Ahh i see probs makes medigel the most overpowerd skill in the game tho:?swk3000 wrote...
I believe you have to have a couple of upgrades before you can start throwing Medigel around like that. Specifically, the ones that allow the Medigel to restore Health and Shields. I know one is called 'Trauma Module', but I can't remember the name of the other. Once you get both of those, Unity becomes an Oshi- button.
What's the best bonus power for a Vanguard?
#26
Posté 01 avril 2010 - 04:09
#27
Posté 01 avril 2010 - 04:11
The single most underrated skill in the game,
#28
Posté 01 avril 2010 - 04:11
Modifié par swk3000, 01 avril 2010 - 04:12 .
#29
Posté 01 avril 2010 - 04:25
Nexolek wrote...
Reave is rather boring and has a really long cooldown. I'd rather be Charging than waiting. You can outright kill something that has full defences in the time it takes to cast Reave, wait for the cooldown, and not kill it. Slam on the other hand has a very short cooldown and you can set up Warp explosions with it. It's also very entertaining.
Slamplosion fun
Playing basketball with a Geth Prime
I also have some fun with Slam in this video.
Vanguards don't need a bonus power. Everything you're given makes you an unstoppable killing machine. I find that Reave just makes you want to stay in cover longer and more often. That's not what Vanguards are meant to do. You should be in the middle of the fray exploding faces with your shotgun
Yes, this.
Slam is boatloads of fun, and it's useful for incapacitating enemies and setting up Warp Explosions. It's also on a ridiculously short cooldown so it can be used in a pinch.
#30
Posté 01 avril 2010 - 04:51
#31
Posté 01 avril 2010 - 05:05
SmokeyNinjas wrote...
Ahh i see probsswk3000 wrote...
I
believe you have to have a couple of upgrades before you can start
throwing Medigel around like that. Specifically, the ones that allow the
Medigel to restore Health and Shields. I know one is called 'Trauma
Module', but I can't remember the name of the other. Once you get both
of those, Unity becomes an Oshi- button.
makes medigel the most overpowerd skill in the game tho[smilie]../../../images/forum/emoticons/uncertain.png[/smilie]
Christina Norman did post a while back that they always intended to have players use medigel like this (similar to ME1 use).
It was in a thread (I think by sinosleep) about using medigel this way.
Edit: Wrong quote
Modifié par Kurupt87, 01 avril 2010 - 05:06 .
#32
Posté 01 avril 2010 - 07:37
I agree but it just gets so outclassed by Reave which I think has same cooldown.SymbolicGamer wrote...
Inferno Grenade.
The single most underrated skill in the game,
#33
Posté 01 avril 2010 - 08:00
#34
Posté 01 avril 2010 - 08:06
Modifié par themastakillah, 01 avril 2010 - 08:07 .
#35
Posté 01 avril 2010 - 08:18
Iz Stoik zI wrote...
Nexolek wrote...
Reave is rather boring and has a really long cooldown. I'd rather be Charging than waiting. You can outright kill something that has full defences in the time it takes to cast Reave, wait for the cooldown, and not kill it. Slam on the other hand has a very short cooldown and you can set up Warp explosions with it. It's also very entertaining.
Slamplosion fun
Playing basketball with a Geth Prime
I also have some fun with Slam in this video.
Vanguards don't need a bonus power. Everything you're given makes you an unstoppable killing machine. I find that Reave just makes you want to stay in cover longer and more often. That's not what Vanguards are meant to do. You should be in the middle of the fray exploding faces with your shotgun
Yes, this.
Slam is boatloads of fun, and it's useful for incapacitating enemies and setting up Warp Explosions. It's also on a ridiculously short cooldown so it can be used in a pinch.
Slam all the way. Pull, Slam, then Charge.
#36
Posté 01 avril 2010 - 08:38
The only time I've seen Reave shine with Vanguard is against Collectors and possibly Samara's recruitment. As far as I could tell Area Reave wouldn't one shot Blood Pack armor with 5/5 biotic upgrades, which is the whole reason you would want Area Reave. Other than that you will be facing synthetics, blue shields and health, but I don't recommend wasting a cooldown casting Reave on health.
Modifié par RamsenC, 01 avril 2010 - 08:39 .
#37
Posté 01 avril 2010 - 08:53
#38
Posté 01 avril 2010 - 08:57
TheBestclass wrote...
I really hate the Shockwave prerequisite to get Pull.
I do as well, it's the reason I usually go with the Squad Cryo build. Having Slam as my bonus power gives me another option for creating Warp Explosions without wasting points anywhere so that's invaluable to me.
Pull Field is still much better for dealing with multiple Husks, but for setting up Explosions Slam works perfectly fine. Highly recommended.
#39
Posté 08 août 2010 - 01:10
i tryed using inferno grenade, and in my opinion, is the worst move in the game. because you can't the blind side of a barn with it, the fire doesn't go where you want too, and it's range isn't very goodODST Steve wrote...
I agree but it just gets so outclassed by Reave which I think has same cooldown.SymbolicGamer wrote...
Inferno Grenade.
The single most underrated skill in the game,
#40
Posté 08 août 2010 - 03:49
#41
Posté 08 août 2010 - 04:48
Reave is a good "poor man's Warp", giving an extra offensive hit. Plus, it helps with the "not dying" bit when you're hurtin' if you use it on the right target.
Barrier also helps bolster your durability, but doesn't have attack power and takes longer to cool down.
#42
Posté 09 août 2010 - 02:38
numotsbane's Flashbang Grenade Guide provides a decent overview of how to throw a grenade, flashbang or inferno. Still, if you bring a squadmate with Incinerate, you'll get more out of using that power versus Inferno Grenade.Fellmoor wrote...
i tryed using inferno grenade, and in my opinion, is the worst move in the game. because you can't the blind side of a barn with it, the fire doesn't go where you want too, and it's range isn't very good
#43
Posté 09 août 2010 - 03:20
SmokeyNinjas wrote...
Ahh i see probs makes medigel the most overpowerd skill in the game tho:?
It is working as intended. In fact, Bioware thinks people weren't popping medigel enough.
#44
Posté 09 août 2010 - 03:25
I like slam with my vanguard. its the one point wonder.
#45
Posté 09 août 2010 - 06:13
numotsbane wrote...
the problem with inferno is that even when the grenade is on target, the incendiary 'shards' often aren't, and the damage is so meh for the cooldown time.
I like slam with my vanguard. its the one point wonder.
Crippling Slam has been a great bonus for my Vanguard, and I don't have to spend 3 points in Shockwave to get it.
@numotsbane: a one-point wonder; do you use both Slam and Pull on your Vanguard?




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