Hardcore less fun??
#1
Posté 01 avril 2010 - 03:45
#2
Posté 01 avril 2010 - 04:04
#3
Posté 01 avril 2010 - 04:05
Insanity is tough, but doable. It can be nice overcoming such a challenge, but I wouldn't play it on that for the narrative. I'm having the whole crew die on my Insanity playthough, just to avoid more combat. >.<
#4
Posté 01 avril 2010 - 04:31
#5
Posté 01 avril 2010 - 05:05
#6
Posté 01 avril 2010 - 05:23
#7
Posté 01 avril 2010 - 05:47
i like mass effectbecasue its just awesome....but i LOVE mass effect becasue of biotics, and you just cant really do a whole lot of biotic action on higher difficulties.
id rather have enemies with really high health points, and only a small amount of shields/barriers to stop those certain abilities. its just not as fun playing an adept, and not using biotics....except for the whole spamming warp thing.
#8
Posté 01 avril 2010 - 05:59
#9
Posté 01 avril 2010 - 06:09
casedawgz wrote...
Insanity is where its at. It's still fun to use abilities like AI hacking and such, they're just more situational. That's what retraining powers is for anyway.
Too true. However, after playing Grunt's recruit mission, I feel that the Biotics needed to be upped in strength. Full Overload just doesn't damage shields nearly half as much as you'd expect on Insanity.
Basically, I HATE MECHS.
#10
Posté 01 avril 2010 - 07:04
Upset Goldfish wrote...
Basically, I HATE MECHS.
Me too, i've died so many times on Insanity do to those damn heavy mechs. Part of the idea behind biotics in ME1 was that they could bypass sheilds but that's not true in this game. Also, another thing that annoys me is how all enemies on insanity have armor even when it doesn't really make sense is the story.
Husks, Varren and Fenris mechs shouldn't have armor since their main purpose is to force you out of cover so you wanna focus on them and take em out quick.
#11
Posté 01 avril 2010 - 07:41
As the highest difficulty level its only appropriate that insanity is really hard and I feel the difficulty is appropriate. Personally, I find hardcore the most enjoyable since it lets me indulge in a power trip while still posing a challenge.
#12
Posté 01 avril 2010 - 08:17
That being said, I'm finding insanity to truly be "insane" only in certain, nightmarish parts of the game. Otherwise, IMO it's just a routine strip, control and kill process with a greater emphasis on choosing the right squadmates, using them wisely, and of course minimizing your mistakes, which are more often than not fatal.
Insanity is a fun challenge, but slow-going for an average player like me.
#13
Posté 01 avril 2010 - 08:24
Just got splattered with my fifth engineer on horizon.
#14
Posté 01 avril 2010 - 08:36
Yes, it is true that many abilities are more difficult to use because of the shields and armors on every opponent.
But the abilities are not useless at all, you just have to take down the enemy's protection first, which is not very difficult on most of them. It is still fun, you just have to work a little more.
Once you've mastered how to play on insanity mod, any other difficulty will seem like a cakewalk, not even worth playing.
#15
Posté 01 avril 2010 - 03:22
Sawp wrote...
Once you've mastered how to play on insanity mod, any other difficulty will seem like a cakewalk, not even worth playing.
I have to agree with this. I've constantly been playing insanity or NG+ insanity for a couple months now, especially as an adept. I tried vetran for a quick game, just to make different choices like betraying tali and chosing Udina as councillor. It was just so boring. I had up up the diffuclty back to inanity just to keep the game interesting.
#16
Posté 01 avril 2010 - 03:37
if shepards supposed to be the biggest bad ass in the ME universe, which he should be why else am i playing as shepard if im not the bestest, but in all reality, harbinger is the biggest bad ass. my biotics mean squat on protected enemies, but harbinger can easily and repeatedly knock me out of cover with his biotic burst even though i have shields up.
the biggest thing there is that its not fair. you cant say shepards powers dont work on protected enemies, then make an enemies that defies there own standards. this isnt the matrix and harbinger isnt neo. his biotic burst shouldnt be as ultimate is it is.
Modifié par The Spamming Troll part 2, 01 avril 2010 - 03:40 .
#17
Posté 01 avril 2010 - 03:42
I wish they'd done it more like in FEAR or something, where the enemies get smarter and more aggressive on harder difficulties instead of just having extra health bars that stop 90% of your powers from working. At least the game is fun on Normal. It's just a shame that ME2 forces the player to choose between "challenging" and "fun" when most other games let you have both.
#18
Posté 01 avril 2010 - 03:50
Also, shep isn't a superhero with awesome powers above and beyond anyone else, afaik. He is just a mad skills soldier, and that's why I enjoy the harder difficulties more. Fairer and truer (imo) to the lore of ME *, and coming out on top because of tactics etc is what makes Shep, Commander Sheperd.
*(apart from Biotics not affecting armour which is stupid, and as for shields, off the top of my head I can't think of a situation where biotics vs shields has happened in the novels or been explained [whatever, these are balanced by the fact that enemies don't have most biotic/tech abilities])
Edit: For pure laughs then the lower difficulties are better, because everything works and it's funny to annihilate everything.
Modifié par Kurupt87, 01 avril 2010 - 05:01 .
#19
Posté 01 avril 2010 - 05:26
#20
Posté 01 avril 2010 - 05:29
The Spamming Troll part 2 wrote...
did you guys ever think about the fact that harbinger doesnt follow the same rules as everyone else in this game???
if shepards supposed to be the biggest bad ass in the ME universe, which he should be why else am i playing as shepard if im not the bestest, but in all reality, harbinger is the biggest bad ass. my biotics mean squat on protected enemies, but harbinger can easily and repeatedly knock me out of cover with his biotic burst even though i have shields up.
the biggest thing there is that its not fair. you cant say shepards powers dont work on protected enemies, then make an enemies that defies there own standards. this isnt the matrix and harbinger isnt neo. his biotic burst shouldnt be as ultimate is it is.
Uh, what are you talking about? Shepard can knock protected enemies out of cover with singularity, shockwave, throw, pull, slam and warp. With singularity you dont even need to lock the target. Engineers can knock protected enemies out of cover with the drone.
#21
Posté 01 avril 2010 - 05:40
i just hate not being able to control exactly what my sheaprd does. when harbinger knocks me out of cover, theres the animation where i bounce back and shake the dust off my head that lasts about 2-3 seconds. why cant my biotics do that to enemies as well(minus singularity)?
in order to be better then harbinger i have to play an adept or an engineer then.
i want to be harbinger in ME3. screw sheaprd.
#22
Posté 01 avril 2010 - 05:49
The Spamming Troll part 2 wrote...
did you guys ever think about the fact that harbinger doesnt follow the same rules as everyone else in this game???
if shepards supposed to be the biggest bad ass in the ME universe, which he should be why else am i playing as shepard if im not the bestest, but in all reality, harbinger is the biggest bad ass. my biotics mean squat on protected enemies, but harbinger can easily and repeatedly knock me out of cover with his biotic burst even though i have shields up.
the biggest thing there is that its not fair. you cant say shepards powers dont work on protected enemies, then make an enemies that defies there own standards. this isnt the matrix and harbinger isnt neo. his biotic burst shouldnt be as ultimate is it is.
Harbringer is very dangerous on insanity, true, but he's not very smart.
All he does , is spamming an incinerate stuff when you hide or his irritating stunning sh** , and more rarely, he comes closer to you.
To me, the best fighter is not necessarily the biggest badass with the biggest guns, but the smartest guy on the battlefield.
If your biotics are rendered useless by a shield, you just take it down with a few shots or one of your allies' ability ( or both ), and then you strike with your biotics. Yes, it is harder, but that's the point about increasing difficulty after all...
How could ME2 be more difficult if you were able to throw every of your ennemies as easily as if you were playing on veteran or lower ?
Anyway, the point isn't to know which difficulty mode is better,mostly when we're talking about a single player game. There's no need to increase the challenge if you don't get any fun out of it.
The point is to be entertained, not to be turned into the ult1m4t3 g4m3r .
Modifié par Sawp, 01 avril 2010 - 05:52 .
#23
Posté 01 avril 2010 - 06:35
#24
Posté 01 avril 2010 - 07:32
#25
Posté 01 avril 2010 - 08:48




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