RiouHotaru wrote...
AmstradHero wrote...
Superbly stated, tigriscaesius. Mechanics and pacing dictate that there must paragon and renegade choices, or else the "persuasion" attempts from either side would have to be removed entirely. Yes, it's the choice of the writers, but it's a necessary evil to make the mechanic work. And I don't think I've felt on any occasion that their choice is unjustified. Would a paragon let innocent people die to kill one terrorist? To take another fictional character, Jack Bauer from 24 is fairly "renegade" by Shepard's standards, but I imagine he'd still let the terrorist go to save lives.
Also, the black and white argument is a different issue to the initial problem raised in this thread. I acknowledge that the black and white system isn't perfect, but it's clearly delineated and allows BioWare to tell us Commander Shepard's story while still allowing us some leeway to change his/her character. What's more, no matter how many choices you give players, someone will still complain there isn't enough choice or "I didn't get to say exactly what I wanted.
I made a mod for NWN2 called Fate of a City, where I catered for Good, Lawful, Neutral, Chaotic and Evil alignments within the dialogue chains., That's five different options potentially resulting in different dialogue and reactions from people later in the game. The amount of time it took to cater for those different choices was phenomenal, and I still had people delivering the aforementioned complaints. And yes, I still ran into the problem of people saying "I don't think choice X is alignment Y." Players have a different opinion on alignments, even when the structure of the dialogue tree identifies the nature of the choice (be it D&D alignment or ME2 paragon/renegade); the "greyer" the decision, the more likely that someone will take issue with it.
Game designers only have a set amount of room to play with, and simplifying the system into black or white allows for some benefits to be gained through a conversation gameplay mechanic. What's more, they can potentially avoid the issues of people saying "I didn't get to say exactly what I wanted", because you're presented a limited set of options, which takes away the player expectation that they will be able to do that.
I agree completely. The problem isn't with the game, it's with the players. We ALL have a different idea of what constitutes a particular response, and whether we think the response is a particular alignment. Like Samara herself says "If you have 3 humans in a room, you'll have 6 opinions." With this in mind, it will be impossible to please everyone as there's no realistic way to cover ALL the different variations of what answers a person could have. With that in mind, Bioware wrote situations with responses they felt fell within Paragon/Renegade. Sadly, there will aways be at least ONE person who disagrees.
Can i be that person? I like to be different.




Ce sujet est fermé
Retour en haut






