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Poll: ME1 vs ME2 vs SW:KOTOR1 (PLEASE DON'T VOTE IF YOU HAVEN'T PLAYED ALL THREE)


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#126
Terror_K

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SithLordExarKun wrote...

Terror_K wrote...
Seems the point is lost, which is that Mass Effect 2 is supposed to be an RPG and not a shooter, and is also supposed to be the second part of what should essentially be considered a single game split into thirds. ME2 therefore should stick to its roots and not change so much and become a genre it wasn't originally intended to be just to merely satisfy a new audience and pander to the masses simply because BioWare smells the cash coming in from the big sellers, which are almost always shallow action games these days. That doesn't mean smart people can't enjoy them, but they should at least acknowledge and appreciate the fact that a solid BioWare RPG game (at least up until Mass Effect 2 that is...) is always going to have more complexity and depth and should rightly so. Simply put: most BioWare titles thus far have been very nerdy games made for sci-fi geeks and dice-rollers, etc. Mass Effect 2 on the other hand wasn't, being clearly geared to today's average gamer. Call me elitist (oh wait... never mind, you already have) but today's average gamer isn't quite the same as it was a decade ago.


You DO know Mass Effect wasn't ever intended to be a pure RPG but a hybrid of RPG/TPS?  This alone makes your entire point moot.


I always take note the fact that the term "shooter" was never actually used by BioWare themselves until leading into the first Mass Effect 2 propaganda advertising and promotional stuff. When talking about ME1, BioWare always referred to it as an "action RPG" and I don't recall them ever saying it was a "shooter" or a "TPS" or any other equivalent. As far as I'm concerned, the original Mass Effect was intended to be an "Action RPG" with TPS elements more than anything else. Even if one does acknowledge it as an RPG/TPS hybrid, that doesn't mean "TPS with a new RPG factors thrown in" 

Then again, i would appreciate if you substantiate how ME2 is supposedly less of an RPG than ME1 is.


This is somewhat of a loaded question (well... not really a question here so much as a challenging statement, but you know what I mean...), since it can't really be watered down to so simple a situation. Its possibly not even the right way to look at it. ME2 can't really technically be viewed as being "less of an RPG" in such a broad and yet simple manner. It has less RPG factors than the previous Mass Effect did, as well as pretty much all of BioWare previous titles given the RPG label, with the possible exception of Jade Empire. Mass Effect 2 isn't so much "less an RPG" as an RPG lacking in depth, complexity and strong RPG elements that would generally satisfy an RPG fan. Many of the elements that were present in the original game as RPG elements have been scrapped and replaced with far simpler elements more common and suited to the shooter genre. Stats-based aiming, stats-based armour, stats-based guns, looting, inventory, weapon modding, armour modding, stats-based decryption/hacking, armour classes, pretty much any non-class stat, party/squad member equipping, exploration, direct XP allocation, etc. have all pretty much got the chop in the name of "streamlining" and as such much of the depth and customisation and variety has gone from the game to be replaced by simple mechanics that almost do the work for the player. Shooter mechanics such a twich-based shooting, "ammo" and simplified-******-one of a kind weapons have come to the fore, along with other more action-game oriented factors such as less missions and moments of just talking, an oversimplified HUD, "Mission Complete" screens replacing standard XP allocation, and a more action-oriented focus overall. Then there's the fact that the devs have outright stated that they were tailoring things to a more general audience who generally don't play RPG's, particularly with their marketing pre-release. The design of the game itself is actually one of the worst factors: it's like its screaming at you that it's trying to be more of a shooter and doing everything it can to avoid coming across as anything that would scare a mainstream gamer of today away. Aside from your ammo count, it seems to avoid showing a number at any cost.

Let me say, I can commend some of the steps BioWare made in creating ME2, and I even approve of a fair few of them. My main beef is that they took things too far, made things overly simple and removed too much. I'd be happy with the inventory system in ME2 if it had more inventory, some ability to mod/customise my weapons and was still represented by stat-based comparisons instead of just a bunch of shooter-esque weapons that only have a small blurb about them and that's it.

#127
ValendianKnight

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Are you guys kidding me?



Of course ME2 is FAR better than ME1 and KOTOR. It's not even close in my opinion.

#128
Terror_K

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SithLordExarKun wrote...


Terror_K wrote...

You exaggerate. And the problem wasn't the inventory system, but the inventory itself. If the items were better integrated and better balanced, then they wouldn't be a problem. But it seems that everything is black and white when it comes to the inventory system in the eyes of those who approve of its removal: it was either the ME1 way, or the ME2 way (i.e. out the door). There's certainly no other way to do inventory. There can't be... no other game in the history of the universe has even managed to pull off an inventory system. It's a wonder they didn't die in 1986!

How exactly is it better intergrated with tons of useless items that you need to keep converting to omnigel or dispose off everytime it clogs your inventory? 

Face it, armour in ME1 sucked. You had 10 tiers with each level only slightly better than the one before it. Phoenix III, IV, V, etc. And 2 slots for generic passive bonuses that don't much difference the game the game. AND your inventory quickly fills up with useless trash that you need to get rid off(especially when your level is higher and all the lower tier materials remain).


Did you even read what I said? Yes, the items themselves sucked, but that doesn't mean the idea of  an inventory system is doomed to failure. As I said, the Mass Effect 1 way isn't the only way to have inventory without scrapping it entirely. Make better items that are better balanced, have some real variations and get rid of the trash. The execution of the concept was flawed, not the concept itself.

How is that a good gameplay mechanic? I'm glad the dropped it in favour of a research system, where you pick up gun schematics and replicate the guns in your armoury. It was an annoyance to constantly sell stuff in
the old game or convert them to omnigel which then again gets useless when you reac the 999 limit.


 Again, improve the items and tone down the crap and the problem is solved. The point was the original Mass Effect at least tried to make things work, while ME2 is just shallow and linear. I approve of the replication system, and even the research one, but I feel they're just as poorly executed as the original one's inventory was, just in a different way. There are simply not enough weapons or armours in ME2, and both them and the upgrades are all completely linear (always in the same places, acquired the same way and pretty much inevitable). It's boring and generic, particularly in an RPG... even more so in one that's supposed to be about variation and trying to avoid being linear. There's no modding or way to customise your weapons or armour* at all, so they're pretty much as they are and always will be, despite claims from the devs that each players weapons would be unique and all that BS.

* - making your armour pretty doesn't count... that's essentially fluff, which is even more disappointing when we have essentially useless customisation like this instead of some actual depth.

See the above. Quality > Quantity.


I agree with the sentiment. Shame the quality wasn't actually there to back it up. The weapons system in ME2 was a sad joke really. So linear and lacking. Pretty much a generic shooter system now.

SithLordExarKun wrote...

Terror_K wrote...
At the moment CoD4 and Hitman Blood Money have more equipment customisation options, and they aren't even RPGs, or even that new any more.

Yet unlike ME1(or2), these customisation actually DO make a big difference as opposed to barely any difference in the useless customisation in ME1.moreso


Which just proves that the concept is sound and could be implemented in a Mass Effect game. ME1 may have tried and failed, but ME2 didn't even try.

SithLordExarKun wrote...

Terror_K wrote...
  the N7 missions, while more original, are lacking in polish and proper integration compared to the UNC equivalents.

The original UNC missions also lacked in polish with their lazy cut and paste generic pirate bases. Better intergrated? Yes, but it is far from superior to the N7 missions.

The N7 missions are better varied unlike entering the same old generic pirate bases shooting the same retarded AI that charges towards you like a zombie.

Still, the best of both would be better.


This is one thing it seems we can both fully agree on. No arguments here on that matter at all. Here's hoping ME3 has the style of missions design-wise from ME2, but with the integration and polish* of ME1's.

* - by "polish" I mean more voice-acting/dialogue, more cinematics, more moral-choices, more proper set-ups and conclusions, etc.

Once again i don't know how does collecting hundreds of non essential useless mods and items that barely makes any difference adds depth to a game.


It has more depth than a game that has barely any items and the ones that are there are always in the same places and can be attained the same way, with no customisation whatsoever. One doesn't need to go as far as ME1 did with items to have inventory and add depth, but scrapping the notion entirely and avoiding any issues that may come by simply ignoring the concept entirely is not the answer. It just leads to shallow and generic gameplay.

Overall I think the point is this: there's a middle-ground, a balance if you will. The original Mass Effect went too far in one direction, but in response Mass Effect 2 went too far in the other. BioWare needs to find that middle-ground.

Modifié par Terror_K, 04 avril 2010 - 12:18 .


#129
Icinix

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Huh. I guess this was the topic for this forum.

Just to weigh in briefly, because, well because I can.

Role Playing by definition does not need to have inventory, customisation of armour etc.

Role Playing is behaving as someone else or something else. Mass Effect 2 is very, very good at this. You make decisions, you role play through conversations with how you want them to pan out, you can be benevolent or not so much. You decide how actions pan out, who is on your squad, who is not. That's deeper role-playing than if you have more inventory or ability to choose more clothes, I believe those things are called doll houses. Just my two cents.

#130
SithLordExarKun

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Terror_K wrote...


Did you even read what I said? Yes, the items themselves sucked, but that doesn't mean the idea of  an inventory system is doomed to failure. As I said, the Mass Effect 1 way isn't the only way to have inventory without scrapping it entirely. Make better items that are better balanced, have some real variations and get rid of the trash. The execution of the concept was flawed, not the concept itself.

Did even  you read what i said?  Its not just the items being worthless but the horrible way the inventory system was implemented with hordes of useless items overwhelming your inventory.

The concept of an inventory system is never bad, it was just poorly executed and designed in the first game. They chose to drop it because the inventory in the first game was useless.  Rather than try to improve something so horribly designed and useless(because the majority of items were useless), they chose to scrap it.



Terror_K wrote...
 Again, improve the items and tone down the crap and the problem is solved.

  People were complaining of the horrible inventory system, so this alone makes you point all moot.

Terror_K wrote...
The point was the original Mass Effect at least tried to make things work, while ME2 is just shallow and linear. I approve of the replication system, and even the research one, but I feel they're just as poorly executed as the original one's inventory was, just in a different way.
Again, improve the items and tone down the crap and the problem is
solved.

  You have far less crap to deal with and only the essential items remain, i don't know how ME2's system is "shallow and linear" when you can actually upgrade and research unlike the useless mods you pick up from the first game out of nowhere which makes little to no difference at all.

ME2 at the least had that sense of feel where you actually upgrade a weapon rather than ME1's system of inserting an utterly useless mod and seeing little difference. Did i not mention how you could upgrade the normandy even? Omg by jour logik that means mass efckt 2 is deeper and m0re complex!!


Terror_K wrote...
There are simply not enough weapons or armours in ME2, and both them and the upgrades are all completely linear (always in the same places, acquired the same way and pretty much inevitable).

Once again quality > quantity. Though i will agree that there are too little items in ME2.

Terror_K wrote...
It's boring and generic, particularly in an RPG... even more so in one that's supposed to be about variation and trying to avoid being linear.

  Theres no "variation" in ME1 at all unlike ME2 with just 3 generic armors slapped with different textures.

Terror_K wrote...
There's no modding or way to customise your weapons or armour* at all, so they're pretty much as they are and always will be, despite claims from the devs that each players weapons would be unique and all that BS.


Right, i forgot you can't choose which chest plate, which helmet, which glove you want to equip..... And each weapon DOES feel unique, in ME1, all the weapons of the same class felt the exact same when you fired them. In ME2 theres an assault rifle which has burst fire unlike ME1 where all weapons essentially fire the same so once again your assertions of weapons having no variation in ME2 is torn apart.

And what "customization" is there in ME1? How does inserting a useless mod into a weapon or armor that essentially doesn't make any difference defence,damage and aesthetic wise?

Terror_K wrote...
* - making your armour pretty doesn't count... that's essentially fluff, which is even more disappointing when we have essentially useless customisation like this instead of some actual depth.

I don't see how equiping the same exact armor with a different texture(in ME1) make it any deeper.

In fact the customization in ME2 makes your own character unique and standout from all the  generic crappy armor you wear in the first game.

Terror_K wrote...
I agree with the sentiment. Shame the quality wasn't actually there to back it up. The weapons system in ME2 was a sad joke really. So linear and lacking. Pretty much a generic shooter system now.

See the above, you obviously prefer useless mods and a trash vendor with useless items over the upgrades in ME2 which actually makes a big difference.



Terror_K wrote...
Which just proves that the concept is sound and could be implemented in a Mass Effect game. ME1 may have tried and failed, but ME2 didn't even try.

Yet you tried to tell me that ME1 implemented it better than ME2 which it didn't. Too bad that ME2's shooter mechanics are alot better improved than ME1's supposed "deeper shooter mechanics".




Terror_K wrote...


It has more depth than a game that has barely any items and the ones that are there are always in the same places and can be attained the same way, with no customisation whatsoever. One doesn't need to go as far as ME1 did with items to have inventory and add depth, but scrapping the notion entirely and avoiding any issues that may come by simply ignoring the concept entirely is not the answer. It just leads to shallow and generic gameplay.

How does having useless items in a trash vendor means its more varied and deeper? Once again, how does this make the game less of an RPG?

Your whole concept is "No rubbish inventory = not RPG and is a meat headed shooter".

Modifié par SithLordExarKun, 04 avril 2010 - 02:12 .


#131
Guest_Guest12345_*

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Sigh, I'm so tired of reading about "traditional rpg" mechanics.

Since the inception of video games, games have never been limited to a single "genre"

I have seen people call games like Metal Gear Solid and Ocarina of Time NOT RPGs and I laugh. Clearly these are some of the best role playing games ever made, but the "term" RPG seems to refer to D&D pen-and-paper mechanics exclusively.

OF course not, D&D mechanics are lovely but they are not the only definition of RPG, least of all in the video game industry.

This argument is so tired I can't participate further, but stop trying to force 2010 games into genres defined in the 1960s.

Modifié par scyphozoa, 04 avril 2010 - 02:23 .


#132
DarthCaine

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Oh great, this turned into another "ME2 sux, ME1 is better" thread

#133
MerinTB

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mark29cdo wrote...
The poll is a bit unfair as Kotor was released nearly 7 years ago, while ME and ME2 were released last year and this year!
But if Kotor was remade today with the same gameplay, engine and technology as ME, then I'm afraid that Kotor would win every time.
Saying that the amount of replayability in Kotor with all the Mods around is far superior to ME even today. ME is lacking in the modding scene of previous Bioware games!!
And yes i agree Jade Empire (another great game) should have been included in the poll but Kotor2 should not becuase its by Obsidian!!


There are several polls I made about this - and if you look BG2 is giving DAO a run for it's money, and BG2 is about decade old.

Good games hold up.  I promise you if I put up Deus Ex vs. Fallout 3, Planescape: Torment vs. Fable 2, or Fallout vs. Oblivion - the older games would PROBABLY all win in this environment.
And saying if you updated KotOR to use all the gameplay mechanics of ME that it would beat ME is special pleading.  That's not what we have - we have the games as is.

This is the case of people who's opinions don't match those of others having to demonize those they disagree with to somehow bolster their own confidence in their opinions.
Look - you like KotOR better than ME.  Good on you!  Yay!  Celebrate your preference!
Notice - I'm not calling you names, I'm not post-hoc rationalizing WHY you prefer it, and I'm not declaring you wrong for prefering it.

(for more than the person I'm just quoting here) Why does your personal preference have to rest on what the majority likes, in the same instant that you mock the majority for liking something else?  Why do you care so much?

I am getting pretty tired of people accusing me of being a FPS fan or of not appreciating RPGs.  This hilariously wrong assumption has ceased being amusing long ago.
I'll say it again with more depth:
I'm not a FPS fan.  I'm not even a console gaming fan.  I'm an OLD SCHOOL computer gamer.  I was playing games on the TI-99, on the Commodore PET, using catridges and tape drives - I owned a Pong system.  A big time C64 enthusiast, my game of choice was (gasp) the cRPG!  My first cRPGs were (on their release) Bard's Tale, Phantasie, Ultima IV, Alternate Reality.

Accept it - there are people who love RPGS and are not FPS fans who prefer Mass Effect to KotOR.  Accept that there are fantasy and sci-fi fans who do NOT like Star Wars.  We exist, and in larger numbers than you want to accept.

#134
Bann Duncan

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scyphozoa wrote...

bioware games are too good to be compared to anything other than other bioware games.

the real question is, is there any bioware game better than Jade Empire?


Nope. Time to boot into my Boot Camp partition again - Two Rivers, here I come!

#135
DarthCaine

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MerinTB wrote...

There are several polls I made about this - and if you look BG2 is giving DAO a run for it's money, and BG2 is about decade old.

I looked at your polls
DAO>BG2>BG1 is winning
It just proves that most people that vote haven't played all games

#136
MerinTB

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Lucy_Glitter wrote...

I preferred 2 over 1... Even if the pacing was godawful.

edit: I also think Kotor 2 is better than Kotor 1.


I think KotOR was ALMOST better than KotOR 1.  Had Obsidian finished it, it would probably have been better.
As stands, though, the unfinished end of KotOR 2 takes too much away from what is otherwise a great sequel.

#137
MerinTB

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DarthCaine wrote...

MerinTB wrote...

There are several polls I made about this - and if you look BG2 is giving DAO a run for it's money, and BG2 is about decade old.

I looked at your polls
DAO>BG2>BG1 is winning
It just proves that most people that vote haven't played all games


No, it doesn't.  You assume that based on your biased personal opinion that just playing the Baldur's Gate games would automatically make any rational person acknowledge they are better.

Read this VERY CAREFULLY, DarthCaine -
I pre-ordered BG1, BG2, and DAO.  Collector's Editions on the latter two.
I played BG1, on and off, for probably 4 years.  I never finished it because I always got bored with it.
I played BG2 straight through once.  I got the expansion when it came out and continued my character through the expansion.  I restarted BG2, over the last decade or so probably 3 times, and I managed to complete a full second play through of SoA once about two years ago, though I only got a little ways into ToB before getting bored again.
I played DAO through twice in a row, started a third playthrough and only stopped because I decided to wait for RtO to come out before continuing.

So BG1 couldn't hold my interest - I never finished it.
BG2 held my interest to finish it once, but never truly had enough replay value for me to complete the WHOLE THING (including the expansion) again.
DAO I loved so much I played it through twice in a row.

I played all three games.  I guess you could "disqualify" me for having not finished BG1, but I played more than enough of the game to know what it was like.

Compare those BioWare games to some old school Black Isle games:
I played Icewind Dale three times in a row, and probably about ten times total all the way through (including both expansions.)
I played Fallout twice in a row, and probably six times total.
I played Fallout 2 once, came back to it pretty quickly for a second playthrough, and have played it 4 times all the way through.
I have tried Planescape: Torment about 4 times now and just cannot get into it, either.

Take all of that for what you will, but AT LEAST IN MY CASE all your special pleading about "only people who haven't played all the games" is false.  As is the "only FPS fans prefer ME."  I'm enough of a cRPG fan to know that there are NO elements nor mechanics that are "essential" to a cRPG, and any argument otherwise is personal preference not fact.

And, for the record, I did play KotOR twice in a row straight through.  I love tha game to death.  This isn't me bashing it - it's me prefering ME1.
So, again, everyone saying that I like ME1 better because I "don't get" KotOR are talking out of where their heads are stuck.

#138
Terror_K

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[quote]SithLordExarKun wrote...

Did even  you read what i said?  Its not just the items being worthless but the horrible way the inventory system was implemented with hordes of useless items overwhelming your inventory.

The concept of an inventory system is never bad, it was just poorly executed and designed in the first game. They chose to drop it because the inventory in the first game was useless.  Rather than try to improve something so horribly designed and useless(because the majority of items were useless), they chose to scrap it.[/quote]

And the word of the day is "useless" :P

Jokes aside, yes... what you said is mostly true: they chose to scrap it because the old inventory was poor. But that doesn't mean, as I've already stated several times now, you can't solve the problem by replacing the "useless" inventory with better inventory. Why can't there be a mix of both systems where you limit the amount of repeatedly samey equipment by using the scanning method that only leaves you with one of each item ala ME2, but with a greater selection of moddable weapons with stats ala ME1? At least ME1 adhered to the basic RPG principle of your items being groups of similar types whose rank and comparative value are determined by visible stats as opposed to ME2's tiny handful of weapons that there are only one of pretty much with no visible stats and no true comparisons beyond the way they feel to shoot, ala a standard shooter.

[quote]
People were complaining of the horrible inventory system, so this alone makes you point all moot.[/quote]

Uh... okay. So my point is moot because people complained about the inventory? So... the inventory CAN'T possibly be fixed or implemented better because people didn't like it? It just has to go completely... just like that.

I have to say, it's also funny to see how many complaints about ME1 only seemed to become prominent, and, yes, even exist at all, once ME2 was already out and released. I've seriously seen so many issues come up about ME1 in the last few months that fans of ME2 claim to have existed since the game's birth, yet I've barely or never seen before that. The way some people talk about the original game since ME2's release you'd think it was a colossal failure and joke along the lines of Shaq Fu, E.T. and Rise of the Robots.

[quote]Terror_K wrote...
You have far less crap to deal with and only the essential items remain, i don't know how ME2's system is "shallow and linear" when you can actually upgrade and research unlike the useless mods you pick up from the first game out of nowhere which makes little to no difference at all.[/quote]

First of all, you answered your own question at the start of the very sentence you asked it in: "you have far less crap to deal with and only the essential items remain"

Yes, when ONLY the essential items remain, of course you have far less crap to deal with. You also have far less choice and vartiation and completely eliminate the RPG notion of inventory and items entirely. One needs to have crap items in an RPG to separate and identify them from the rare and good items. ME2 completely lacks this facet entirely, because it ONLY has a tiny selection of weapons and armour that are always in the same places every time and there's no challenge or difficulty or hard work to find and attain them. This is why the system is shallow and linear, because there really is no choice: its all inevitable, without any hunting or work at all. The game basically hands you everything, all you need to do is go along for the ride. There are no common items and there are no good items because there really aren't ANY items at all... just statless weapons that are always the same, always there and have no real selection at all. It's no different from playing DOOM and eventually getting to the BFG or any other weapon that's just always there in the same place.

Secondly, I personally found the mods you put in your weapons to make quite a difference. You try playing on one of the harder difficulties in ME1 all the way through with your crap starter weapons, your Onyx I armour and no mods whatsoever and see how easy things are as you progress. You'll be begging for Colossus X, Spectre Master Gear and some mods to use before you're even halfway through, or even just some level V or VI gear of any type. You tell me that that +500 weapons force and damage in my sniper rifle isn't making a difference as I one-shot 90% of my enemies later on. Now tell me the same with Mass Effect 2. No, you can't... because in ME2 you can just stick with the same armour and the same weapon and it doesn't make a lick of difference in end-game.

[quote]ME2 at the least had that sense of feel where you actually upgrade a weapon rather than ME1's system of inserting an utterly useless mod and seeing little difference. Did i not mention how you could upgrade the normandy even? Omg by jour logik that means mass efckt 2 is deeper and m0re complex!![/quote]

Yes, because as we know, when one has a jug of ten litres of water, tips it all out and then puts a single litre of water in the jug again, you have eleven litres of water. <_<

For starters, I don't personally think the weapon upgrades in ME2 produced any more or less noticable difference than the mods in the original game. In some cases, the original game's mods made a huge difference (+500 weapon force and damage for example in a Sniper Rifle). Maybe its the way things level up in ME2, but for the most part the upgrades didn't seem to make things noticably different in my books. I just get them as I can and when I remember. I got near end game using the Heavy Pistol with only a single upgrade, the upgraded it four times, and sure it was better, but it wasn't a huuuge jump.

Secondly, we both know the upgrades to The Normandy for the most part aren't technically upgrades in a stat or ability boosting sense so much as they determine certain factors towards end-game with regards to the storyline. Simply put, they're mostly a plot-driven device rather than a gameplay one. Sure there's also faster scanning and more probes and fuel, but these are singular upgrades without any tiers, and actually barely effect the core gameplay at all besides making sure you don't get RSI quite as fast and don't have to return to fuel stations quite so much. Fuel and probe purchasing is also largely pointless in the first place too.

[quote]
Theres no "variation" in ME1 at all unlike ME2 with just 3 generic armors slapped with different textures.[/quote]

You're looking at them purely from a physical standpoint. Again, you play on the harder difficulties with Onyx I and then do the same with Colossus X and seriously tell me there's no difference. The armours in ME1 had stats and values and strengths and weaknesses. I can (and have) stuck with mostly the same armour in ME2 that I had at the start and it makes no difference whatsoever.

[quote]
Right, i forgot you can't choose which chest plate, which helmet, which glove you want to equip.....[/quote]

This is essentially cosmetic. Your armour doesn't really effect that much at all in combat. And, again, I can wear the same default N7 stuff and stick through the entire game without problems. What's the point in even getting other types beyond cosmetic vanity?

[quote]And each weapon DOES feel unique, in ME1, all the weapons of the same class felt the exact same when you fired them. In ME2 theres an assault rifle which has burst fire unlike ME1 where all weapons essentially fire the same so once again your assertions of weapons having no variation in ME2 is torn apart.[/quote]

No, the weapons in ME2 have no variation, because there's essentially one type of each weapon and that's it. People worrying about the "feel of" a weapon is a purely shooter dynamic, since in RPG's a weapon's ability and worth are determined by its type, its statistical levels and whatever bonuses it may have on it. This concept has been completely thrown out the window in ME2 and replaced by a single weapon of each kind that you get and then stick with for the rest of the game. On top of that, the game pretty much chooses these weapons for you, so you can just let it do all the work. If DAO had only one or two longswords in the entire game people would have a fit: its only because ME2 has basically become a shooter now that people accept the complete lack of selection and stat-based weapons

[quote]
And what "customization" is there in ME1? How does inserting a useless mod into a weapon or armor that essentially doesn't make any difference defence,damage and aesthetic wise?[/quote]

Because at least the weapon is actually customisable that way. It allows you to change the weapon and tweak it to your liking. There's NOTHING in ME2 that allows you to customise a weapon and alter its defense, damage and aesthetic attributes anyway. There's upgrades, but those are linear inevitables that pretty much every player will get and they have no trade-offs whatsoever. With limited modding you had to make a choice as to how you wanted your weapon to be: with ME2 there is no choice or trade-off, simply upgrades your can pile up until you have them all and the weapon is perfect.

And, again, I don't personally think the mods in ME1 were anywhere near as "useless" as you say they were. Like much of your arguments against ME1, I think you're exaggerating how "useless" or bad things were in order to make your point. I don't agree with your assessment, so I won't cave to your claims. And I think you're one of those players who wants instant gratification from any change or upgrade you make, which is not what a good RPG is about. One should earn their improvements through diligence, smart choices and gradual improvement: just just because they want the next upgrade or level up to give them more because they demand it or want it or their ADD-riddled brains may get bored if they don't see a result straight away. I'm not saying you're guilty of the following, but I've seen so many hypocrites complain that ME1 gave you barely any increase in anything with each skill point, and yet also complain that at the start of the game you suck too much and at the end you're an unstoppable God. Isn't that just a little contradictory? 

[quote]
I don't see how equiping the same exact armor with a different texture(in ME1) make it any deeper.

In fact the customization in ME2 makes your own character unique and standout from all the  generic crappy armor you wear in the first game.[/quote]

Because the armour there at least DID something, had visible stats that determined its strengths and weaknesses and could be modded. The fact that the model of the armour was the same is irrelevant. ME2 instead has four vanilla armours, but they aren't all that different and are pretty much purely cosmetic. Your survival in game never depends on them and they can't be modded or truly customised beyond their paint jobs.

Again, its mostly fluff. I don't hate that you can customise the look of your armour. In fact, quite the contrary... I like it. But when so much more could have been added to this game to give it real depth where it was most needed, it seems like a waste that essentially pointless stuff like that is there.

[quote]See the above, you obviously prefer useless mods and a trash vendor with useless items over the upgrades in ME2 which actually makes a big difference.[/quote]

Again, you exaggerate on both sides to make your point. The mods weren't as useless as you say, and the upgrades weren't as prominent and earth-shattering as you say either: they're on about par, except that the mods tended to offer additional bonuses that didn't previously exist while the research stuff mostly boosted existing factors of the weapon. I personally think the best option is to have both: use the research system to basically level-up your weapon and the mods to customise it and add some additional features.

[quote]Yet you tried to tell me that ME1 implemented it better than ME2 which it didn't. Too bad that ME2's shooter mechanics are alot better improved than ME1's supposed "deeper shooter mechanics".[/quote]

It implemented it better than ME2 by default, because ME2 didn't even have it. ME2 can't be better at something the original game did if its not even present. That's like saying your car is better at flying than my plane, even if my plane has a broken wing.

And of course ME2's shooter mechanics are improved over ME1's... that's part of the problem: too many improved shooter mechanics and next to no improved RPG ones. All you're doing is admitting that ME2 is more of a shooter by saying that.

[quote]How does having useless items in a trash vendor means its more varied and deeper? Once again, how does this make the game less of an RPG? 

Your whole concept is "No rubbish inventory = not RPG and is a meat headed shooter".[/quote]

No, my concept is the complete lack of any inventory  --inventory system or not-- with no RPG elements on what remains whatosever and half of the statistical skills of the original game being completely scrapped are what makes the game less of an RPG. And when I say "less of an RPG" I mean more in spirit and substance than I do in a tangible, literal sense.

Modifié par Terror_K, 05 avril 2010 - 07:37 .


#139
glasgoo21

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Kotor, three words, epic epic epic!!

#140
SithLordExarKun

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^ You know seeing that its utterly pointless to argue with someone like you, why don't we agree to disagree?



To summarize your entire post, its basically this. Less items + No crappy inventory + improved shooter mechanics = little to no RPG elements.



Just to let you know even if having a non existent inventory meant it was supposedly less of an RPG, thats just one single aspect. An RPG isn't defined by an inventory system.

That being said i still fail to see how ME1 is anymore of an RPG than ME2(with the inventory system aside).

#141
Gatt9

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Icinix wrote...

Huh. I guess this was the topic for this forum.
Just to weigh in briefly, because, well because I can.
Role Playing by definition does not need to have inventory, customisation of armour etc.
Role Playing is behaving as someone else or something else. Mass Effect 2 is very, very good at this. You make decisions, you role play through conversations with how you want them to pan out, you can be benevolent or not so much. You decide how actions pan out, who is on your squad, who is not. That's deeper role-playing than if you have more inventory or ability to choose more clothes, I believe those things are called doll houses. Just my two cents.


Actually,  you state exactly why ME2 is not a RPG.

Roleplaying is by definition playing as someone or something else,  which means that your skill is irrelevant,  the character's skill is all that matters.  If your skill is the determining factor,  then it's not a Role,  it's an Avatar for you.

ME2 is all Player skill,  therefore all Avatar,  and no RPG.

Plus,  I have to iterate this yet again.  Wing Commander 3 had conversations that panned out the way you wanted them,  and that wasn't called an RPG.  ME2 has conversations that let you waffle around and redo them,  without commitment,  and people want to claim that's Roleplaying?  Please.  Call it what it is,  standard Shooter material where the talking parts don't matter,  just serve to point you to the next set of moles to whack.

In closing,  I have to say it's a *really* sad day when someone tries to claim that choosing who is on your squad is Roleplaying.  Seriously.  Roleplaying does not mean picking teammates.

#142
Vena_86

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I have to aid Terror_K here a little.

People that prefer ME2 over ME1 are not by default idiots. Not at all.

But it is also no secret that the famed opinion of the majority doesnt say anything about what is good or right.

The majority of people is lazy and has a very simple perception of art. What the majority understands is what lies on the surface of things. As thought is generally avoided and the concept of immersion and imagination not understood all too well, the one thing that the majority understands best is direct in-your-face-entertainment. Furthermore, it is always the moment that counts, the bigger picture is generally ignored. The whole MAKO thing is just an example for that. The majority claims the MAKO missions on barren landscapes where boring. And that might not be far away from the truth, however the whole concept added alot to the whole gaming experiece, considering the theme of YOU exploring the galaxy which is now missing in ME2.



Mainstream has always been an indicator for cash but not for quality. Michael Bay movies attract many people to the cinemas while people that have indepth knowledge and understanding of movies will always recommend you something else. Pop, Hip Hop and Techno music with always the same beats, samples and song structure remain top sellers while music experts have their attention at genres that are too boring or wierd for the majority such as classic, jazz or complex metal.

Dont even get me started with democracy and the results of the voice of the majority (cowboys and movie stars rather than intelligent people with a vision).



The same happens with gaming in general, as this more and more becomes a medium for the masses and is no longer exclusiv to "nerds" and "wierdos".

ME2 follows the trend by the book of "how to make more money" by putting all the emphasis on the surface while leaving the insides hollow and by that I mean the whole feeling and sense of immersion, progression and size which ME1 (imperfectly) tried to establish. But the majority will never look beyond the surfance, never look beyond the moment as long as that moment is intense.


#143
Terror_K

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SithLordExarKun wrote...

^ You know seeing that its utterly pointless to argue with someone like you, why don't we agree to disagree?

To summarize your entire post, its basically this. Less items + No crappy inventory + improved shooter mechanics = little to no RPG elements.


No, it's little to no RPG elements = little to no RPG elements.

Just to let you know even if having a non existent inventory meant it was supposedly less of an RPG, thats just one single aspect. An RPG isn't defined by an inventory system.


No, but a good selection of statistically comparable items are something most RPG's have that ME2 doesn't.

That being said i still fail to see how ME1 is anymore of an RPG than ME2(with the inventory system aside).


Seriously? You don't think that the fact that half the skills have been removed from the sequel and that only class-based combat skills remain isn't lessening the RPG'ness of the game? That stats no longer effect things such as weapon ability, healing, decryption, hacking, persuasion, armour class or anything outside of combat? That the weapons and armour themselves are devoid of any stats whatsoever? That XP isn't gradually earned through actions and is instead just a lump sum based on who knows what?

You're seriously saying you can't see this? Despite the fact that dozens upon dozens of people on this board make these same claims every week? That even almost all those glowing reviews acknowledge the fact that the RPG elements have taken and back-seat and been lessened in spite of the high scores they give it? That even BioWare stated as much before the game came out, and that Christina Norman from BioWare herself has admitted that they maybe went too far and need to amp up the RPG factors for the third game due to fan feedback?

Seriously, okay... you can quite rightfully say that you think ME2 is an improvement, because hey... that's your opinion. Anybody can say that if they like. But the question as to whether or not BioWare made the right choices and made a better game for it is moot in this case, because opinion or not, the RPG factors were toned down and Mass Effect 2 has less RPG elements than the original game. That is a fact, no matter how one feels about whether this was an improvement or not. And the only place it seems to be disputed is on this message board by ME2 fanboys who have pulled the wool over their own eyes. BioWare certainly didn't do it, because they've fully admitted it themselves.

#144
SithLordExarKun

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Whether you like it or not, ME2 is considered by many to be the overall better game than ME1, you can conjure up any excuse you want and even go as far as to claim that people that prefer ME2 over ME1 are idiots or never played the first game but that doesn't change the fact that many prefer the sequel over its predecessor.


Terror_K wrote...

Seriously, okay... you can quite rightfully say that
you think ME2 is an improvement, because hey... that's your opinion.
Anybody can say that if they like. But the question as to whether or not
BioWare made the right choices and made a better game for it is moot in
this case, because opinion or not, the RPG factors were toned
down and Mass Effect 2 has less RPG elements than the original
game. That is a fact, no matter how one feels about whether this was an
improvement or not. And the only place it seems to be disputed is on
this message board by ME2 fanboys who have pulled the wool over their
own eyes. BioWare certainly didn't do it, because they've fully admitted
it themselves.


Ok seriously, let me say i have been wrong in regards that ME2 is an RPG as much as ME1 is, is not. It just has less RPG elements that doesn't mean the RPG elements are non existant contrary to what the other ME1 fanboys have been saying.

Now ok, i accept that as fact. The question is, does having "less RPG" elements make ME2 an inferior game to the first or is this subjected to ones opinions?

Modifié par SithLordExarKun, 05 avril 2010 - 12:09 .


#145
Icinix

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Gatt9 wrote...

Icinix wrote...

Huh. I guess this was the topic for this forum.
Just to weigh in briefly, because, well because I can.
Role Playing by definition does not need to have inventory, customisation of armour etc.
Role Playing is behaving as someone else or something else. Mass Effect 2 is very, very good at this. You make decisions, you role play through conversations with how you want them to pan out, you can be benevolent or not so much. You decide how actions pan out, who is on your squad, who is not. That's deeper role-playing than if you have more inventory or ability to choose more clothes, I believe those things are called doll houses. Just my two cents.


Actually,  you state exactly why ME2 is not a RPG.

Roleplaying is by definition playing as someone or something else,  which means that your skill is irrelevant,  the character's skill is all that matters.  If your skill is the determining factor,  then it's not a Role,  it's an Avatar for you.

ME2 is all Player skill,  therefore all Avatar,  and no RPG.

Plus,  I have to iterate this yet again.  Wing Commander 3 had conversations that panned out the way you wanted them,  and that wasn't called an RPG.  ME2 has conversations that let you waffle around and redo them,  without commitment,  and people want to claim that's Roleplaying?  Please.  Call it what it is,  standard Shooter material where the talking parts don't matter,  just serve to point you to the next set of moles to whack.

In closing,  I have to say it's a *really* sad day when someone tries to claim that choosing who is on your squad is Roleplaying.  Seriously.  Roleplaying does not mean picking teammates.


I was more arguing against those claiming it was less roleplaying because of clothes and inventory options, however since you brought it up.
Roleplaying is also when someone dresses up as a doctor and their partner dresses up as a naughty nurse.  There is no skill tree, there is no character skill, only them pretending to be someone else.  However it does appear there is now differing opinions as to what Roleplaying actually is.  
As far as player skill goes, I don't believe I would be able to use Biotic pull in real life, or fly / control a hover tank.  Why your souped up N7 soldier needs to spend points upgrading their ability to shoot a different type of weapon is beyond me.  They should be given abilities that don't require leveling up. They should already be proficient and awesome in these.
Regardless of your belief of what roleplaying is, my personal opinion is give me more choice / action / consequences over more skill trees any day of the week.  I'm off to Roleplay as Commander Shepard in the Mass Effect universe, roleplaying my way as a full blow paragon spectre saving the galaxy....playing a role, as it were.

Modifié par Icinix, 05 avril 2010 - 12:06 .


#146
-System

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Eag07 wrote...

KotOR, hands down. Some of us don't play RPGs just to shoot stuff...


I do.

#147
Zaalbar

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Kotor was the best!

#148
Tup3x

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KOTOR was and still is epic game. It's simply awesome game, I hope that Bioware makes sequel for it and I don't mean MMO.

#149
Mercuron

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KOTOR, mostly because of Jolee and HK-47.

#150
Terror_K

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SithLordExarKun wrote...

Whether you like it or not, ME2 is considered by many to be the overall better game than ME1, you can conjure up any excuse you want and even go as far as to claim that people that prefer ME2 over ME1 are idiots or never played the first game but that doesn't change the fact that many prefer the sequel over its predecessor.


This I will not dispute. But then I personally think the popularity and mainstreaming of ME2 that make it more popular are somewhat of a testament to it being being a far simpler game than the original, and Vena_86 summed things up fairly well as to why that is exactly in a far more concise and, yes, admittedly less arrogant and insulting way than I did earlier (even if it essentially says the same thing, albeit in a more sugar-coated and politely vague manner).

Now, I'll fully admit that ME2 is a tighter game with less flaws to it than ME1, but I don't feel that makes it a better game. Now, if that logic confuses you, let me explain: ME2 has less issues and problems simply because its simpler overall, so there's less to go wrong. ME1 was a bit like a motorcycle, while ME2 is like a pedal bicycle: the latter has less stuff to go wrong because its so simple by comparison, and also easier to get into for it, but less satisfactory for those who like speed and the wind in their hair.

So, given this, from a certain point of view it is a less flawed game than the original, but also a simpler and more shallow game despite this. The simpler something is, the less that can go wrong. Not that Mass Effect was incredibly complex by any means, but it did have more factors that were key to its gameplay ME2 either simply ignores or has whittled down to its most basic form.

Ok seriously, let me say i have been wrong in regards that ME2 is an RPG as much as ME1 is, is not. It just has less RPG elements that doesn't mean the RPG elements are non existant contrary to what the other ME1 fanboys have been saying.


This is true. But much of the meat and bones that an RPG fan looks for are either gone or watered down. There are admittedly some added improvements and, yes, even a little added depth scattered here and there, such as your skills splitting off at the 4th level into two tiers. The interrupts are pretty much universally loved, though whether one could call them a true RPG feature is up for debate. A lot of the stuff that was added is rather superficial though, such as the armour designing and Normandy customisation. It's nice stuff, but as I said before seems like wasted effort on fun fluff stuff when far more crucial factors needed more depth. I'll even admit BioWare took some steps in the right direction, but that said steps should have remained as merely steps rather than an entire marathon that has left too much lost behind it in the journey. Streamlining is good, but there's a fine line between simplifying something and oversimplifying it, and BioWare crossed that line and then even went a little bit further with ME2.

It also doesn't help that ME2 is presented in a very unRPG-friendly manner, whereby the designers seemed to do everything they could to remove any reminders or signs that the game is an RPG where they could and only acknowledge these factors minimally and when necessary, presenting the game in a far more action-game and shooter-esque manner than the original game, and all previous BioWare titles at that. The whole presentation and style just seems to scream that BioWare were afraid anything remotely RPG-related might scare off potential newcomers entering the Mass Effect fray for its shooter combat and action, so they stripped it out of everywhere that it could be without losing it entirely. And as a long time fan who owns pretty much all of their titles, I personally find that a bit insulting.

It's like going to a party where you see an old friend you haven't seen for a while and whenever you talk to him he looks around shiftily, barely makes eye contact, seems embarrassed to be around you and is looking for a polite moment to slip away... and you're never quite sure why, because hey... you don't remember doing anything to alienate him. And then when he does slip away, you find him mingling with a bunch of guys you remember thinking were jerks in the past, and you were pretty sure he felt the same way.

Now ok, i accept that as fact. The question is, does having "less RPG" elements make ME2 an inferior game to the first or is this subjected to ones opinions?


This is a tricky one. I would personally say that whether it makes it an "inferior game" is dependent on one's opinion of it, and even how one observes it. I've always (well... okay, not ALWAYS, but since about a week after finishing it for the first time) said that ME2 can either be looked at as one of the deepest shooters out there or one of the shallowest RPGs. Now, while I won't claim that less RPG elements make ME2 an "inferior game" as such, I will say that they make it a "simpler game", a "less complex game," and, most importantly, an "inferior RPG" game. Just as one says sacrificing quantity for quality is a good thing, I also happen to think that sacrificing depth and complexity is not the same as sacrificing quantity, and that by sacrificing depth and complexity you're also sacrificing quality. At least when it comes to an RPG.