Alot of people disliked the Awakening companion conversation system, it seemed to push you into a linear path of choices where you had no control, and you could easily miss the "triggers" (I.e, a tree). Although i don't deny that some people liked it, i just fear that this new system is going to go the wrong way.. I still liked it, but it was nowhere near as free as the old system.
The main reason it was changed (I think) was because people had to keep going back to the camp and/or checking each companion to see if they had something new to say, and it was tiresome.
Heres my idea, keep the old origins system. Everytime new dialog is "triggerd" for a companion, make them say something like "I have something to discuss when we get back to camp.." Just like group banter and possibly have a little icon appear next to their image (just like the level up +)
This would let you know that they have new dialog options.
The main reason i loved the origins system was because of reply value. On my other playthroughs i'd choose a different option, just to get an extra sentance or two of voice acting.
Feel free to post ideas supporting KEEPING the old system. It is just my opinion that the old system was better, this thread is for keeping it, not trying to change peoples opinions. Although that isn't to say ill tell you to get out or anything, ill still read it.
Modifié par Artisian, 01 avril 2010 - 05:47 .





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