need help on soloing awakening?
#1
Posté 31 mars 2010 - 11:38
i'm thinking of soloing origins and awakenings with human noble rogue, any ideas as to what i should aim for, i'm thinking duelist with both awakening specializations, with full lock picking and stealth, n stealing, coercion, herbalism, combat mastery n most duel weapons n most of archery, i just don't know how to start off in origins so i can easily get rune crafting n the new duel weapon/ archery skills.
for stats i'm aiming for about 26 strength, 30 con, dex max n cunning about 50 n by the way the con is for 1 of awakening specs
thanks for your help
king chris
#2
Posté 01 avril 2010 - 01:03
#3
Posté 01 avril 2010 - 02:29
#4
Posté 01 avril 2010 - 09:20
#5
Posté 01 avril 2010 - 11:35
Well, I have no experience with soloing and no plans to do so but this would probably how I'd it...
#6
Posté 01 avril 2010 - 12:35
#7
Posté 01 avril 2010 - 08:48
Specializations: Shadow* / Assasin / Legionnaire Scout. (Duelist is okay, but you'll have so much armor you won't need the defense, and your attack will be so high that you won't get any benefit on that front either).
Attributes: 52 Dexterity, 22 Cunning, and as much as possible into strength.
The main abilities you'll want are the improved shadow form for extra backstab damage, flicker, and find vitals. You'll be able to get just about every ability easily though as you won't have need for weapon skills.
With this build you'll be able to use flicker, do literally 500+ damage to everything in the radius, and just one shot everything in a room. Get the +willpower runes for armor, and the intensifying runes for your weapon. Even when flicker is on cooldown you'll be doing so much damage and have such high survivability from legionnaire scout that you will indeed be a force to be reckoned with.
#8
Posté 01 avril 2010 - 08:58
#9
Posté 01 avril 2010 - 09:07
#10
Posté 02 avril 2010 - 08:35
#11
Posté 02 avril 2010 - 10:18
From fastest to slowest -> Dual Wield Daggers, DW Swords, SW Dagger, SW Sword, 2H Sword.
While I haven't tried the +100% backstab damage dagger with this tactic, I can say for sure that a dagger will do less damage than a sword, purely because of the attack speed. Remember, the slower attack speed you have, the more damage you will do with the Sword and Shield Flicker Rogue.
#12
Posté 03 avril 2010 - 01:20
#13
Posté 03 avril 2010 - 08:57
I'll test out prophet's build though.
#14
Posté 03 avril 2010 - 07:59
use a shield with a sword(fadewall/eamonshield/championshield/brankashield/starfang/maric'sblade)
or dual weapon mastery to carry two full sized swords (starfang/maric's blade)
the best armor for soloing in origins is probably blood dragon armor
the best armor for soloing in awakening sentinel armor or hirol's defense
always use a paralyze rune grandmaster if ur on origins
paragon if ur on awakening
load up on str dxt cnst and 22 cunning
duelist and ranger gives u ability to get help from animals specialization
shadow duelist and legionare scout for awakening
and work on almost four chains of ur rogue class and the dual weapon
and stock up on health poultice
this worked for me
i got to level 24 and end game with no injuries
#15
Posté 03 avril 2010 - 08:57
RushLimbob wrote...
The way my character usually works when using a rogue, is dual spec'd with coup de grace on, Use moment 3 paragon paralyze ruins in each weapon. Legionnaire scout, assassin, and shadow. Using assassin with feast of the fallen will replenish your stamina for Endure hardship, you're immune to spell etc etc. The class works great for party tactics infinite perma-stun is always a nice thing to have and while they are stunned you deal backstab damage, with momentum and a swift salve and a nice bit of luck every now and then, you can keep bosses/elite bosses on lockdown for a fairly longtime. Although I haven't tested this out without a group. I might survive a couple of boss fights, but soloing the mother with this build would be unbearable do to the children around and tentacles.
I'll test out prophet's build though.
The paralyze rune and coup de grace tactic always worked well in the original campaign because single target damage was about the best thing rogues were good for. Now in Awakening fights are less focused on single target damage and more group fight oriented, hence the need for a single wielding rogue for maximum backstab damage, and the best most powerful aoe ability in the game.
It's also worth noting that getting Dual Wield mastery and dual wielding swords is *not* as good as just using one sword, because when you dual wield anything it brings up your attack speed, and to counter that it brings down your damage.
#16
Posté 04 avril 2010 - 04:35
Yes, and the new rogue abilities now have more of an area of effect like Flicker. When I play DA: O it is Dual wield, for Awakening I'm thinking of one handing it, although I never used two swords for the fact of losing speed while swinging. As I said I'll try your spec out, sounds much more fun instead of hitting X once and letting the runes do the rest.Proph2525 wrote...
RushLimbob wrote...
The way my character usually works when using a rogue, is dual spec'd with coup de grace on, Use moment 3 paragon paralyze ruins in each weapon. Legionnaire scout, assassin, and shadow. Using assassin with feast of the fallen will replenish your stamina for Endure hardship, you're immune to spell etc etc. The class works great for party tactics infinite perma-stun is always a nice thing to have and while they are stunned you deal backstab damage, with momentum and a swift salve and a nice bit of luck every now and then, you can keep bosses/elite bosses on lockdown for a fairly longtime. Although I haven't tested this out without a group. I might survive a couple of boss fights, but soloing the mother with this build would be unbearable do to the children around and tentacles.
I'll test out prophet's build though.
The paralyze rune and coup de grace tactic always worked well in the original campaign because single target damage was about the best thing rogues were good for. Now in Awakening fights are less focused on single target damage and more group fight oriented, hence the need for a single wielding rogue for maximum backstab damage, and the best most powerful aoe ability in the game.
It's also worth noting that getting Dual Wield mastery and dual wielding swords is *not* as good as just using one sword, because when you dual wield anything it brings up your attack speed, and to counter that it brings down your damage.
#17
Posté 04 avril 2010 - 02:24
#18
Posté 04 avril 2010 - 04:25
bl0ww wrote...
Hi, im a dex rogue who plans to solo awakening soon. Can i ask which specs will be the best for me? Im currently an assassin, duelist.
You'll want the Shadow specialization for sure as the third talent will increase your backstab damage by ~50%.
I'd also swap out duelist with Legionnaire Scout just because LS will afford you more survivability.
Aside from that I'd recommend following the build I outlined a few posts above.
#19
Posté 04 avril 2010 - 05:23
#20
Posté 04 avril 2010 - 05:24
Shadow is very useful, but not much to do with it (a lot are sustained) and I personally never found a use for the Legionnaire Scout, and the Assassin spec is useless.
#21
Posté 04 avril 2010 - 07:02
bl0ww wrote...
alright thanks. one more question, how much dex would be overkill for attack and def? I wanna start pumping cun for damage once i have max attack and defence.
Depends on the weapon you're using. If you're using a sword, then you get your damage mainly from strength, or cunning with the Lethality talent. If that's the case then you'd want to just get the minimum dexterity requirement for the skills you want, and then put the rest into strength or cunning.
If you're using daggers, then you're better off just putting all your points into dexterity as dex will give you damage, defense, and attack, and cunning would only net you damage and armor penetration.
#22
Posté 04 avril 2010 - 08:54
#23
Posté 04 avril 2010 - 10:18
at the moment level 6 sword n shield rogue has 14 strength, dex 18, will 12, magic 11, cunning 32 n con 13. talents are dirty fighting, combat movement, below the belt, deadly strike, deft hands, improved tools n stealth, stealthy item use n melee archer. skills are stealing, improved stealing, trap making, poision making n combat training, expert stealing. equipment small shield, hardys belt, family sword, studded helmet, studded gloves, studded boots and chasind robes, warden's oath.
Modifié par king chris 2, 05 avril 2010 - 12:01 .
#24
Posté 05 avril 2010 - 02:35
bl0ww wrote...
im dual wielding daggers. but there has to be a point where your attack and def is more than enough to avoid any physical attack or 100% hit anyone. That should be when i start pumping cunning for the armor penetration = more damage. im just not sure when that point is. right now i have 173 def and 134 att at lvl 19 with items.
Well it's basically an attack vs. defense equation. The higher an enemy's defense, the higher your attack needs to be to score an attack roll, and vice versa. It's said that at around 120-130 defense you will become "almost unhittable." I wouldn't worry too much about it, because you're going to want quite a bit of dexterity anyway, which adds to both attributes.
If you're really concerned about armor pen, I'd probably cap out at around 80 in dex, and then put the rest in cunning. Or if you're worried more about your attack/defense, I'd put about 30 into cunning, and the rest into dex.
Remember that dexterity adds to your physical resistance as well, 2 points of dex = 1% physical damage reduction.
king chris 2 wrote...
i'm a sword n shield rogue, how much con do i need because @ the moment
my rogue is only level 5 but i'm getting a lot more damage than i was
when i was a dual wielding rogue, so am going to pump strength to 50 for
damage n can wear all armors, 60-70 cunning so leathality is better n
enough dex for defence. i'm distributing my points all dex till level 4
then, 1 strength, 1 dexerity and 1 con/cunning. is this build possible?
at
the moment level 6 sword n shield rogue has 14 strength, dex 18, will
12, magic 11, cunning 32 n con 13. talents are dirty fighting, combat
movement, below the belt, deadly strike, deft hands, improved tools n
stealth, stealthy item use n melee archer. skills are stealing, improved
stealing, trap making, poision making n combat training, expert
stealing. equipment small shield, hardys belt, family sword, studded
helmet, studded gloves, studded boots and chasind robes, warden's oath.
Constitution really shouldn't be a a huge issue, I'm level 26 in awakening and I haven't put a single point into constitution. Seeing as you're a rogue, not a tank, you want to go for a stat that's going to give you damage and defense, so mainly dexterity.
With a sword and shield dexterity won't add to your damage, but it will add to your defense, physical resistance, and also gives you attack. If you plan to continue the character into awakening, you'll want 52 dexterity ultimately, as that will net you the "Flicker" ability.
Strength will be your next most important attribute, not just for equipment, but for damage. If I were you the stats I'd ultimately shoot for would be 22 cunning, 52 dexterity, 20 willpower, and everything else in strength. As your equipment improves you'll be taking less damage.
As for how to distribute those points, it's going to depend on what abilities you're close to getting. I never distributed my points in a specified manner, I'd just look at my next ability that I wanted, for example, "Coup De Grace" which requires 18 dexterity, and just keep pumping points into the stat until I fulfilled the requirement.
Also keep in mind that you're low level. The main advantages a sword and board rogue has over a dual wielding one are only realized in awakening, when you have access to the shadow and legionnaire scout specializations, as well as the Flicker ability.
#25
Posté 05 avril 2010 - 03:31





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