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Blood Mage / Spirit Healer BUILD HELP PLEASE


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23 réponses à ce sujet

#1
Tibus Heth

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Hello im curious my mate said blood mages are extreamly powerfull and deadly so i thought about trying a pure mage rarther then the AW i tryed today and yesterday... i dident really get the feel for AW 2h warrior jsut seemed more fun but how does this mana for health thing work ? i mean if im spamming spells wont i just kill myself asap if spells cost 90+ mana to cast ? we dotn have that much hp anyway even if built up how do we survive ? advice on how to build/spec blood mage is appreciated :) Asap please want to start playing before bed and my god dam 10 hour shift at work tomorrow :'(

#2
Addai

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You do need to put some points in Constitution and there are con-boosting items which are helpful, like Blood-Gorged Amulet. Just think of putting some points into con where a straight mage would put more into willpower.

You take a decent hp hit to cast Blood Wound, but it freezes enemies and causes a good bit of damage so it's worth it. If you need to heal, cast Blood Sacrifice on a ranger pet or on the team member who has the highest hp/con. They can always heal with potions or you can cast Heal on them, but really it only takes down a slight notch to their hp compared to what you get out of it. If you get in a real jam, disable blood magic and heal yourself the usual way.

Modifié par Addai67, 02 avril 2010 - 01:06 .


#3
Zilod

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actually you dont need that much hps/const... the "trick" for bm/aw is to keep cycling blood sacrifice that gives you 100 hps... this is the magic number as is the optimal amount of hps you should spend every 20s



also bm lower the base spell cost to 2/3 so you can totally sustain yourself spending around 150mana/20s



if you have blood wound (around 42 base mana cost, so 28 hps) at 90 hps, you are doing something wrong, drop some sustained spells and lower your fatigue



about how to build/spec one it depends by what do you want to play... you want to play a nuker? a CC? a dedicated healer?

#4
Tibus Heth

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what happens to my MANA as a blood mage ? is it disabled ? how do sustainable abilitys work ? even as blood mage do sustainable spells still use mana ? i cant imagine sustainables using HP :o

#5
Zilod

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when you are in bm mode you spend hps to cast spell rather than mana... sustained spells instead consume mana but the fatigue they generate is applied to the spell cost so you will spend more hps while casting

#6
RobUnreal

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The best mages can do everything. There are a few spells and branches that are musts to make effective pure-caster mages.



I only use 1 mage in all my playthroughs. They are built to do anything I need them to do, and do it well.



Here's a breakdown of my mage::



Primal:

Winter's Grasp-Frost Weapons-Cone Of Cold-Blizzard

Lightning-Shock-Tempest



Creation:

Healing

Glyph of Paralysis-Glyph of Warding-Glyph of Repulsion



Spirit:

Mana Draing-Mana Cleanse-Spell Might-Mana Clash

Mindblast



Entropy:

Vulnerable Hex



Spirit Healer:

Group Heal-Revival



Blood Mage:

Blood Magic-Blood Sacrifice-Blood Wound-Blood Control



These are all, pretty much, the spells I use, and I have no trouble with any situation.

#7
Zilod

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the build is good, but thers always a something to give, there are many good spells/lines and is not really possible to take all of them with just 1 char so there are choices to be made. i have lot of mages with different builds and they play pretty differently, still they are all extremely effective..



so is not that simple with just 1 template that works for everyone or that "can do everything"

#8
RobUnreal

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it's always a matter of opinion. talking with people on other threads, reading up on other peoples builds, and trying different mages out, it is very possible to run a character that takes from each school of magic, and can be effective in all of them.

#9
TBastian

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Generalist mages are nice, but by no means are the best. "Best" is a relative thing.

As a Blood Mage you'll want to focus on disables (along with nukes if you want) and a few support spells. Blood Mages are not ideal frontliners, although built right they can be devastating regardless.
The disables are primarily the Entropy spells, the nukes the Primal spells. Creation has the support spells. Spirit has a bit of everything.

Modifié par TBastian, 02 avril 2010 - 03:41 .


#10
Tibus Heth

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hmm i think ill just stay full pure mage and SH tbh, the primal spells are deadly. i pump 2 magic and 1 willpower per lv but i find i die very fast and the tank doe snot seem to hold agro at all to well especialy in boss fights vs them ogre things it always runs after me even if i only cast like 1 spell the tank seems crap ? are mages always destines to hit and run or die or both lol ?

edit* Yes my tanks do have threaten stance + taunt :P

Modifié par Tibus Heth, 02 avril 2010 - 11:37 .


#11
TBastian

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That's when you're supposed to pick a spec that complements a frontliner nuker-type (focused) mage, like Shapeshifter or Arcane Warrior. Nuking causes a lot of threat so that type of enemy behavior is normal, although some sustaineds like Miasma and Cleansing Aura also generate threat(maybe you have these on?).

Since you already went with 2 magic 1 willpower, then you just narrowed down your choices to Arcane Warrior. Just don't turn Combat Magic on, use light armor sets or sets with -fatigue, and only turn on Shimmering Shield for emergencies.

Modifié par TBastian, 02 avril 2010 - 04:43 .


#12
Hundbert

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A goood trick for blood mages to know is to have a ranger in the party and steal hitpoints from the pet with blood sacrifice. Since blood sacrifice has such a low recharge timer you can keep going for a long time.

#13
TBastian

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In practice that only works for a generalist. Focused mages usually spam spells like crazy.

#14
Ronashavar

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I'm running about 6 different completed characters right now, and oddly enough, my blood mage/spirit healer is definitely my favorite and the only one I've imported into Awakening so far. Zilod is correct in saying that the health cost for casting spells while blood magic is activated costs 2/3s less than the mana cost. My elven blood mage is a pure caster and is only running on base willpower, 20.(16 + 4 from the fade) You can reduce the cost even further w/ the Robes of Avernus or the Blood Ring both of which "improves blood magic"(reduces cost of casting w/ HP by an even further 25%) . Unfortunately, they do not stack, so chose one or the other. I too rely on blood sacrifice(drain 35 HP from an ally to heal yourself for up to 85 HP). The ranger pet makes this very viable, especially once the ranger can summon a Great Bear, which is able to take a serious beating and acts as your personal tank.(I always found it odd that it NEVER watched out for Leliana, the one who summons it in the first place. LOL) Also, Alistair as a berserker and wearing King Cailan's armor has INCREDIBLE health regen, so I definitely cast blood sacrifice on him as well. Even doing so I almost NEVER have to heal him or use a health poultice. I also love to spell combo enemies w/ improved drain(cast vulnerability hex followed by drain life) to keep myself healed AND do a little damage as well. As for gear, that is completely up to you and your play style. I wear the Archon Robes, the Cameo Cowl, and the Lifegiver ring for a combined 8.5 combat health regen. To round her out I obviously wear the Blood Ring, Lifedrinker amulet and the Belt of the Magister Lords for a major spell power boost. I play on nightmare and this set up seriously helped me earn the "I'm Kind of a Big Deal" achievement.

#15
Tibus Heth

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so to be a blood mage / spirit healer what should i spent my att points in each lv ? 2 magic 1 con ? how should you do it ?

#16
Fish_Eye_McGee

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I don't put that many points into constitution, I usually have around 15 con. The way I do it is I use my mana for healing, attacking, etc. and once it's empty I turn on blood magic and do it that way. Then once health gets low, I turn it off and use mana again. My tactics might explain it better:

Mana <10%
Health <25%

As far as stats, I usually have like 20 or 30 something WP and every other point into magic. This is just me, of course, and IDK if this is how you want to play.

As far as if you want to keep blood magic constantly, when your health gets low I would use blood wound on a summoned pet if you have a rogue with ranger in your party, and if not, on your tank.

Modifié par Fish_Eye_McGee, 03 avril 2010 - 12:26 .


#17
AuraofMana

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Stop running Blood Magic with you at all times. The only reason why you would ever have it on is to throw Blood Wound. Using health as a mana alternative in a PURE MAGE BUILD is retarded at best. You get extra fatigue to cast spells, so why? If you have mana problem as a Mage, then you are playing this game wrong. Chug mana potions and get better gear.

Attribute as any Mage: Magic all the way, 16 Cunning for Coercion.

#18
Fish_Eye_McGee

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AuraofMana wrote...

Stop running Blood Magic with you at all times. The only reason why you would ever have it on is to throw Blood Wound. Using health as a mana alternative in a PURE MAGE BUILD is retarded at best. You get extra fatigue to cast spells, so why? If you have mana problem as a Mage, then you are playing this game wrong. Chug mana potions and get better gear.
Attribute as any Mage: Magic all the way, 16 Cunning for Coercion.


I disagree. If you turn on blood magic whenever you run out of mana, and turn it off whenever you get kind of low on life, you can put less points into willpower and more into magic. That sounds like a pure mage build to me :|

EDIT: Though I agree that having blood magic on at all times is a little unorthodox

Modifié par Fish_Eye_McGee, 03 avril 2010 - 04:04 .


#19
lazuli

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AuraofMana wrote...

Stop running Blood Magic with you at all times. The only reason why you would ever have it on is to throw Blood Wound. Using health as a mana alternative in a PURE MAGE BUILD is retarded at best. You get extra fatigue to cast spells, so why? If you have mana problem as a Mage, then you are playing this game wrong. Chug mana potions and get better gear.
Attribute as any Mage: Magic all the way, 16 Cunning for Coercion.


Even so, there will come a point when any higher Spellpower is overkill... at least in Awakening.  And I can't speak for everyone here, but I would appreciate it if you didn't toss out the word "retarded" like that.  That said, I agree with your stance on when and where to use Blood Magic.

#20
Ronashavar

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lazuli I completely agree w/ you. I put almost all points into magic and so when I imported into Awakening, even on nightmare my blood mage was seriously OP. Cast blood wound, have Nathaniel flicker the poor saps, sit back and enjoy the silence...LOL.

#21
Fish_Eye_McGee

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Maybe, but you could argue that about ANYTHING in Awakening. It's an easy game. My archer would kill most of the mob before they got near us just through normal attacks. If I did scattershot then the new one with 3x crit hit damage, and then half to everyone around them, I would kill entire mobs in two htis. On nightmare.



Also, backstab rogues can become OP because they can do good damage without even backstabbing. Like I said, I think anything becomes OP in Awakening

#22
hicser03

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AuraofMana wrote...

Stop running Blood Magic with you at all times. The only reason why you would ever have it on is to throw Blood Wound. Using health as a mana alternative in a PURE MAGE BUILD is retarded at best. You get extra fatigue to cast spells, so why? If you have mana problem as a Mage, then you are playing this game wrong. Chug mana potions and get better gear.
Attribute as any Mage: Magic all the way, 16 Cunning for Coercion.


This.
switch to blood magic when you want to use blood magic abilities then go back to using mana when your mana is low switch to blood magic and wait for your mana to go up casting rejuv on yourself helps. Dont waste points in con unless you feel you really need to but you should be able to get through the game without putting a single point in con, put all points in magic if you feel your mana runs out too quickly just put 2 points in magic and 1 in willpower per lvl up.

#23
beancounter501

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I would agree that there is no need to keep Blood Magic on all the time. If you are running low on mana just drink a dirt cheap mana potion.

#24
AuraofMana

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Make someone get Master Herbalist (probably yourself, with all those Skill tomes the only thing useful is 2 ranks of Combat Mastery, 4 Coercion, 4 Survival, and 1 Stealing), make Potent Lyrium Potions for both self-use and making a ton of gold. That alone solves any and all mana issues you have.

Also, don't put anything into Constitution... it's terrible. Glyph of Repulsion and a good tank means you should rarely get hit. Use objects to avoid getting hit by archers. More Magic = more damage and longer duration = more fun.