don't know if this was posted before and sorry if it's a repost and sorry i didn't use search but when I imported ME 1 save it said wrex survived virmire mission but when I get to tuchanka wreav shows up telling me I killed him any thoughts on the matter? dunno if it's a glitch or something... please help
wrex wreav issue when imported
Débuté par
dracojr_
, avril 01 2010 11:27
#1
Posté 01 avril 2010 - 11:27
#2
Posté 01 avril 2010 - 02:12
I was able to import the save with him surviving fine (as I'm sure most everyone else has).
If you have multiple saves to import from ME1 or to load from in ME2, make sure you've got the right one (I always have a little confusion with all the "John Shepards"). Also, when you first import the save, you should get a topic overview that explains most of the major ME1 variables (is wrex alive, who do you leave behind, do you save the council) etc etc.
Not sure about this last part, but if you load a save before ever landing on Tuchanka, you might be able to use Gibbed's ME2 Savegame editor (google it) to change the plot flag so that Wrex is alive.
Edit: Didn't realize this is Xbox 360. Most of what I said should apply. As for the save editor, the default version does not support Xbox 360 modding. But I think someone made a modified version to do this - so if you're gonna give it a try, make sure you get the version edited to support Xbox 360 save files.
If you have multiple saves to import from ME1 or to load from in ME2, make sure you've got the right one (I always have a little confusion with all the "John Shepards"). Also, when you first import the save, you should get a topic overview that explains most of the major ME1 variables (is wrex alive, who do you leave behind, do you save the council) etc etc.
Not sure about this last part, but if you load a save before ever landing on Tuchanka, you might be able to use Gibbed's ME2 Savegame editor (google it) to change the plot flag so that Wrex is alive.
Edit: Didn't realize this is Xbox 360. Most of what I said should apply. As for the save editor, the default version does not support Xbox 360 modding. But I think someone made a modified version to do this - so if you're gonna give it a try, make sure you get the version edited to support Xbox 360 save files.
Modifié par ForrestB, 01 avril 2010 - 02:14 .
#3
Posté 02 avril 2010 - 05:28
I played previously and let him live on virmire but when I played ME2 on tuchanka wreav shows up instead all the rest of my import information is fine just wrex/wreav
#4
Posté 02 avril 2010 - 12:40
dracojr wrote...
I played previously and let him live on virmire but when I played ME2 on tuchanka wreav shows up instead all the rest of my import information is fine just wrex/wreav
maybe u dont remember but this happens when u dont recruit him in me1..i know this for sure because on my first playthrough i didnt recruit him(i was racist
#5
Posté 02 avril 2010 - 09:47
ah that explains it I was sloppy on third playthrough just wanted to go as far as possible as fast as possible I guess





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