BioWare. Do What Bethesda Did With Fallout 3 DLC.
#101
Posté 02 avril 2010 - 11:13
#102
Posté 02 avril 2010 - 11:18
#103
Posté 02 avril 2010 - 11:22
hell even an actual 2-3 hour expansion would be cool. But i mean a "post suicide mission" add on, rather than, like kasumi, a new mission intergrated into the main game. More story!
#104
Posté 02 avril 2010 - 11:26
#105
Posté 02 avril 2010 - 11:27
#106
Posté 02 avril 2010 - 11:34
Wholetyouinhere wrote...
People can hate on Fallout 3/Oblivion all they want, but that DLC absolutely mops the floor with anything anyone else has done - especially Bioware. I'm not going to suggest this happened on purpose. My guess is they don't have the right suits over at Bethesda telling everyone how to properly monetize (read: milk) this feature for all it's worth. As another poster suggested, chances are better than good we won't see anything resembling that value again. It was uneven, of course, and some of it approached "feastday proportions" (horse armor), but there's a reason why Fallout 3 won awards for DLC. I will buy Bethesda add-ons without hesitation (within reason) until their track record indicates I should not. EA/Bioware are on the exact opposite end of the spectrum; I'm reading extensive reviews for their DLC before I bite even a single bullet.
No it's not about cheap 'suits'. The way Bethesda can do DLC like nobody else is by not making DLC. The GOTY is basically an enormous retail expansion pack - which is where the money is.
The periodic dlc releases are more like works in progress during the development of the GOTY edition to help fund ongoing development - any dlc sales along the way are just pure gravy.
You get so much more content and value for money this way as it's the ultimate content delivery model - it works for LIVE, it works for retailers and consumers. If you ask me Bethesda and ZeniMax are rockin the smart 'suits'.
Modifié par Guanxii, 02 avril 2010 - 11:37 .
#107
Posté 03 avril 2010 - 12:44
mattahraw wrote...
an awakening size expansion would be aaaaaaaaawesome.
But i mean a "post suicide mission" add on, rather than, like kasumi, a new mission intergrated into the main game. More story!
That would be ideal, but I wonder how they could pull that off without making it vital to the story in ME3 since not everyone will get this DLC that extends the main story. Or they could just catch people up at the beginning of ME3 similar to how they caught people up to the story in the beginning of ME2.
#108
Posté 03 avril 2010 - 03:49
Guanxii wrote...
Wholetyouinhere wrote...
People can hate on Fallout 3/Oblivion all they want, but that DLC absolutely mops the floor with anything anyone else has done - especially Bioware. I'm not going to suggest this happened on purpose. My guess is they don't have the right suits over at Bethesda telling everyone how to properly monetize (read: milk) this feature for all it's worth. As another poster suggested, chances are better than good we won't see anything resembling that value again. It was uneven, of course, and some of it approached "feastday proportions" (horse armor), but there's a reason why Fallout 3 won awards for DLC. I will buy Bethesda add-ons without hesitation (within reason) until their track record indicates I should not. EA/Bioware are on the exact opposite end of the spectrum; I'm reading extensive reviews for their DLC before I bite even a single bullet.
No it's not about cheap 'suits'. The way Bethesda can do DLC like nobody else is by not making DLC. The GOTY is basically an enormous retail expansion pack - which is where the money is.
The periodic dlc releases are more like works in progress during the development of the GOTY edition to help fund ongoing development - any dlc sales along the way are just pure gravy.
You get so much more content and value for money this way as it's the ultimate content delivery model - it works for LIVE, it works for retailers and consumers. If you ask me Bethesda and ZeniMax are rockin the smart 'suits'.
Sorry, have to comment on that...
If you stop to look and think what the hell is happening in a game like FO3, you'll start asking yourself WTF? a lot of times.
Mass Effect is not a dumb game like FO3 and explains EVERYTHING that happens and where/ when/how they happen.
That's the "minuscule" difference between them.
Please, don't offend Mass Effect comparing it with Oblivion and Fallout 3.
[ ]'s
#109
Posté 03 avril 2010 - 03:58
#110
Posté 03 avril 2010 - 04:02
I think we also need more DLC in general for ME2. Most of it so far has been free, and some of it, highly dissapointing (I'm looking at you, Firewalker and Zaeed). I am hoping that 'Kasumi's Stolen Memories' will prove to be good.
Modifié par DoomedMello, 03 avril 2010 - 04:05 .
#111
Posté 03 avril 2010 - 05:51
It would be funny if it wasnt so pathetic.
I wasnt claiming at any point that Bethesda were bad, on the contrary I think that Fallout 3/The Elder Scrolls engine had the potential to create the Ultimate RPG ; nor did I mean to imply that Bioware was amazing and couldnt put out the odd turkey - I was agreeing with the OP actually about his point but not his example simply on the basis of Bethesda's business model.
Bethesda has done some really very good DLCs as I said already (ie The Pitt), unfortunately "on the whole" their DLCs are a whole bunch of "mediocre" DLC not "good" and one or two "good" DLC IMO. Whereas you compare that to Bioware's track record so far, on not just Mass Effect 2 DLC but DA:O DLC, ME1 DLC, the "premium modules" for Neverwinter nights etc; "on the whole" Bioware's DLC seems to be "good" DLC with a few turkeys included (Appearance Packs anyone?).
Like I said I agree with the original poster but I dont think Bethesda's policy is one to be emulated; frankly if they continue on the line they are on in respect of releasing buggy unplayable games on release and then outright refusing to repair the most game breaking of bugs (and even sometimes introducing more bugs with patches) then they are destined as a company to dissapear.
The DLC they release arent quite so bad as their games on release but ONLY because they are smallish and have less opportunity to break things and even then as evidenced by Operaiton Anchorage that if they can break it they will break it and then deny there is even a problem if they can possibly get away with it.
Not a business model to be followed. I would much rather Bioware LEAD the way on their own with the more customer friendly model that they seem to have been following in the past rather than dropping that to follow the fundamentally flawed Atari/Infrogrames model that Bethesda and Lionhead follow. *shudders*
Gorn Kregore wrote...
bethesda's latest games are always useful for the mods
This is the only thing that saves Bethesda and their games. That, and the sheer potential that lies with them.
Modifié par FitScotGaymer, 03 avril 2010 - 05:59 .
#112
Posté 03 avril 2010 - 05:55
Ultimately I think Kasumi will be all out amazing.
Modifié par Darth_Trethon, 03 avril 2010 - 05:57 .
#113
Posté 03 avril 2010 - 06:05
#114
Posté 03 avril 2010 - 06:31
And to the FO3 "haters," instead of just saying "it sucks," maybe try listing reasons or making an actual argument as to why you think "it sucks."
Otherwise, it's just your opinion... An opinion you apparently can't back up.
#115
Posté 03 avril 2010 - 07:27
And though I respect dissenting opinion, people that say Fallout 3 was a bad/dumb game? Wow. Just wow.
#116
Posté 03 avril 2010 - 07:54
FitScotGaymer wrote...
Bethesda has done some really very good DLCs as I said already (ie The Pitt), unfortunately "on the whole" their DLCs are a whole bunch of "mediocre" DLC not "good" and one or two "good" DLC IMO. Whereas you compare that to Bioware's track record so far, on not just Mass Effect 2 DLC but DA:O DLC, ME1 DLC, the "premium modules" for Neverwinter nights etc; "on the whole" Bioware's DLC seems to be "good" DLC with a few turkeys included (Appearance Packs anyone?).
Like I said I agree with the original poster but I dont think Bethesda's policy is one to be emulated; frankly if they continue on the line they are on in respect of releasing buggy unplayable games on release and then outright refusing to repair the most game breaking of bugs (and even sometimes introducing more bugs with patches) then they are destined as a company to dissapear.
The DLC they release arent quite so bad as their games on release but ONLY because they are smallish and have less opportunity to break things and even then as evidenced by Operaiton Anchorage that if they can break it they will break it and then deny there is even a problem if they can possibly get away with it.
I don't think you're a troll...
So is it that you really just have a problem with Bethesda releasing unpolished/buggy products, not so much with the style or content of the DLCs? As in: "Bioware, please don't follow this unfortunate practice that Bethesda gets away with?" Because I think we can all agree on that.
Although if we take the bugs out of the equation for a sec, I'm not sure I would consider Bioware's DLC to be that much better. Bring Down the Sky was quality, but Pinnacle Station certainly wasn't (it's got a 48 on metacritic). ME2 DLC has been ok so far (Zaeed being a high point), but there are plenty of people complaining about the Firewalker pack, and the various armor/weapon combos + appearance pack aren't subtantial new content. Granted almost all of it has been free up to this point, but I don't think it's fair, at least content-wise, to call it superior to the Fallout DLC. I haven't played the DA:O DLC, but haven't people been pretty vocal about the quality of Return to Ostagar and Awakenings as well? There's been an amusing chart floating around the forums, and I see RTO got around a 70 on metacritic, and Awakenings around an 80, about on par with the reviews for the Fallout DLCs.
#117
Posté 03 avril 2010 - 09:34
#118
Posté 03 avril 2010 - 10:05
#119
Posté 04 avril 2010 - 01:04
#120
Posté 04 avril 2010 - 01:11
#121
Posté 04 avril 2010 - 01:25
I've been thinking that Bioware has some personal issues with Modding; I don't really know why, I meant Dragon Age is a perfect example of how a DLCs / Expansion should work (Think about "The Awakening" - http://store.steampo....com/app/47730/ and the modding support ).
Nevertheless I'm still wondering why bioware don't want mod to be created for this wonderful game but I know the result: After "finishing" the Firewalker pack I uninstall ME2 from my PC and I replayed Fallout 3 and Stalker with new mods because, even if Mass Effect 2 is a wonderful game, now i know every single byte of it and it really gets on my nerves - while I'm still finding interesting stuff that I haven't seen before both for STALKER (2007) and Fallout 3 ( 2008 ).
Anb btw the Fallout 3 DLCs may not be very good etc. etc. but they give us new equipment, armours, quests, characters and areas: that's why Bethesda is to follow - Bioware could do much better than this but they prefer to add a single weapon.
So stop complaing about Bethesda DLCs Quality we are trying to build something useful everyone knows how to troll.
To be fair I'm posting some example of modding for STALKER, Dragon Age and Fallout 3.
STALKER :
http://www.fpsbanana.com/games/277
http://stalker.filefront.com/
http://www.moddb.com/mods/lost-alpha
http://www.moddb.com.../super-mod-pack
DRAGON AGE - ORIGINS :
http://www.dragonagenexus.com/
http://www.fileplane...ntry_3195.shtml
http://www.strategyi...gonage/mod.html
http://social.biowar...bw_projects.php
FALLOUT 3 :
http://fallout3.filefront.com/
http://fallout3nexus.com/
http://www.youtube.c...NG?blend=2&ob=1
http://www.kolcrosbi...m/Blogz0rs.html
Modifié par Shadeart, 04 avril 2010 - 01:42 .
#122
Posté 04 avril 2010 - 01:58
#123
Posté 04 avril 2010 - 02:38
so far.. bioware has had free dlcs, a few low end paid ones... Id say give them time and we will see some very high quality fallout style DLCs for this/dragon age also.
and I do agree. No point getting this gun that is super freaking powerful for FREE. Thats one thing I noticed with Dragon Age (played it AFTER ME2) I liked how, only one of the peices of armour was free and the rest you had to buy or earn.
#124
Guest_Guest12345_*
Posté 04 avril 2010 - 02:40
Guest_Guest12345_*
#125
Posté 04 avril 2010 - 03:36
Unfortunately no matter what BioWare releases in the future now for ME2 game content, I’ll likely not blindly buy it. Not until a hear the reviews from the community here AND the price is right. That’s why I wont even consider getting that Dragon Age Origins expansion, Awakenings at all. I’m not paying $40 for about 20 hours of game time, not when I paid $60 for the main game.
For ME2 so far we have:
-The Normandy Crash Site: Was not that great gameplay wise. Should of added two certain human shipmates “J” and “C” to go with you and there should have been more to the overall mission. The data pad that you could read from Pressly should have been an audio file.
-Zaeed: Decent but no recruiting mission, hell you didn’t even have to look for him. He is your real first squad mate you can get and use beside Miranda and Jacob. Oh and a new heavy weapon.
-Cerberus Armor and Eviscerator shotgun. Yea, new armor and gun, to bad the armor has no basic color customization or helmet hide feature.
-Arc Projector: Yet another heavy weapon. Will we get an equal amount for the pistol, shotgun, assault rifle, smg, and sniper rifle? Probably not.
-Firewalker: Not really worth playing twice.
-Alternate Appearance Pack 1: Not real impressed with the cheesy glasses especially on Thane.
Nothing in that list really impressed me much at all gameplay wise.
-Koei: Dynasty Warrior 6 Empires had 16 multi piece and color armor/clothing sets. For free.
-Bethesda: Fallout 3 and Oblivion both games had a great amount of content of size and replay value.
-Even Rock Band 2 has their massive list of song downloads for huge replay value. Not sure about the value at $2 a song since I don’t play the game. But anyone who has the South Park version of Poker Face with Cartman singing cant be all bad.




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