METACRITIC PREDICTIONS
#26
Posté 19 octobre 2009 - 12:03
#27
Posté 19 octobre 2009 - 12:17
#28
Posté 19 octobre 2009 - 12:24
#29
Posté 19 octobre 2009 - 12:57
Fallout 1 and 2 are a little tough to go back to, especially now. It's kinda because you've seen how it should be done right, and the entire game is kinda "color-less" for the most part. It could almost be monochrome black and brown and you'd almost never notice.elijah_kaine wrote...
Holy Mortar wrote...
elijah_kaine wrote...
Holy Mortar wrote...
Yep, exactly what I was going to say. With all this bs with Oblivion getting so high scores...cyanrabbit wrote...
Well, considering a pile of .... as oblivion reached 94, I do hope it will at least be as high as that.
but come on, more recently Fallout 3 got a 91, so I would even say 112 would be fair in this case.....
Anyway, so that to answer your question 95. I hope a well deserved 9.5.
As for F3 - as a hardcore F1 and F2 fan, I was really dissapointed in F3.
Oh, nevermind my rants...
I'm a younger guy and I tired to go back and play F1 and F2 when I had a gametap account and I'm sad to say that I had trouble doing it. However, I was disappointed in F3 because it just wasn't that dramatic, or didn't have that much of a powerful story, at least in my opinion. It was fun at first to run around, shoot things and etc, but to me it just never really felt like I had enough of an impact. Maybe I just didn't get far enough, but meh.
Where the trouble was?
Um, I think this is, where was the trouble.
I'd hate to say it but the controls and the graphics were just too outdated for me.
I did go back and play through planescape torment which I absolutely loved and I've gone back and played baulders gate 2, but something about fallout 1 and 2 just rubbed me the wrong way. Something about the interface or graphics.
The color of Fallout comes from the characters. They have a lot to say and you do BIG things in just a few actions and then you learn they had completely different consequences if you did it the other way.
Junktown was an excellent example. Originally, it was going to be reverse, if you helped the police force, the town would dry up and die, while if you helped Gizmo, it'd flourish. The game ended up making "good right" and "evil wrong" instead. There are other places where this wasn't changed for sake of holding to a stereotype and it becomes a complex riddle that sucks you in.
#30
Posté 19 octobre 2009 - 01:02
#31
Posté 19 octobre 2009 - 01:06
Mordaedil wrote...
Fallout 1 and 2 are a little tough to go back to, especially now. It's kinda because you've seen how it should be done right, and the entire game is kinda "color-less" for the most part. It could almost be monochrome black and brown and you'd almost never notice.elijah_kaine wrote...
Holy Mortar wrote...
elijah_kaine wrote...
Holy Mortar wrote...
Yep, exactly what I was going to say. With all this bs with Oblivion getting so high scores...cyanrabbit wrote...
Well, considering a pile of .... as oblivion reached 94, I do hope it will at least be as high as that.
but come on, more recently Fallout 3 got a 91, so I would even say 112 would be fair in this case.....
Anyway, so that to answer your question 95. I hope a well deserved 9.5.
As for F3 - as a hardcore F1 and F2 fan, I was really dissapointed in F3.
Oh, nevermind my rants...
I'm a younger guy and I tired to go back and play F1 and F2 when I had a gametap account and I'm sad to say that I had trouble doing it. However, I was disappointed in F3 because it just wasn't that dramatic, or didn't have that much of a powerful story, at least in my opinion. It was fun at first to run around, shoot things and etc, but to me it just never really felt like I had enough of an impact. Maybe I just didn't get far enough, but meh.
Where the trouble was?
Um, I think this is, where was the trouble.
I'd hate to say it but the controls and the graphics were just too outdated for me.
I did go back and play through planescape torment which I absolutely loved and I've gone back and played baulders gate 2, but something about fallout 1 and 2 just rubbed me the wrong way. Something about the interface or graphics.
The color of Fallout comes from the characters. They have a lot to say and you do BIG things in just a few actions and then you learn they had completely different consequences if you did it the other way.
Junktown was an excellent example. Originally, it was going to be reverse, if you helped the police force, the town would dry up and die, while if you helped Gizmo, it'd flourish. The game ended up making "good right" and "evil wrong" instead. There are other places where this wasn't changed for sake of holding to a stereotype and it becomes a complex riddle that sucks you in.
The story and the world gives those colours - it so much soaks you in, that you start to see everything colorful, sounds and in better resolution than life. That was my experience.
#32
Posté 19 octobre 2009 - 01:26
Holy Mortar wrote...
Mordaedil wrote...
Fallout 1 and 2 are a little tough to go back to, especially now. It's kinda because you've seen how it should be done right, and the entire game is kinda "color-less" for the most part. It could almost be monochrome black and brown and you'd almost never notice.elijah_kaine wrote...
Holy Mortar wrote...
elijah_kaine wrote...
Holy Mortar wrote...
Yep, exactly what I was going to say. With all this bs with Oblivion getting so high scores...cyanrabbit wrote...
Well, considering a pile of .... as oblivion reached 94, I do hope it will at least be as high as that.
but come on, more recently Fallout 3 got a 91, so I would even say 112 would be fair in this case.....
Anyway, so that to answer your question 95. I hope a well deserved 9.5.
As for F3 - as a hardcore F1 and F2 fan, I was really dissapointed in F3.
Oh, nevermind my rants...
I'm a younger guy and I tired to go back and play F1 and F2 when I had a gametap account and I'm sad to say that I had trouble doing it. However, I was disappointed in F3 because it just wasn't that dramatic, or didn't have that much of a powerful story, at least in my opinion. It was fun at first to run around, shoot things and etc, but to me it just never really felt like I had enough of an impact. Maybe I just didn't get far enough, but meh.
Where the trouble was?
Um, I think this is, where was the trouble.
I'd hate to say it but the controls and the graphics were just too outdated for me.
I did go back and play through planescape torment which I absolutely loved and I've gone back and played baulders gate 2, but something about fallout 1 and 2 just rubbed me the wrong way. Something about the interface or graphics.
The color of Fallout comes from the characters. They have a lot to say and you do BIG things in just a few actions and then you learn they had completely different consequences if you did it the other way.
Junktown was an excellent example. Originally, it was going to be reverse, if you helped the police force, the town would dry up and die, while if you helped Gizmo, it'd flourish. The game ended up making "good right" and "evil wrong" instead. There are other places where this wasn't changed for sake of holding to a stereotype and it becomes a complex riddle that sucks you in.
The story and the world gives those colours - it so much soaks you in, that you start to see everything colorful, sounds and in better resolution than life. That was my experience.
fallout 1 and 2 are great rpg's i've played through one and is waithing to play fallout 2 the moment i can force myself away from dragon age.
right now i'm playing through fallout 3 and that game is really great fun, although it delivers a whole new impression of the lore and the franchise as a whole, it doesn't destroy it to me. i just think of them as two different series in the same universe. we have 1 and 2 covering the chosen one and the vault dwellers fight against the mutants and the enclave. now in a whole different time and place the wasteland wanderer is fighting to get project purity back on track again.
to me they are 2 different series in the same universe with the same underlying rules and based on the same lore to an extend. the only story relevant characters the games have in common are Harold and DR. Braun.
#33
Posté 19 octobre 2009 - 01:31
Modifié par Sotaklas, 19 octobre 2009 - 01:32 .
#34
Posté 19 octobre 2009 - 01:33
I hope this game will be worth 94 +/- 2%
Sorting games by rank, that would seem fair. Unfortunately I think games may score higher if they're perceived to be more accessible to the mainstream, so this one might suffer on those grounds. On the other, hand, I hear that they put a lot of work into the user interface on the consoles, so we'll see...
Modifié par SheffSteel, 19 octobre 2009 - 01:34 .
#35
Posté 19 octobre 2009 - 01:33
I am really, really hoping it will get a 90 something, but I am expecting a few random magazines to ruin it
#36
Posté 19 octobre 2009 - 03:08
#37
Posté 19 octobre 2009 - 03:11
87 on consoles
#38
Posté 19 octobre 2009 - 03:41
So you have BG2, TES4, GTA3 & Vice City, MGS4, Uncharted 2 and the like getting huge averages. (Also, PC reviewers are less easily impressed, as you may see by comparing cross-platform scores.) About the only RPG exception is KOTOR, and, well, that's Star Wars.
I would therefore consider a BG1-level average (91) to be great -- and actually attainable. That's what Mass Effect got. Having everyone give mid-90s like BG2 won't happen until DA2. ME2 and TOR may hit it, as well.
Modifié par flem1, 19 octobre 2009 - 03:43 .
#39
Posté 19 octobre 2009 - 03:49
#40
Posté 19 octobre 2009 - 04:52
#41
Posté 19 octobre 2009 - 05:24
#42
Posté 19 octobre 2009 - 05:25
#43
Posté 19 octobre 2009 - 05:26
#44
Posté 19 octobre 2009 - 07:12
#45
Posté 19 octobre 2009 - 07:13
#46
Posté 19 octobre 2009 - 07:22
#47
Posté 19 octobre 2009 - 07:37
About metacritic, I'll go for 93
#48
Posté 19 octobre 2009 - 07:40
and going with 94 with pc
#49
Posté 19 octobre 2009 - 08:43
Sadly, the most popular genre is the "first person shooter" and most people that prefer that type of game-play are usually not interested in deep compelling story, dialogue, and voice acting. Too much "talky" not enough guns and short attention spans will be the reason for low scores. They'll complain that the game-play is not original (even though first-person shooters haven't changed in any significant way, therefore making the lot of them hypocrites), slow paced, or that it is too difficult ( game-play that requires thought and patience is not their forte, preferring games of the quick reflex or button mashing action variety). The reviewers that prefer "first person shooter" or "action" type game-play are usually very harsh to RPGs, thus skewing the otherwise excellent scores toward the mid to high 80's or low 90's if we are lucky.
The key here would be to seek out reviewers that enjoy and even prefer RPGs, as those opinions will more closely reflect your own, that is, if you are an RPG lover like most of us on this forum. Avoid the "feeble minded", "knuckle dragging", "mouth-breather", "first-person shooter snob" type reviews. (just kidding about the feeble minded knuckle dragging mouth breather comment, but not kidding about avoiding the snobs)
Modifié par Hamarabi2006, 19 octobre 2009 - 09:44 .
#50
Posté 19 octobre 2009 - 08:47





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