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What's the best bonus power for a Vanguard?


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#26
SmokeyNinjas

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swk3000 wrote...

I believe you have to have a couple of upgrades before you can start throwing Medigel around like that. Specifically, the ones that allow the Medigel to restore Health and Shields. I know one is called 'Trauma Module', but I can't remember the name of the other. Once you get both of those, Unity becomes an Oshi- button.

Ahh i see probs makes medigel the most overpowerd skill in the game tho:?

#27
SymbolicGamer

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Inferno Grenade.



The single most underrated skill in the game,


#28
swk3000

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Maybe, but if so, it's an overpowered skill based on a finite resource. You can't use Unity without Medigel, and you can only hold so many Medigels. It's like Heavy Weapon Ammo.

Modifié par swk3000, 01 avril 2010 - 04:12 .


#29
Iz Stoik zI

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Nexolek wrote...

Reave is rather boring and has a really long cooldown. I'd rather be Charging than waiting. You can outright kill something that has full defences in the time it takes to cast Reave, wait for the cooldown, and not kill it. Slam on the other hand has a very short cooldown and you can set up Warp explosions with it. It's also very entertaining.

Slamplosion fun

Playing basketball with a Geth Prime

I also have some fun with Slam in this video.

Vanguards don't need a bonus power. Everything you're given makes you an unstoppable killing machine. I find that Reave just makes you want to stay in cover longer and more often. That's not what Vanguards are meant to do. You should be in the middle of the fray exploding faces with your shotgun :devil:


Yes, this.

Slam is boatloads of fun, and it's useful for incapacitating enemies and setting up Warp Explosions. It's also on a ridiculously short cooldown so it can be used in a pinch.

#30
eternalnightmare13

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Warp ammo.

#31
Kurupt87

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SmokeyNinjas wrote...

swk3000 wrote...

I
believe you have to have a couple of upgrades before you can start
throwing Medigel around like that. Specifically, the ones that allow the
Medigel to restore Health and Shields. I know one is called 'Trauma
Module', but I can't remember the name of the other. Once you get both
of those, Unity becomes an Oshi- button.

Ahh i see probs
makes medigel the most overpowerd skill in the game tho[smilie]../../../images/forum/emoticons/uncertain.png[/smilie]


Christina Norman did post a while back that they always intended to have players use medigel like this (similar to ME1 use).
It was in a thread (I think by sinosleep) about using medigel this way.

Edit: Wrong quote

Modifié par Kurupt87, 01 avril 2010 - 05:06 .


#32
ODST Steve

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SymbolicGamer wrote...

Inferno Grenade.

The single most underrated skill in the game,

I agree but it just gets so outclassed by Reave which I think has same cooldown.

#33
Siansonea

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Reave is my go-to bonus power, and not just because I'm a Samara fan. I find it reeeeeallly useful.

#34
themastakillah

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on my last vanguard i used crippling slam. in my opinion one of the best powers for a vanguard (even if a vanguard doesnt need a bonus power). reave is too overrated and definitely not a good power for suck a kiling machine like the vg due to its long cooldown. my 2 cents..lolz

Modifié par themastakillah, 01 avril 2010 - 08:07 .


#35
bulldog2012

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Iz Stoik zI wrote...

Nexolek wrote...

Reave is rather boring and has a really long cooldown. I'd rather be Charging than waiting. You can outright kill something that has full defences in the time it takes to cast Reave, wait for the cooldown, and not kill it. Slam on the other hand has a very short cooldown and you can set up Warp explosions with it. It's also very entertaining.

Slamplosion fun

Playing basketball with a Geth Prime

I also have some fun with Slam in this video.

Vanguards don't need a bonus power. Everything you're given makes you an unstoppable killing machine. I find that Reave just makes you want to stay in cover longer and more often. That's not what Vanguards are meant to do. You should be in the middle of the fray exploding faces with your shotgun :devil:


Yes, this.

Slam is boatloads of fun, and it's useful for incapacitating enemies and setting up Warp Explosions. It's also on a ridiculously short cooldown so it can be used in a pinch.


Slam all the way. Pull, Slam, then Charge.

#36
RamsenC

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I'm liking Crippling Slam right now for fun factor, but Pull Field is still the better power. You do get to ditch Shockwave though.

The only time I've seen Reave shine with Vanguard is against Collectors and possibly Samara's recruitment. As far as I could tell Area Reave wouldn't one shot Blood Pack armor with 5/5 biotic upgrades, which is the whole reason you would want Area Reave. Other than that you will be facing synthetics, blue shields and health, but I don't recommend wasting a cooldown casting Reave on health.

Modifié par RamsenC, 01 avril 2010 - 08:39 .


#37
TheBestClass

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I really hate the Shockwave prerequisite to get Pull.

#38
Iz Stoik zI

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TheBestclass wrote...

I really hate the Shockwave prerequisite to get Pull.


I do as well, it's the reason I usually go with the Squad Cryo build. Having Slam as my bonus power gives me another option for creating Warp Explosions without wasting points anywhere so that's invaluable to me.

Pull Field is still much better for dealing with multiple Husks, but for setting up Explosions Slam works perfectly fine. Highly recommended.

#39
Fellmoor

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ODST Steve wrote...

SymbolicGamer wrote...

Inferno Grenade.

The single most underrated skill in the game,

I agree but it just gets so outclassed by Reave which I think has same cooldown.

i tryed using inferno grenade, and in my opinion, is the worst move in the game. because you can't the blind side of a barn with it, the fire doesn't go where you want too, and it's range isn't very good

#40
TheBestClass

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My only problem with Slam is that using it for warp explosions is inconsistent. Sometimes, when lifting the enemy and warpsploding it, the distance created between the lifted enemy and the rest of the bad guys is too great and the explosion doesn't hurt anyone else.

#41
MadCat221

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I usually use Reave or Barrier.



Reave is a good "poor man's Warp", giving an extra offensive hit. Plus, it helps with the "not dying" bit when you're hurtin' if you use it on the right target.



Barrier also helps bolster your durability, but doesn't have attack power and takes longer to cool down.

#42
Pacifien

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Fellmoor wrote...
i tryed using inferno grenade, and in my opinion, is the worst move in the game. because you can't the blind side of a barn with it, the fire doesn't go where you want too, and it's range isn't very good

numotsbane's Flashbang Grenade Guide provides a decent overview of how to throw a grenade, flashbang or inferno. Still, if you bring a squadmate with Incinerate, you'll get more out of using that power versus Inferno Grenade.

#43
PsyrenY

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SmokeyNinjas wrote...
Ahh i see probs makes medigel the most overpowerd skill in the game tho:?


It is working as intended.  In fact, Bioware thinks people weren't popping medigel enough.

#44
numotsbane

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the problem with inferno is that even when the grenade is on target, the incendiary 'shards' often aren't, and the damage is so meh for the cooldown time.

I like slam with my vanguard. its the one point wonder.

#45
Simbacca

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numotsbane wrote...

the problem with inferno is that even when the grenade is on target, the incendiary 'shards' often aren't, and the damage is so meh for the cooldown time.
I like slam with my vanguard. its the one point wonder.


Crippling Slam has been a great bonus for my Vanguard, and I don't have to spend 3 points in Shockwave to get it.

@numotsbane: a one-point wonder; do you use both Slam and Pull on your Vanguard?