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Mass Effect MMO


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#51
Eag07

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Daeion wrote...

You don't need to interact with others when playing a MMO, it just typically adds to the experience because companies are trying to put people into more epic situations then what they can put a sinlge person into.  However with TOR essentially giving people their own AI party, more companies may pick that up.


The idea behind the NPC party is a sound one and I would love to give TOR a try if I could play it by myself. But MMOs are a big no-no for me and I won't be pushed into one. Even setting it in a universe I like with a story I would probably enjoy won't change my opinion on this.

#52
Tazzmission

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how many of these ****ing threads are we gona get? seriously the people who ask the same mmo thing need to shut up and realize its never gona happen and case closed.

#53
Eradyn

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Never say "never." :P



I do agree that, were it to happen, it likely won't be revealed for a good number of years. I hope BW at least gets their feet wet with TOR and then hopefully they can apply those lessons to any ME MMO they might make.



For me, an ME MMO would be a mixed blessing. It has so much potential to go right, but I fear BW would take it down a more stagnant path. It's a fear that's developed thanks to the vast majority of mmo garbage that is shoveled out a dime a dozen these days. Still, at least BW would have more freedom to develop it where they want it to go since it would be their own IP.

#54
RenownedRyan

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Please no. Let this idea die. MMO's suck. The graphics suck, there's no story, and you have to put up with a bunch of spammers, trolls, and general bags.

#55
Eradyn

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RenownedRyan wrote...

Please no. Let this idea die. MMO's suck. The graphics suck, there's no story, and you have to put up with a bunch of spammers, trolls, and general bags.


Depends on the MMO.  The vast majority are garbage, but there are a few gems worth experiencing.  Hands down, loveliest MMO I've played was (surprisingly) Vanguard: Saga of Heroes.  BEAUTIFUL game, absolutely gorgeous world, and interesting lore.  Spammers, trolls, and the like are generally easily handled, at least in the MMO's I dealt with.  I stayed away from those known to have really bad communities, though... :P

#56
GreedIsNoException

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RenownedRyan wrote...

Please no. Let this idea die. MMO's suck. The graphics suck, there's no story, and you have to put up with a bunch of spammers, trolls, and general bags.

I agree with this. MMO's are hard to follow, you have to pay more than just the game. (monthly) You need teams and it's hard when all you have different time. A normal competitive multiplayer would be a better option but it'd be too hard on normal cd's. If they were using Blue-Ray it might help them with space...

Following my rant, no ME MMO, I think I'd quit paying atention to the game if this happens... it's just never the same.

#57
RenownedRyan

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Eradyn wrote...

RenownedRyan wrote...

Please no. Let this idea die. MMO's suck. The graphics suck, there's no story, and you have to put up with a bunch of spammers, trolls, and general bags.


Depends on the MMO.  The vast majority are garbage, but there are a few gems worth experiencing.  Hands down, loveliest MMO I've played was (surprisingly) Vanguard: Saga of Heroes.  BEAUTIFUL game, absolutely gorgeous world, and interesting lore.  Spammers, trolls, and the like are generally easily handled, at least in the MMO's I dealt with.  I stayed away from those known to have really bad communities, though... :P


You make a strong case, most the MMO's I've played are the type you play free, just have to be a member to do anything fun.  Although, I did enjoy Club Penguin in my younger days. :ph34r:

#58
RenownedRyan

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GreedIsNoException wrote...

RenownedRyan wrote...

Please no. Let this idea die. MMO's suck. The graphics suck, there's no story, and you have to put up with a bunch of spammers, trolls, and general bags.

I agree with this. MMO's are hard to follow, you have to pay more than just the game. (monthly) You need teams and it's hard when all you have different time. A normal competitive multiplayer would be a better option but it'd be too hard on normal cd's. If they were using Blue-Ray it might help them with space...

Following my rant, no ME MMO, I think I'd quit paying atention to the game if this happens... it's just never the same.


That's exactly what I was thinking Greed.  What would happen to the squad?  I mean, it might be interesting to play as an alien.  But that's about where my interest dies.

#59
GreedIsNoException

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RenownedRyan wrote...

GreedIsNoException wrote...

RenownedRyan wrote...

Please no. Let this idea die. MMO's suck. The graphics suck, there's no story, and you have to put up with a bunch of spammers, trolls, and general bags.

I agree with this. MMO's are hard to follow, you have to pay more than just the game. (monthly) You need teams and it's hard when all you have different time. A normal competitive multiplayer would be a better option but it'd be too hard on normal cd's. If they were using Blue-Ray it might help them with space...

Following my rant, no ME MMO, I think I'd quit paying atention to the game if this happens... it's just never the same.


That's exactly what I was thinking Greed.  What would happen to the squad?  I mean, it might be interesting to play as an alien.  But that's about where my interest dies.

Yes, you see maybe an expansion-like-pack (maybe like GTA?) playing as younger Garrus in his happy days in C-Sec (or when he finds out how much he hates it). Wrex during his prime years, when he abandons Tuchanka. Tali as an admiral. Legion in his journey to seeking peace between the quarians and geth/investagating the Reapers. Zaeed during the Blue Suns beginning...

If BioWare made a multiplayer they could make a pretty sweet one but since unfortunately they don't have much space... I mean I think 3 discs is as big as ME3 will be allowed to get.

#60
Izhalezan

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WoW put me off MMOs, no thanks.

#61
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No.



God no.



No Freaking no.



I play RPG's for roleplaying. I like to get into the mindset of the character I've created and make choices based on that, not even whats most beneficial to my char but what I think they would do. Even in ME1 or 2 I never considered, "hmmm how many renegade or paragon points will this earn me?" I thought, "what would Eric Shepherd or even Tanya Shepherd do?".



MMORPG's kill roleplaying and they kill immersion. I've tried one every couple of years and after a short buzz I am always let down. Hell I gave WoW three months of my time and money just to give it its proper chance and just felt pissed off. Yeah they have "roleplaying" servers on MMORPGS but nobody roleplays on them, or very few! I got insulted all the time by twelve year old punks who'd get angry and confused when I refused to communicate in textspeak and spoke IN CHARACTER. Nobody had a sense of humour whenever I worked in a group and always slammed down on whoever was the weaker member of the party. It was just no fun. That and the hack slash and grind quests get so old, so fast.



I'll give The Old Republic a whirl when it comes out, just in case Bioware gets it right. I was saddened at the time to hear there would be no more KOTOR single player games but what are you gonna do?



Mass Effect however. Keep it offline, dare to be different bioware and not get us all "pwned" "haxxored" and all that other rubbish.

#62
digitalDeimos

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I am on the fence on this one, because as much as I would like to see a MMO set in the Mass Effect-universe, the more concerned I get that it would turn out to be a very generic attempt of making a WoW-esque MMO which is admittedly one of my bigger concerns for SW:TOR.

All MMOs are about interacting with other people in a specific game world and while some find that immersive, others don't or simply don't care for it. Personally, I find my immersion is being to log onto my game and see how the politics, economy, wars or current shenanigans are all dictated by the community of players and so far there is only one game that has made that happen; EVE Online.

#63
poofighter77

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Another no vote here-- MMO's as they are now are total garbage time sinks. IF the MMO model was different-- say a single player style RPG that uses multiple players without the daily grind BS then it might be OK. And no subscription.

#64
yslee

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I think there is such a thing as too much of a good thing. Or simply put, there'll come a time where the quantity vs quality problem starts to rear its head.

As a WoW vet with a fair number of raiding hours under my belt, as well as a Guild Wars player, MMOs by design kill story, immersion, and serve as a time sink.

When you have a setting that is persistent, and meant to be played by thousands of people daily, well, there's not much you can do to influence the story. Most of the time we're looking at setpieces that are played out to you, but that's it. You can't even have cutscenes that much; the time sink part (which I'll get to) means the majority of players will be rushing past "pointless" story bits to get to the next part for LOOTZ (or whatever end-game carrot).

Immersion takes a backseat too, because things like idiots, griefers, and again, people who want to just roll past the end-game content will have such nice conversation with you, like "HI CAN I HAS 5G PLZ I NID NEW BOOTZ" or "we gg to do AOJ, PKZ, DNT, LF2M PST". Plus you'd also be in a hurry most of the time anyway, lest your guild leaves you behind.

The above two happen because MMOs are designed as time sinks. The reason being, since they're open to everyone (who can pay), it'll mean there'll always be a good proportion of the crowd who have nothing better to do with their life and play the damn thing 6-12 hours a day. That also means content producers have to keep churning out stuff to keep the playerbase occupied. Since most developers aren't going to keep pace, what happens most of the time is that mechanics are put in place to prevent the players from advancing too fast. Things like 3 drops for a group of 25, each having 12 slots to gear up with, and good luck in advancing in the end-game if you don't gear up otherwise.

I think I didn't quite state the real problem of MMOs, and is that it really is that first M in MMOs. When it's "Massive" it means "mass populace", which in turn means you attract a fair share of idiots and other people you wouldn't want to associate yourself with in real-life. Even if you don't group with them, the majority of the playerbase is likely to drag the game down in a direction you don't want, hence the lack of story, immersion, and the game being such a time sink. Sad but true.

Edit: Bioware's still working on The Old Republic. I'd like to see if they can carry out the "story" part successfully. Part of me is skeptical. Guild Wars did try to have some story elements (not very good, but it's still there), but it's skipped through all the time if you're not among the first wave of players.

Modifié par yslee, 02 avril 2010 - 03:47 .


#65
Meglivorn

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Actually as a wow player I never undersand the rughing through mentality. I enjoyed reading the books in the Scarlet Monastery, and I do think that the best part of WoW was the leveling 70-80 as the quests were opening a story, told what happened on Northend and made me feel like I'm part of something. The Wrathgate was epic (even with the crappy-engine-cutscene :D ).
But this rush through exists in single player games too. I've seen posts here about people jumping the dialogs and sometimes you see posts tell that the guy played the game but have no idea what was really happened in it.  The difference between a single and an mmo is only that you don't see others in single so you can do whatever you want.
The other misconception in mmo that you MUST play it all the time. No you don't :) Of course the endgame raids takes some time while all the 10/25 player learn what to do and able to do it, but with 2-3 raid evenings (3 hours gameplay) you can "gear up" easely for the next tier. Not fully but who cares? You only need that much to be able to work ahead. And on the long run (nex expasion) all the fancy epics will mean nothing, but a little bonus in the next leveling session. Leveling in a good mmo is not that different than a single player rpg (maybe the only thing that if you killed the dragon, it will be there again after some time :D ) just you don't get the climatic ending scene.
As a saying goes, the best thing in mmos are the other players. You can chat with them, share the adventures, the goals, and the feeling that it's a living world not just dummies and props around you. But the worst thing in mmos are the other players as they are stupid fools, not even able to name their characters normally, as they are play just to annoy others, or just loot**** ninjas.
I love the mmo genre as a concept, if it's developed well. An mmo lets the developer to do a lot of stuff, and huge lore content into a game not really possible in any single game. In a sense, single games are like big screen movies. They are (ideally) have a good, strong story with a few characters, and usually shows something big happening. The mmo on the other hand are like TV series. A continously, slowly developing story, a lot of fillers, but a lot of characters and on the long run you will know the world, the lore and the characters more than in a movie. Both have good and bad parts, it's up to us to choose.
So I have faith in Bioware and the upcoming Old Republic. And would love a ME mmo.

#66
AngryFrozenWater

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I am willing to pay for a game. Fine by me. But I am not willing to pay for the same game each month, just because I keep playing it. I will certainly not support such games and it doesn't matter what franchise it is. A subscription-free model like that of Guild Wars is something I maybe can stomach. However, ME seems to be a story driven franchise and to reduce it to traditional MMO-like game mechanics seems to kill the essence of the game.

#67
AsheraII

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Meglivorn wrote...

Actually as a wow player I never undersand the rughing through mentality. I enjoyed reading the books in the Scarlet Monastery, and I do think that the best part of WoW was the leveling 70-80 as the quests were opening a story, told what happened on Northend and made me feel like I'm part of something. The Wrathgate was epic (even with the crappy-engine-cutscene :D ).
But this rush through exists in single player games too. I've seen posts here about people jumping the dialogs and sometimes you see posts tell that the guy played the game but have no idea what was really happened in it.  The difference between a single and an mmo is only that you don't see others in single so you can do whatever you want.

Exactly, because you can do things in a single player game on your own, and I mean EVERYTHING the game has to offer, you also do not have to bother with "optimizing" yourself, to be accepted into content that you couldn't visit on your own, simply, because such multiplayer content is not there. You do not have to prove yourself or anything to experience content. And the developer can focus on making all the content in the game awesome, instead of having to devide attention between multiplayer and singleplayer content all the time. I'd much rather play GOOD single player content than having to put up with mediocre single player content while requiring other people to get to the multiplayer content (which is mediocre at best as well).

#68
Daeion

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Eag07 wrote...

Daeion wrote...

You don't need to interact with others when playing a MMO, it just typically adds to the experience because companies are trying to put people into more epic situations then what they can put a sinlge person into.  However with TOR essentially giving people their own AI party, more companies may pick that up.


The idea behind the NPC party is a sound one and I would love to give TOR a try if I could play it by myself. But MMOs are a big no-no for me and I won't be pushed into one. Even setting it in a universe I like with a story I would probably enjoy won't change my opinion on this.


Who's pushing you into a MMO?  If Bioware decides to develop a  ME MMO there is nothing saying you need to play it.

#69
Daeion

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Tazzmission wrote...

how many of these ****ing threads are we gona get? seriously the people who ask the same mmo thing need to shut up and realize its never gona happen and case closed.


I'm pretty sure people said the same thing about a new Star Wars MMO after Galaxies and no one would have ever thought BioWare would be developing it.

#70
Daeion

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RenownedRyan wrote...

Please no. Let this idea die. MMO's suck. The graphics suck, there's no story, and you have to put up with a bunch of spammers, trolls, and general bags.


WoW has more story and lore to it then a lot of single player games I've played.

#71
Guest_justinnstuff_*

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Daeion wrote...

RenownedRyan wrote...

Please no. Let this idea die. MMO's suck. The graphics suck, there's no story, and you have to put up with a bunch of spammers, trolls, and general bags.


WoW has more story and lore to it then a lot of single player games I've played.


True. I stopped playing WoW because of the community, not because there was lack of lore. That game has a huge story behind it.

#72
AsheraII

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Too bad the lore behind it changes with each PATCH.



Oh, and I missed the part about "you don't need to interact with others to play an MMO" remark earlier. Good luck even entering a raid instance on your shammy, pal.

Sadly, MMO'sthese days require you to put up with the brats acting like 5 year olds to get anywhere. Solo content at max lvl is a JOKE, no other word for it.So no, thankyouverymuchly, MMO's are definitely not the future of gaming some think it to be. Been there, done that, got the t-shirt and the MMO-burnout, not interrested in going back there. MMO's are just another branch of gaming, and while it's nice how it caters to some people, there's plenty of other gamestyles and genres that the developers of ME could explore.

It certainly won't cater to many players, with the Star Wars MMO catering to futuristic first person combat, and EVE catering to the spaceship sim, effectively covering both sci-fi MMO bases, and not leaving room in gaming land to make an ME MMO really profitable.

#73
Guest_justinnstuff_*

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AsheraII wrote...

Too bad the lore behind it changes with each PATCH.

Oh, and I missed the part about "you don't need to interact with others to play an MMO" remark earlier. Good luck even entering a raid instance on your shammy, pal.
Sadly, MMO'sthese days require you to put up with the brats acting like 5 year olds to get anywhere. Solo content at max lvl is a JOKE, no other word for it.So no, thankyouverymuchly, MMO's are definitely not the future of gaming some think it to be. Been there, done that, got the t-shirt and the MMO-burnout, not interrested in going back there. MMO's are just another branch of gaming, and while it's nice how it caters to some people, there's plenty of other gamestyles and genres that the developers of ME could explore.
It certainly won't cater to many players, with the Star Wars MMO catering to futuristic first person combat, and EVE catering to the spaceship sim, effectively covering both sci-fi MMO bases, and not leaving room in gaming land to make an ME MMO really profitable.


Yeah, I don't like MMO communities. The games themselves aren't bad if you can find a few people you can trust playing with.

#74
Y2Kevin

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I've tried a bunch of MMO games, but never really been able to get into them. That being said, I believe I would thoroughly enjoy one set in either the Mass Effect or Dragon Age universe.

#75
Daeion

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AsheraII wrote...

Too bad the lore behind it changes with each PATCH.

Oh, and I missed the part about "you don't need to interact with others to play an MMO" remark earlier. Good luck even entering a raid instance on your shammy, pal.
Sadly, MMO'sthese days require you to put up with the brats acting like 5 year olds to get anywhere. Solo content at max lvl is a JOKE, no other word for it.So no, thankyouverymuchly, MMO's are definitely not the future of gaming some think it to be. Been there, done that, got the t-shirt and the MMO-burnout, not interrested in going back there. MMO's are just another branch of gaming, and while it's nice how it caters to some people, there's plenty of other gamestyles and genres that the developers of ME could explore.
It certainly won't cater to many players, with the Star Wars MMO catering to futuristic first person combat, and EVE catering to the spaceship sim, effectively covering both sci-fi MMO bases, and not leaving room in gaming land to make an ME MMO really profitable.


Some parts of it may change here and there but most things stay constant, but as I said before, non MMO games retcon things all the time or try to justify changes with shabby excuses, thermal clips anyone?  I know pleanty of people who have never stepped foot in a raid, their typical play session consists of getting on, running a few dailies, doing some trade skilling and then logging for the evening.  The level of interaction required depends upon what you are looking to get out of the game.  Sadly most games do become inffected with younger kids who can't understand that they aren't special or leet, but this isn't something that only happens in MMO's.

Most hard modes in single player games are a joke, what's your point?

I don't think anyone has said that MMO's are the future and no one is forcing you to play one.  I do however believe that multiplayer of some sort will become a more important part of games in the future.

I think you are over estimating the draw of EVE because I'd love to play a space based MMO but I have desire to play EVE or STO for that matter.

I think a ME MMO could do somehting similar to what World of Warcraft did and that was pull in a bunch of non MMO players who were fans of the games they were based off of and get them to give it a try and discover that they actually like the right MMO.

Modifié par Daeion, 02 avril 2010 - 10:52 .