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Survey for Distribution of Opinion


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#1
FoFoZem

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Hello.

I am going to be making some inferences about a few things regarding the Mass Effect community. If you would kindly answer the following survey to the best of your ability:

1.) Which class do you consider the most effective at swiftly completing an Insanity run?

2.) Which class is your favorite to play on an Insanity run?

3.) Of all the powers available, including class-specific powers, which do you consider the most useful* on an Insanity run?

4.) Of all the powers available, including class-specific powers, which is your favorite to use on an Insanity run?

*This could also be construed as least situational

NOTE: The survey is officially closed. I will be updating the OP with different results. But do not let this deter you from still answering the survey if you haven't already. It makes for good discussion and interesting contemplation.

Disclaimer: I can already see I am going to be attacked for assuming this is a representative sample. The distributions I posted are only for those who answered in the survey. They are not representative but just a visual of the survey results.

If I move on to inferences, then I will assume the sample proportions are representative of the Mass Effect Community (meaning those that frequent the forums) that plays on the Insanity setting.
I will do this simply to be able to do the inferences and not because I actually believe this.

None of this is intended to be accurate. It was simply for fun and it is still interesting to see.

Based on the fact that it is an internet survey, I should not do any of these distributions or inferences, but it's merely for fun and some people like looking at percentages.

_________________________________________________________________________

Marginal Distributions for classes:

Vanguard
51.3% consider the Vanguard the most effective class at swiftly completing an Insanity run.
42.1% of responders consider the Vanguard their favorite class
The Vanguard received 46.67% of the total votes for questions 1. and 2.

Soldier
10.8% of responders consider the Soldier the most effective class at swiftly completing an Insanity run.
10.5% consider the Soldier their favorite class
The Soldier received 10.6% of the total votes for questions 1. and 2.

Adept
0% of responders consider the Adept the most effective class at swiftly completing an Insanity run.
10.5% consider the Adept their favorite class
The Adept received 5.3% of total votes for questions 1. and 2.

Sentinel

2.7% of responders consider the Sentinel the most effective class at swiftly completing an Insanity run.
5.26% consider the Sentinel their favorite class
The Sentinel received 4% of total votes for questions 1. and 2.

Engineer
5.4% of responders consider the Engineer the most effective class at swiftly completing an Insanity run.
7.9% consider the Engineer their favorite class
The Engineer received 6.67% of total votes for questions 1. and 2.

Infiltrator
29.7% of responders consider the Infiltrator the most effective class at swiftly completing an Insanity run.
26.7% consider the Infiltrator their favorite class
The Infiltrator received 26.67% of total votes for questions 1. and 2.

Other class-related marginal distributions:
 - 16.2% consider one of the “pure” classes (Adept, Soldier, Engineer) the most effective at swiftly completing an Insanity run. Meaning 83.8% consider one of the Hybrid classes the most effective.

-  29% consider one of the “pure” classes (Adept, Soldier, Engineer) their favorite class. Meaning 71% consider one of the hybrid classes their favorite.

-  37.8% consider one of the tech-oriented classes (Infiltrator, Sentinel, Engineer) the most effective at swiftly completing an Insanity run. Of this number, 78.6% voted for Infiltrator, 7.1% voted for Sentinel, and 14.3% voted for Engineer.

-  36.8% consider one of the tech-oriented classes (Infiltrator, Sentinel, Engineer) their favorite class. Of this number, 64.3% voted for Infiltrator, 14.3% voted for Sentinel, and 21.4% voted for Engineer.

-  54% consider one of the biotic-oriented classes (Adept, Vanguard, Sentinel) the most effective at swiftly completing an Insanity run. Of this number, 95% voted for Vanguard, 5% voted for Sentinel, and 0% voted for Adept.

-  57.9% consider one of the biotic-oriented classes (Adept, Vanguard, Sentinel) their favorite. Of this number 72.7% voted for Vanguard, 18.2% voted for Adept and 9.1% voted for Sentinel.

-  91.9% consider one of the combat-oriented classes (Soldier, Vanguard, Infiltrator) the most effective at swiftly completing an Insanity run. Of this number 55.9% voted for Vanguard, 11.8% voted for Soldier, and 32.3% voted for Infiltrator.

- 76.3% consider one of the combat-oriented classes (Soldier, Vanguard, Infiltrator) their favorite class. Of this number 55.2% voted for Vanguard, 13.8% voted for Soldier, and 31% voted for Infiltrator.

___________

Marginal Distributions for Powers:


Charge
30.56% consider Charge to be the most useful, or least situational, ability in Mass Effect 2 on the Insanity setting.
51.3% consider Charge their favorite ability.

Tactical Cloak
13.9% consider Tactical Cloak to be the most useful, or least situational, ability in Mass Effect 2 on the Insanity setting.
2.6% consider Tactical Cloak their favorite ability

Tech Armor

8.3% consider Tech Armor to be the most useful, or least situational, ability in Mass Effect 2 on the Insanity setting.
5.1% consider Tech Armor to be their favorite ability.

Singularity
5.6% consider Singularity to be the most useful, or least situational, ability in Mass Effect 2 on the Insanity setting.
0% consider Singularity their favorite ability.

Adrenaline Rush
11.1% consider Adrenaline Rush to be the most useful, or least situational, ability in Mass Effect 2 on the Insanity setting. (To be honest, this surprised me. I expected it to be much higher)
0% consider Adrenaline Rush their favorite ability

Combat Drone
2.8% consider Combat Drone to be the most useful, or least situational, ability in Mass Effect 2 on the Insanity setting.
2.6% consider Combat Drone their favorite abliity

Cryo Blast
2.8% consider Cryo Blast to be the most useful, or least situational, ability in Mass Effect 2 on the Insanity setting.
5.1% consider Cryo Blast their favorite ability

Inferno Ammo (Incendiary Ammo evolved)

0% consider Inferno Ammo to be the most useful, or least situational, ability in Mass Effect 2 on the Insanity setting.
2.6% consider Inferno Ammo their favorite ability.

Squad Cryo Ammo (Cryo Ammo evolved)
5.6% consider Squad Cryo Ammo to be the most useful, or least situational, ability in Mass Effect 2 on the Insanity setting.
2.6% consider Squad Cryo Ammo to be their favorite ability.

Warp
8.3% consider Warp to be the most useful, or least situational, ability in Mass Effect 2 on the Insanity setting.
2.6% consider Warp their favorite ability

Reave
2.8% consider Reave to be the most useful, or least situational, ability in Mass Effect 2 on the Insanity setting.
5.1% consider Reave their favorite ability

AI Hacking
0% consider AI Hacking to be the most useful, or least situational, ability in Mass Effect 2 on the Insanity setting.
2.6% consider AI Hacking their favorite ability

Dominate
2.8% consider Dominate to be the most useful, or least situational, ability in Mass Effect 2 on the Insanity setting.
2.6% consider Dominate their favorite ability.

Shockwave

0% consider Shockwave to be the most useful, or least situational, ability in Mass Effect 2 on the Insanity setting.
2.6% consider Shockwave their favorite ability

Unity
2.8% consider Unity to be the most useful, or least situational, ability in Mass Effect 2 on the Insanity setting.
0% consider Unity their favorite ability

Throw
0% consider Throw to be the most useful, or least situational, ability in Mass Effect 2 on the Insanity setting.
5.1% consider Throw their favorite ability

Incinerate
2.8% consider Incinerate to be the most useful, or least situational, ability in Mass Effect 2 on the Insanity setting.
5.1% consider Incinerate their favorite ability

Slam
0% consider Slam to be the most useful, or least situational, ability in Mass Effect 2 on the Insanity setting.
2.6% consider Slam their favorite ability.

Other Power-related Distributions:
-  5.6% consider a Bonus Power to be the most useful, or least situational, ability in Mass Effect 2 on the Insanity setting. Whereas, 10.3% consider a Bonus Power to be their favorite.

-  72.2% consider a class-specific Power to be the most useful, or least situational, ability in Mass Effect 2 on the Insanity setting. Whereas, 61.5% consider a class-specific power to be their favorite.

-  50% consider a Biotic ability to be the most useful, or least situational, ability in Mass Effect 2 on the Insanity setting. Of this percentage, 61.1% voted for Charge.

-  71.8% consider a Biotic ability to be their favorite. Of this percentage, 71.4% voted for Charge.

-  33.3% consider a Tech ability to be the most useful, or least situational, ability in Mass Effect 2 on the Insanity setting. Of this percentage 8.3% voted for Combat Drone and 25% voted for Tech Armor and 41.67% voted for Tactical Cloak

-  23.1% consider a Tech ability to be their favorite. Of this percentage, 11.1% voted for Tactical Cloak, 22.2% voted for Tech Armor and 11.1% voted for Combat Drone.

-  19.4% consider a Combat ability (AR, Ammo Powers, or Unity) to be the most useful, or least situational, ability in Mass Effect 2 on the Insanity setting. Of this percentage, 57.1% voted for Adrenaline Rush.

-  5.1% consider a Combat ability (AR, Ammo Powers, or Unity) their favorite ability. This accounts for 2 people out of 39 that provided an answer to question number 4.

-  31.6% of those abilities considered to be the most useful, or least situational, in Mass Effect 2 on the Insanity setting are native to the Vanguard class.

Modifié par FoFoZem, 22 juin 2010 - 09:00 .


#2
Kronner

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1) Vanguard (key word=swiftly, Soldier is probably safer, but not as fast)
2) Vanguard, Soldier second
3) Charge, because it makes you invincible when used properly. Adrenaline Rush close second.
4) Charge - I have yet to see cooler power in any game I have ever played

Modifié par Kronner, 01 avril 2010 - 09:57 .


#3
Kurupt87

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Gotta copy Kronner here (unsurprising given our sigs:D) :
Vanguard
Vanguard
Charge
Charge

#4
JWCbox

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1) Vanguard

2) Soldier

3) Tactical Cloak/tech armor/charge are tied imo

4) Charge

#5
thisisme8

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Wow... who let the Vanguards into the thread first! I don't even have to reply, just copy what they said.

#6
baller7345

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Ok I know this is going to raise some eyebrows and I don't figure too many people are going to agree with me but here goes.



1. Engineer



2. Engineer



3. Cryo Blast-I know this may not fit some peoples idea of useful but I use it a ton and it lets me get out in the open so I can kill faster. For that reason I think it is the most useful skill.



4. Cryo Blast- not a big suprise given my answer to 3 but I use it more than any other power including the drone.

#7
Nexolek

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Yup.



1) Vanguard

2) Vanguard

3) Charge

4) Charge

#8
Iz Stoik zI

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Woot, quizzzz

1) Vanguard (fastest clearing time, most risk to personal safety)
2) Vanguard (adrenaline gets pumping through the veins while charging)
3) Charge (recharge shields, close gaps, send enemies flying occasionally)
4) Charge (again, gets the blood pumping)

Yes, I am a Vanguard-aholic. But I honestly think that these should be amongst the top answers anyways because it really is true.

#9
xiiz

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1. Soldier
2. Soldier
3. Tech Armor
4. Inferno Ammo

Modifié par xiiz, 01 avril 2010 - 10:47 .


#10
Average Gatsby

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1) Infiltrator

2) Adept

3) Unity/Medi-Gel

4) Shockwave

I consider swiftly to mean fastest total clear team, which means including deaths. I think the infiltrator with cloak is about even/a bit slower than a vanguard for clearing areas, but the vanguard also has to deal with buggy charges, deaths, and dependence on enemy placement. The infiltrator gets a survivability bonus, a damage bonus, and a movement bonus with cloak.

But really medi-gel is the best

Modifié par Average Gatsby, 01 avril 2010 - 10:48 .


#11
Sabresandiego

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1. Vanguard

2. Vanguard

3. Charge

4. Charge

#12
DaVanguard

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Vanguard

Vanguard

Charge

Charge

#13
themastakillah

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1. Vanguard/Infiltrator - both clear the room in a sec
2. Vanguard/Infiltrator.
3. Charge/Tactical Cloak/Tech armor.
4. Charge.


ok since i have to express only one option: ill go with:

1. Infiltrator.
2. Vanguard.
3. Charge.
4. Charge.

Modifié par themastakillah, 02 avril 2010 - 12:28 .


#14
Nozaro

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1) Vanguard

2) Vanguard

3) Charge

4) Charge

Modifié par Nozaro, 01 avril 2010 - 11:05 .


#15
RyrineaNara

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1) Vanguard
2.) Sentinel makes it a lot more tough
3.) Sabotage/ Overload
4.) Throw/lift



Throw and Lift have goten me out of a lot of tough places by lifting Husk in the air ect. :D

Modifié par RyrineaNara, 01 avril 2010 - 11:16 .


#16
Kurupt87

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themastakillah wrote...

1. Vanguard/Infiltrator - both clear the room in a sec
2. Vanguard/Infiltrator.
3. Charge/Tactical Cloak/Tech armor
4. Charge


Dude, you contributed nearly nothing to the survey, only one answer or you're ignored. Only your #4 will be counted.
Unrelated, awesome sig, I'm having it:bandit:

Modifié par Kurupt87, 01 avril 2010 - 11:14 .


#17
Onyx Jaguar

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1) Infiltrator

2) Infiltrator

3) Heavy Warp

4) Cloak



Basically I turn on cloak and run to checkpoints, most effective to me is quickest.

#18
Pacifien

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1. Vanguard

2. Vanguard

3. Squad Cryo Ammo

4. Tech Armour

#19
Mallissin

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1. Vanguard, overpowered bullchit.
2. Infiltrator, cryo ammo and incinerate
3. Heavy Warp
4. Cryo blast, best way to rush. Mordin Cryo + EngShep Cryo + EngShep Drone + Tali Drone + Melee = fun.

Modifié par Mallissin, 01 avril 2010 - 11:27 .


#20
Aroyo

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1. Infiltrator - Able to skip some fights.

2. Infiltrator

3. Squad Cryo

4. AI Hacking/Dominate

#21
Adokat

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1. Infiltrator

2. Engineer

3. Adrenaline Rush

4. Dominate

#22
jeff0987654321

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1) Soldier- Vanguard probably would be faster but since soldier is safer you would probably die less and avoid the 5 minute load screen

2) Vanguard

3) cloak

4) Charge (imo, charge is the best power in the game)

#23
Comrade Bork

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1. Soldier
2. Soldier
3. Hardened Adrenaline Rush
4. Heavy Charge

Modifié par Comrade Bork, 02 avril 2010 - 12:04 .


#24
Grand_Commander13

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1) Vanguard2) Adept3) Singularity4) Charge

Now post four polls on the poll section and compare the social board's at-large opinion with ours. :ph34r:

#25
davidshooter

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1 if it's a speed run than infiltrator hands down - because entire levels can be skipped and many others shortened - not sure if that's what you're after though.

2 Infiltrator but not by much over soldier.

3 Cloak

4 Reave - love the animations but it is way overpowered.