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Idea: Dungeon Crawl Campaign


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#1
Kwanzaabot

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Hey guys, just thought I'd share an idea I've had for a new playable campaign, and to gauge public interest and so on.

Basically, it'd start off with character creation- choosing one of the following (fairly short) origins: Surface Dwarf, Human Commoner, City Elf (a new one), Apostate Mage (for elves and humans) and City Guard (for all races). Ideally I'd like to have a Qunari origin too, but I'd have to see how I go. :)

After a short quest in the above origin, your character goes to a tavern, meets some other adventurers (one of each of the above origins- except the one you're playing as), and they learn of some amazing treasure in a nearby dungeon. classic RPG type-stuff.

So then, your characters go to said dungeon, and proceed to loot it and kill monsters. The dungeon would have a Deep Roads entrance near the lower levels where Darkspawn would come from, and up the top, there'd be an entrance to the Fade, where demons and such come from.

It's not going to be particularly epic, just a fun romp through a dungeon with some interesting new origins.

So, what do y'all think?

#2
CID-78

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what about this:



*you go through chargen and start out in one part of the city with a set of preset quests. which build up your background piece by piece. these should be citycrawl quest that can be ignored if you played before and want to get to the action.



*your in a sandbox city by the coast, allowing you to roam within the city and garther up allies/friends, (not stuck in the forced classic meet the stranger in a tavern interlude. which is unrealistic or plain foolish. when you gotten the required friends you might stumble upon a lead that is later discussed over a beer in a tavern. (more realistic)



*you can from here use the city as a hub and start plugging in small dungeons and neighbouring areas. if you plan the dungeons for reusablity you can also build a random adventure generator which get more and more complex as you go.



a good game isn't epic it's fun on all levels and it's more fun to play a diverse low level quest then going around slaying dragons. there is simply more things that can go wrong, which give you more enjoyable situations. that's also why i enjoy city crawl more then dungeon crawl. it's also open up for a more diverse party. (not all combat oriented)


#3
Kwanzaabot

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CID-78 wrote...

what about this:

*you go through chargen and start out in one part of the city with a set of preset quests. which build up your background piece by piece. these should be citycrawl quest that can be ignored if you played before and want to get to the action.

*your in a sandbox city by the coast, allowing you to roam within the city and garther up allies/friends, (not stuck in the forced classic meet the stranger in a tavern interlude. which is unrealistic or plain foolish. when you gotten the required friends you might stumble upon a lead that is later discussed over a beer in a tavern. (more realistic)

*you can from here use the city as a hub and start plugging in small dungeons and neighbouring areas. if you plan the dungeons for reusablity you can also build a random adventure generator which get more and more complex as you go.

a good game isn't epic it's fun on all levels and it's more fun to play a diverse low level quest then going around slaying dragons. there is simply more things that can go wrong, which give you more enjoyable situations. that's also why i enjoy city crawl more then dungeon crawl. it's also open up for a more diverse party. (not all combat oriented)


Some interesting ideas there. A non-combat oriented questline could be pretty cool. :wizard:

#4
CID-78

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those are the best and usually the ones people get stuck in. if you need to figure out who to talk to, where to go etc. instead of hack you self through to the boss in dungeon X and kill it.