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Hardcore less fun??


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#1
agentwaffle

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 I know most people enjoy a good challenge, but does it seem like Hardcore difficulty(also the insanity) levels of difficulty are less fun because as a player, you feel less powerful.  I know I enjoyed my first playthrough on Veteran a whole lot more because if felt like my guns and powers actually made a difference.

#2
Akai San Kaku Tou

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I completely agree for another reason: they are indeed less fun because many of the fun abilities you used in Veteran and below becomes next to useless and eventually it all comes to how much damage you deal. Some strategic skills of the game which work on unprotected enemies are no longer worth investing in once you play the game on Hardcore or Insanity.

#3
Orkchop

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You do get to feel a lot more powerful on the lower difficulties. I think Veteran and a good balance over all, although I didn't play much Hardcore. It also fits the story nicely. Shepard and crew are powerful and can kick ass, but the enemies are tough and you can see them wiping people out.



Insanity is tough, but doable. It can be nice overcoming such a challenge, but I wouldn't play it on that for the narrative. I'm having the whole crew die on my Insanity playthough, just to avoid more combat. >.<

#4
Crixt

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Some people find a challenge even more fun.

#5
FoFoZem

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i prefer Insanity for its strategic and tactical replay value

#6
casedawgz

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Insanity is where its at. It's still fun to use abilities like AI hacking and such, they're just more situational. That's what retraining powers is for anyway.

#7
The Spamming Troll part 2

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the funny thing is, people hated insanity on ME1 becasue it took forever to take one enemy down, but we could still use every ability at our disposal. now in ME2 enemies still take a while to bring down on insanity, the only difference is ME2 takes out the fun of using those abilites and just turns it into a standard shooter.



i like mass effectbecasue its just awesome....but i LOVE mass effect becasue of biotics, and you just cant really do a whole lot of biotic action on higher difficulties.



id rather have enemies with really high health points, and only a small amount of shields/barriers to stop those certain abilities. its just not as fun playing an adept, and not using biotics....except for the whole spamming warp thing.

#8
archurban

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I am tired of playing insanity or hardcore level. of course, they are much difficult, and actually what they really are in universe or reality if combat would be happened that way. but it's not fun. as you know, playing game is mostly fun rather than getting stress. so I think that normal, or veteran level is mostly preferred level to enjoy the game. if you can't defeat with powerful upgraded weapons against enemies, it's not definitely fun at all. why people play games? they want to get rid of much stress in reality. that's what it is.

#9
Upset Goldfish

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casedawgz wrote...

Insanity is where its at. It's still fun to use abilities like AI hacking and such, they're just more situational. That's what retraining powers is for anyway.


Too true. However, after playing Grunt's recruit mission, I feel that the Biotics needed to be upped in strength. Full Overload just doesn't damage shields nearly half as much as you'd expect on Insanity.

Basically, I HATE MECHS. :D

#10
JedTed

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Upset Goldfish wrote...

Basically, I HATE MECHS. :D


Me too, i've died so many times on Insanity do to those damn heavy mechs.  Part of the idea behind biotics in ME1 was that they could bypass sheilds but that's not true in this game.  Also, another thing that annoys me is how all enemies on insanity have armor even when it doesn't really make sense is the story.

Husks, Varren and Fenris mechs shouldn't have armor since their main purpose is to force you out of cover so you wanna focus on them and take em out quick.

#11
implodinggoat

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I still feel pretty badass on hardcore. On insanity, the fact that I can take less hits than your basic merc grunt does make me feel like a bit of a weakling though and that does somewhat undermine the concept that Shepard is the galaxy's biggest badass. That said on insanity I still feel like a badass towards the end of the game after I've buffed up with a lot of upgrades.



As the highest difficulty level its only appropriate that insanity is really hard and I feel the difficulty is appropriate. Personally, I find hardcore the most enjoyable since it lets me indulge in a power trip while still posing a challenge.

#12
Heart Collector

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I don't know, I find myself using just about all my powers as an Engineer on insanity. Of course there are powers I "spam" more like overload vs shields and incinerate vs armor, but once it's down to health (which is rather quickly usually even against collectors) all other powers come into play rather effectively.

That being said, I'm finding insanity to truly be "insane" only in certain, nightmarish parts of the game. Otherwise, IMO it's just a routine strip, control and kill process with a greater emphasis on choosing the right squadmates, using them wisely, and of course minimizing your mistakes, which are more often than not fatal.

Insanity is a fun challenge, but slow-going for an average player like me.

#13
Tlazolteotl

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Meanwhile, I'm still trying to do "zero death" insanity runs ... only managed to succeed with an infiltrator so far.

Just got splattered with my fifth engineer on horizon.

#14
Sawp

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I did my first run with a vanguard on insanity.



Yes, it is true that many abilities are more difficult to use because of the shields and armors on every opponent.



But the abilities are not useless at all, you just have to take down the enemy's protection first, which is not very difficult on most of them. It is still fun, you just have to work a little more.



Once you've mastered how to play on insanity mod, any other difficulty will seem like a cakewalk, not even worth playing.

#15
mosor

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Sawp wrote...

Once you've mastered how to play on insanity mod, any other difficulty will seem like a cakewalk, not even worth playing.


I have to agree with this. I've constantly been playing insanity or NG+ insanity  for a couple months now, especially as an adept. I tried vetran for a quick game, just to make different choices like betraying tali and chosing Udina as councillor. It was just so boring. I had up up the diffuclty back to inanity just to keep the game interesting.

#16
The Spamming Troll part 2

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did you guys ever think about the fact that harbinger doesnt follow the same rules as everyone else in this game???

if shepards supposed to be the biggest bad ass in the ME universe, which he should be why else am i playing as shepard if im not the bestest, but in all reality, harbinger is the biggest bad ass. my biotics mean squat on protected enemies, but harbinger can easily and repeatedly knock me out of cover with his biotic burst even though i have shields up.

the biggest thing there is that its not fair. you cant say shepards powers dont work on protected enemies, then make an enemies that defies there own standards. this isnt the matrix and harbinger isnt neo. his biotic burst shouldnt be as ultimate is it is.

Modifié par The Spamming Troll part 2, 01 avril 2010 - 03:40 .


#17
onelifecrisis

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I agree. The harder difficulties are not well done. I usually play games on the hardest settings but ME2 is an exception. The powers, which are the fun bit, just don't do much. After I beat the game on Insanity I went back to Normal difficulty.



I wish they'd done it more like in FEAR or something, where the enemies get smarter and more aggressive on harder difficulties instead of just having extra health bars that stop 90% of your powers from working. At least the game is fun on Normal. It's just a shame that ME2 forces the player to choose between "challenging" and "fun" when most other games let you have both.

#18
Kurupt87

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To me, Vanguard is more suited to hardcore/insanity (and this is the class I play almost exclusively). On the lower difficulties a charge makes the enemy fly away, which really pisses me off, the whole point of charge is to get me in shotgun range.

Also, shep isn't a superhero with awesome powers above and beyond anyone else, afaik. He is just a mad skills soldier, and that's why I enjoy the harder difficulties more. Fairer and truer (imo) to the lore of ME *, and coming out on top because of tactics etc is what makes Shep, Commander Sheperd.

*(apart from Biotics not affecting armour which is stupid, and as for shields, off the top of my head I can't think of a situation where biotics vs shields has happened in the novels or been explained [whatever, these are balanced by the fact that enemies don't have most biotic/tech abilities])

Edit: For pure laughs then the lower difficulties are better, because everything works and it's funny to annihilate everything.

Modifié par Kurupt87, 01 avril 2010 - 05:01 .


#19
cruc1al

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I find playing at difficulties lower than insanity kills the game. It's just too easy. I don't like feeling overpowered in games, I like feeling there's a challenge and I beat it.

#20
cruc1al

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The Spamming Troll part 2 wrote...

did you guys ever think about the fact that harbinger doesnt follow the same rules as everyone else in this game???

if shepards supposed to be the biggest bad ass in the ME universe, which he should be why else am i playing as shepard if im not the bestest, but in all reality, harbinger is the biggest bad ass. my biotics mean squat on protected enemies, but harbinger can easily and repeatedly knock me out of cover with his biotic burst even though i have shields up.

the biggest thing there is that its not fair. you cant say shepards powers dont work on protected enemies, then make an enemies that defies there own standards. this isnt the matrix and harbinger isnt neo. his biotic burst shouldnt be as ultimate is it is.


Uh, what are you talking about? Shepard can knock protected enemies out of cover with singularity, shockwave, throw, pull, slam and warp. With singularity you dont even need to lock the target. Engineers can knock protected enemies out of cover with the drone.

#21
The Spamming Troll part 2

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"uh" isnt singularity the only ability that effects protected enemies? so i should specify to the ultra thinkers.....harbinger is a singularity spammer. so hes still more powerful then a shepard who doesnt have singularity or the drone. you cant deny that.



i just hate not being able to control exactly what my sheaprd does. when harbinger knocks me out of cover, theres the animation where i bounce back and shake the dust off my head that lasts about 2-3 seconds. why cant my biotics do that to enemies as well(minus singularity)?



in order to be better then harbinger i have to play an adept or an engineer then.



i want to be harbinger in ME3. screw sheaprd.

#22
Sawp

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The Spamming Troll part 2 wrote...

did you guys ever think about the fact that harbinger doesnt follow the same rules as everyone else in this game???

if shepards supposed to be the biggest bad ass in the ME universe, which he should be why else am i playing as shepard if im not the bestest, but in all reality, harbinger is the biggest bad ass. my biotics mean squat on protected enemies, but harbinger can easily and repeatedly knock me out of cover with his biotic burst even though i have shields up.

the biggest thing there is that its not fair. you cant say shepards powers dont work on protected enemies, then make an enemies that defies there own standards. this isnt the matrix and harbinger isnt neo. his biotic burst shouldnt be as ultimate is it is.


Harbringer is very dangerous on insanity, true, but he's not very smart. 
All he does , is spamming an incinerate stuff when you hide or his irritating stunning sh** , and more rarely, he comes closer to you. 
To me, the best fighter is not necessarily the biggest badass with the biggest guns, but the smartest guy on the battlefield.

If your biotics are rendered useless by a shield, you just take it down with a few shots or one of your allies' ability ( or both ), and then you strike with your biotics. Yes, it is harder, but that's the point about increasing difficulty after all...
How could ME2 be more difficult if you were able to throw every of your ennemies as easily as if you were playing on veteran or lower ? 

Anyway, the point isn't to know which difficulty mode is better,mostly when we're talking about a single player game. There's no need to increase the challenge if you don't get any fun out of it.
 The point is to be entertained, not to be turned into the ult1m4t3 g4m3r .

Modifié par Sawp, 01 avril 2010 - 05:52 .


#23
TheBellTolls4Me

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I'd agree, and say that I'm sticking with veteran as my difficulty. For sake of completion, I'm doing an insanity run now, but otherwise... *shakes head* I've made the mistake of doing many a NG+ run, only to fail epically.

#24
Xpheyel

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Hm, definitely had more fun at least at hardcore. Not sure if insanity will grow on me.

#25
Rive Caedo

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I think both extremes are valuable. Like goat said, Insanity can make it really feel like it's "you against the galaxy" with the odds stacked against you. Casual on the other hand makes you feel like the Big Damn Hero that's ready to save the universe at a moment's notice :)