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Weapons vs protection ??


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#1
Kurupt87

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This just popped into my mind, but how counter intuitive is it that the weapons all have modifiers vs protection but none against health? Surely the protection was made after the weapons, to counter the weapons, not the weapons made to counter the protection. Is it just me? Or am I barking up the wrong tree?

It'd make the weapons weaker than they are at the moment, giving them a modifier vs health and not protection, but it'd make more sense, and make the protection stripping powers and ammos that much more valuable.
I guess it'd make the cc powers comparatively weaker though. Pff, this was more of an observation than a suggestion.

PS It would also make the lower difficulties even easier, which I guess is bad.
PPS Ignore my attempts at trying to get it in game (just thinking about all the things to balance makes me glad I'm not involved in game design, poor shmucks), just concentrate on the "it doesn't make sense part" :blink:

#2
thisisme8

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So what you're saying is that Shredder Ammo is good? Actually, I bet that power is the cat's meow on Veteran and below!

#3
Guest_Aotearas_*

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Shredder Ammo literally shreds through enemies on normal difficulty and lower, since only little actually have defences and low health to begin with. But I never played normal or lower. I started Veteran Soldier continued with Hardcore Engineer and now play on Insanity Sentinel (Infiltrator on Insanity already done).



But the higher the difficulty is you play on, the less useful becomes Shredder Ammo. First you got to strip their defences down (on hardcore and higher, everything got a defence) and secondly, once you got them down, you'll be most likely be quite prone to headshots or crippling shots. Either one ends your opponents lifespan considerably ...



Armor Piercing Ammo might be quite useful, though I fell in love with the Warp Ammo!

#4
baller7345

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Well shredder isn't bad really especially if you play a class that doesn't have an ammo type and don't like the RP implications of having an ammo type on you class. Thane is useful for his ammo then. Of course you could still take other people.

#5
Kurupt87

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I guess I worded that really badly, the point I was trying to make is that the protection should be good against weapons, they shouldn't be weak to them.

Hmm, think of it like...err, right, rain! Rain falls down, you get wet. That's bad, very bad. So, you design something to stop this, like a coat, or a snazzy umbrella. Hey presto, rain comes down and you're still dry.

What you don't do, is design an umbrella from stuff that dissolves when wet, which is apparantly, if you followed this interesting metaphor, what they did when designing shields.



And yeah, shredder on veteran and below is amazing.

#6
Tlazolteotl

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Well, you could look at it in reverse.

Shields are great against heavy pistols. Armour is great against SMGs.

Historically, it's like chainmail. Great against swords, not so much against maces ('cos most of the impact just transfers through), or spears (the links just break).


#7
Guest_Aotearas_*

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Kurupt87 wrote...

I guess I worded that really badly, the point I was trying to make is that the protection should be good against weapons, they shouldn't be weak to them.
Hmm, think of it like...err, right, rain! Rain falls down, you get wet. That's bad, very bad. So, you design something to stop this, like a coat, or a snazzy umbrella. Hey presto, rain comes down and you're still dry.
What you don't do, is design an umbrella from stuff that dissolves when wet, which is apparantly, if you followed this interesting metaphor, what they did when designing shields.

And yeah, shredder on veteran and below is amazing.


Well, ... any militarian can tell you that defense is always in the inferiour position. As, at least for us humans, our skill for killing things is much more proficient than defending things. Try to make an Umbrella that can stop a rain of bullets and still is light enough to move effectively ...

Just like medevial armor. Geat against attacks, but once you fell, a kid with tin-opener
 could kill you!

#8
Kurupt87

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I'm not arguing that protection can and should be perfect for all, tlazolteol makes a good point, differing protections are good against different things. What I mean is that their is no way that health should be more resistant to damage than any form of protection.

Health is the best type in the game because no modifiers work against it (for shep), and that is ridiculous. Protection, any type, is better at absorbing damage than my face is.

#9
Tlazolteotl

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Well, you could also look at health in reverse.

It's an arbitrary value, and therefore you could just assume everything has twice that number, while taking double damage.


#10
SpockLives

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According to Mass Effect: Revelation (yes, I'm referencing a book), defenses are always a generation or two behind weapons. It's easier to kill things than protect them.

#11
Firesteel

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SpockLives wrote...

According to Mass Effect: Revelation (yes, I'm referencing a book), defenses are always a generation or two behind weapons. It's easier to kill things than protect them.

That's true in most games and in real life.
We have rifles that can go through quite a bit of armor plating, but we don't have anything light enough and strong enough to put on a soldier to stop that bullet. It's very simple, the gun will always be at least one step ahead of any defense, which is applied in Mass Effect as well.

#12
Tlazolteotl

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Eh, that's false insofar as ME1 was concerned.

Hey look, I have immunity on. Perpetually. 1000 shots can't take me down.

Although I was using Colossus X medium, and had Energized Plating X and Medical Exoskeleton X installed ... but being able to tank a Geth Colossus was a bit ridiculous.

#13
tonnactus

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Kurupt87 wrote...

Health is the best type in the game because no modifiers work against it (for shep), and that is ridiculous..

Wrong.Some enemies use inferno ammo.(all krogans did that)

#14
Kurupt87

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Firesteel7 wrote...

SpockLives wrote...

According
to Mass Effect: Revelation (yes, I'm referencing a book), defenses are
always a generation or two behind weapons. It's easier to kill things
than protect them.

That's true in most games and in real
life.
We have rifles that can go through quite a bit of armor
plating, but we don't have anything light enough and strong enough to
put on a soldier to stop that bullet. It's very simple, the gun will
always be at least one step ahead of any defense, which is applied in
Mass Effect as well.


My point was that no matter how behind the protection is compared to the weapon, it'd always be better at absorbing and negating damage than the body is. Now if health in ME is some sort of nano tech regeneration dealio that is madly efficient then I guess I'm ok with it.
I reckon though, that a shield/barrier bar followed by an armour bar would be a better way to go, and once the armour is gone one more shot and you're toast.

tonnactus wrote...

Kurupt87 wrote...

Health is the best type in the game because no modifiers work against it (for shep), and that is ridiculous..

Wrong.Some enemies use inferno ammo.(all krogans did that)


Now that I didn't know, thank you. That is a point against Grunt as a tank in Krogan heavy missions too, although he's probably still better than Jacob; and Legion doesn't get close enough because he doesn't have a shotty.

#15
Atmosfear3

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Consider the juxtaposition: health is vulnerable to biotics and various other powers that causes debuffs and/or damage to quickly neutralize the target.