So this architect, is he good or bad or is it not made clear?
#26
Posté 01 avril 2010 - 08:18
#27
Posté 01 avril 2010 - 08:25
-no feture blights
-The Darkspawn don't bug anyone anymore
-The deep roads are a little big more safer
-Joshua Cousland gets to retire and live with Leliana ^ ^
#28
Posté 01 avril 2010 - 08:46
One is just a tad crazy and dosnt hide it, the other is just a evil genius who decieved a bunch of PC Wardens. ^^
#29
Posté 01 avril 2010 - 08:52
#30
Posté 01 avril 2010 - 09:11
Zhijn wrote...
Meh, kill em both. Better that way..
One is just a tad crazy and dosnt hide it, the other is just a evil genius who decieved a bunch of PC Wardens. ^^
So by better you mean lets have two more blights that will kill alot of people, the Darkspawn will still be mindless slaves, the Dwarfs will still have toruble with them, thats better? Side with him and you will see that it is the right choice.
#31
Posté 01 avril 2010 - 09:48
kraidy1117 wrote...
Zhijn wrote...
Meh, kill em both. Better that way..
One is just a tad crazy and dosnt hide it, the other is just a evil genius who decieved a bunch of PC Wardens. ^^
So by better you mean lets have two more blights that will kill alot of people, the Darkspawn will still be mindless slaves, the Dwarfs will still have toruble with them, thats better? Side with him and you will see that it is the right choice.
*Spoilers*
Well archy's way of ending the blights, according to the book, is to turn every human elf and dwarf into a darkspawn lol. And even then, not everybody would survive the process. And then you'd get a rather large amount of riots as not everybody would like the idea. Id prefer the blights thanks.
Modifié par Dansayshi, 01 avril 2010 - 09:53 .
#32
Posté 01 avril 2010 - 10:11
kraidy1117 wrote...
Zhijn wrote...
Meh, kill em both. Better that way..
One is just a tad crazy and dosnt hide it, the other is just a evil genius who decieved a bunch of PC Wardens. ^^
So by better you mean lets have two more blights that will kill alot of people, the Darkspawn will still be mindless slaves, the Dwarfs will still have toruble with them, thats better? Side with him and you will see that it is the right choice.
Waooo you are ready to make a deal with the devil by sacrificing/turning in a big chunk of the population + all grey wardens, with no guarantee of success, and share your country with people that will litteraly feed on you, kidnapp all females and contaminate you ... in order to avoid 2 wars ?
I find you scary, very scary.
#33
Posté 01 avril 2010 - 10:16
Dansayshi wrote...
kraidy1117 wrote...
Zhijn wrote...
Meh, kill em both. Better that way..
One is just a tad crazy and dosnt hide it, the other is just a evil genius who decieved a bunch of PC Wardens. ^^
So by better you mean lets have two more blights that will kill alot of people, the Darkspawn will still be mindless slaves, the Dwarfs will still have toruble with them, thats better? Side with him and you will see that it is the right choice.
*Spoilers*
Well archy's way of ending the blights, according to the book, is to turn every human elf and dwarf into a darkspawn lol. And even then, not everybody would survive the process. And then you'd get a rather large amount of riots as not everybody would like the idea. Id prefer the blights thanks.
That was his plan for the book.
That is not his current plan as of Awakening.
#34
Posté 01 avril 2010 - 10:24
Well I suppose it is different, but I read the book after the game because it left me a little... ?
But still, the amount of darkspawn to grey wardens, he'd need alot, and then he'd have an army of darkspawn which everyone hates... I dont know lol. It is different but its an odd choice to have to make.
#35
Posté 01 avril 2010 - 10:34
His new plan is considerably saner, as he just wants to use the GW blood to free his own people and shuffle them far enough underground so as not to constantly war with the other races.
#36
Posté 03 avril 2010 - 03:58
*Spoiler Alert:* The following contains spoilers for both The Calling and Awakening!
So in The Calling, it is made very clear that there are two types of Grey Wardens. First type believe that it is their duty to defeat the Blight at all costs and the second type believe that it is their duty to defend humanity from the Blight. There is a significant difference and this is reflected in how you can play Origins. If you are the Warden that wants to defeat the Blight at all costs, you will get Golems, Werewolves, let Redcliff be over-run because it is not your concern, kill Conner because its quicker etc, etc. Anything to stop the Blight.
On the other hand, if you believe that it is your duty to defend humanity from the Blight then you won't let your ends justify the means.
This is where the Architect comes in. He's not good but he's not evil either. He has an end. He wants to break the hold of the old gods from his people. If the old gods hold is broken, then there would be no more blight led by Archdemons. That is not to say that the Darkspawn won't remain a threat. Which is why in The Calling, the Architect came up with what can only be described as an insane plan to achieved "peace" between Darkspawns and the people of the surface.
You must remember a few of things about the Architect. 1. He doesn't understand humans/elves, 2. He's plans have been backfiring a lot, 3. His plans are also bordering on the impractical and insane, and 4. his allies are those grey wardens who believe the ends justify the means.
So if you meta-game, there is no reason to side with the Architect. The guy just doesn't have a good track record. However, without knowing everything, I don't know what you can find in the Architect's room but I understand that you can find documentation in his room that will shed more light and give you more reason to turn him down without meta-gaming, your choice simply comes down to: do you stay with the devil you know (cycle of blights) or do you try something new.
Actually, even meta-gaming the choice is still "do you stay with the devil you know or do you try something new".
#37
Posté 03 avril 2010 - 04:44
#38
Posté 03 avril 2010 - 05:06
** spoiler **
If you let the messenger live he becomes a do-gooder but he still accidentally inflicts people with the Blight plague throughout his travels. It's kind of abundantly clear that humans and darkspawn can't coexist well.
#39
Posté 03 avril 2010 - 05:22
If two Grey Warden recruits can single-handedly raise an army and crush an Archdemon in less than a year, then Blights have pretty much lost their teeth. Furthermore, there are only two more Blights left.
The only way I see the Architect actually living is via a Dwarven GW, because the Dwarves face the darkspawn on a daily basis. Making a dent in the darkspawn population would be a boon to the dwarves. Other than that, the Architect gets stabbed in the face.
#40
Posté 03 avril 2010 - 05:31
Oh did i mention he experments on you!? Also he infected velannas sister making her seem a little nutty.Then he acts like he wants your help at the end but thats only cause he knows he cant kill you after you smashed your way through his poorly guarded jail and killed his dragon thralls.
Then! At the end of the game he says he woke up the old god nathaniel! The god the hero of ferelden just killed and many lives were lost because of that blight! He is deffiently evil infecting the thedas with his foul curse i used to spair him but now he dies everytime i cant stand his guts.
Modifié par OrlesianWardenCommander, 03 avril 2010 - 05:37 .
#41
Posté 03 avril 2010 - 06:19
This is all very subjective, of course. Again, I don't think the architect is good or evil, he simply is. Like an animal drawn by instinct.
#42
Posté 03 avril 2010 - 06:30
I stabbed him in the face.
With a big 2-handed Vigilance.
Utha, the little traitorous midget, got some too.
#43
Posté 04 avril 2010 - 07:53
DragonShepard138 wrote...
Thats a really good insight Tinnic.
Thanks!
mhendon wrote...
I think the architect was quite forthcoming in his intentions. I can't really see him hiding anything.
I agree that the architect has not hidden anything. Even in the Calling, he was ready to explain everything to everyone given half a chance. Indeed, that's how he gets in trouble each and every time in the Calling. As soon as he explains his entire plan, the insanity of it becomes apparent. Alternatively, people simply double cross him because he is a fairly trusting. Indeed, trusting to a fault. Which goes back to his lack of understanding of nature of humanity.
However, his plans are still insane. Also, he does lie to you, given that you do find a living Warden in his dungeon. I don't usually like to bring that up because I don't know if that's a game continuity problem or not. But the fact remains that he tells you that all the warden's brought to him were dead but you do find a living warden in his dungeon. On top of that, he's dark spawn were responsible for the slaughter at Vigil's keep.
Which all brings me back to the fact that the only reason to side with him is to try something new/different. There is no other reason to side with him and really, it's not much of a good/evil decision either. You simply do not have the information, meta-gaming or not, to know how siding with him or not siding with him will turn out. You can't see the future and we don't know how many years the epilogue covers. Siding with the Architect may well come back to bite people in the ass a hundred years in the future. As could not siding with the Architect. Whichever decision you make, you are making based on blind faith that your decision is the right one.
Just to add som





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