste
+ A whole bunch of new sustainables in Awakenings
Basicaly any spell that says "drains mana constantly".
#18
Posté 01 avril 2010 - 10:38
#19
Posté 02 avril 2010 - 02:00
The key difference to arcane warriors from other mages is the need to spend a little in dexterity. Keeping your attack score high throughout the build is the challenge. You don't have melee skills with a higher chance of connecting with difficult foes, you just have the default swings. Missing again and again makes your build a sorry turtle.
Spells like disorient, horror, all of the means of paralysis, and glyphs make for a happier arcane warrior. I always tend to play them as battlefield commanders on the front line controlling the enemy while the real damage is done by a melee rogue (auto critical on stunned ability) or warrior (with rally to increase your attack rating). I keep Wynne along as a pure buff/heal queen (Telekinetic weapons, haste, regeneration). Who needs primal spells?
#20
Posté 05 avril 2010 - 09:37
#21
Posté 06 avril 2010 - 01:18
What is more important to invest in as an AW is Con. Wearing heavy armor makes you a target after all, unless you dont plan on wearing heavy armor.
#22
Posté 06 avril 2010 - 02:05
REngler wrote...
My fist character was an AW/SH, and I beat it fine. I can argue about having to put points in dex, as combat magic takes care of your hit rate.
What is more important to invest in as an AW is Con. Wearing heavy armor makes you a target after all, unless you dont plan on wearing heavy armor.
if you dont go bm route you hardly need any con, there are some items that boost con/hps by a good amount and when you get aw3 your dmg reduction is so high that you will not get much hurt anyway
dex is a better choice as aw have a veeery bad to hit bonus (wonder if str can be used for same purpose)
will can also be helpfull to sustain more spells or have some more room for normal casting
#23
Posté 06 avril 2010 - 02:23





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