Modifié par What a Twist, 01 avril 2010 - 02:51 .
What's the best bonus power for a Vanguard?
#1
Posté 01 avril 2010 - 02:48
#2
Posté 01 avril 2010 - 02:55
#3
Posté 01 avril 2010 - 03:02
#4
Posté 01 avril 2010 - 03:09
#5
Posté 01 avril 2010 - 03:21
#6
Posté 01 avril 2010 - 03:34
I didn't like Reave because it took so long for my power use to recharge. Also, you only get the bonus health if damage their health and not shields/armor. If they're down to health, you can take them out easily with charge or inferno ammo.
#7
Posté 01 avril 2010 - 04:29
#8
Posté 01 avril 2010 - 09:44
#9
Posté 01 avril 2010 - 09:57
#10
Posté 01 avril 2010 - 11:38
#11
Posté 01 avril 2010 - 12:38
Slamplosion fun
Playing basketball with a Geth Prime
I also have some fun with Slam in this video.
Vanguards don't need a bonus power. Everything you're given makes you an unstoppable killing machine. I find that Reave just makes you want to stay in cover longer and more often. That's not what Vanguards are meant to do. You should be in the middle of the fray exploding faces with your shotgun
#12
Posté 01 avril 2010 - 01:00
It's all personal preference though. Play around, have some fun. That's the point I'm getting at. There is no best. Find what fits your playstyle, or just don't take one!
#13
Posté 01 avril 2010 - 01:16
#14
Posté 01 avril 2010 - 01:21
#15
Posté 01 avril 2010 - 01:21
#16
Posté 01 avril 2010 - 01:52
You need to have a squadmate down before you can pop a medi-gel so it's not always available for use & charge although its my fav power in the game their are enemies in the game you cant charge & theirs a few parts in the game where charge will bug out & not work so when shep says "cant get a lock" i pop off energy drain and its totally saved my shep from eating dirt a lot of timesB)Nexolek wrote...
Regarding Energy Drain, that doesn't make sense to me either. You can pop a Medi-gel which has a much shorter cooldown and restores full health and shield, or just Charge.
#17
Posté 01 avril 2010 - 02:32
rumination888 wrote...
Doesn't matter, tbh. Pick whichever one you like.
True, as long as the one you like is Reave.
#18
Posté 01 avril 2010 - 02:33
SmokeyNinjas wrote...
You need to have a squadmate down before you can pop a medi-gel so it's not always available for use & charge although its my fav power in the game their are enemies in the game you cant charge & theirs a few parts in the game where charge will bug out & not work so when shep says "cant get a lock" i pop off energy drain and its totally saved my shep from eating dirt a lot of timesB)Nexolek wrote...
Regarding Energy Drain, that doesn't make sense to me either. You can pop a Medi-gel which has a much shorter cooldown and restores full health and shield, or just Charge.
Incorrect. You can use a Medi-gel any time you are not at 100% regardless of squadmate status. Also, I'm not saying Energy Drain is bad or anything, I just don't think it's worth it. I've never run into a situation where I needed it.
#19
Posté 01 avril 2010 - 02:50
Put that on a claymore and everything just dies Inferno ammo be damned.
Especially since it has only that 1.5 sec cool down so you can keep charging unlike reave.
And against every enemy other that Geth this is the best overall damage ammo.
#20
Posté 01 avril 2010 - 03:26
Then i can see your point if you can use medi-gel anytime you want but its strange then because on my game medi-gel cant be used untill one of my squadmates is dead doesn't matter if i'm on the verge of death if both my squaddies are alive medi-gels a no go.Nexolek wrote...
SmokeyNinjas wrote...
You need to have a squadmate down before you can pop a medi-gel so it's not always available for use & charge although its my fav power in the game their are enemies in the game you cant charge & theirs a few parts in the game where charge will bug out & not work so when shep says "cant get a lock" i pop off energy drain and its totally saved my shep from eating dirt a lot of timesB)Nexolek wrote...
Regarding Energy Drain, that doesn't make sense to me either. You can pop a Medi-gel which has a much shorter cooldown and restores full health and shield, or just Charge.
Incorrect. You can use a Medi-gel any time you are not at 100% regardless of squadmate status. Also, I'm not saying Energy Drain is bad or anything, I just don't think it's worth it. I've never run into a situation where I needed it.
Hmm any one else have this problem?
#21
Posté 01 avril 2010 - 03:37
Warp ammo, awesome vs collectors, otherwise better off with inferno ammo imo.
Reave if you don't want to charge much, very powerful but prevents mad vanguard style play.
#22
Guest_justinnstuff_*
Posté 01 avril 2010 - 03:38
Guest_justinnstuff_*
#23
Posté 01 avril 2010 - 03:45
SmokeyNinjas wrote...
Then i can see your point if you can use medi-gel anytime you want but its strange then because on my game medi-gel cant be used untill one of my squadmates is dead doesn't matter if i'm on the verge of death if both my squaddies are alive medi-gels a no go.Nexolek wrote...
SmokeyNinjas wrote...
You need to have a squadmate down before you can pop a medi-gel so it's not always available for use & charge although its my fav power in the game their are enemies in the game you cant charge & theirs a few parts in the game where charge will bug out & not work so when shep says "cant get a lock" i pop off energy drain and its totally saved my shep from eating dirt a lot of timesB)Nexolek wrote...
Regarding Energy Drain, that doesn't make sense to me either. You can pop a Medi-gel which has a much shorter cooldown and restores full health and shield, or just Charge.
Incorrect. You can use a Medi-gel any time you are not at 100% regardless of squadmate status. Also, I'm not saying Energy Drain is bad or anything, I just don't think it's worth it. I've never run into a situation where I needed it.
Hmm any one else have this problem?
I believe you have to have a couple of upgrades before you can start throwing Medigel around like that. Specifically, the ones that allow the Medigel to restore Health and Shields. I know one is called 'Trauma Module', but I can't remember the name of the other. Once you get both of those, Unity becomes an Oshi- button.
#24
Posté 01 avril 2010 - 03:55
Could be the difference between one shot or two when you Charge.
As for me... If I were to make a normal Vanguard I'd probably take... like, Slam or 1pt Dominate for the lulz. Squad Cryo is too good to pass up to be wasting points on a bonus power.
#25
Posté 01 avril 2010 - 04:03
swk3000 wrote...
SmokeyNinjas wrote...
Then i can see your point if you can use medi-gel anytime you want but its strange then because on my game medi-gel cant be used untill one of my squadmates is dead doesn't matter if i'm on the verge of death if both my squaddies are alive medi-gels a no go.Nexolek wrote...
SmokeyNinjas wrote...
You need to have a squadmate down before you can pop a medi-gel so it's not always available for use & charge although its my fav power in the game their are enemies in the game you cant charge & theirs a few parts in the game where charge will bug out & not work so when shep says "cant get a lock" i pop off energy drain and its totally saved my shep from eating dirt a lot of timesB)Nexolek wrote...
Regarding Energy Drain, that doesn't make sense to me either. You can pop a Medi-gel which has a much shorter cooldown and restores full health and shield, or just Charge.
Incorrect. You can use a Medi-gel any time you are not at 100% regardless of squadmate status. Also, I'm not saying Energy Drain is bad or anything, I just don't think it's worth it. I've never run into a situation where I needed it.
Hmm any one else have this problem?
I believe you have to have a couple of upgrades before you can start throwing Medigel around like that. Specifically, the ones that allow the Medigel to restore Health and Shields. I know one is called 'Trauma Module', but I can't remember the name of the other. Once you get both of those, Unity becomes an Oshi- button.
Was going to say that. That's most likely why. I get that asap and have never had it not work.




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